Getting bomba vibes from this game, great looking game in a 3 minute demo, looks boring as hell for a long-term play. Hope I'm wrong.
The 18 minute video made me want to play it right now.
Getting bomba vibes from this game, great looking game in a 3 minute demo, looks boring as hell for a long-term play. Hope I'm wrong.
Oh I know, dude.... day 1. Game looks absolutely amazing.
Love the scale and enormity of it. It's gonna be nice to be able to go from combat centric to just chilling out and exploring. Can't wait to hear the full 65 Days of Static soundtrack
I doubt there will be a full soundtrack that one can actually download and listen to as Murray has stated in the past (PSX iirc) that all of the games music is also procedurally generated from a source that was recorded by 65...
They've said there will be a regular soundtrack too. Portal 2 managed to have a soundtrack.
At just after 17 minutes, when he's zooming around the galaxy map, I saw a star that was green. Almost all the other ones I saw were blueish-white. Wonder if that means anything...
I doubt there will be a full soundtrack that one can actually download and listen to as Murray has stated in the past (PSX iirc) that all of the games music is also procedurally generated from a source that was recorded by 65...
Much of the music that 65days produce for No Man's Sky will ultimately be released as a record "proper" to accompany, and in its own way promote, the release of the game (which is still very much TBC, date wise). These tracks are locked-in-place creations that will remain unchanged, and are set to feature in the game at semi-scripted moments. But while working through what elements to turn into finished cuts and which to set to one side, 65days were careful to collect every "scrap" for a very special purpose: so that they could become part of the game's persistently generative ambient soundtrack, overseen by audio director Paul Weir.
At just after 17 minutes, when he's zooming around the galaxy map, I saw a star that was green. Almost all the other ones I saw were blueish-white. Wonder if that means anything...
I agree, there is nothing remarkable about procedural generation in general. What I'm saying is remarkable is Hello Game's implementation of it. I know there's a ton of offline terrain generators that do perfectly photorealistic terrain for movies, and they're used in games like Witcher 3 and Dust 514 to get a base terrain for artists to fill in the vegetation and other details. But none of those that I know of are real-time, and the ones I do know are real-time are along the lines of Space Engine, where it takes a monster PC, build terrain slower, and still doesn't look anywhere near as good or varied as No Man's Sky does. Not to bag on Space Engine since it's still quite an accomplishment. Elite 2 was extremely impressive and Rescue on Fractalus still blows my mind, but those were relative to the incredibly limited tech they were running on. Honestly Minecraft and Proteus are the closest I can think of, and again, No Man's Sky is still quite a leap.
Getting bomba vibes from this game, great looking game in a 3 minute demo, looks boring as hell for a long-term play. Hope I'm wrong.
Different chemical makeup, different colour? - whatever it is, everybody will be heading to the first green star they see
I'm still waiting for someone to explain to me how this is going to be any different than Spore.
They're almost the same game entirely down to the "get to the center of the galaxy" ultimate goal.
Hmm, I don't like how the ship flight looks. I hope the PC version supports a HOTAS setup, with real roll/yaw controls.
Depends on the person. To me, it looks like something with infinite replay value like Minecraft and I will go back to it for years when I want to get my space explorer fix.
This opinion doesn't fly. You could say the same thing about every other game. Millions every year buy COD, people are still buying Minecraft. The thing is if a person can't get excited about exploring endlessly freely then just maybe the game isn't for them. But again, the game has more then just exploring.
I'm still waiting for someone to explain to me how this is going to be any different than Spore.
They're almost the same game entirely down to the "get to the center of the galaxy" ultimate goal.
Remember that this game is being developed by small indie team...I don't that will be possible upon release. Maybe in the future?
I made a GIF ( just before GAF went down briefly) of the part where I think is evidence of some terrain deformation
Definitely looks it
To be fair, people don't infinitely replay Minecraft simply to load up a random world seed and just walk.
They play to build, and to mod on PC, to edit in huge pixel art creations and working computers with redstone and such.
I'd wager that very few people simply walk.
What are you trying to prove with this picture?
Much of the music that 65days produce for No Man's Sky will ultimately be released as a record "proper" to accompany, and in its own way promote, the release of the game (which is still very much TBC, date wise). These tracks are locked-in-place creations that will remain unchanged, and are set to feature in the game at semi-scripted moments. But while working through what elements to turn into finished cuts and which to set to one side, 65days were careful to collect every "scrap" for a very special purpose: so that they could become part of the game's persistently generative ambient soundtrack, overseen by audio director Paul Weir.
They've said there will be a regular soundtrack too. Portal 2 managed to have a soundtrack.
At just after 17 minutes, when he's zooming around the galaxy map, I saw a star that was green. Almost all the other ones I saw were blueish-white. Wonder if that means anything...
The ground stayed the exact same but a rock appeared and rolled down the hill.
Direct link to full 1080p sign vid:
http://assets3.ign.com/videos/zencoder/2015/7/3/1920/346b7c354f817bbc1659c7b3f7744859-9000000-1435885151-w.mp4
editedit: beaten but I'll leave it.
I made a GIF ( just before GAF went down briefly) of the part where I think is evidence of some terrain deformation
The ground stayed the exact same but a rock appeared and rolled down the hill.
This is before the weapon upgrade that we see a little later in the video. Perhaps the ground can be deformed better with higher power weaponry?
He uh, shoots a hole through a skyscraper sized boulder with his multi-tool, and straight out says that you can use it to create caves and etc. if you want. I think that's even better evidence of terrain deformation.
Yeah I just seen that there. So we could just start digging straight down Minecraft style?
Well, thankfully there is more to do here than walk. I think the sense of discovery and traveling around the galaxy finding new worlds, upgrading and surviving will make it replayable for years.
They are targeting 60 FPS?
Holyyyy fucking shit this game is insane.
I really do hope Hello Games deliver and put peter molyneux at the center at the galaxy...
That is definitely not how I will play this game. Why bunker down on 1 single planet when you have a whole universe to explore? We have Minecraft for that.
Interesting. Maybe a visual cue that it's already been visited? We know there's other classes of stars because Sean has said how it affects what's on a given planet and also it's distance from the star.
I saw one star that was absolutely massive compared to the others nearby, can't wait to explore a system like that.