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DF: Can Halo 5 deliver on its 60fps promise?

to people saying "1080p30" is preferred because "you wouldnt be able to see anything because pixels" and "weve been playing 30fps halo for years now without any problem"

guess what, weve also been playing halo at sub 720p (sans 4). and the "pixels" argument was invalid then, as it is now. i really hope they push for 60fps constant. dynamic res, 900p, whatever they need to do. FPS's ALWAYS feel better at 60. always.
 

T-0800

Member
I remember Criterion saying about Burnout Paradise that they locked the framerate at 60fps and then just kept throwing stuff at the screen until it dropped and then they would remove what they needed to get it back to 60. I'm not sure why most dev don't do this. Lock the resolution and framerate and then try and add what you can without compromising.
 

KORNdoggy

Member
to people saying "1080p30" is preferred because "you wouldnt be able to see anything because pixels" and "weve been playing 30fps halo for years now without any problem"

guess what, weve also been playing halo at sub 720p (sans 4). and the "pixels" argument was invalid then, as it is now. i really hope they push for 60fps constant. dynamic res, 900p, whatever they need to do. FPS's ALWAYS feel better at 60. always.

even at lows of potentially 800x800? that's a pretty dire resolution to be playing a game at. even if it is 60fps. i'd argue consistency is better then some "dynamic" mess. but to each their own.
 
even at lows of potentially 800x800? that's a pretty dire resolution to be playing a game at. even if it is 60fps. i'd argue consistency is better then some "dynamic" mess. but to each their own.

id agree that 800x800 would be a pretty pathetic drop, the IQ in halo 3 was terrible (forgivable again if it ran at 60fps but alas) but if they can keep dynamic switching from 1080 to a minimum of 720, id be perfectly fine with that as long as it maintained a steady 60.
 

nib95

Banned
to people saying "1080p30" is preferred because "you wouldnt be able to see anything because pixels" and "weve been playing 30fps halo for years now without any problem"

guess what, weve also been playing halo at sub 720p (sans 4). and the "pixels" argument was invalid then, as it is now. i really hope they push for 60fps constant. dynamic res, 900p, whatever they need to do. FPS's ALWAYS feel better at 60. always.

I think the difference is less people had 1080p sets back then, and more likely than not they had much smaller sets too. The average TV size in the US has been increasing pretty steadily and starkly year on year, and that's as a whole. Given most posting on these sorts of forums are likely to be core gamers, you can imagine the average TV sizes among us, are even higher than the general US consensus, so that's something to consider.

btigtvchart.gif
 

Harmen

Member
to people saying "1080p30" is preferred because "you wouldnt be able to see anything because pixels" and "weve been playing 30fps halo for years now without any problem"

guess what, weve also been playing halo at sub 720p (sans 4). and the "pixels" argument was invalid then, as it is now. i really hope they push for 60fps constant. dynamic res, 900p, whatever they need to do. FPS's ALWAYS feel better at 60. always.

Tv's capable of displaying 60 fps (or close, heh) have been a standard for decades now, even way before console games were mostly (sub)30. However, it is fairly recent that >1080p tv's are really common. And the average screen size has likely also increased significantly.

Edit: what the poster above me says.
 

panda-zebra

Banned
I remember Criterion saying about Burnout Paradise that they locked the framerate at 60fps and then just kept throwing stuff at the screen until it dropped and then they would remove what they needed to get it back to 60. I'm not sure why most dev don't do this. Lock the resolution and framerate and then try and add what you can without compromising.

Because these days that's not a very efficient or productive way to go about making a game usually
[ that's exactly how we make our Atari Jaguar games, lol]
, although can't deny the end results of Burnout Paradise, it certainly worked for them.
 
Tv's capable of displaying 60 fps (or close, heh) have been a standard for decades now, even way before console games were mostly (sub)30. However, it is fairly recent that >1080p tv's are really common. And the average screen size has likely also increased significantly.

Edit: what the poster above me says.

Standards change with times indeed. Probably 10 years from now our standards will shift towards 4k being the new standard. I like technical progression. I received big joys when I first played a game at 144 hz and I want it to go further beyond that in the future. Likewise with resolutions.
 

Madness

Member
I'll take 1080p with a locked 30FPS over 900p with fluctuating 60FPS

They couldn't even lock 30fps with Halo 3, Reach or 4. Even the games that say are 30fps today, routinely dip to 25 or even below. I'd take 50-60fps, with lower resolution than 20-30fps with higher resolution myself.
 

KORNdoggy

Member
They couldn't even lock 30fps with Halo 3, Reach or 4. Even the games that say are 30fps today, routinely dip to 25 or even below. I'd take 50-60fps, with lower resolution than 20-30fps with higher resolution myself.

that's the previous gen of tech though. you'd think they'd be able to achieve locked 30fps with the new hardware @900p at LEAST. the fact they're aiming for 60 isn't helping consistency at all. plus this choice has killed split-screen which i'm far more pissed off about (and their excuse for its removal is clearly a lie too, which is wonderful)
 
that's the previous gen of tech though. you'd think they'd be able to achieve locked 30fps with the new hardware @900p at LEAST. the fact they're aiming for 60 isn't helping consistency at all. plus this choice has killed split-screen which i'm far more pissed off about (and their excuse for its removal is clearly a lie too, which is wonderful)

What he says.
 
I guess with battlefield and COD being touted as 60fps they feel they have to do the same.

Kinda weird though as most of the Halo 360 games are sub-hd and all 30fps. Halo 4 was 30 fps at 1280x720, the most recent game form 2+ years ago sold very high numbers. I'm not convinced the 10 million Halo fans want 60fps all of a sudden.
 

Madness

Member
that's the previous gen of tech though. you'd think they'd be able to achieve locked 30fps with the new hardware @900p at LEAST. the fact they're aiming for 60 isn't helping consistency at all. plus this choice has killed split-screen which i'm far more pissed off about (and their excuse for its removal is clearly a lie too, which is wonderful)

Eh, even games that are 900p/30 this gen routinely go below. Case in point, the new Arkham. 1080p on PS4, 900p on Xbox One and while both are a solid 30fps, both versions do go to 25fps or below, some screen tearing.

I wouldn't be so sure 30fps would be locked and never going below. Also, they'd probably still kill split screen because at 30fps,you'd have what happened with H4 which was drops to 18fps sometimes playing multi-player split screen or even some campaign areas.

Though they did say the underlining systems of the game need to be 60fps. Who knows what kind of animations or game play would cause issues. I wish we could see more footage. Maybe gamescom or sdcc will provide it.
 

KORNdoggy

Member
Though they did say the underlining systems of the game need to be 60fps. Who knows what kind of animations or game play would cause issues.

which is the lie. becasue if that were true, the drops the game currently have (which it does) would cause problems in regards to their simulations.

the game drops below 60fps. they're saying their simulations are tied to the game being 60fps and that was the reason split screen was cut...do the math. that doesn't add up in the slightest.
 
which is the lie. becasue if that were true, the drops the game currently have (which it does) would cause problems in regards to their simulations.

the game drops below 60fps. they're saying their simulations are tied to the game being 60fps and that was the reason split screen was cut...do the math. that doesn't add up in the slightest.

There is probably some issues with that Engine. Still looks like the standard Halo Engine. And i dont buy this "build from the ground up" PR nonsense.

Isnt Splitscreen really bad in the H2A Multiplayer? Performance wise?
 
There is probably some issues with that Engine. Still looks like the standard Halo Engine. And i dont buy this "build from the ground up" PR nonsense.

Isnt Splitscreen really bad in the H2A Multiplayer? Performance wise?

I had no issues myself, but i only made it half way through the game and sold the X1>
REALLY want one for Halo 5 but so far everything they do pushes me away :(
 
343i KNOW what they are doing, no way they would go for 60fps and mess up everything else. I'm one of the Ppl who enjoyed Halo 4 and will definitly love Halo 5. Already sold on Multiplayer

Edit: Even worse to start development with a blank check and your engine fails on you in the last moths of development? No way that's going to happen but still I dont deny the fact that they should have had a better presentation especially for E3 and avoid all this mess. ND brought their a game which has been rewarded.
 
There is probably some issues with that Engine. Still looks like the standard Halo Engine. And i dont buy this "build from the ground up" PR nonsense.

Isnt Splitscreen really bad in the H2A Multiplayer? Performance wise?
For example:
It is super obviously using a very similar light and shadow baking like scheme halo 4 used.
 

AgentP

Thinks mods influence posters politics. Promoted to QAnon Editor.
I remember Criterion saying about Burnout Paradise that they locked the framerate at 60fps and then just kept throwing stuff at the screen until it dropped and then they would remove what they needed to get it back to 60. I'm not sure why most dev don't do this. Lock the resolution and framerate and then try and add what you can without compromising.

Well, replace "lock" with "target" and you are saying pretty much what all devs do. There is no such thing as "locking" frame rate, you have to over deliver and then cap it.
 

Freiya

Member
No thanks, jumping between 30fps and 60fps is not pleasent.

Why do people suddenly want 30fps singleplayer and 60fps multiplayer?
Because the graphics currently suck and 30 fps sp would look better and allow for couch coop. Pretty simple logic and I agree.
 
Because the graphics currently suck and 30 fps sp would look better. Pretty simple logic and I agree.

Do you have a link to the campaign footage in 60fps?

Because I don't think we've seen it at 60. And if what you said was simple logic, then I could also say 1fps at 8k would look better. The problem is that games require time and motion, and more fluid motion also makes a game look better. It's a matter of taste, but to me and many other people 60fps looks better a large portion of the time.
 

Welfare

Member
I hate it when people hide behind the "Developers know best" argument when trying to justify unpopular choices made during game production. It's downright lazy and makes you look like a shill.

Funny thing is that 343 didn't know best with Halo 4, seeing as most of the shit they introduced was reversed both in Halo 5 and in Halo 4 itself.
 
Do they? Do they really?
Quote My edited post but even then I don't think it would be in better hands with you. My faith in their capacity is based on what they showed with Halo 4 even with the MP losing players quickly it had good reviews all around
 

Glass

Member
Is 343's in house pro team a new addition since Halo 4? Would be good to get a Sprint episode on its implementation and what the feedback is like from them.
 

Welfare

Member
Is 343's in house pro team a new addition since Halo 4? Would be good to get a Sprint episode on its implementation and what the feedback is like from them.

Pro Team was added in after Halo 4, and the first Sprint season does have an episode on them playtesting and making changes to Truth.
 
I think the difference is less people had 1080p sets back then, and more likely than not they had much smaller sets too. The average TV size in the US has been increasing pretty steadily and starkly year on year, and that's as a whole. Given most posting on these sorts of forums are likely to be core gamers, you can imagine the average TV sizes among us, are even higher than the general US consensus, so that's something to consider.

btigtvchart.gif

Wow thats an interesting graph.

I remember buying a 32" Sony CRT when the first Xbox came out in 2001, and a 42" Sony DLP TV when the 360 came out in 2005. Now I have a 60" and looking to get a 70"-75".. how times change.
 

Gestault

Member
No way the game will run at 800x800... c'mon, guys.

Someone saw a comment about the alpha-effect framebuffer and thought it was the screen resolution. Mind you, low-res alpha effects bug me, but it's still completely different from the game running at that resolution.
 

etta

my hard graphic balls
Its was drawn on a wall as progressive minimum in a sprint episode of the E3 series.
Haven't seen digital foundry analyse the footage on resolution changes, unless i missed it.
Yea, because it's work in progress. You don't know how they work at 343i, actually you do, Frank said the resolution is not finalized, right? Do you really think an Xbox One with 10(?) times more resources than the Xbox 360 can't do higher resolution than Halo 4?
 

Dice

Pokémon Parentage Conspiracy Theorist
I play on a 24" monitor, so I would rather they sacrifice resolution than framerate. I mean, Arkham Knight being 900p is very apparent to me, just very... gritty... beyond the art style. However, when the action gets hot and there is motion blur all over the place? Nope, not bothering me at all then. I'm thinking Halo 5 will be less about motion blur obscuring things and more about bloom/shiny gunfire/explosions/smoke/pain redscreen, but the end result of me not caring in the thick of it will be the same. It's not really a pixel precision-based shooter like CS or something. But framerate... yeah, I'll want that to be good in a FPS. I've been playing AC Unity and that's probably my bottom line of res/fps tolerance for 3rd person, FPS needs significantly better.

I do trust Forza 6 to work out well. Those guys did a hell of a job with Horizon 2, and although that is 30fps it hasn't made me think it struggled to get there. Seems more like they had 45 with dips or something, and it's open world, and apparently Forza 5 did well. Given they are more familiar with everything now and with mainline Forza having closed tracks and set number of cars, I think they could definitely hold their target.
 

Dice

Pokémon Parentage Conspiracy Theorist
I hope for your account and 343 that there are no dips, because we all know that once the DF article comes out and it dips from 60, everyone will flip out.
What counts as a dip, though? I've seen some people act like a 3fps dip is a big deal but I'm like yo, to have absolute rock solid 60fps that never dips the tiny slightest bit, you have to be able to run it significantly better than 60 most of the time.
 
Yea, because it's work in progress. You don't know how they work at 343i, actually you do, Frank said the resolution is not finalized, right? Do you really think an Xbox One with 10(?) times more resources than the Xbox 360 can't do higher resolution than Halo 4?

Wasn't saying it would drop to 800x800 framebuffer, i was just mentioning the potential source of that rumor/fact, and how i haven't seen digital foundry analyse the footage
on resolution changes.
 

AgentP

Thinks mods influence posters politics. Promoted to QAnon Editor.
I do trust Forza 6 to work out well. Those guys did a hell of a job with Horizon 2, and although that is 30fps it hasn't made me think it struggled to get there. Seems more like they had 45 with dips or something, and it's open world, and apparently Forza 5 did well.

Wut?
 
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