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DF: Can Halo 5 deliver on its 60fps promise?

KORNdoggy

Member
Yea, because it's work in progress. You don't know how they work at 343i, actually you do, Frank said the resolution is not finalized, right? Do you really think an Xbox One with 10(?) times more resources than the Xbox 360 can't do higher resolution than Halo 4?

While it targets 60fps, in some instances (it's dynamic remember) it seems it may not be able to, no. That 10 times power increase is going into framerate and apparently not much else.
 

Dynasty

Member
For the Arena mode I am expecting a solid 60 FPS. For the campaign and warzone mode I can settle with 50-60 FPS (hopefully upper 50). As for resolution, I honestly don't care that much. Hopefully it is above 900p though, not a deal breaker since I am one of those blind people that can't notice the difference between 720p and 1080p unless you put them side by side.
 

ethomaz

Banned
I do trust Forza 6 to work out well. Those guys did a hell of a job with Horizon 2, and although that is 30fps it hasn't made me think it struggled to get there. Seems more like they had 45 with dips or something, and it's open world, and apparently Forza 5 did well. Given they are more familiar with everything now and with mainline Forza having closed tracks and set number of cars, I think they could definitely hold their target.
It is me or you are mixing three different devs in this post.

Just to be clear:

Halo 5: i343
Forza 6: Turn 10
Horizon 2: Playground Games
 

Welfare

Member
What counts as a dip, though? I've seen some people act like a 3fps dip is a big deal but I'm like yo, to have absolute rock solid 60fps that never dips the tiny slightest bit, you have to be able to run it significantly better than 60 most of the time.

I was thinking somewhere close to 50fps.
 

etta

my hard graphic balls
While it targets 60fps, in some instances (it's dynamic remember) it seems it may not be able to, no. That 10 times power increase is going into framerate and apparently not much else.
Apparent from what? A work-in-progress?
 
Is 343's in house pro team a new addition since Halo 4? Would be good to get a Sprint episode on its implementation and what the feedback is like from them.
Season 1 of the Sprint heavily features Pro Team. S1 is an hour and a half about arena and the Beta.
 

Dice

Pokémon Parentage Conspiracy Theorist
If you have overall good performance in a game but it dips over enough circumstances that come up, for the sake of a consistent experience you can lock it down to a framerate that is below what it is actually capable of a lot of the time. When you do this, the game is usually much more responsive than a game that struggles to hold 30fps most of the time.

Horizon 2 has the feel of a game that was locked down from something higher, but I can see how in some areas and weather effects and higher number of cars, it could easily have dipped below whatever it is capable of when driving in an open field. Still, the performance seems unwavering despite a wide range of activity, which makes it feel "artificially" locked down to 30 for a uniform experience.

In the mainline series, there is a lot smaller range of variables for what is displayed between different moments. They control how many polygons are seen for every single turn, they control the number of cars, and they can check how both plus added effects change things across every inch of track. You can't really exhaustively do that in an open world game, so the potential for optimization is far higher with Forza 6.

It is me or you are mixing three different devs in this post.

Just to be clear:

Halo 5: i343
Forza 6: Turn 10
Horizon 2: Playground Games
Yes, I understand, but we have to draw our ideas of what is possible on Xbone with Microsoft-supported ground-up development from somewhere. My comments on Forza are added perspective that I don't think major sacrifice is just some hard law we'll always have to expect and live with on the console. Developers can achieve nice things, and there are some present and anticipated examples, so not all hope is lost for Halo 5.
 

El_Chino

Member
No thanks, jumping between 30fps and 60fps is not pleasent.

Why do people suddenly want 30fps singleplayer and 60fps multiplayer?
Capitalizing on your resources.

The game would most likely look all pretty and nice while maintaining a solid 30FPS (which the series has done just fine until now) then have your 60fps for multilayer which is great for competitive play. It's a win win in my book.
 

KORNdoggy

Member
Apparent from what? A work-in-progress?

That's a mere 4 months away, yes. I'd hope it improves by then...bit i also hope they incorporate split screen too...i'm not holding my breath about either.... For a game that looks as "eh" as halo 5 currently does, it should not be struggling with it's framerate or need an adaptive resolution. And of that were the case there would be no problem. So hopefully for their sake they have a straight line 60fps at a solid 900p res when DF get their hands on retail code.
 
Poor MisterXclown, Dat Secret Sauce still not have arrived on devs hands...

47408197617987660563b3fbcdd9dabc.png

Every post I've ever seen from that forum brings tears of laughter and joy to my eyes. They really believe that there is secrete tech within the XBO. Not only that but there are hidden cores, graphics cards and so on and so forth. But when asked why they don't put it to use the common reply is that there are NDA's on the console or it's waiting for DX12.
 

Freiya

Member
Do you have a link to the campaign footage in 60fps?

Because I don't think we've seen it at 60. And if what you said was simple logic, then I could also say 1fps at 8k would look better. The problem is that games require time and motion, and more fluid motion also makes a game look better. It's a matter of taste, but to me and many other people 60fps looks better a large portion of the time.


Common sense man, 1 fps at 8k is not playable.
 

BennyBlanco

aka IMurRIVAL69
Every post I've ever seen from that forum brings tears of laughter and joy to my eyes. They really believe that there is secrete tech within the XBO. Not only that but there are hidden cores, graphics cards and so on and so forth. But when asked why they don't put it to use the common reply is that there are NDA's on the console or it's waiting for DX12.

The more MisterX shit I see the more I think he's an actual crazy person who needs help.
 

c0de

Member
Every post I've ever seen from that forum brings tears of laughter and joy to my eyes. They really believe that there is secrete tech within the XBO. Not only that but there are hidden cores, graphics cards and so on and so forth. But when asked why they don't put it to use the common reply is that there are NDA's on the console or it's waiting for DX12.

Who is they? Btw, I wouldn't be surprised if the whole misterx parody would be run by someone who is keeping this up just to make discussions worse and to get posted on neogaf.
 

Larogue

Member
I wish they went with 30fps route. There is just too much to compromise going with 60fps instead of 30fps.
 

etta

my hard graphic balls
That's a mere 4 months away, yes. I'd hope it improves by then...bit i also hope they incorporate split screen too...i'm not holding my breath about either.... For a game that looks as "eh" as halo 5 currently does, it should not be struggling with it's framerate or need an adaptive resolution. And of that were the case there would be no problem. So hopefully for their sake they have a straight line 60fps at a solid 900p res when DF get their hands on retail code.
I get what you're saying, but you don't know how they work at 343i. Yes, one could think that 4 months is too little time to do anything, but that's pure speculation. Unless you've worked there and have direct knowledge on how they work, you can't defininitevly state that 4 months is too little. I'm not arguing the opposite, either. I am not saying 4 months is enough, but I am the same as you, I have no idea on how they like to work.
 

truth411

Member
that's the previous gen of tech though. you'd think they'd be able to achieve locked 30fps with the new hardware @900p at LEAST. the fact they're aiming for 60 isn't helping consistency at all. plus this choice has killed split-screen which i'm far more pissed off about (and their excuse for its removal is clearly a lie too, which is wonderful)

They should have made the game 1280x1080 resolution @ 30fps.That resolution would scale nicely with today's 1080p hdtvs (similar to GT5) and they should have kept local split screen.
 
This was their evidence lol

GJYBL1e.jpg

Heh yeah i've seen that pic before...although it wasn't until recently that i realised Bish was a developer rather than one of us slovenly devotees. They also say because a Sony ad appeared on MobileGAF that they're obviously being paid. The irony of ironies being Misterxmedia exclusively Xbox and calling all Sony fans ponies...
 

Journey

Banned
Heh yeah i've seen that pic before...although it wasn't until recently that i realised Bish was a developer rather than one of us slovenly devotees. They also say because a Sony ad appeared on MobileGAF that they're obviously being paid. The irony of ironies being Misterxmedia exclusively Xbox and calling all Sony fans ponies...


MisterX should be taken as parody at this ponit, I think even he's running with that idea, like the Kaz twitter account, except Kaz is hysterical.
 
Hardly any console games these days has a stable 30 or 60fps without dips. Certainly no AAA titles. Its always possible to find areas with dips. Its going to always happen.


That said if people really think the game is going to run worse than the H5 beta I would never entertain a single idea they have because they would be pretty foolish.
 
Hmmm solid 60fps AT LEAST 98% of the time.
Preferably attain that with drops of no more than 1-2 frames.

So 60FPS 98% of the time. Anything more then 3 FPS is a dip.

Yea, I'll take that bet. Only Ground Zeroes has been able to pull off performance like that on consoles. Doubt H5 will.
 

SaganIsGOAT

Junior Member
So 60FPS 98% of the time. Anything more then 3 FPS is a dip.

Yea, I'll take that bet. Only Ground Zeroes has been able to pull off performance like that on consoles. Doubt H5 will.

Preferably part is just what I want to see. It could be 98% stable and drop a quick 5 frames. Who knows.
 
Preferably part is just what I want to see. It could be 98% stable and drop a quick 5 frames. Who knows.

I think I understand. 98% of the time it'll hold 60FPS across all modes, but maybe with a variation of 1-2 FPS but we won't consider those dips. A drop of more FPS is considered a dip and will factor against the games stable 60.
 
Common sense man, 1 fps at 8k is not playable.

I know it's not, but you missed my point. 60fps is more playable than 30fps. The question is how much to how many people. Where you do draw the line? Most PC gamers I know prefer a higher framerate, most Nintendo gamers I know prefer the same. They also age better, imo. I'm not gonna be the guy to say 30fps looks choppy, but it sure as shit ain't very smooth.

You say it was a mistake for them to go 60 in single player, I say the consistency between mp and campaign is better, as well as fluidity that 60fps brings. It's easier on the eyes, which more than makes up for other graphical shortcomings. Just look at Halo MCC, the jump to 60 made those games all look and play worlds better.
 
While it targets 60fps, in some instances (it's dynamic remember) it seems it may not be able to, no. That 10 times power increase is going into framerate and apparently not much else.

Because post-processing, open levels, skyboxes ... all that stuff is being run by the CPU right?
 

Futurematic

Member
Halo threads seem to go some crazy places these days.
Very different kind of crazy, but Marathon lore puzzling was insane back in the day. Hamish still has the site up, and it is still fun, but you'd have to look up old usenet postings and probably long forgotten forums and time travel to really get the full picture. Oh man, those first Halo postings before we knew how weak the story was vs. Marathon.

Bungie fans have always been a little crazy, :).
 

Lemondish

Member
The more I see his posts, the more I think he's actually just trolling people dumb enough to believe he's for real.

I don't think so.

I think he's really sick. It doesn't take a leap to imagine this so-called insider is himself. Or the support he gets from similarly named personas.

I think he legitimately believes these are real people.

There are certainly far more damaging obsessions, of course.
 

SaganIsGOAT

Junior Member
The reason I have so much faith is because 60fps has brought sacrifices to things like split screen (rip). They wouldn't do that unless they were super duper serious about nailing 60fps. If the game launches and it can't do 60 fps well, then their sacrifices have been in vain.
 
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