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PR: Nintendo Publishing Devil's Third in the Americas, Valhalla Game Studios on PC

wrowa

Member
Then you'll have the problem of keyboard and mouse users steamrolling dual analog users and there will most likely be some type of text communication on the PC version.

You can use keyboards in the Wii U version as well, actually.
 

impact

Banned
You can use keyboards in the Wii U version as well, actually.

PC has voice chat (3rd party programs, everyone uses them) and you still run into the problem of controllers not being able to compete with m/kb at all.

Cross play is a bad idea for all shooters that aren't co-op
 
I'm betting the PC version is going to be a fucking horrible port and it will seem even more antiquated on such powerful hardware.

What makes you say that? If anything, the game likely started on PC, as it's Unreal Engine 3 (hence, the talk about Valhalla having trouble porting Unreal 3 to WiiU). It certainly will likely still look dated, but I'm sure it will run fine.
 

danmaku

Member
LOL wut?

Devil's Third never ceases to amaze me (for all the wrong reasons). I wonder what they'll change to make the game F2P, but it's free so... I'll try it. It'll have lot of competition on PC, though.
 

Mdk7

Member
For your information, “Devil’s Third Online” is the online-exclusive game playable on PC and its service is specialized in matchup. Wii U exclusive “Story Mode” is not included in it.
LOL, what an exclusive! asd
 

Oregano

Member
Then you'll have the problem of keyboard and mouse users steamrolling dual analog users and there will most likely be some type of text communication on the PC version.

Well the game isn't just a shooter so the kb+m advantage won't be as big. Regardless they should let it happen for the sake of player population.
 

dark10x

Digital Foundry pixel pusher
I kind of dislike the implication that "an exciting single-player story mode" is not "tailored for the [PC] platform".
Maybe it's more "tailored for the free to play model".

LOL, what an exclusive! asd
I mean, isn't that the primary draw (even though it seems to be rather poor)? I'm surprised they're bothering with multiplayer at all.
 

greg400

Banned
What makes you say that? If anything, the game likely started on PC, as it's Unreal Engine 3 (hence, the talk about Valhalla having trouble porting Unreal 3 to WiiU). It certainly will likely still look dated, but I'm sure it will run fine.

Lol @ Valhalla. UE3 supports the Wii U and there have been other games on the system that have used it since launch like Batman Arkham City.

Well the game isn't just a shooter so the kb+m advantage won't be as big. Regardless they should let it happen for the sake of player population.

Shooting is a major part though, if the single-player footage is any indication trying to approach an enemy that is shooting at you from a distance with melee will get you killed bar-none.
 

dark10x

Digital Foundry pixel pusher
Lol @ Valhalla. UE3 supports the Wii U and there have been other games on the system that have used it since launch like Batman Arkham City.
Yeah, there have been - and every single one of them runs like absolutely dog shit. Arkham City runs much MUCH slower than Devil's Third. UE3 has had a very poor run on Wii U.
 

Corpekata

Banned
Can't say I have much interest in the game at all, and PC version of the MP isn't much more tempting. I was kinda curious about the story mode in a bad movie way, so might have checked that out. Oh well.

Still this game's release and development is fascinating.
 

greg400

Banned
Yeah, there have been - and every single one of them runs like absolutely dog shit. Arkham City runs much MUCH slower than Devil's Third. UE3 has had a very poor run on Wii U.

Lol, much slower? Not really, the Arkham games run similarly on PS3 and 360 as well (also have to keep in mind that it was built specifically for these platforms first, not ported after) and there are negligible differences in certain aspects of the games as pointed out by Eurogamer face-offs. Also Injustice Gods Among Us (another UE3 game) on Wii U runs perfectly fine with no issues.
 
The only reason why I wanted this game was for the novelty factor. Now that it's no longer a Wii U exclusive, I'm no longer interested. It's just going to end up as an inferior edition just like the rest of the multiplats on the Wii U developed using off-the-shelf PC-based game engines.

Good luck, Valhalla.
 

dark10x

Digital Foundry pixel pusher
Lol, much slower? Not really, the Arkham games run like shit on PS3 and 360 as well and there is negligible differences in certain aspects of the games as pointed out by Eurogamer face-offs. Also Injustice Gods Among Us (another UE3 game) on Wii U runs perfectly fine with no issues.
Arkham City is a mess on Wii U. It skips and stutters throughout while operating at a much more variable frame-rate. The frame-rate is unlocked which means less demanding areas often average around 35fps rather than a stable 30 resulting in constant judder while combat sequences that ran at a stable 30 on 360 and PS3 often dip to the low-20s. This creates such an unstable experience in comparison. It feels unfinished and unpolished.

Arkham Origins was an improvement but ultimately still slower than the other versions spending most of its time under 30fps.

Mass Effect 3 on Wii U runs slower than the Xbox 360 version but faster than the PS3 version.

Injustice isn't exactly a good example as even the Vita version runs at 60fps. NetherRealm's games are the only UE3 games on last gen consoles to run at 60fps. They made huge sacrifices to hit that target frame-rate. It doesn't represent UE3 performance on Wii U or the other platforms.

The point is, based on games released, UE3 runs slower on Wii U on average than other last-generation consoles. I'm not sure Epic even officially supported the platform. The engine is not well suited to the strengths of the platform. I do believe that using UE3 for a game like this was a huge mistake but, then again, Devil's Third has been through hell.
 
The only reason why I wanted this game was for the novelty factor. Now that it's no longer a Wii U exclusive, I'm no longer interested. It's just going to end up as an inferior edition just like the rest of the multiplats on the Wii U developed using off-the-shelf PC-based game engines.

Good luck, Valhalla.

It still kind of is. The singleplayer is still exclusive and the multiplayer will be different in some way.

Am I the only one thinking about Bayonetta 2 now?

There's always one.
 

greg400

Banned
Arkham City is a mess on Wii U. It skips and stutters throughout while operating at a much more variable frame-rate. The frame-rate is unlocked which means less demanding areas often average around 35fps rather than a stable 30 resulting in constant judder while combat sequences that ran at a stable 30 on 360 and PS3 often dip to the low-20s. This creates such an unstable experience in comparison. It feels unfinished and unpolished.

Arkham Origins was an improvement but ultimately still slower than the other versions spending most of its time under 30fps.

Mass Effect 3 on Wii U runs slower than the Xbox 360 version but faster than the PS3 version.

Injustice isn't exactly a good example as even the Vita version runs at 60fps. NetherRealm's games are the only UE3 games on last gen consoles to run at 60fps. They made huge sacrifices to hit that target frame-rate. It doesn't represent UE3 performance on Wii U or the other platforms.

The point is, based on games released, UE3 runs slower on Wii U on average than other last-generation consoles. I'm not sure Epic even officially supported the platform. The engine is not well suited to the strengths of the platform. I do believe that using UE3 for a game like this was a huge mistake but, then again, Devil's Third has been through hell.
You're giving Valhalla too much slack for their shit performance considering this game was exclusive and not a ported after-thought like every game you just listed. All things considered (ported games and little funding for said port) the games still run comparably even after the fact they were ported and have to deal with the extra bandwidth that the GamePad requires. Devil's Third doesn't even display anything on the damn thing. There is no excuse for Valhalla, the engine performs similarly on PS3, 360 and Wii U.
 

dark10x

Digital Foundry pixel pusher
You're giving Valhalla too much slack for their shit performance considering this game was exclusive and not a ported after-thought like every game you just listed. All things considered (ported games and little funding for said port) the games still run comparably even after the fact they were ported and have to deal with the extra bandwidth that the GamePad requires. Devil's Third doesn't even display anything on the damn thing. There is no excuse for Valhalla, the engine performs similarly on PS3, 360 and Wii U.
...but Devil's Third actually does run a lot better than all of those other games I mentioned. It does not run well, but it's improved over those titles.

Unfortunately, it also runs with an unlocked frame-rate meaning you get a lot of 35-40fps.
 
I hope Valhalla is considering Steam Workshop support for the PC version, it'd help extend the life of the game by a lot (and judging by what some impressions have said, it needs that). Custom maps and playermodels and whatnot would interest a lot of people who would have otherwise ignored the game.

Official support for mods is probably asking too much at this point though...
 

Intel_89

Member
Yeah, nice way to kill part of the potential sales Nintendo. I'll just grab the game from the bargain bin and give the PC version a go.
 

Min0

Member
Hopefully this move keeps the online community alive for a while. If the game is even cross-platform, that is...
 

Chindogg

Member
Yeah, there have been - and every single one of them runs like absolutely dog shit. Arkham City runs much MUCH slower than Devil's Third. UE3 has had a very poor run on Wii U.

I'm really curious to see how Bloodstained will run on Wii U with Armature's UE4 port.
 

InfiniteNine

Rolling Girl
I mean, isn't that the primary draw (even though it seems to be rather poor)? I'm surprised they're bothering with multiplayer at all.

Since when? Everything since inception including the survey I took on it while THQ was still involved with it pointed towards multiplayer focus.
 

dark10x

Digital Foundry pixel pusher
It really does not look like it runs much better than those games, and those who have played it said it does not run well at all.
https://youtu.be/HzB6Gg7Dpgk?t=4m50s
I don't think you're quite getting just how poor those other UE3 Wii U games run. Devil's Third does not run well, but it's still an improvement.

Since when? Everything since inception including the survey I took on it while THQ was still involved with it pointed towards multiplayer focus.
Wow, then my fault for expecting something else. It's looking disappointing but learning that pretty much kills my interest. :\
 

KXHkQHI.gif
 

@MUWANdo

Banned
The point is, based on games released, UE3 runs slower on Wii U on average than other last-generation consoles. I'm not sure Epic even officially supported the platform. The engine is not well suited to the strengths of the platform. I do believe that using UE3 for a game like this was a huge mistake but, then again, Devil's Third has been through hell.

UE3 only got to where it got on PS360 after hundreds of releases and a decade of intensive support and refinement, and while the Wii U may be stupidly deficient in some areas, I don't think the performance of Devil's Third or any other UE3 game on Wii U indicates an inherent unsuitability to the hardware, just a complete lack of support and no opportunity to improve.
 

Lazaro

Member
Is the PC version part of the Nintendo-DENA Mobile-PC strategy?

Or is this PC release completely separate from that?
 

greg400

Banned
Is the PC version part of the Nintendo-DENA Mobile-PC strategy?

Or is this PC release completely separate from that?

Separate, the PC multiplayer release was likely only done to re-coup funding costs because they know this game is going to sell horribly.
 
Have they announced whether the multiplayer will be cross platform? If it is and its not awful, this could be the Wii U version's saving grace.
 

NotLiquid

Member
The multiplayer was the only interesting thing the game had going for it so I'll try it out when it hits PC where it most likely will have a player base.

Still expecting trash.
 

duckroll

Member
Separate, the PC multiplayer release was likely only done to re-coup funding costs because they know this game is going to sell horribly.

Nintendo has nothing to do with the PC version. They put out a disclaimer on the site saying so. They simply agreed to let Valhalla do this on their own.
 

greg400

Banned
Nintendo has nothing to do with the PC version. They put out a disclaimer on the site saying so. They simply agreed to let Valhalla do this on their own.
I don't believe it, if Nintendo gets no cash from the PC release then allowing them to do it would result in a negative outcome for them beyond the amount they already spent on funding (ie less people would buy the Wii U version).
 

Shiggy

Member
Nintendo has nothing to do with the PC version. They put out a disclaimer on the site saying so. They simply agreed to let Valhalla do this on their own.

Not too surprising. They seem to be ok with this when they have no interest in the IP anymore while the developer does. Mistwalker had some The Last Story chapter in its iOS/Android game.
 
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