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Super Mario Maker |OT| Miyamoto Simulator 2015

Does anyone know if Nintendo is removing things from the top 50 lists? My "Mario Gear Solid" level was on the weekly regional top 50 easy tracks, and then it disappeared, despite still having more than enough weekly stars. I am wondering if it's because it directly references a competitor's game.

It's still online. Maybe they just refresh the list with new courses weekly?
 

rawk

Member
It's still online. Maybe they just refresh the list with new courses weekly?

The level's still online. I just found it weird that it popped up onto the list for a day only. It hasn't even been up for a week.

Maybe I'll make a "Mario's Xbox Adventure" level, get 1,000 people to give it stars, and see if it gets in the top 50!
 

lamaroo

Unconfirmed Member
SMB3 had great variety in level design and good difficulty progression. I actually think that the lack of a save function helped its replayability to an extent. When only one world has giants and only one level has Goomba's Shoe, the only way you can enjoy those levels again is to just start a new game from the beginning, but because the rest of the game also has a lot of variety, nothing really gets old and it's never a chore to replay the other levels as well. It's the sort of game that I could literally play every day for several days in succession when I was younger and not tire of it.

It wasn't until NSMBW's addition of simultaneous multiplayer that I felt that way about a Mario game again. Working through that game with different co-op partners of various skill levels made each experience unique and often incredible.

SMB3s shorter levels led to better replay level too. I never felt frustrated during that game because restarting didn't force you to backtrack much. Unfortunately, you can't link levels in Mario Maker so people will more than likely focus on putting as much as possible into single levels.

I haven't made a SMW level yet, mostly because it's my least played Mario game, and I'm just not as familiar with the various mechanics from that game.

I have the most fun creating NSMB levels so far because of the wall-jumping, and twirl. They had so much variety over the other games.
 
I know people are probably getting sick of music levels since they fall into the hated auto category, but I finished another one.

Ocarina of Time Windmill Theme

6D1F-0000-0067-59E3

Has a little scenery this time around. A windmill (sort of) at the start, and another at the end that spins faster after you've played the song. :)
 

Svafnir

Member
You can now edit course descriptions and tags on MarioMakerHub by confirming your Miiverse account! All your levels added to the website will be found under the "My Levels" section of your dashboard.

We have also almost hit 1,000 levels on the website - http://www.mariomakerhub.com/levels

We also have more planned upcoming features. Note not all for these features may be implemented as some are merely ideas we are discussing.

  • Add a spoiler section to your level allowing you to list tips or hidden secrets.
  • Add YouTube videos to your level page and more than one image.
  • Follow a creator and be notified when they upload new levels.
  • Creator sorting (Find famous game developers or personalities that created levels)
  • Worlds Section - Playlists for levels. Allowing you to share a group of levels following a theme you created or just any list of levels really.
  • Report button for deleted levels or inappropriate content.

Please submit ideas and feedback!
 

rawk

Member
You can now edit course descriptions and tags on MarioMakerHub by confirming your Miiverse account! All your levels added to the website will be found under the "My Levels" section of your dashboard.

We have also almost hit 1,000 levels on the website - http://www.mariomakerhub.com/levels

We also have more planned upcoming features. Note not all for these features may be implemented as some are merely ideas we are discussing.

  • Add a spoiler section to your level allowing you to list tips or hidden secrets.
  • Add YouTube videos to your level page and more than one image.
  • Follow a creator and be notified when they upload new levels.
  • Creator sorting (Find famous game developers or personalities that created levels)
  • Worlds Section - Playlists for levels. Allowing you to share a group of levels following a theme you created or just any list of levels really.
  • Report button for deleted levels or inappropriate content.

Please submit ideas and feedback!

Is the "miiverse username" your NNID or the main name that displays in Miiverse?
 

Neki

Member
Just reposting in case anyone is interested



Thanks to the person who played both levels. I will be playing and starring yours!

Airship assault is too hectic with no real direction, way too many projectiles and the chain chomps can also exit the cars and kill you. The blind thowmp is pretty unfair too. I think with less enemies it'd be more fun though.
 
Played some levels, here we go.

Hey guys! I was finding some cool hidden features when you use the 8-bit mario amiibo so I decided to make a level showing off a few things.
WVW69iaoc2k1LDf_MS

8-bit Bizzaro
(F1F4-0000-0064-52D5)

It's not overly difficult but let me know what you guys think.

I have not seen the filter before and the some of the stuff toward the end is cool but the part with the cannons was annoying to me. Even when going fast and trying to hit all jumps in sequence was too hard. It put me off of replaying the level.


In my last 100 Mario Normal run at least 3 levels I recognised as Gaffer made ones showed up, it was really weird. They were all really fun levels though! (I think I starred at least two of them.)

I took a stab at making a simple little castle/fortress/whatever level. Tried to make it feel somewhat like a SMB3 level, like my previous ones, although it's probably a bit too long to be a SMB3 fort.

WVW69iaxNHsQN1XZIA

57C7-0000-0066-F4CC

As always, I'm going to follow a bunch of random people on this page and play through your levels and leave comments and such on ones I like. Give me a shout if you try out one of my levels (my airship one has barely any plays :( ) and I'll try yours too.

Very enjoyable level, it felt like a classic platformer, this is what I like. I have hearted you and will play your other levels.

Just reposting in case anyone is interested



Thanks to the person who played both levels. I will be playing and starring yours!

Too much going on in the air assault, didn't work too well. Wrenches are nuts. Ghastly build was interesting but that bomb portion took too long, I got sick of replays.

Been playing a lot of GAF levels but haven't posted my own. I'd appreciate some feedback!:

Tunnel o' Doom

2C3E-0000-0028-3603

Cool level, the end section is a bit nuts you basically need that super all the way to the end to just bulldoze it.

I decided to make a challenge level, not in the mood for baby's first level.

Enjoy!

Fantastic level! Nice level of challenge, good platforming, loved it.
 

Svafnir

Member
Is the "miiverse username" your NNID or the main name that displays in Miiverse?

Your NNID. I will update that to make it more clear.

It was difficult to find come up with a way to confirm a user actually made those levels. Nintendo does not make it easy. But at least with this confirmation people can't put YouTube videos or whatever on other peoples levels, only the true creator. But we still allow people to submit levels without creating an account. Account just allows you to do more stuff on the website.... especially some of the cooler upcoming features.
 

Nose Master

Member
Welp, just found my first coin swastika! And then got to the next level that was just training grounds for 1up tricks in Mario 3, really well done.
 
Comments on the second half. As I said before, I really hope I don't come across as full of myself. Just my thoughts after I beat each stage.

  • Jucksalbe
    Huh... on the right track, but honestly, there's a lot here for one level, covered thinly. There were also too MANY secrets, like I was constantly taking vines up, or pipes to mini bonus rooms, lost track of how many 1ups I got, and there was nearly always a secret block over a set of regular Question Blocks. Dumping the player right at the goal tape top was also a bit excessive. But you were on the right track, for certain.
  • Yuterald
    This level has a lot of character, but would be better saved for a different contest. Several of the jumps are pretty tricky (especially getting into some 1 block holes from a jump, something Mario Maker is touchy about), even as a seasoned Mario player, I was sometimes confused about what was the intended path, or even if I was supposed to be able to get past certain hazards (I think you can, but they're WAY too tight, with lots of head-bonking, spike grazing, and extended jumps). The whole thing was way too busy and confusing. Fantastic "themed" level, really not doing it as a 1-1, IMHO.
  • Junahu
    Hits the mark pretty solidly, but yeah, not a ton going on. The Troopas are pretty much the only peril, but there's not much showing off shell kicking beyond defeating other enemies. I wasn't a fan of the Flying Mushroom in the bonus room initially, until I realized it communicated "Do a Spin Jump here" about as well as you could without writing the button out in coins. Kept expecting something up higher, since the toadstools kept reaching near the top of the screen.
  • TheSlySoul
    Sucker for SMB3. Felt very familiar, but I could see the character you put in. Also SMB3 length, a very short stage, almost excessively so, but maybe that's Mario Maker ruining me. ~200 coins in that one bonus room was a bit overkill. Something (petty) about the trio of blocks at the beginning too, their walk-on height. May not be obvious to a newbie they can pass through them to get the Mushroom, which they'd need.
  • BGBW
    I really like this. It has character, it's not that hard, but not a complete push-over. Does a fair bit with Troopas. It's a shame Mario Maker doesn't have one-way pipes, going into the exit backwards is clearly discouraged, but some newbie lives will be lost attempting that jump. You did a great job locking off the second exit like you did, and the bonus room felt like the right size for the distance traveled, as a plus. The Winged Troopa does come at you at full-blast on exit, but that's nitpicking. Also, having an enterable pipe right on the first screen felt just a tiny bit weird.
  • Kriken
    The Shoe is a bit of a hard mechanic to teach, when the player may not even know what the Super Mushroom does yet. And almost immediately they have to know they can dismount the Shoe. And while they get to the next path, the pipe above may spawn a Giant Goomba Shoe right on their head. The underground part has the broken pipe, but it made me wonder if the Giant Shoe was too big, so I dismounted. And by that time, the recessed pipe area was filled with a constant jumping stream of Goomba Shoes. I had to stomp 10-15 just to drop down long enough to actually grab a Shoe, then dismount-jump to get back up the entrance pipe. And if you're without a shoe, that area with the spikes and piranha and fire-spitting piranha sucks... It's not a terrible Shoe level, but doesn't work as a 1-1, and I would leave the Shoe dismount mechanic purely as a way to a secret. (And that lower route secret was good, I will say.)
  • Nohar
    Feels pretty standard, but good. Matched SMB3 structure well. I somehow missed the secret on two separate playthroughs, didn't even know there was one until I looked at map to make sure. (For funsies, I even put a shell on the pipe and bounced off the Koopa to see if the top pipe had anything, or if you were changing locations slyly.) This is so minor, but rather than all peach-colored ones, I would've liked you to have mixed in the other colored semi-solid blocks, purely to bring more color into the stage.
  • DryvyBy
    A mash-up of SMB1 and 3's 1-1s. Clever, but I was looking for something a little more straightforward. I'm not sure what's going on with that first bonus room (I get you come back with the P-Switch to get the coins, felt like there was something missing.) Was the Dry Bones and door just decoration? It seemed like it, but left me wondering if it was a hint towards something missed.
  • ramparter
    At first I was going to say "the jumps seem like a bit much, and you got a bit heavy with the fire-spitting piranha," but at the colored blocks, it just gets kind of, well, dumb. There's way too much crap on-screen, every pipe has a piranha in them (some amounting to "gotcha, you paused" moments, including a random winged one), there are blocks that are very hard to get to without damage (yes, it's a 1up, but that's a bit excessive). This is a level crammed full of content, which can be fun in a way, but I don't think this meets the criteria.

I think I'll keep my actual votes to myself. Good luck to the contests in the first group!
 

braves01

Banned
My new pretty basic SMB 3 level. A couple questions related to stars, too. (1) How many stars are needed to unlock more uploads? (2) If I delete levels I have with stars, do I lose those stars for the purpose of unlocking more uploads?

WVW69iayn1sE75WhfJ
 

Sephzilla

Member
Time for some more levels! As always, I'd appreciate feedback (and stars)

Bill & Ted's Bogus Journey - (44A3-0000-0054-17BF)
Bullet Bill & Torpedo Ted return to give Mario one heck of a run through this level.
WVW69iZ37t8NK1ntj2


Rocky Wrench's Ridiculous Rails - (E4F3-0000-0067-4502)
Make your way through a cave full of angry Rocky Wrenches that really really want to throw stuff at you.
WVW69iayEf8wDkmEdg


Luigi's First World Problem - (0C52-0000-0058-2932)
Finally! It's time for Luigi's crack at the big time in the famous Level 1-1! I mean, it is 1-1 right, Luigi did escape the haunted mansion.... right?
WVW69iaDWJcvTvAXQF


Super-Mecha-Death-Bowser Attacks - (724B-0000-0054-6151)
Bowser's back and this time he's not pulling punches. Make your way through his castle, while finding secrets (hint), and confront a new and improved Bowser.
WVW69iZ5Ouoxc8hvZM
 

Svafnir

Member
I linked my account but don't have access to the level I submitted. This matters to me because it's picture got screwed up when I first submitted it and I'd like to fix it.

http://www.mariomakerhub.com/levels/370/fire-beneath-the-mushroom-forest

Ah, yeah sorry. That level was submitted manually. Without the Miiverse post there is no way to confirm who created the level other than taking someones word. We really want to enforce that the data you see on the website is accurate. So using the Miiverse post ID is the best way to do that. HOWEVER. It's being worked on as we speak. You should be able to claim manually submitted levels in an hour or so.

All you will have to do is go to a manually uploaded level and click "claim" and then it will automatically be converted over if you have the Miiverse post id (Example - https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkdXA1mLw )

Out of the 1000 levels only about 20 have been submitted manually. So we didn't priortize manual claiming :(
 
I know people are probably getting sick of music levels since they fall into the hated auto category, but I finished another one.

Ocarina of Time Windmill Theme

6D1F-0000-0067-59E3

Has a little scenery this time around. A windmill (sort of) at the start, and another at the end that spins faster after you've played the song. :)

I will never get sick of music levels. Keep them coming!
 

BooJoh

Member
After watching giant bomb's stream with Super Mario Maker today, I realized that he wasn't having the trouble that I seem to have been when using the cape in this game.

I've played Super Mario World since I was a kid, and I never had trouble getting Mario to fly before, but in Super Mario Maker, everytime I've had the cape, I've had trouble getting him airborne. Immediately when he gets within jumping height, Mario always seems to get into the glide position, and never gains any height for me. I can't seem to figure out why! I'm not holding back, and I'm specifically holding just the run button, the direction I'm moving, and tapping the jump button. That's how I've done it for years, but for some reason in this game, he always starts gliding immediately.

Has anyone else had this problem?

I don't recall how it was in SMW, but in this you hold the jump button to keep ascending, then let go of jump and you'll start gliding.
 

DedValve

Banned
Gonna go on a binge and start downloading a ton of gaffer levels for the weekend and go crazy.

In the meanwhile I'll repost a level I'm pretty sure I put up here but can't remember as well as a new level I'm quite happy about even though I shouldn't be.

Jump to the beat (51E2-0000-0053-F3FD)
WVW69iZ3lIQQuQ26K8


Misleading name but its a level about well timed jumps on notes. Avoid obstacles and if your good enough you can skip past a lot of notes. I might edit this later to make seasoned players skip through most of the level.

Medium Hard difficulty.



Super Flappy Bros! (8588-0000-0067-7C1D)
WVW69iayvCAO1ToL0u


I am pure evil >=]

I encountered a level that forced the use of a cape and totally forgot how to use it so I wanted to make a level that forced players to use the cape. I had no idea how deep the mechanics of the cape were! Its incredibly deep!

Beat this level and you will be a pro at cape gliding. Trust me. It took me a good 30-40 minutes to really beat this level but I learned a lot such as how to keep boosting myself higher, control speed, accelerate or decelerate.

Stupid hard difficulty like the game its inspired from :p

Here's a video of me doing it. I apologize in advance for the potato cam and mirrored footage. I screw up the first 2 times so skip to 30 seconds to see me beat it. Its a really short level.

https://youtu.be/q7TED39gJc0
 

BooJoh

Member
Here are my notes I made as I played through the contest entries. These are mostly negative aspects I saw, but these levels were almost all good outside the scope of the contest.

BowieZ - Super Mario Adventure: World 1-1
Unique aesthetics, feels almost like a level from a different game series altogether, but overall interesting. Not too hard at all.

PSqueak - Adventure 1-1 ~ Grass Outskirts
A little visually complex for a 1-1, pitfall jump to pipe might be a problem for newbies.

NetMapel - Basic Introduction
More powerups than enemies, pits are a bit wide for a 1-1, enemy in a block in a 1-1.

Orgen - Underground Tutorials
Nearly everything about this level was far too advanced for a 1-1.

jamesmccloud - Super Mario GAFWorld 1-1
Enemies too clustered, auto-scrolling sub-area that's easier to find the exit than entrance.

VandalD - Stroll through the Mole Hill
Unique and fun, but the optional advanced paths are a bit much for a 1-1, and the winged moles seem a little too aggressive for 1-1.

Anteo - Spring up!
Would feel right at home in a Mario game... several worlds in. Springs are not 1-1 material IMO.

Jocchan - Welcome to Retroland 1-1
The Retro Mushroom was given too early, and causes the player to miss some of the earliest tutorial moments. It should be given about halfway through the stage so the player can crush their way through the rest like in NSMB DS.

Jucksalbe - New Super Mario World 1-1
It was going well until the underground section. It felt like I had moved on to another level and then the shmup section was just way too much for a 1-1.

Yuterald - Tree of Beginnings
Great, creative level, but too advanced for 1-1.

Junahu - Koopa Plateau 1
Felt different from Nintendo's 1-1s, but I enjoyed it and didn't see many problems.

TheSlySoul - SMB3 1-1 Redux
Short but sweet, aesthetically nice. Leaf is too easy to miss.

BGBW - Koopa Hill
Another good one, I might not have put a warp pipe right away at the start.

Kriken - Kuribo's Shoe 1-1
Not a bad level, but too advanced for a 1-1 and strays from the genuine Mario feel.

Nohar - 1-1 Difficulty: ★☆☆☆☆
My only complaint is that all the boxes are the same color.

DryvyBy - World 1.3 - 1.3
I really liked this level, but I'm not sure it fits the criteria for this contest since it's just a mashup.

ramparter - Super Mario Nexus 1-1
A little too much going on for a 1-1.
 

aza

Member
Prison Break Panic
Difficulty: Hard
Code: 67E9-0000-0067-5310

xhY0Toq.jpg


Mario's been imprisoned by Bowser, but he's found an escape route! Maneuver your way around obstacles and traps to set Mario free.

FWv05Mx.jpg
 

koam

Member
Weirdly, World is my favourite but almost all my levels are SMB3. I think Mario Maker has awoken my hidden nostalgia for it.

I loved mario 3 when i was a kid, but i find the graphics haven't aged as well as the others in the series. I find the mario 3 levels too ugly. The goombas are hideous, the underground stages look like stars, it just feels so out of place.
 

Sephzilla

Member
You can now edit course descriptions and tags on MarioMakerHub by confirming your Miiverse account! All your levels added to the website will be found under the "My Levels" section of your dashboard.

We have also almost hit 1,000 levels on the website - http://www.mariomakerhub.com/levels

We also have more planned upcoming features. Note not all for these features may be implemented as some are merely ideas we are discussing.

  • Add a spoiler section to your level allowing you to list tips or hidden secrets.
  • Add YouTube videos to your level page and more than one image.
  • Follow a creator and be notified when they upload new levels.
  • Creator sorting (Find famous game developers or personalities that created levels)
  • Worlds Section - Playlists for levels. Allowing you to share a group of levels following a theme you created or just any list of levels really.
  • Report button for deleted levels or inappropriate content.

Please submit ideas and feedback!

Oh nice!

Just posted all of my levels to MarioMakerHub
 

lamaroo

Unconfirmed Member
I loved mario 3 when i was a kid, but i find the graphics haven't aged as well as the others in the series. I find the mario 3 levels too ugly. The goombas are hideous, the underground stages look like stars, it just feels so out of place.

I'm probably blinded by nostalgia but it's my favourite art style, it was my favourite looking Mario, and I love the way the environments look.
 

Core Zero

Member
I've submitted my ballot for group 1 of the contest, some interesting levels and takes on the 1-1 theme so far, glad to see some creativity. I won't share votes, but I will give some comments.

BowieZ - A creative style, while staying true to 1-1 difficulty and flow, and remianing fun to play. The ending feels a bit janky but nothing bad really.

PSqueak - Too long for a 1-1 I think. One of the underground rooms threw me off a bit, but solid overall.

NetMapel - Goomba in a block is a bit trolly for a 1-1, good short length.

Orgen - Good concept for a tutorial but still too hard and too much instant death potential for a 1-1. Why does the last "big" secret stick me all the way back at the beginning?

jamesmccloud - I don't like the idea of an autoscroll in 1-1, and ended up finding the end of it first, had to ditch Yoshi to find the entrance, which feels bad. Overworld is good though.

VandalD - I like the idea of using the moles as the 1-1 enemy, and the stage is well thought out.

Anteo - This could work as the 1-1 for a game with a spring gimmick, but the level was kind of sparse otherwise.

Jocchan - Without a timer on the megamushroom, having it for the whole stage kind of messes up the flow, plus it blows up all the other ? blocks. Feels very 1-1 though.

Jucksalbe - The first half is good, the second half gets too hard. One of the hidden blocks in the mushroom platforms Kaizo'd me.

Yuterald - I love the level concept but I would not consider it 1-1 style at all, too many tricky sections, and the amount of death X's I saw seems to agree.

Junahu - Good example of a 1-1 level, but the first warp pipe brings me past the first Yoshi egg, seems like a bit of an anti-reward.

TheSlySoul - Does pretty much exactly what it claims to, but is a little too short, needed a little more space to develop.

BGBW - Good 1-1 level, I especially liked the spinning block blocking the pipe, not something I've seen before as a simple teaching concept.

Kriken - Kuribo's Shoe doesn't feel like a 1-1 mechanic, add munchers and saws (and a "ditch the shoe" jump) and it really doesn't feel like one. I do like the shoe though so I can't really hate.

Nohar - Feels like classic 1-1. Really could have used some different colored blocks, but I think you know that by now.

DryvBy - A 1-1 level by definition, but entirely derivative. Evokes a bit of nostalgia but needs a bit more to not just be a rehash.

ramparter - This is a level more out of SMB world 7 than world 1, too difficult and complex for the goal here.


I gave a star to all of the levels. Despite any criticism I thought they were all well done, but in this case I was looking with an eye to the "1-1" style and I tried to direct my criticism that way. An odd note, people really like the "kick a koopa shell for a 1up" mechanic for 1-1 levels (I did this in my level as well), but unless one of the NSMB games does it, as far as I know, the earliest level that actually has a section like that is 1-2 of SMW, not 1-1. I guess it's just too satisfying not to have.
 

Sixfortyfive

He who pursues two rabbits gets two rabbits.
I'm probably blinded by nostalgia but it's my favourite art style, it was my favourite looking Mario, and I love the way the environments look.

Honestly, I don't think any 2D Mario game looks particularly "good." At best, they're all inoffensive and functional to me.

SMB3 has too many glitchy things that drag down its aesthetic (weird garbage on graphics that spawn on the edge of the screen, sound effects that constantly cut in on the same channels that the music is supposed to be playing on, etc.) plus some weird choices (Fire Mario is just a gross shade of orange all over, power-up silhouettes in the background of the sky is just wtf), and SMW and NSMB just strike me as bland in different ways. SMW always struck me as especially "lifeless" when contrasted against Sonic the Hedgehog, too.

I have a lot of fondness for original SMB style but it's mostly nostalgia.
 
Poor Nohar. I feel pretty bad that the common critique for his level is "You didn't shake the platforms to make the pretty colors enough."

You can now edit course descriptions and tags on MarioMakerHub by confirming your Miiverse account! All your levels added to the website will be found under the "My Levels" section of your dashboard.

Please submit ideas and feedback!

How do you delete a level from the Hub that you've deleted in Mario Maker? I got sick of Bouncy Beat and deleted it earlier.
 
Still waiting any feedback on my 4 levels. It has a very experimental secret, I want to know if it works.

It my first world in my own Mario game called Super Vader World. These levels have something that I assume no one has attempted in this game. One of the best parts of Mario games are the secrets and secret worlds. So how do you have secrets in a game that doesn't allow any cohesion between levels? Well this is what I came up with.

Play the levels in order! And good luck discovering the secrets. This being world 1 it's pretty simple. I will only link to stage 1, find the rest on my profile in the game. Remember do it in order.

Grass Land 1-1 (SVW)

(C95F-0000-0063-D76B)


WVW69ian9vAK5zMPLG


WVW69ian-NYZEIcIEh


WVW69iayGVcMLbHF4V
 

Svafnir

Member
I linked my account but don't have access to the level I submitted. This matters to me because it's picture got screwed up when I first submitted it and I'd like to fix it.

http://www.mariomakerhub.com/levels/370/fire-beneath-the-mushroom-forest

You can now claim levels that were submitted manually. If you are logged into the website you should see a "Claim this level" at the top right of this levels page.


How do you delete a level from the Hub that you've deleted in Mario Maker? I got sick of Bouncy Beat and deleted it earlier.

There will be a button to submit a level for deletion tomorrow or tonight. For now I have gone ahead and deleted it for you.
 

Nilaul

Member
Panga's a lunatic.

But making ridiculously convoluted hell levels is a lot of fun, I can see why he does it.

I don't think its fair when there's no way knowing what is coming later on. His levels punishes you with instadeath for not doing something, or for not taking something or for getting one timing wrong when you had no possible way of knowing. Basically as soon as you discover a solution you die.

The only way of solving his level would be either to watch the video before hand so at least you would be prepared (which is kinda like cheating) or play his level over and over again dying hundreds of time and memorizing all the hazards on the way. Not to mention a single mistake renders the whole level unfinishable forcing the player to restart the level. I just find really unfair on the player.

Unless he only does this for himself; then congrats.
 

NetMapel

Guilty White Male Mods Gave Me This Tag
Hey just wanted to let everybody know so far who've played my World 1-1 submission that I've been reading all your feedbacks. I really appreciate it and am in the process of making adjustment to my level based on the feedback ! Once again, thank you guys all for your feedback.

Also, I can't wait to play some of others' submissions. I will do that this weekend, of course. Or maybe I'll do it during stream this Friday along with other NeoGAF stages.
 
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