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Halo 5 aiming system: the good, the bad (or bugged with new controllers?)

MilkBeard

Member
I may not know what previous Halo games play like, but I have played through some multiplayer and single player- the aiming definitely isn't "broken." It's just different than what it might have felt like in previous Halo games. It seems fine. Probably just a minor learning curve for longtime players.

I came into the game after being used to Destiny. There are some differences in the way the two games aim, but I'm learning myself as well. Just a matter of getting used to sensitivity and movement.
 
343i are a great team who want to show they're listening and not just throwing out a product and sitting back.

Is this why 343i Studio Head Dan Ayoub went completely silent on Twitter for five months once everyone figured out how broken MCC was?

21,000+ posts and you're still a shit poster? Time to dust off the ignore button.

Oh yes, nothing screams "quality post" quite like an announcement that you're ignoring somebody.
 
I may not know what previous Halo games play like, but I have played through some multiplayer and single player- the aiming definitely isn't "broken." It's just different. It seems fine. Probably just a minor learning curve for longtime players.
I play lots of shooters on consoles and I have never had issues like I do in Halo 5.
 
I may not know what previous Halo games play like, but I have played through some multiplayer and single player- the aiming definitely isn't "broken." It's just different. It seems fine. Probably just a minor learning curve for longtime players.

Yep, thread title should be mod edited, it's off base and inaccurate. The devs and game don't deserve that bad press here.
 

MilkBeard

Member
I play lots of shooters on consoles and I have never had issues like I do in Halo 5.

I really don't play that many shooters, to be honest. That might be why I don't have much of an issue. I'm going to start the game to see if I can notice this issue that has been brought up.
 
Stupidest design choice ever. The beta felt fucking sublime this shit is horrid. I felt it from match one, forward. Please 343 don't be stupid and fix this nonsense, the beta was fantastic don't ruin a game with a stupid design choice.

Agreed, this is the reasoning behind the choice, from Ghost's post if you haven't seen it:

"Thus, after careful tweaking, constant iteration, and daily discussion, we landed on our favorite fit. It gave players the perfect blend of sensitivity across all three ranges. Yes, close-range might feel a little bit harder to control at first, but in the long run, you will all learn to adjust to it for the better."

Christ, just switch it back.
 

Naked Lunch

Member
The aiming is definitely different from the beta - but for the better in my opinion. I couldnt aim for shit in the beta. It did take me a couple of hours to get used to it though. I hope they dont change it again because I have it down now.

I would say the main culprit is the very low aim assist in comparison to past Halo games - which basically just stuck on whatever you were aimed at. Not the case anymore. Its a big change.
 

nOoblet16

Member
Alright this explains the problem I was having then.
I thought it was some acceleration issue (which is another issue altogether that seems to exist in this game) because one moment (when I am trying to move diagonally) my aim would move slow and another (when I move horizontally) it would move faster.

While not game breaking it is definitely felt as if something is off due to both of those issues.

And I agree that Halo 5 could use a bit more aim assist, I think these two issues are more important in improving the aiming.
 

Sojgat

Member
I can't wait for the game to finally finish downloading, so I can weigh in on this.

The passion in here is great, lol.
 

JimiNutz

Banned
I noticed the difference and didn't like it.
Loved the beta, played the full game for 2.5 hours and just couldn't adjust.

For now I've given up on the game and 343 in general but I hope they fix this because it felt perfectly fine in the beta.
 
I noticed that the aiming felt really off and wonky from the moment I started playing the game. Never had this issue in any other Halo games before.

The beta felt great, or at least I don't remember having any issues like this, and I played the shit out of both the beta back then, and then this game over the past few days.
 

Madness

Member
Remember, if you suck with the aiming or feel it's harder to make quality shots, make sure it's not the fact that aim assist is at the lowest level it's been in a Halo game for over 15 years. It's much harder to headshot properly in this game.

I still don't see how 'aiming is broken- confirmed by 343' makes any sense, when you read what is linked and you have Bravo say they're looking into it, but have Josh and Ghost say it's a deliberate design choice after 2 years of input by the pro team?
 

F0NZ

Member
I have the same issue with aiming, it just feels off. I keep going into options to tweak the look sensitivity to no avail. Hopefully a fix is in the works.
 

nOoblet16

Member
There's also an entirely separate problem with the aiming, which is that the velocity curve has been tampered with. It's something like this:

9QziCsW.png


...instead of a linear relationship. This means you get unexpected bursts of reticle movement. I could theoretically fix this if I bought an Elite controller, as that's one of the tweaking options. But that's crazy.

It's not an issue of narrowing the skill gap, either. I just want consistency.

Yep this is it, the "acceleration issue" that I am referring to.
How would an Elite controller fix it by the way?
 

Zakalwe

Banned
Oh don't get me started on the "pro Doritos eaters".

No, please go ahead.

Which isn't saying much considering Halo 2's MP was trash, even though people seem to be wearing rose-colored glasses regarding that now. I wish there was an archive of the Bungie.net forums for the first year to remind people how much everyone almost unanimously hated it.

Vocal minority seems huge on a tiny forum.
 

nOoblet16

Member
The people who are saying it's a design choice, you do realise that aiming in a multiplayer FPS means you have to make a set of complex movements which can be multiple combination of horizontal, vertical and diagonal movement rather than just one basic movement at a time don't you ?

How is it a good thing when your diagonal movements move twice as slow.
Say you want to aim at someone and you move the stick horizontally and then try to track the enemy diagonally then vertically and then diagonally again. If the cursor moves at different speeds then you will easily either undershoot or overshoot your target.

When that happens (along with that aim acceleration issue) it makes for a very inconsistent experience where you don't know how much you have to move the analogue stick.

It's all about muscle memory and something like this messes with it.
 

TheOddOne

Member
At the time the "Design Choice" post hadn't been made. You don't investigate a design choice based on a video and people saying it's broken.

If a mod could change the title to "Under investigation by 343" would that make everyone happy?
The reddit title seems fine too.
 

GavinGT

Banned
The problem shown in the video is this:

- x axis and y axis have different speeds
- at a certain angle (about 45 degrees) it transitions from the x axis speed to the much slower y axis speed

Plenty of other games have different speeds for different axes, but the angle at which it transitions seems really low here.

But really I think the velocity curve thing is the larger problem here. It forces you to up your sensitivity so that minor adjustments can be made quickly enough, but then major adjustments happen way too quickly.
 

tuna_love

Banned
At the time the "Design Choice" post hadn't been made. You don't investigate a design choice based on a video and people saying it's broken.

If a mod could change the title to "Under investigation by 343" would that make everyone happy?
They probably say investigating because of overly emotional people like you would get upset if they didnt
 

BokehKing

Banned
If you read the thread, Ghost said it's what the pro team and the devs agreed on worked the best. They did two years of rigorous testing on this. It's just that the rest of us plebs aren't used to it. Maybe they'll change it if there is enough outcry, but I mean that's what the pro team was hired for. To make something that works the best in terms of a competitive multi-player. Bravo said the team is looking into it, but if it's intentional, what or why would they change?
So they are catering to a niche audience, again
Explains why I'm in settings so often tinkering with stuff
 

def sim

Member
At the time the "Design Choice" post hadn't been made. You don't investigate a design choice based on a video and people saying it's broken.

If a mod could change the title to "Under investigation by 343" would that make everyone happy?

It would still be disingenuous. You can name the tile however you want, whatever dude.
 

GnawtyDog

Banned
It's getting dicey in here for no reason. Stuff like this happens. It's getting looked at by the devs. Bury them if a week from now they don't give an ETA on a fix. Until then...
pile on 343i /jk
 
Further investigation by 343 Forum Member Blitzkrieg35 detailing deadzone issues in the controls:

As soon as I got this game I jumped in to MP and immediately noticed it didn't feel right. No matter how I adjusted my sensitivity it didn't feel anything like the beta and it didn't 'click' like the other Halo games have for me in the past. I did some testing today and I think I understand why these controls at times feel sluggish, erratic and overall clunky in general. I'd also like to point out that these problems either didn't exist in the beta or weren't nearly as prevalent (thanks "PRO" team).The first noticeable difference is the massive amount of acceleration you experience aiming at high speeds. It seems the speed at which you aim has been broken into percentages and separated by deadzones. Basically if you start your aiming speed at 0% (not moving) and increase it to around 50-60% it feels smooth, but after that a deadzone kicks in and doesn't stop until your aiming speed is about 70%. This is called a velocity jump, essentially once you hit the deadzone your aiming speed stops increasing until you're pushing the stick hard enough to reach 70%, at which it begins to accelerate normally again. I believe there is another deadzone around 80% that holds you there until you hit 100% aiming speed. Lets break it down to make it a bit clearer.Aiming Speeds (we'll round up)

0-60% - No issues

61-70% - The first deadzone, once you hit 61% aiming speed you're locked there until you move the stick far enough to hit 70%. You never use the percentages in between, the velocity simply jumps over them.

71-80% - No issues
81-100% - The second deadzone, functions just at I described the first one.

Please note: I don't think these numbers are 100% accurate, but you get the point I'm trying to make.What's worse is these deadzone percentages seem to function differently when it comes to horizontal vs vertical aiming. I've also noticed an insane drop in aiming speed when in close quarters combat and an equally insane increase when it comes to turning while sprinting.
 

Gorgaerea

Neo Member
Well, I increased my KD with 0.8 points looking back at halo 4 (1.9 -> 2.7).
So whatever they did with the aiming, it certainly helps me ...

Also, if the pro's think this is best, why not? Figure they know more about gameplay than us
 

Monocle

Member
343 Industries, everybody.

Fucking hacks that have ruined Halo.
I haven't touched the multiplayer yet, but Halo 5 has a much better campaign than the last two games. It fixes just about all of Halo 4's many problems. And they're finally taking the story to the interesting places Bungie wouldn't. So...nah.
 

TheDanger

Banned
I have the issue that the aiming is moving really slowly if I push the analog stick too rapidly, have it with both controllers so it must be the game right?

This sucks because you need to turn around fast in multiplayer and in a hectic situation I just push it too rapidly.
 
So they are catering to a niche audience, again
I think 343 reacted to Halo 4's negative response and fast dying population way too massively. They went from making a game focused entirely on casual players to making a game so heavily focused on high level play that they made changes because it makes it "more competitive" but also causes huge issues with many people, from casuals to avid gamers. Halo is great because it's easy to pick up and play but has plenty of room for high level competitive play, the changes they made to the aiming make it more of something that you either have be able to adapt immediately or spend lots of time practicing doing something as basic as aiming in an FPS, even if you can play other FPSs just fine. 343 needs to bring Halo 5 back to that happy center.
 

GavinGT

Banned
I think 343 reacted to Halo 4's negative response and fast dying population way too massively. They went from making a game focused entirely on casual players to making a game so heavily focused on high level play that they made changes because it makes it "more competitive" but also causes huge issues with many people, from casuals to avid gamers. Halo is great because it's easy to pick up and play but has plenty of room for high level competitive play, the changes they made to the aiming make it more of something that you either have be able to adapt immediately or spend lots of time practicing doing something as basic as aiming in an FPS, even if you can play other FPSs just fine. 343 needs to bring Halo 5 back to that happy center.

Agreed 100%.
 

Detective

Member
I dont know if this is related or not but my aiming is just weird. Sometimes when zoom in it moves to fast. Other times, too slow. I started playing with 5 sensitivity. Yesterday in one of the matches I had to turn down to 2. It was waaay to fast on close range. And sometimes on long.

I dont know. It just felt weird...
 

TheOddOne

Member
I think 343 reacted to Halo 4's negative response and fast dying population way too massively. They went from making a game focused entirely on casual players to making a game so heavily focused on high level play that they made changes because it makes it "more competitive" but also causes huge issues with many people, from casuals to avid gamers. Halo is great because it's easy to pick up and play but has plenty of room for high level competitive play, the changes they made to the aiming make it more of something that you either have be able to adapt immediately or spend lots of time practicing doing something as basic as aiming in an FPS, even if you can play other FPSs just fine. 343 needs to bring Halo 5 back to that happy center.
They need to add some casual playlists already.

Nobody wants to play competitive all the time.
 

BokehKing

Banned
I think 343 reacted to Halo 4's negative response and fast dying population way too massively. They went from making a game focused entirely on casual players to making a game so heavily focused on high level play that they made changes because it makes it "more competitive" but also causes huge issues with many people, from casuals to avid gamers. Halo is great because it's easy to pick up and play but has plenty of room for high level competitive play, the changes they made to the aiming make it more of something that you either have be able to adapt immediately or spend lots of time practicing doing something as basic as aiming in an FPS, even if you can play other FPSs just fine. 343 needs to bring Halo 5 back to that happy center.
agreed, but the defense force won't because you know, the pros said its ok

I think it should be ok to complain that one second the aiming is solid and the next it's like slipping on a banana peel
 
I think 343 reacted to Halo 4's negative response and fast dying population way too massively. They went from making a game focused entirely on casual players to making a game so heavily focused on high level play that they made changes because it makes it "more competitive" but also causes huge issues with many people, from casuals to avid gamers. Halo is great because it's easy to pick up and play but has plenty of room for high level competitive play, the changes they made to the aiming make it more of something that you either have be able to adapt immediately or spend lots of time practicing doing something as basic as aiming in an FPS, even if you can play other FPSs just fine. 343 needs to bring Halo 5 back to that happy center.
I agree with this as well.
 
They need to add some casual playlists already.

Nobody wants to play competitive all the time.
It's not just the playlists though, it's the aiming. Introducing Halo's more casual fun oriented playlists isn't going to change the fact that they designed the game in such a way that it's difficult for many to even play. I think they need to look at Halo 2 Anniversary's aiming because that struck a nice balance of being easy to play, but also allowed for lots of skilled play. I feel like 343 has put a barrier between me and the game with the aiming.
 
I was playing a game of Warzone on Apex earlier and I fell down from the Spire while I was shooting at someone on the ground. I was aiming at him the whole time, and I had almost killed him with my BR before I landed. As I moved my stick upwards to continue tracking him, I noticed that the reticle was moving ridiculously slower than normal. The player noticed my old man wang and was able to turn around and get a perfect 4 shot on me before I could even center my reticle on the screen.

I was ready to throw the controller out until I heard that this was a design choice.

1507.gif


This probably also explains why I didn't enjoy playing the beta. The aiming in this game has always been off and now I don't think it has anything to do with getting used to low aim assist.
 

Victrix

*beard*
The aiming felt weird to me from moment one, but it's not just this, they need an option to turn off that godawful acceleration.

Acceleration + normal console sticky reticle on other players = bad news. Your cursor goes from one speed to an accelerated speed to a drag speed if you hit a player. Or it goes from one speed to a drag speed to an accelerated speed if you keep pressing.

You can see wild swings in the speed of your crosshair as you spin or aim rapidly from side to side, and it feels horrible.
 
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