343i are a great team who want to show they're listening and not just throwing out a product and sitting back.
21,000+ posts and you're still a shit poster? Time to dust off the ignore button.
I play lots of shooters on consoles and I have never had issues like I do in Halo 5.I may not know what previous Halo games play like, but I have played through some multiplayer and single player- the aiming definitely isn't "broken." It's just different. It seems fine. Probably just a minor learning curve for longtime players.
I may not know what previous Halo games play like, but I have played through some multiplayer and single player- the aiming definitely isn't "broken." It's just different. It seems fine. Probably just a minor learning curve for longtime players.
I play lots of shooters on consoles and I have never had issues like I do in Halo 5.
Stupidest design choice ever. The beta felt fucking sublime this shit is horrid. I felt it from match one, forward. Please 343 don't be stupid and fix this nonsense, the beta was fantastic don't ruin a game with a stupid design choice.
People on NeoGAF like to twist words and exaggerateOP your reading comprehension is shit, nowhere does 343 confirm that aiming is broken.
There's also an entirely separate problem with the aiming, which is that the velocity curve has been tampered with. It's something like this:
...instead of a linear relationship. This means you get unexpected bursts of reticle movement. I could theoretically fix this if I bought an Elite controller, as that's one of the tweaking options. But that's crazy.
It's not an issue of narrowing the skill gap, either. I just want consistency.
Yep this is it, the "acceleration issue" that I am referring to.
How would an Elite controller fix it by the way?
Well, you caught me with the click bait.
People on NeoGAF like to twist words and exaggerate
Oh don't get me started on the "pro Doritos eaters".
Which isn't saying much considering Halo 2's MP was trash, even though people seem to be wearing rose-colored glasses regarding that now. I wish there was an archive of the Bungie.net forums for the first year to remind people how much everyone almost unanimously hated it.
The reddit title seems fine too.At the time the "Design Choice" post hadn't been made. You don't investigate a design choice based on a video and people saying it's broken.
If a mod could change the title to "Under investigation by 343" would that make everyone happy?
They probably say investigating because of overly emotional people like you would get upset if they didntAt the time the "Design Choice" post hadn't been made. You don't investigate a design choice based on a video and people saying it's broken.
If a mod could change the title to "Under investigation by 343" would that make everyone happy?
So they are catering to a niche audience, againIf you read the thread, Ghost said it's what the pro team and the devs agreed on worked the best. They did two years of rigorous testing on this. It's just that the rest of us plebs aren't used to it. Maybe they'll change it if there is enough outcry, but I mean that's what the pro team was hired for. To make something that works the best in terms of a competitive multi-player. Bravo said the team is looking into it, but if it's intentional, what or why would they change?
At the time the "Design Choice" post hadn't been made. You don't investigate a design choice based on a video and people saying it's broken.
If a mod could change the title to "Under investigation by 343" would that make everyone happy?
The last two games didn't and that worked out splendid.So they are catering to a niche audience, again
As soon as I got this game I jumped in to MP and immediately noticed it didn't feel right. No matter how I adjusted my sensitivity it didn't feel anything like the beta and it didn't 'click' like the other Halo games have for me in the past. I did some testing today and I think I understand why these controls at times feel sluggish, erratic and overall clunky in general. I'd also like to point out that these problems either didn't exist in the beta or weren't nearly as prevalent (thanks "PRO" team).The first noticeable difference is the massive amount of acceleration you experience aiming at high speeds. It seems the speed at which you aim has been broken into percentages and separated by deadzones. Basically if you start your aiming speed at 0% (not moving) and increase it to around 50-60% it feels smooth, but after that a deadzone kicks in and doesn't stop until your aiming speed is about 70%. This is called a velocity jump, essentially once you hit the deadzone your aiming speed stops increasing until you're pushing the stick hard enough to reach 70%, at which it begins to accelerate normally again. I believe there is another deadzone around 80% that holds you there until you hit 100% aiming speed. Lets break it down to make it a bit clearer.Aiming Speeds (we'll round up)
0-60% - No issues
61-70% - The first deadzone, once you hit 61% aiming speed you're locked there until you move the stick far enough to hit 70%. You never use the percentages in between, the velocity simply jumps over them.
71-80% - No issues
81-100% - The second deadzone, functions just at I described the first one.
Please note: I don't think these numbers are 100% accurate, but you get the point I'm trying to make.What's worse is these deadzone percentages seem to function differently when it comes to horizontal vs vertical aiming. I've also noticed an insane drop in aiming speed when in close quarters combat and an equally insane increase when it comes to turning while sprinting.
I haven't touched the multiplayer yet, but Halo 5 has a much better campaign than the last two games. It fixes just about all of Halo 4's many problems. And they're finally taking the story to the interesting places Bungie wouldn't. So...nah.343 Industries, everybody.
Fucking hacks that have ruined Halo.
No the last game catered to a different niche audience, book readersThe last two games didn't and that worked out splendid.
*Replies to post about multiplayer*No the last game catered to a different niche audience, book readers
Because you can adjust the velocity curve, which could potentially unfuck it if you set it just right.
I think 343 reacted to Halo 4's negative response and fast dying population way too massively. They went from making a game focused entirely on casual players to making a game so heavily focused on high level play that they made changes because it makes it "more competitive" but also causes huge issues with many people, from casuals to avid gamers. Halo is great because it's easy to pick up and play but has plenty of room for high level competitive play, the changes they made to the aiming make it more of something that you either have be able to adapt immediately or spend lots of time practicing doing something as basic as aiming in an FPS, even if you can play other FPSs just fine. 343 needs to bring Halo 5 back to that happy center.So they are catering to a niche audience, again
I think 343 reacted to Halo 4's negative response and fast dying population way too massively. They went from making a game focused entirely on casual players to making a game so heavily focused on high level play that they made changes because it makes it "more competitive" but also causes huge issues with many people, from casuals to avid gamers. Halo is great because it's easy to pick up and play but has plenty of room for high level competitive play, the changes they made to the aiming make it more of something that you either have be able to adapt immediately or spend lots of time practicing doing something as basic as aiming in an FPS, even if you can play other FPSs just fine. 343 needs to bring Halo 5 back to that happy center.
They need to add some casual playlists already.I think 343 reacted to Halo 4's negative response and fast dying population way too massively. They went from making a game focused entirely on casual players to making a game so heavily focused on high level play that they made changes because it makes it "more competitive" but also causes huge issues with many people, from casuals to avid gamers. Halo is great because it's easy to pick up and play but has plenty of room for high level competitive play, the changes they made to the aiming make it more of something that you either have be able to adapt immediately or spend lots of time practicing doing something as basic as aiming in an FPS, even if you can play other FPSs just fine. 343 needs to bring Halo 5 back to that happy center.
agreed, but the defense force won't because you know, the pros said its okI think 343 reacted to Halo 4's negative response and fast dying population way too massively. They went from making a game focused entirely on casual players to making a game so heavily focused on high level play that they made changes because it makes it "more competitive" but also causes huge issues with many people, from casuals to avid gamers. Halo is great because it's easy to pick up and play but has plenty of room for high level competitive play, the changes they made to the aiming make it more of something that you either have be able to adapt immediately or spend lots of time practicing doing something as basic as aiming in an FPS, even if you can play other FPSs just fine. 343 needs to bring Halo 5 back to that happy center.
I agree with this as well.I think 343 reacted to Halo 4's negative response and fast dying population way too massively. They went from making a game focused entirely on casual players to making a game so heavily focused on high level play that they made changes because it makes it "more competitive" but also causes huge issues with many people, from casuals to avid gamers. Halo is great because it's easy to pick up and play but has plenty of room for high level competitive play, the changes they made to the aiming make it more of something that you either have be able to adapt immediately or spend lots of time practicing doing something as basic as aiming in an FPS, even if you can play other FPSs just fine. 343 needs to bring Halo 5 back to that happy center.
It's not just the playlists though, it's the aiming. Introducing Halo's more casual fun oriented playlists isn't going to change the fact that they designed the game in such a way that it's difficult for many to even play. I think they need to look at Halo 2 Anniversary's aiming because that struck a nice balance of being easy to play, but also allowed for lots of skilled play. I feel like 343 has put a barrier between me and the game with the aiming.They need to add some casual playlists already.
Nobody wants to play competitive all the time.
They need to add some casual playlists already.
Nobody wants to play competitive all the time.