I have definitely felt the wonkiness of the aiming in H5 which is worse than it was in the beta (beta aiming was perfect). Ive done my best to compensate but a fix would still be appreciated. I love the reduced autoaim in 5 (enjoyed it in the beta, enjoy it now) but they've got to get the aim acceleration working correctly.
Im glad this is finally getting a good amount of attention. Ive been posting about it since I got the final game. Yeah the game is still fun, but if you played the beta, you probably know how much better the aiming felt in that version compared to final.
I made a video to illustrate the acceleration problem as I understand it:
https://www.youtube.com/watch?v=UmGc_rpjGzo
(I'm on 5 sensitivity)
That's a pretty narrow range, would definitely love it if they made it more gradual and reserved full-speed turning to only the last 10% rather than the last 20%. If I want to full speed turn, I'm going to slam the stick to one side anyway. It doesnt need that much room.
I've always hated Halo because of the way the look stick feels. The Halo 5 beta sold me on the game, and I quickly preordered it. I was pretty disappointed to find the aiming was fucked up again.
Hopefully a fix is easy for them since they've already had the exact settings we like before in the beta. No need to come up with anything new, just move toward what they've already done in the past.
I think the change was at the behest of the pro players. It's actually an improvement if you have great stick control, since you can quickly make small/medium/large movements all with the same sensitivity setting. But for the rest of us it's a huge handicap.
Pro players are a great resource and have CLEARLY influenced the game in great ways, but 343 shouldnt forget that 99.9% of players are not pros. Better to go too far and have to pull back, than not go far enough. So I'm glad 343 has listened to the pros so much, but this is one time where I think they have to pull back a little. Most everything about the gameplay is great, they just need to readjust the acceleration to something more like the beta which made both pros
and general audience happy.