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Halo 5 aiming system: the good, the bad (or bugged with new controllers?)

Detective

Member
Except it's not.
I always over-aim because of the acceleration, and when I have to aim close-range vertically I can't because diagonal aiming is at a different speed than horizontal/vertical.

Yup, feels faster, But I got used to it I believe.

Am playing it like every other halo game.
Zoom in minimal unless its very far away.
 

SwolBro

Banned
It appears you don't know what you are talking about. Aiming is an immediate adjustment thing, you don't need 20 hours of play to "understand" it. You either get used to it right away or don't, and then can't play. Did you think maybe that was the reason they didn't play for longer than 5 hours?
Smh. Trying to play that "but you didn't even play it for a long time" card when talking about aiming. Aiming, not controls that you have to get used to such as melee being on RB. You don't "get used" to acceleration. It either works for you or it doesn't.

Complete bullshit. Every game has an adjustment period. If i jump from Destiny to Titanfall there's an adjustment even though i've played the fuck out of TF. Going back always requires a re-adjustment, especially to regain high level play.

You don't just pick up aiming like that. It's why getting really good at your aiming takes a crazy amount of time or else everyone would pick up and play and be fucking great with their shots but that's not the case. I've been watching Snipeddown since the game came out, he has increasingly gotten better with his shots and he will tell you the adjustment period is long. He's been playing nonstop everyday and is still not where he wants to be with his aiming.
 

Head.spawn

Junior Member
Oh okay good, so just the aim acceleration then. Thats the issue ive had issue with but I didnt discount OP either so I thought it should be included if true. Should update the post to be only about the new vid.

OP needs to be updated to reflect this, it's weird that he hasn't done it yet.

I understand the issue people are having and it'd be a lot easier to have that discussion if that stuff was wiped from the thread. Maybe the video at the top of this page and someone demonstrating diagnals should be added to the OP.

...
I'm of the mindset that they should just make their current implementation optional.

Have it:

Default - Halo 5 Beta style
Optional - Halo 5 release style

Super easy fix.
 
I just doubt anyone knows what their talking about. One poster here has been going on a fucking tirade... i checked his gamertag, H5 playtime at around 5 hours. 5 hours! how can you make any type of concrete decision on anything in a game in 5 hours?!!?

Anyone who played the beta would know the difference within the first game played.
 

BokehKing

Banned
Complete bullshit. Every game has an adjustment period. If i jump from Destiny to Titanfall there's an adjustment even though i've played the fuck out of TF. Going back always requires a re-adjustment, especially to regain high level play.

You don't just pick up aiming like that. It's why getting really good at your aiming takes a crazy amount of time or else everyone would pick up and play and be fucking great with their shots but that's not the case.
That adjustment you're going through is jumping from a 30fps game to a 60fps game

That has nothing to do with what everyone else is saying
 

SwolBro

Banned
OP needs to be updated to reflect this, it's weird that he hasn't done it yet.

I understand the issue people are having and it'd be a lot easier to have that discussion if that stuff was word from the thread. Maybe the video at the top if this page and someone demonstrating diagnosis should be added to the OP.

...
I'm of the mindset that they should just make their current implementation optional.

Have it:

Default - Halo 5 Beta style
Optional - Halo 5 release style

wait, so the OP that posted that video had his aim-curve delayed on the app? now that is some fucking hilarious shit.
 

SwolBro

Banned
That adjustment you're going through is jumping from a 30fps game to a 60fps game

That has nothing to do with what everyone else is saying

no, i'm not just talking about that. i know the difference between 60fps and 30fps and that's another adjustment that also effects aiming.

it could be from any game to any other game. it's the same thing. the shortest adjustments would be between COD games which are very similar. more so than jumping from halo c.e to halo 2 to halo 3.
 
OP needs to be updated to reflect this, it's weird that he hasn't done it yet.

I understand the issue people are having and it'd be a lot easier to have that discussion if that stuff was word from the thread. Maybe the video at the top if this page and someone demonstrating diagnosis should be added to the OP.

I sent him a PM asking him to update it because if we keep some false bullshit in the OP then someone like Stinkles might see it, see it is bullshit, and then discount the entire thread. Missing the actual legitimate issue that the thread is actually talking about.

It's hurting the cause. Maybe a mod can abuse update it to keep the thread on-topic.
 

etta

my hard graphic balls
I dont understand the complaint. The gun play feels damn good. If you cant hit shoots its not the game. No one has an advantage here. There is nothing to be fixed.

Because it feels off for some.
Look at Gavin's video. Acceleration like that and low FOV simply don't mix.
Aiming at long range requires you to use the stick totally differently, too.
 

SwolBro

Banned
I dont understand the complaint. The gun play feels damn good. If you cant hit shoots its not the game. No one has an advantage here. There is nothing to be fixed. Its is skill gap.

yeah, at this point the thread is dead. it's dead until 343i responds.
 

GavinGT

Banned
I dont understand the complaint. The gun play feels damn good. If you cant hit shoots its not the game. No one has an advantage here. There is nothing to be fixed. It is a skill gap.

Not everyone aims the same way. The new setup is obviously fine for some, but for others it's a nightmare.
 

Orayn

Member
343's response to this (if any) is really going to color my perception of them going forward. There's definitely something going on based on all the accounts in this thread and the findings of the XIM people, so it'd be really disappointing to get nothing but a "WORKING AS INTENDED, SHUT UP, GO AWAY" from them. Not expecting them to overhaul how aiming works overnight, but acknowledging that it feels weird to some people and officially explaining some of the differences from beta and previous games would be a nice gesture.

I'd still like an option that gets rid of the aim and turn speed differences and reduces the amount of acceleration, but I'm not getting my hopes up just yet.
 

Computer

Member
Not everyone aims the same way. The new setup is obviously fine for some, but for others it's a nightmare.

I much prefer a game that is not as easy to shot as cod. It feels much more rewarding when I land the perfect 5 shot kill. It takes a bit to nail down the aiming but that is what separates good players from the bad. I cant believe people are complaining because they cant hit their shots and blaming the game when others can hit them just fine.
 

Orayn

Member
Is the reason why some people feel off and others don't, have anything to do with the newer controllers?

Unclear. Some people are saying that the aiming feels different with newer 3.5mm jack controllers vs. older ones, others report no significant difference. The Elite and its various sensitivity options have also been brought up quite a bit.
 
343's response to this (if any) is really going to color my perception of them going forward. There's definitely something going on based on all the accounts in this thread and the findings of the XIM people, so it'd be really disappointing to get nothing but a "WORKING AS INTENDED, SHUT UP, GO AWAY" from them.

The only employee that has responded so far to the acceleration specifically was Josh Holmes on another forum, and all he basically said was "yeah we changed it from the beta, but pros like it so git gud"

:/

They got so much praise for the aiming in the beta, I dont know why they saw that and decided that it needed to change.
 

213372bu

Banned
For the new page, this is what we're talking about in regards to aim acceleration being a huge problem:

https://www.youtube.com/watch?v=UmGc_rpjGzo

(this is on 5 sensitivity)


Holy shit.

Haven't had my hands on Halo 5 yet, (need to find someone who owns it.) but this is horrendous.

That glaring of an aim acceleration issue is trash in a competitive game, and that's at a mere 5 sensitivity!

Why in the hell 343 would think that this much of a jump in aim acceleration in a competitive FPS is a good, or fuck even an interesting, design choice; it's trash.

The thing is most pro players rely on higher sensitivities, and quicker reflexes, so I'm not seeing how a team of "pro players" would accept this shitty aim acceleration which actually inhibits their main ability over the casual player.

I mean I know lots of pro players dropped out of Halo's competitive scene, but who the hell are they getting to back this?
 
The issue I have is when I need to make slight adjustments between my stafe and my aim.

For example... If i am in a br battle and i jump and just need to move a little down and at his head, I feel its too fast and just seems really hard to hit his head.

When I go back to halo, I can do the same moves and it's a lot smoother and a bit slower when I am making these tight simple movements without needing to move the analog too far

is this the problem others are finding?
 

SwolBro

Banned
Why do you keep trying to downplay the issue just because you don't have it?
Because of posts like below.
typical 343i, aiming is so horrible now. how can you fuck this up?
i thought mobus said people would be banned for posting shitposts?

Holy shit.

Haven't had my hands on Halo 5 yet, (need to find someone who owns it.) but this is horrendous.

it's horrendous but you haven't played it yet? da faq?

That glaring of an aim acceleration issue is trash in a competitive game, and that's at a mere 5 sensitivity!

Why do you say "mere 5 sensitivity" ? i think most games decrease acceleration as sensitivity increases.

Why in the hell 343 would think that this much of a jump in aim acceleration in a competitive FPS is a good, or fuck even an interesting, design choice; it's trash.
There's always been aim acceleration in their games, and i think across all console shooters.

The thing is most pro players rely on higher sensitivities, and quicker reflexes, so I'm not seeing how a team of "pro players" would accept this shitty aim acceleration which actually inhibits their main ability over the casual player.
From what i've gathered most "pro" players have aiming set low. A lot of COD players have low sensitivity, and halo 5 pro players are setting them at 4. Where do you come off claiming "pros" use high sensitivities?

I mean I know lots of pro players dropped out of Halo's competitive scene, but who the hell are they getting to back this?
You don't seem to know much of what you're talking about. Shit post line after shit post line after shit post line.
 
The issue I have is when I need to make slight adjustments between my stafe and my aim.

For example... If i am in a br battle and i jump and just need to move a little down and at his head, I feel its too fast and just seems really hard to hit his head.

When I go back to halo, I can do the same moves and it's a lot smoother and a bit slower when I am making these tight simple movements without needing to move the analog too far

is this the problem others are finding?

Something like that yes, though yours may be a combination of things if you're comparing it to older Halos.

Movement is very drastic in 5 because of the way they have aim acceleration set up. Either you're barely moving, or you're flailing wildly. The acceleration jumps are extreme and narrow. This would definitely contribute to what you're experiencing, and it was less extreme in the beta. People are having trouble accomplishing the movements they are intending and no sensitivity setting seems to help.

However the game also has much less auto aim which makes it harder, but for the record that is not an issue and everyone generally likes it.
 

GavinGT

Banned
The issue I have is when I need to make slight adjustments between my stafe and my aim.

For example... If i am in a br battle and i jump and just need to move a little down and at his head, I feel its too fast and just seems really hard to hit his head.

When I go back to halo, I can do the same moves and it's a lot smoother and a bit slower when I am making these tight simple movements without needing to move the analog too far

is this the problem others are finding?

Yeah, that's it. In past games you'd just jam the stick in the correct direction for a brief moment and auto-aim would take care of the rest. But in Halo 5 if you do that you end up flying well past them because you're going directly into turning mode and there's less auto-aim. So you need to press the stick somewhere in the middle of its range to get the cursor where you want it, which is a pain in a heated fight.
 

VinFTW

Member
Holy shit.

Haven't had my hands on Halo 5 yet, (need to find someone who owns it.) but this is horrendous.

That glaring of an aim acceleration issue is trash in a competitive game, and that's at a mere 5 sensitivity!

Why in the hell 343 would think that this much of a jump in aim acceleration in a competitive FPS is a good, or fuck even an interesting, design choice; it's trash.

The thing is most pro players rely on higher sensitivities, and quicker reflexes, so I'm not seeing how a team of "pro players" would accept this shitty aim acceleration which actually inhibits their main ability over the casual player.

I mean I know lots of pro players dropped out of Halo's competitive scene, but who the hell are they getting to back this?

You have absolutely ZERO IDEA what you're talking about, lmao.
 

Head.spawn

Junior Member
wait, so the OP that posted that video had his aim-curve delayed on the app? now that is some fucking hilarious shit.

To be fair, it wasn't intentional and he likely thought it was a bug based on that reddit post and the video. The original thread title was just as shit, but as soon as it was pointed out there is no "bug", it should've been rectified. There is no bug, but there is a change that people noticed and don't like; two wildly different things and this thread is a cluster fuck because of it.

The thread title was changed to reflect as much, but it's on OP to do the rest.
 

213372bu

Banned
The issue I have is when I need to make slight adjustments between my stafe and my aim.

For example... If i am in a br battle and i jump and just need to move a little down and at his head, I feel its too fast and just seems really hard to hit his head.

When I go back to halo, I can do the same moves and it's a lot smoother and a bit slower when I am making these tight simple movements without needing to move the analog too far

is this the problem others are finding?
Pretty much.

Due to aim acceleration it can be one of two problems:

1. In order to compensate for aim acceleration you used a higher/lower sensitivity to "balance it out" at certain pressures in which you normally press the analog stick, causing it to be out of balance on every other "level" that the acceleration is changed.

2. You may rely on pressing the the controller "all the way down" to aim dwn causing acceleration to hit its max rather than having the normal smoother curve of normal aiming.

In cases like shooting people below you, something common in Halo's more vertical and weightless gameplay, low y-axis sensitivity and weird acceleration is going to be causing this issue more and more often in those situations.

So without fancy terminology: Probably.
 

etta

my hard graphic balls
Because of posts like below.

i thought mobus said people would be banned for posting shitposts?



it's horrendous but you haven't played it yet? da faq?



Why do you say "mere 5 sensitivity" ? i think most games decrease acceleration as sensitivity increases.


There's always been aim acceleration in their games, and i think across all console shooters.


From what i've gathered most "pro" players have aiming set low. A lot of COD players have low sensitivity, and halo 5 pro players are setting them at 4. Where do you come off claiming "pros" use high sensitivities?


You don't seem to know much of what you're talking about. Shit post line after shit post line after shit post line.
So because of a few bad apples you want to throw out the whole yield?
Please. I'm sure everyone at 343i is smart enough to know which posts are genuine and which are not.
 

SwolBro

Banned
i am just beyond frustrated now. i bought a XB1 for MCC which still doesn't work and then this.

Yea but Halo 5 isn't broken. People here are just going off the rails without giving anything enough time, or proper explanation on why certain things are the way they are.

What is bothering me is that these people are claiming that it's making them worse without any real playtime. As if aiming has no adjustment period as one poster tried to tell me.

It very well could be that their adjustment could allow for better overall aiming, higher skill ceilings. It could very well be that if people here decided to actually attempt the adjustment, and improve their aiming within the games mechanics they could find themselves actually better at this game than the others.

Or not. We won't know until 343i explains things.
 

213372bu

Banned
Why do you say "mere 5 sensitivity" ? i think most games decrease acceleration as sensitivity increases.
Yes, but I was referencing the jump between "normal" 5 sensitivity and the jump to a full pressure push of the right analog stick.

There's always been aim acceleration in their games, and i think across all console shooters.
Pretty much all console shooters have aim acceleration, yeah. It allows for better aiming due to the use of analog sticks, something that mouse users don't deal with. It's the aim acceleration curve that makes/breaks these scenarios.

From what i've gathered most "pro" players have aiming set low. A lot of COD players have low sensitivity, and halo 5 pro players are setting them at 4. Where do you come off claiming "pros" use high sensitivities?
Lots of people in the pro-scene for Halo, when I was into it, had their sensitivity set at ~6. I'm just talking about in this section about how their reflexes would be their main asset to them. In a game with a weird acceleration curve, this changes this up quite the bit


You don't seem to know much of what you're talking about. Shit post line after shit post line after shit post line.

You have absolutely ZERO IDEA what you're talking about, lmao.

Like I said, I don't own the game yet, but I'm just going off of observation

Early 360 shooters had this problem, and I know exactly how it feels.

I'll refrain from talking about it much more, because I don't own the game, but I understand exactly what is happening.
 
No no its not. As a matter of fact top players are praising how good the aiming feels. Such as Snipe Down.

Pros were also praising how good the aiming felt in the beta. It seems like the beta method is the sweet spot for pleasing all audiences.

Better to go too far and have to pull back, than not go far enough. So I'm glad 343 has listened to the pros so much, but this is one time where I think they have to pull back a little. Then most everyone can be happy, pros and general audience alike. Keep autoaim and magnetism as they are, just smooth out acceleration.

The fun will trickle down.

Haha

I don't remember, how was the auto-aim in the beta relative to the final release?

It's the aim acceleration that has changed the most, I think the auto-aim has seen less of a change and people arent really complaining about it.
 

SwolBro

Banned
I don't remember, how was the auto-aim in the beta relative to the final release?

going by what you REMEMBER isn't always a good strategy, ya know? The only good thing that come out of this thread at this point, or this whole fiasco really, is more education on how this stuff works and why devs choose what they choose.

Also, and this is a big one, it's more reason to pick up an elite controller =)
Adjusting the curves the way YOU want them to be is huge, is it not?
 

Computer

Member
well if top players like it, it must be good for the 99.99% who are not.

make it optional for all i care.

So I don't get it. Are you mad because there are players that can aim better then you in Halo game? The game is not easy to aim. So practice and you will get better. Its not like that players hitting their shots have super powers. Everyone is on a level playing field.

The reason people liked the beta is because it had bullet magnetism out the ass. You could barely miss. They took that down a notch now its hard to hit shots and people are complaining. I don't get it.
 

balohna

Member
I've been loving the H5 gameplay, but I guess I'm not really the type that would notice this sort of thing. Still, it's a subtle thing and everyone is on a level playing field... If they patch it that's cool, but for me it doesn't break the game.
 

GavinGT

Banned
Also, and this is a big one, it's more reason to pick up an elite controller =)
Adjusting the curves the way YOU want them to be is huge, is it not?

Except that perfectly counteracting the built-in aim acceleration would be incredibly difficult. You'd have to draw the curve just perfectly or you'd end up with even more unwanted acceleration jumps in new places.
 

Stinkles

Clothed, sober, cooperative
Btw we are looking at this thread and the complaint(s), I'm just not really qualified to comment and it's tricky since there's a mix of "feel" related stuff in here that could be wholly or partially subjective and not everyone is talking about the same issue . However it's at least simple enough to objectively analyze the numbers. More this week.
 

BokehKing

Banned
So I don't get it. Are you mad because there are player that can aim better then you in Halo game? The game is not easy to aim. So practice and you will get better. Its not like that players hitting their shots have super powers. Everyone is on a level playing field.
halo has always been.....different with the aiming from all the other FPS

But when we have the MCC right there to compare it to, the beta to compare it to, it feels off


Btw we are looking at this thread and the complaint(s), I'm just not really qualified to comment and it's tricky since there's a mix of "feel" related stuff in here that could be wholly or partially subjective and not everyone is talking about the same issue . However it's at least simple enough to objectively analyze the numbers. More this week.
Thank you
 

GavinGT

Banned
Btw we are looking at this thread and the complaint(s), I'm just not really qualified to comment and it's tricky since there's a mix of "feel" related stuff in here that could be wholly or partially subjective and not everyone is talking about the same issue . However it's at least simple enough to objectively analyze the numbers. More this week.

Thanks friend. BTW, the complaint that's currently in the OP is pretty much discredited. Look here instead:

https://www.youtube.com/watch?v=UmGc_rpjGzo
 

SwolBro

Banned
So I don't get it. Are you mad because there are player that can aim better then you in Halo game? The game is not easy to aim. So practice and you will get better. Its not like that players hitting their shots have super powers. Everyone is on a level playing field.

no, this is what i've gathered from people complaining

-they want to aim really well without any playtime
-they want the aiming to be easy but with no aim-assist (bragging rights of course)
-they want little aim-acceleration but steady controls with low sensitivity for micro-movements

you know, they want auto-aim basically, but with the self-gratification of thinking they did it themselves.
 

Computer

Member
no, this is what i've gathered from people complaining

-they want to aim really well without any playtime
-they want the aiming to be easy but with no aim-assist (bragging rights of course)
-they want little aim-acceleration but steady controls with low sensitivity for micro-movements

you know, they want auto-aim basically, but with the self-gratification of thinking they did it themselves.

You nailed it. For every one complaining about not hitting shots go back and play Halo CE and see how often you hit a 3 shot kill. I bet it wont happen very often. Oger 2 cant even hit consistent 3 shot kills. Welcome to Halo.
 
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