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Halo 5 aiming system: the good, the bad (or bugged with new controllers?)

v0yce

Member
Huh? I think the exact opposite. Halo is finally fun to play again and you want them to change to appeal to casuals? Let them go play that awful COD and leave Halo to the real fans.

I haven't had one problem with the aiming, but I haven't played a Halo since 3. I'm loving this game. Great job 343.

Yeah, the Halo fans who apparently didn't like how the previous games controlled and who didn't play the last two games. You know, the REAL fans.
 
Thanks for the run down,but not two posts before and after someone is asking for aim assist, haha. I don't know, I guess it's not perfect, but the aim acceleration seems necessary to me because of how much faster this game is than previous Halos. If they make minor adjustments then whatever, but I'm really diggin the feel in general.

Well, aim assist is an entirely different can of worms haha but that's sort of its own complaint and doesnt have much to do with the particular issue at hand in this thread. In general I agree that I am digging the game and that overall, multiplayer has seen huge improvements. And I agree that to a point some of this is necessary.

I just think it's too spazzy and could use some adjustment. No total overhauls or anything, just smoothing it out.
 

nOoblet16

Member
I want more aim assist. It doesn't have to be a LOT, but it needs a slight increase. We're not playing with Keyboard and mouse remember, we're on consoles. A shooter needs SOME aim assist by default. This game has virtually none.

Game does have quite low aim assist and the acceleration issues as well as the low diagonal movement speed make it a bigger issue for me.

But the game has pretty generous bullet magnetism imo, very evident when you play Swat and pull off headshots.
 

Spasm

Member
Has anybody with an elite controller, for whom this is a serious issue, tried switching their right thumbstick to the "smooth" curve? I just noticed it today and am curious to hear if it at least helps alleviate things a bit.

I've been playing with smooth for about 10 games now. It helps a little. I've been able to drop my sensitivity a tad, but it's still sluggish. Going to try Aggressive next.
 
Any word on when this will get patched?

Frankie passed the thoughts along to the team to look into it, too early to be asking that kind of question.

I wish they would just stop bullshitting and allow us to use KB+M. Especially when things like this happen.

This would totally ruin controllers forever. There are games that I could have bought on PC that I bought on a console instead because I wanted to play it with a controller and knew that if I mixed myself in with the mouse crowd, I would be completely wrecked.
 
I still don't get this thread. I swear, if they mess with the aim assist and make it easier, I'm not going to be happy. This all started because some dude did a stupid test, everyone was oblivious and loved it beforehand. I said it before and I'll say it again, this is the best Halo has ever felt. Stop trying to ruin a good thing.

you are blowing your own idea way out of proportion...

Way before I read any of the issues online I had notice a huge flaw in the quick and small movements when I needed to make them in coordination with my body movements..
 
People who think there isnt any aim assist should watch the sprint. The latest one details a little but about aim assisnt in halo 5. And also details the magnetism. Ar has some crazy magnetism.

Season 3 episode 4.


Ive noticed it doesnt bug me much when im engaging about mid range. But when im close or real far away i get squirly because i gotta move all around with close quarters combat with jumping and far away when i zoom.
 
After more examination, I'm pretty sure that this is indeed the problem:

9QziCsW.png


Since small movements of the stick get you nowhere and large movements move the reticle too far, you have to stay somewhere in the middle if you want to hit a moving target.

Interesting. Maybe I'll fool around with the Elite Controller stick settings to see if they feel a little better.

I've been getting used to the aiming though.
 
People who think there isnt any aim assist should watch the sprint. The latest one details a little but about aim assisnt in halo 5. And also details the magnetism. Ar has some crazy magnetism.

Season 3 episode 4.

Yeah its definitely not gone like a lot of people think, still a healthy helping of assistance. Just not as much as previous Halos like they're used to.
Some people have issues with that but I think most people are satisfied with the current level of assistance and magnetism.
 

GavinGT

Banned
Interesting. Maybe I'll fool around with the Elite Controller stick settings to see if they feel a little better.

I've been getting used to the aiming though.

That chart is just what it felt like to me. If the XIM guys are to be believed (they have tools to analyze this), the curve is more like this:

oOliD6c.png


In other words, it increases linearly until 65%, then there's no change at all from 65-75%, then a huge jump to a much higher (but constant) velocity above 75%.
 
I dont understand the complaint. The gun play feels damn good. If you cant hit shots its not the game. No one has an advantage here. There is nothing to be fixed. It is a skill gap.

Blaming the game is so much easier than trying to adjust to the gameplay haha

I wish they would just stop bullshitting and allow us to use KB+M. Especially when things like this happen.

Kb+M is for pc gaming.
 
oooookay. why not just go build a pc and play games there.
Why artificially lower the skill ceiling of a game to pander to people who are less skilled at the game? Especially when 343 are all about the "E-sports" crowd now apparently. Also, I already have a PC that I play shooters on, that's exactly why it's annoying. They're basically tying one of your hands behind your back and handing you a controller instead of just not tying your hands behind your back because it will make people who are too lazy to learn how to use a M+KB angry.
 

Head.spawn

Junior Member
Played the game last night at a friends house, looked terrible but the worst part was the controller.

Felt like killzone2, there is either severe lag or momentum system where it takes a while to get your gun to start moving. Not sure why it has such a delay since it's a 60fps game.

Felt terrible,

Yeah, this is total BS you're posting.
 

SwolBro

Banned
Why artificially lower the skill ceiling of a game to pander to people who are less skilled at the game? Especially when 343 are all about the "E-sports" crowd now apparently. Also, I already have a PC that I play shooters on, that's exactly why it's annoying. They're basically tying one of your hands behind your back and handing you a controller instead of just not tying your hands behind your back because it will make people who are too lazy to learn how to use a M+KB angry.

Dude, get out of here. I've played shooters on consoles for over 15 years why the fuck would i now want to try and play kb/m on a console now?

Seriously, these posts are getting completely stupid.
 
Dude, get out of here. I've played shooters on consoles for over 15 years why the fuck would i now want to try and play kb/m on a console now?

Seriously, these posts are getting completely stupid.

Maybe because they allow more precise and agile movement and aiming, you know the two main skills necessary in a shooter? If you don't want to learn it fine, but don't complain if you get absolutely stomped on because you're too lazy to learn. You sound like one of those stereotypical old people in tv shows who complain that a new more efficient machine is going to destroy civilization because "what will all the typewriter repairmen do now?"

To learn what? A control scheme that currently doesn't exist on consoles?
You're arguing that limited options are good because if we allow more options some peoples feelings will be hurt. Just think for a second how stupid that is.
 
Maybe because they allow more precise and agile movement and aiming, you know the two main skills necessary in a shooter? If you don't want to learn it fine, but don't complain if you get absolutely stomped on because you're too lazy to learn.

To learn what? A control scheme that currently doesn't exist on consoles?
 

New002

Member
I've been playing with smooth for about 10 games now. It helps a little. I've been able to drop my sensitivity a tad, but it's still sluggish. Going to try Aggressive next.

Nice. Let me know what you think of aggressive compares to smooth!
 

etta

my hard graphic balls
Btw we are looking at this thread and the complaint(s), I'm just not really qualified to comment and it's tricky since there's a mix of "feel" related stuff in here that could be wholly or partially subjective and not everyone is talking about the same issue . However it's at least simple enough to objectively analyze the numbers. More this week.
Thank you, and thank the team on my behalf.
no, this is what i've gathered from people complaining

-they want to aim really well without any playtime
-they want the aiming to be easy but with no aim-assist (bragging rights of course)
-they want little aim-acceleration but steady controls with low sensitivity for micro-movements

you know, they want auto-aim basically, but with the self-gratification of thinking they did it themselves.
Dude, you still don't get it but act like you do.
This isn't something that you can just get used to in the same way other control systems work. How would you feel if the aiming was inverted by default with no option to change it? "Play the game until you are good at it"?
When someone is to my side and I have to move the camera, in other shooters I just hold the stick in the direction I want it to go, WITHOUT worrying about hitting that 80% that will shift it into a higher sensitivity.
Call of Duty has acceleration too, but you don't have to worry about how much of the stick is between that 30%-80% range.
And this is not about us wanting to have it easier, it should have a constant velocity change not abrupt.
I'm platinum 1 and from the 15 or so games I've played I've won a majority, so don't act like this a cry for making it easier to aim. It shouldn't have unconventional aiming mechanisms like inconsistent acceleration to begin with, it's not about creating a skill gap.
 

SwolBro

Banned
Dude, you still don't get it but act like you do.
This isn't something that you can just get used to in the same way other control systems work. How would you feel if the aiming was inverted by default with no option to change it? "Play the game until you are good at it"?
When someone is to my side and I have to move the camera, in other shooters I just hold the stick in the direction I want it to go, WITHOUT worrying about hitting that 80% that will shift it into a higher sensitivity.
Call of Duty has acceleration too, but you don't have to worry about how much of the stick is between that 30%-80% range.
And this is not about us wanting to have it easier, it should have a constant velocity change not abrupt.
I'm platinum 1 and from the 15 or so games I've played I've won a majority, so don't act like this a cry for making it easier to aim. It shouldn't have unconventional aiming mechanisms like inconsistent acceleration to begin with, it's not about creating a skill gap.

Problem is you don't have the graph, you don't have the previous games and those graphs, so until you do and you can see it you can't make any definite claims. All you have right now is "this doesn't feel right for me" that's it. that is all you have.
 

etta

my hard graphic balls
Problem is you don't have the graph, you don't have the previous games and those graphs, so until you do and you can see it you can't make any definite claims. All you have right now is "this doesn't feel right for me" that's it. that is all you have.
Are you serious?
Everyone is giving thse same answers: inconsistent acceleration and diagonal scaling.
Gavin's video shows the acceleration part plainly, how can you still say we don't know what it is other than that it feels wrong?
 
Has anybody with an elite controller, for whom this is a serious issue, tried switching their right thumbstick to the "smooth" curve? I just noticed it today and am curious to hear if it at least helps alleviate things a bit.

Smooth? Aggressive?

The options for mine in the Xbox One Accessories app are

Default
Fast Start
Slow Start
Instant


...odd.
 
I thought my trouble with aiming was just because I'm terrible... it being a controller bug is a relief actually.

Hoping this is patched super quick.
 

Granadier

Is currently on Stage 1: Denial regarding the service game future
I wish they would just stop bullshitting and allow us to use KB+M. Especially when things like this happen.

yeah, cause I totally want to sit on my couch hunched over my coffee table playing Halo with a keyboard and mouse.

are you being serious right now?
 

AssaTM

Member
is there a way to force the controller update? I havent had any and i'd love to use the aggressive setting as everyone is saying that fixes it perfectly for the elite controller
 
I thought my trouble with aiming was just because I'm terrible... it being a controller bug is a relief actually.

Hoping this is patched super quick.

Nah you're probably just terrible. This bug isn't going to make a good player bad. It's just going to take a bit of adjustment. I haven't personally had any trouble from the start so I can't say I understand the grief. I guess smoothing out the acceleration would be a fix that won't really affect the acclimated players?
 
yeah, cause I totally want to sit on my couch hunched over my coffee table playing Halo with a keyboard and mouse.

are you being serious right now?
Turn the couch diagonal to the tv. Lie down. Prop head with pillow. Buy a wooden board and place on belly. Put mouse and keyboard on wooden board. Pwn no0bs.
 

Xcell Miguel

Gold Member
Smooth? Aggressive?

The options for mine in the Xbox One Accessories app are

Default
Fast Start
Slow Start
Instant


...odd.

On NXOE there's a new curve : Smooth, and in French one of th curve is like "Agressive", maybe It's "Fast start", as "Instant" is there (translated).

Here are the curves (note that I pushed a little the stick to show the curve in effect) :


Smooth is really bad in diagonals, as well ad Delay.
 
Ive been playing since launch and not having a "problem" with the aim... but after loads of games i def do notice the "curve" jump. Sometimes i'll wig out in a firefight... it's annoying but doesn't happen too often.
 

nomis

Member
Ive been playing since launch and not having a "problem" with the aim... but after loads of games i def do notice the "curve" jump. Sometimes i'll wig out in a firefight... it's annoying but doesn't happen too often.

It's a delicate balancing act, but I like it. People who are complaining the most need to practice discipline of not aiming by smacking the stick to 100% against the stick well. Do that if you want to spin a 180 to get the guy sneaking up behind you. THAT is the reason the acceleration takes off so fast when you go past 80% turn. If you're in a close/mid range fight, intentionally attempt to not let your stick hit the sides, and do more acquisition with strafe and taking advantage of the still considerable bullet magnetism.

Saying "but I've been aiming the same way since 2001" doesn't really cut it when this new system offers more utility to everyone without the ability to change sensitivity on the fly. I've been playing the same since 2003 and this aiming feels more useful than ever.

Fwiw I'm playing on 5 sens and an elite controller with latest firmware and NXOE. I have no idea if this benefits my default acceleration curve or not.
 

etta

my hard graphic balls
Okay, I made a video about the acceleration and diagonal sensitivity issues and I'll try my best to explain what is happening on screen. The video is 30fps because I used GameDVR, and there's some inconsistencies between the clips because I glued a bunch of them together.

https://youtu.be/K7xH8ZLBCr8

00:20 - Notice how towards the end of the kill I am already moving the stick to the right, but at the end of the kill the acceleration kicks in and my aim snaps to the right.

00:32 - As the enemy falls down, I follow him but can't control the aim due to the changing/inconsistent diagonal sensitivity. Right before I get boosted back up, the aim snaps to the left (when I am right next to the wall) from the acceleration. Once boosted and into the air, now I have to aim downwards but again I don't have tight control over it due to the varying sensitivities.

01:10 - Right after I kill the enemy, the acceleration again is too much and I lose control of the aim. Had that guy not died, I would have over-aimed to the right.

01:28 - This is important. Notice how when I initiate the fight, the guy is closer, and due to the FOV I have to move the stick further when I am aiming. Notice how I miss the shots when he's close, due to the low sensitivity curve (that <30%), but as he moves farther away I can aim at him normally.

02:25 - Very important again. Notice how while I am in mid air and have to aim down, I land the first few bullets. As I get closer to him, I have to aim down and to the right more than when I was higher in the air, but this diagonal sensitivity again makes it hard to control the aim.
 
I honestly don't think this is that much of an issue, but it does feel a little weird. They're balancing a lot of shit though between Warzone-scale encounters and Arena, can't really blame them for not pleasing everybody.

Why artificially lower the skill ceiling of a game to pander to people who are less skilled at the game? Especially when 343 are all about the "E-sports" crowd now apparently. Also, I already have a PC that I play shooters on, that's exactly why it's annoying. They're basically tying one of your hands behind your back and handing you a controller instead of just not tying your hands behind your back because it will make people who are too lazy to learn how to use a M+KB angry.

Wow, this really takes me back to 2004, when controller vs keyboard felt like a stale argument the first time.
 

Jebron

Member
I thought I would eventually adjust to the weird acceleration curve after a few hours of gameplay, but I still constantly feel like I'm fighting against the controls just to play the game. Hopefully 343 does something about this sooner rather than later.
 
I wonder if this all has anything to do with shots being inaccurate when you watch your gameplay in the theater mode.
(Load up one of your previous matches and you'll notice in the recorded gameplay your shots are WAY off from when you were actually playing)

I've been watching hours of Professional players on twitch and a few of them are having a sensitivity crisis as well, not being able to find a "sweet spot" and stick to it.
 

BokehKing

Banned
I wonder if this all has anything to do with shots being inaccurate when you watch your gameplay in the theater mode.
(Load up one of your previous matches and you'll notice in the recorded gameplay your shots are WAY off from when you were actually playing)

I've been watching hours of Professional players on twitch and a few of them are having a sensitivity crisis as well, not being able to find a "sweet spot" and stick to it.
Was it always like that in theater mode?
 
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