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Bloodborne's Frame Pacing still isn't fixed, it never will be, and that sucks

MilkBeard

Member
One, it hurts to look at.

Two, because the implementation is horrible.

Three, because it should be a choice to turn off whatever visual effect you want.
Ideally yes, but console games generally dont have those kinds of performance features. I dont really think its right to pull one console only release and criticize necause you cant turn off a minimally effecting feature. I just see it as part of their vision for the visual style.

I think if we started thinking about games as the designer's artistic vision, we might want to change it less and see it for what it is. Doesnt mean we cant say its a good or bad feature, but its what they wanted and they havent changed it since release despite a vocal group of people complaining about it. It doesnt look like DS3 has it so they wont be using it again.
 
Never noticied it. That's some really minor annoyance compared to the perfection that is Bloodborne, I don't understand how such thing can warrant a boycott of the game from some people. Gameplay and atmosphere are too good to bother.
 
Never noticied it. That's some really minor annoyance compared to the perfection that is Bloodborne, I don't understand how such thing can warrant a boycott of the game from some people. Gameplay and atmosphere are too good to bother.

Because it physically makes me ill to play.

Love the game, plat'd and all, but the game physically makes me sick. That's not what a functioning product would do.
 

Hoje0308

Banned
Bad link.

Frame pacing is essentially when a frame is skipped.

In a 30 fps game, the frames displayed should be:
1 2 3 4 5 6 7 8...

In a game with poor frame pacing, the frames could be displayed as:
1 2 3 3 5 6 6 6 9...

Shouldn't it be:

112233445566 for a normal 30 fps game?
 

SeanTSC

Member
In the anti CA camp. Laugh all you want about Lords of the fallen-they added an option to get rid of the CA with little impact on performance. It's a horrid effect IMO and needs to be tamed.

Frame Pacing has me worried for DS3-I don't understand why it has not been addressed. I pray the PC release running at a better framerate can at least mask the issue.

Yeah, LotF was immensely more enjoyable for me with CA turned off. I'd kill for a toggle option in Bloodborne. It's a shitty, pointless effect that has never made something look better. Plus, isn't it based off a defect in bad cameras that they fixed quite a while ago? It's really stupid to mimic it.

If no one ever used CA again I'd be pretty happy.
 

lifa-cobex

Member
Looking at some vids on youtube with frame rate drops.

Some proper horror story's on there. Not something I've experienced fortunately.
 

Jabba

Banned
Why should they? He's a creator. Ask him questions to learn more about the man and the process behind his art. Interviews aren't the time to grill him indignantly on gamer forum complaints and technical grievances.

You don't have to grill or be indignant to ask a technical question, in an interview.
 

MilkBeard

Member
Amm because they have a broken product. .????
Its useless to worry about people who are happy with what they have. They arent comparing a game to an ideal version that just doesnt exist. Their attention is simply on playing and enjoying the game. Also, saying it is broken is a bit disingenuous; the game works and is completely playable.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
Yeah, LotF was immensely more enjoyable for me with CA turned off. I'd kill for a toggle option in Bloodborne. It's a shitty, pointless effect that has never made something look better. Plus, isn't it based off a defect in bad cameras that they fixed quite a while ago? It's really stupid to mimic it.

If no one ever used CA again I'd be pretty happy.
Another game that looks dramatically better without CA is Dying Light.
 

Blobbers

Member
If I could choose one thing to get fixed, it would definitely be adding an option to remove CA.

How do people not notice this? I'm usually fine with anything locked at 25 fps +, but the frame pacing issues are JARRING in this game. It's actually made me physically sick during long play sessions.

Some people just have higher levels of tolerance. For example, 50-70 FOV in FPS games gives me a headache every single time, while other people are not bothered by it.
 
Bad link.

Frame pacing is essentially when a frame is skipped.

In a 30 fps game, the frames displayed should be:
1 2 3 4 5 6 7 8...

In a game with poor frame pacing, the frames could be displayed as:
1 2 3 3 5 6 6 6 9...

Yeah, you just perfectly described normal frame drops due to taking too long to process/render frames, not any weird "frame pacing" issue.
 
Switching to PC was a blessing and a curse. Being able to play almost any game at a high framerate is awesome, but then when I played Red Dead Redemption on my PS3 for the first time in several years, the horrible framerate resulted in me just turning it off after a few minutes. I tried out Bloodborne on a friend's PS4, again had to just stop after a short period because the crap performance took centre stage over everything else.
 

DrStruts

Neo Member
In the grand scheme of things, frame pacing is not that big a deal. It's a barely noticeable blemish on an otherwise brilliant game. The people who say they outright cannot play it because of this "issue" need to toughen up and deal with it. It just reeks of whiny people making a mountain out of a molehill.
 

GorillaJu

Member
Because it physically makes me ill to play.

Love the game, plat'd and all, but the game physically makes me sick. That's not what a functioning product would do.

Given how many people aren't bothered by it, it sounds like the game isn't the malfunctioning thing here.
 

Hoje0308

Banned
Yeah, you just perfectly described normal frame drops due to taking too long to process/render frames, not any weird "frame pacing" issue.

Actually, he's describing the ordering of the frames, or the frame pacing. I like how you used quotes though, as if you don't believe it's a thing.

Given how many people aren't bothered by it, it sounds like the game isn't the malfunctioning thing here.

Right, subject impressions are always better than objective measurements of performance.
 

ZeroRay

Member
It sucks that they still haven't fixed it. Otherwise it would be the most stable Souls release on console barring Scholar of the First Sin.

Either:

FROM doesn't know about it

They know about it and aren't interested in fixing it

They tried to fix it, but it's so ingrained in their engine somehow to the point that it's a very difficult thing to patch/fix.
 

SeanTSC

Member
It sucks that they still haven't fixed it. Otherwise it would be the most stable Souls release on console barring Scholar of the First Sin.

Either:

FROM doesn't know about it

They know about it and aren't interested in fixing it

They tried to fix it, but it's so ingrained in their engine somehow to the point that it's a very difficult thing to patch/fix.

I think that it's fixable, but that the people left working on the game just might not know how to do it. FROM has never been a very technically proficient developer and who knows what people they still have working on the game that haven't moved on to DS3.
 
Actually, he's describing the ordering of the frames, or the frame pacing.
And the frame ordering as described is a normal frame drop.

"1 2 3 3 5 6 6 6 9"

So it rendered frames 1, 2, and 3 just fine. Then there was a frame drop, and it took so long to render frame 4 that it skipped it so as to have a frame drop rather than actual slowdown. Then it rendered frames 5 and 6 just fine, but had an extreme moment of bad processing/rendering so skipped to frame 9. That's how rendering works - you know that animation X takes 0.2 seconds to display each frame of the animation, but it took 0.6 seconds to render a frame due to too many polygons or effects or whatever, so you skipped 3 frames of the animation as if the animation had been playing correctly for the entire 0.6 seconds. Everything in a modern game works that way, including camera movement, so the camera will skip around as well as if it is missing frames.
 

Kudo

Member
Hopefully people who have dropped it will try it again once The Old Hunters come, now that we know no fix is coming (I doubt they'll fix it after the DLC?) should be good time again try to get used to it.
This is one of those games you just can't miss, give it as many minutes or hours to get used to it, it'll pay off. Easily GotY and personal GoaT.
 

MilkBeard

Member
I think that it's fixable, but that the people left working on the game just might not know how to do it. FROM has never been a very technically proficient developer and who knows what people they still have working on the game that haven't moved on to DS3.
Its true, we know that they have been expanding the amount of projects they have been working on. Its possible that they were able to fix some things, like the loading, but they had to divert most manpower to other games and the dlc. Its hard to say without knowing how they manage projects.
 

Sub_Level

wants to fuck an Asian grill.
I really, really noticed. Being honest here, not concern trolling.

I don't think it will affect me negatively to the point I can't play it tho. Just getting started.
 

dan2026

Member
I don't get why they don't just fix it.
Pretty much every other game that has had this problem has fixed it first patch.

What makes this game so different?
 
I don't get why they don't just fix it.
Pretty much every other game that has had this problem has fixed it first patch.

What makes this game so different?

Games have different engines, games have different people working on them, developers have different priorities. Not that difficult to understand.

Personally its never bothered me. I think people are just blowing a very small problem way out of proportion. This isnt the game dropping to 15fps consistently, it duplicate frames every once in a while that are noticeable if youre REALLY looking for it. Not at all something you notice if youre actually invested in playing the game.

Maybe im just being insensitive. But I'd rather that than be ultra sensitive to the point I cant enjoy a wonderful thing.
 
Chromatic_aberration_(comparison).jpg
I hate this, it makes me a little sick when I see it in-game. Not enough to make it a deal-breaker, but still annoying.
 

Conezays

Member
Yep, it's definitely disappointing. As others have mentioned, it remains a great game, but that doesn't mean it's not without technical faults. I found the frame pacing to be less of an issue in the DS3 beta, but your mileage may vary.
 

Orayn

Member
Is this similar to running 24fps movies on 60hz screens using 3:2, or is it something more erratic?

Like an erratic version of that, sort of. The framerate "zings," temporarily experiencing a longer than usual frametime followed by a shorter one.

fecfad5d23.jpg


An ideal locked 30 FPS game would have a flat line on both graphs.

It has some regular framerate drops too, but the pacing is always weird even when the game is running well.
 
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