Laugh all you want, I can never see such a game taking priority by console gamers who play COD and Destiny and shooters that sell 20 million.
And no one is calling it a COD or Destiny game - though that doesn't mean it can't sell 20 million some day (I mean, not this version, but if Nintendo has a massive console audience again some day). Not all shooters need to be or feel the same. Variety is the spice of life.
And laughing at gun control, when a gun kicks at 10 o clock and you have to control its recoil to be accurate, feather the trigger quickly to help reset the sights..centre speed....you guys really are on a different page.
Go read Hey den and the depth of the gun analysis in COD for one example...and then comment.
So you're saying it's not a COD game, but you keep insisting that it be compared to COD. Why can't you make up your mind on this? Have you read in-depth about the weapon analysis in Splatoon. ALl the variance to play styles? How to recover well off recoils, how to quick scope, no scope, etc? The funny thing is - in all of this Splatoon does it too. It just does it in it's own, unique, way.
Would I call garden warfare a 'gun play shooter' - no I would not. you point and shoot peas or whatever, but there is no real 'gun play'. Do I enjoy garden warefare - yes it was fun, but its not a gun play shooter to compete with what I believe shooter fans want on console.
These games are fun but will make no head way into the really popular shooters imo.
There seems to be a disconnect here. No one is pretending Splatoon is going after the Call of Duty audience. Battlefield tries to do that almost yearly, Medal of Honor tried, as have almost every multplayer shooter made in the last 10 years. Nintendo is going for the "Pasta Sauce" approach (seriously, best Jimquisition episode ever). As in, everyone is trying to make the same kind of game in the same genre to appeal to the exact same crowd.
So in this case, Call of Duty would be traditional pasta sauce. It's the most popular kid on the block. Everyone loves it. Except those that don't. Some prefer their sauce chunky. Some prefer extra garlic. Some like their sauce spicy or meaty. The biggest problem with multiplayer shooters has been the extreme focus on two mediums - military shooters and scifi shooters.
Nintendo said nope, we're not doing that. We're creating Zesty pasta sauce. It's still Pasta Sauce. It's just a totally different kind of Pasta Sauce. In this case, it's still an online multiplayer shooter that has all the makings the other pasta sauce (traditional) has in terms of the core gameplay. Then it goes off and does it's own thing with it, creating a brand new flavor of shooting games.
Lets take the garden warfare example as that does not bring out the Defenses....That is a 'fun' shooter I guess, it does not really have gun play and yes it has quite a few different guns...But the appeal and audience is VERY different and is a fun distraction..
All video games are at the heart of it are fun distractions. It's an entertainment medium. If you mean Garden Warfare is designed to be a side distraction to Call of Duty fans? Sure. It pretty much directly targets them using the Warfare mantra. But that's the thing - Splatoon doesn't target them at all. They completely forgo that audience and strive to create a new one. Providing a game that people didn't realize they wanted in that genre.
I would put Splatoon into the same category, not saying its bot a great game, but some posters on here thinking it would worry activision like i read in some posts is what made me post as its just missing the point by a mile
I doubt Activision is worried at all. It doesn't even go after the same audience and even if it did - so does Destiny. So does Titanfall. So does Battlefield. Nothing to be worried about.
You want to understand why some people dismiss Splatoon as a shooter alternative to the main shooters in the market, I explained why in a little detail.
The reasons it's dismissed by say, Call of Duty players is really basic and it has nothing to do with the intricate details of what makes a shooter... because factually Splatoon has all of that save the online voice chat.
It's much simpler than that.
- It's a Nintendo game. By definition to many that means kiddie.
- It's art style goes against the grain for the medium. Again, considered kiddie.
- The game is about territory more than killing, though killing is still extremely important.
- The game uses ink instead of bullets - again, kiddie.
That's it. It has nothing to do with mechanics, controls, or the finer details that make a shooter a shooter, because Splatoon has that. It's just a slew of petty reasons used to dismiss any game that doesn't look and feel like the games you know and love. But that's totally fine because that isn't the demographic Nintendo is targeting. They aren't going after those players. They are providing to a desire in the same genre that is being ignored previously for the most part.
Its not the cartoon stuff its the gun play which I tried to articulate is why the destiny, Halo and COD are lumped together and Splatoon is a different demographic APPEAL imo.
We agree here that Splatoon is going after a different crowd - but they are doing it within the same genre. Because factually, Splatoon has all those mechanics you keep saying it doesn't have. That's not what is making that crowd dislike it. It's literally the fact it's a ink based territory game that looks like it's for kids. There is nothing more or less to it than that. You can argue against it, but any seasoned Splatoon player can easily show you that all that finer stuff that creates that "gunplay" exists in Splatoon.
Never said I did not like spatoon, just EXPLORING reasons why some dismiss it as a shooter in the COD / Destiny / Halo / BF category.
And if those are the reasons, than that's because they haven't played it - and the reasons they haven't played it have nothing to do with those poitns since they are factually incorrect. It has to do with the points you say that it doesn't, because you can't argue against facts.