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Kimishima: Young Generation of Nintendo Developers to Lead Forefront of NX and Mobile

Instro

Member
Koizumi doesn't write stories of the type that "Nintendo has fallen behind" in, not really anyway. And BoxBoy just came out last year. :p

And you're really overselling Miyamoto if you think he's also going into projects and tells them to tone down the worlds. In fact, I don't really see this "lack of interesting world design" in any recent projects.

On writing, the type of writing that Nintendo has fallen behind in is simply good writing. Compare Galaxy's storybooks with Rosalina to where the series is currently. Compare the narrative of Majoras Mask to where Zelda is now. Fire Emblem too. Clear regression in quality of writing.

Lack of world design in the sense that they have taken the approach of simplification over improvement. The most obvious example being the hub worlds in Mario being removed for a simplified map instead. Zelda and Metroid being other obvious examples.

As far as overselling Miyamoto, yes he has had very little actual development involvement over the last several years, but a number of weird software decisions, and software policies, can be traced back to him through interviews.
 

Nanashrew

Banned
All those Star Fox games change something up each game.


No one makes rail shooters anymore for a reason. It's dead business, period. I haven't even see any indies make any either or heard any success stories there for that genre in this day and age. I'm just happy we're getting one.

EDIT: Also still happy about the stuff I got on the Wii too. It was a haven for that stuff even if none were really successes.
 
All those Star Fox games change something up each game.


No one makes rail shooters anymore for a reason. It's dead business, period. I haven't even see any indies make any either or heard any success stories there for that genre in this day and age. I'm just happy we're getting one.

EDIT: Also still happy about the stuff I got on the Wii too. It was a haven for that stuff even if none were really successes.



Its not like Kid Icarus Uprising happened, sold well over a million and might be Nintendo's best game this generation but also most ambitious one.
 

Nanashrew

Banned
Its not like Kid Icarus Uprising happened, sold well over a million and might be Nintendo's best game this generation but also most ambitious one.

It also had elements outside of the rail shooting. That's what I'm getting at. A pure rail shooter like Star Fox 64 doesn't sell.

I also would love a Kid Icarus sequel too. I need it, Sakurai!
 
It's going to be really interesting to see the reactions when Miyamoto retires. One one hand the vast majority of people will be sad to see him go. On the other hand there's going to be a smug, vocal minority of people going "Well good he ruined Paper Mario anyway."
 

KingBroly

Banned
They're probably not even his mistakes. That's the amusing part for me. But because he's the only figurehead people can name, it's Miyamoto's head that gets called for. Ridiculous.

Well...that's kind of Nintendo's problem, isn't it?

We all look forward to the next Miyamoto game. Not much else if you're going by notoriety of the people behind it.
 

Hermii

Member
They're probably not even his mistakes. That's the amusing part for me. But because he's the only figurehead people can name, it's Miyamoto's head that gets called for. Ridiculous.
It's because of the Iwata asks of sticker star. It comes across pretty clearly that game is the way it is because of him.
 
On writing, the type of writing that Nintendo has fallen behind in is simply good writing. Compare Galaxy's storybooks with Rosalina to where the series is currently. Compare the narrative of Majoras Mask to where Zelda is now. Fire Emblem too. Clear regression in quality of writing.

Majora's Mask and Links Awakening are outliers in the Zelda series in general. The Zelda games generally don't have amazing stories, they have fun characters.

Lack of world design in the sense that they have taken the approach of simplification over improvement. The most obvious example being the hub worlds in Mario being removed for a simplified map instead. Zelda and Metroid being other obvious examples.

Removing needless open world elements is an improvement when they don't add anything to the game. Unless you're the 95% percent of the industry clamoring for every game to be open world, of course, but in that case I'd argue that you should probably be playing open world games instead.
 
Majora's Mask and Links Awakening are outliers in the Zelda series in general. The Zelda games generally don't have amazing stories, they have fun characters.



Removing needless open world elements is an improvement when they don't add anything to the game. Unless you're the 95% percent of the industry clamoring for every game to be open world, of course, but in that case I'd argue that you should probably be playing open world games instead.


Hubworld isnt open world. And it isnt an improvement to remove it !, thats what makes the charm of their 3D Mario games.
 
Hubworld isnt open world. And it isnt an improvement to remove it !, thats what makes the charm of their 3D Mario games.

Hubworlds don't have any platforming. Mario is a platformer.

Wandering around staring at shit in a hub world isn't what you do in a Mario game, it's what you do in an open world game, or a slower paced exploration platformer like Banjo Kazooie. Mario is all about obstacle courses.
 

Ninjimbo

Member
Hubworld isnt open world. And it isnt an improvement to remove it !, thats what makes the charm of their 3D Mario games.
Not really. The hub world gets in the way for me. I just want to run through carefully designed levels. Mario Galaxy's hub was the worst hub of all the 3D games. There wasn't anything to do in it. At least Mario Sunshine hid Blue Coins in its hub.
 
Have you played it?


I didnt. Doesnt means the criticism doesnt hold true considering what we saw.


Hubworlds don't have any platforming. Mario is a platformer.

Wandering around staring at shit in a hub world isn't what you do in a Mario game, it's what you do in an open world game, or a slower paced exploration platformer like Banjo Kazooie. Mario is all about obstacle courses.


It worked well for 64, Sunshine and Galaxy. Guess what, these are cult classics. 3D world isnt.


Not really. The hub world gets in the way for me. I just want to run through carefully designed levels. Mario Galaxy's hub was the worst hub of all the 3D games. There wasn't anything to do in it. At least Mario Sunshine hid Blue Coins in its hub.


Hub world doesnt get in any of your way. Its not an open world we're talking about. If you thought 64's castle was getting on your way, you must be really impatient.
 
It worked well for 64, Sunshine and Galaxy. Guess what, these are cult classics. 3D world isnt.

They are more popular because they have open world elements and those are far more popular than 3D platforming. By making a game that is more true to what the Mario series has been since it's inception (obstacle course platforming) they shunned the massive open world audience and the game has been received accordingly.
 

Nanashrew

Banned
How the hub world is made is all that really matters. I also understand that some like hub worlds because they feel bigger like there's a big adventure awaiting you, even if Galaxy 1's hub didn't have a whole lot to do. As opposed to looking at a static world map.

If anything, they could give you more to explore, maybe platforming bits to reach a new area of the hub world like Sunshine and 64. Something like that might appease some.
 

Celine

Member
There was a thread a few days ago that had some screenshots in it of the Zelda 2 SNES prototype.

I never knew about this
Where?
I really doubt it, unless Nintendo showed it.

Koizumi unfortunately has worked on a lot of prototypes that never were realized.

1. Zelda 2 sequel on the SNES with the Super FX chip.
2. Detective mystery featuring some type of board game mechanic.
3. Super Mario 128 teaser (frying pan)
4. The Legend of Zelda SpaceWorld teaser
It was more a remake than a sequel if I remember right.

It worked well for 64, Sunshine and Galaxy. Guess what, these are cult classics. 3D world isnt.
That's your opinion mate.

The reason 3D World isn't yet a "cult classic" is because it is a too much recent release.
 

Gsnap

Member
Hub worlds are great for games with a lower number of individual levels like Mario 64. The castle was fun to explore, had a decent number of secrets and mysteries, but it was also very compact. You could get wherever you needed to go quickly because the space itself was pretty small thanks to the game only having about 15 individual levels.

Fast forward to now and we have 3D World. A hub world probably wouldn't be as enjoyable in that game because of the focus on multiplayer and the fact that the number of levels absolutely dwarfs Mario 64. Even the simple world map in 3D World is a pain to walk through if you want to get to a far away level, so you just end up pulling up the map and warping there. If that were in a hub world with more twists, turns, and obstacles, the issue might be even worse.

If they go back to a 64 styled game, then yeah, I'd like to see another fun, detailed, secret filled hub world. But if they going to stick with the near-hundreds of levels approach, I don't know how well it'd work.
 

Oddish1

Member
I
It worked well for 64, Sunshine and Galaxy. Guess what, these are cult classics. 3D world isnt.

I don't think cult classic means what you think it means.

Also, all of those games were very well received, 3D world included. I'm pretty sure 3D world was even better received than Sunshine.
 

Nanashrew

Banned
Hub worlds are great for games with a lower number of individual levels like Mario 64. The castle was fun to explore, had a decent number of secrets and mysteries, but it was also very compact. You could get wherever you needed to go quickly because the space itself was pretty small thanks to the game only having about 15 individual levels.

Fast forward to now and we have 3D World. A hub world probably wouldn't be as enjoyable in that game because of the focus on multiplayer and the fact that the number of levels absolutely dwarfs Mario 64. Even the simple world map in 3D World is a pain to walk through if you want to get to a far away level, so you just end up pulling up the map and warping there. If that were in a hub world with more twists, turns, and obstacles, the issue might be even worse.

If they go back to a 64 styled game, then yeah, I'd like to see another fun, detailed, secret filled hub world. But if they going to stick with near-hundreds of levels approach, I don't know how well it'd work.

Yeah, they would need to find a way to make it compact. The amount of levels in Mario games is huge now compared to what it was then.
 
They are more popular because they have open world elements and those are far more popular than 3D platforming. By making a game that is more true to what the Mario series has been since it's inception (obstacle course platforming) they shunned the massive open world audience and the game has been received accordingly.



Galaxy was also obstacle course platforming in many levels. The truth is, hubworld isnt a problem. Its a quality. Because yes, some people (a lot) actually loves their charming world in their Mario games.



The reason 3D World isn't yet a "cult classic" is because it is a too much recent release.


Galaxy reached that status faster than 3D World. And I'm willing to bet 3D World will be quickly forgotten once Nintendo release the next big 3D title, if of course, its up to people's expectation.
 
Yeah, they would need to find a way to make it compact. The amount of levels in Mario games is huge now compared to what it was then.

I'd argue it would be easy to do if they went full SM64 sequel; the bigass open world levels a game like that would require at a satisfying level of graphical quality would be very expensive, and they would have to manage those costs by reusing the assets of the individual levels with multiple stars per level again. Since the overall structure of the game would be more accommodating to smaller level counts with more to do in each level, a big open hub that contains all of them would be much more feasible.
 
Give that some time.


Then again, maybe for some die hard wii u fans. But Galaxy reached that status way faster. 3D World will remain the less liked one, for obvious reasons. But thats not the purpose of this thread.

But its related to Nintendo software management with Miyamoto: Going straigth to the point and not putting efforts beyond than "as long as it works and its fun, its good enough".

Koizumi having to sneak Rosalina into Galaxy is just one of the best exemple of that. Not only its now a beloved character (I'd argue a lot more than Peach, which became really bland and annoying) and that helped them to sell some amiibos. Definitely show how it was a good idea business wise to introduce this character... But also light story telling into the game.
 
Galaxy was also obstacle course platforming in many levels. The truth is, hubworld isnt a problem. Its a quality. Because yes, some people (a lot) actually loves their charming world in their Mario games.

Galaxy was obstacle course platforming, but it also had a variety of open world levels and activities with various objectives to do, like 64 or Sunshine. While the focus on platforming was much higher than the previous entries, those elements were still in place and helped the game reception amongst core audiences. Nobody was calling for a "real 3D Mario" (code for open world elements) after Galaxy, and that's because Galaxy had more of them than 3D World did.

I don't disagree that people love the open worlds in Mario games, that's entirely my point. Hub worlds would likely help every Mario game that does not have them sell much more, because tons of people love those elements. They just don't have much of anything to do with the game that is played (a platformer), and are primarily why Mario 64 has a sharp divide between big open world levels and straight obstacle course levels that take advantage of Mario's momentum and platforming skillset.

We seem to be disagreeing on a key issue here: that the open world elements make mario platformers a better game because people like them. I believe that if you added open world elements to just about any genre people would like them more. I just don't think we should measure game design by how many people enjoy certain elements, because that would mean doing what the AAA market does: genre and design consolidation to a massive degree, and tons of open worlds.
 

Hermii

Member
Galaxy was obstacle course platforming, but it also had a variety of open world levels and activities with various objectives to do, like 64 or Sunshine. While the focus on platforming was much higher than the previous entries, those elements were still in place and helped the game reception amongst core audiences. Nobody was calling for a "real 3D Mario" (code for open world elements) after Galaxy, and that's because Galaxy had more of them than 3D World did.

I don't disagree that people love the open worlds in Mario games, that's entirely my point. Hub worlds would likely help every Mario game that does not have them sell much more, because tons of people love those elements. They just don't have much of anything to do with the game that is played (a platformer), and are primarily why Mario 64 has a sharp divide between big open world levels and straight obstacle course levels that take advantage of Mario's momentum and platforming skillset.

We seem to be disagreeing on a key issue here: that the open world elements make mario platformers a better game because people like them. I believe that if you added open world elements to just about any genre people would like them more. I just don't think we should measure game design by how many people enjoy certain elements, because that would mean doing what the AAA market does: genre and design consolidation to a massive degree, and tons of open worlds.

Galaxy 2 had less open world elements than the first one, and was better received.
 

AniHawk

Member
Then again, maybe for some die hard wii u fans. But Galaxy reached that status way faster. 3D World will remain the less liked one, for obvious reasons. But thats not the purpose of this thread.

But its related to Nintendo software management with Miyamoto: Going straigth to the point and not putting efforts beyond than "as long as it works and its fun, its good enough".

Koizumi having to sneak Rosalina into Galaxy is just one of the best exemple of that. Not only its now a beloved character (I'd argue a lot more than Peach, which became really bland and annoying) and that helped them to sell some amiibos. Definitely show how it was a good idea business wise to introduce this character... But also light story telling into the game.

removing the shoehorned story and all other exposition elements and streamlining that shit in smg2 is part of what makes that game so much better than its predecessor. i like what koizumi did in zelda. link's awakening remains the most consistently good 2d game in the series. but miyamoto is 100% in the right to get fluff out of a genre where the point is to go from obstacle to obstacle. the level design and challenge should be what interests people playing platformers. the alternative is degrees of jak ii. there's so much crap in the way of the baby level design in super mario galaxy that i never bothered to get 120 stars, much less a mind-numbing 240. smg2 on the other hand was pretty great for the most part, aside from presentation annoyances related to the comet stars in the back 120 stars.

super mario 3d world was how i imagined a 3d mario game before i knew what super mario 64 was. like what super mario galaxy 2 is to super mario galaxy, super mario 3d world is every bit of excellence that super mario 3d land isn't, made for all audiences but specifically geared towards veteran players who know their stuff and desire new ideas.
 
removing the shoehorned story and all other exposition elements and streamlining that shit in smg2 is part of what makes that game so much better than its predecessor. i like what koizumi did in zelda. link's awakening remains the most consistently good 2d game in the series. but miyamoto is 100% in the right to get fluff out of a genre where the point is to go from obstacle to obstacle. the level design and challenge should be what interests people playing platformers. the alternative is degrees of jak ii. there's so much crap in the way of the baby level design in super mario galaxy that i never bothered to get 120 stars, much less a mind-numbing 240. smg2 on the other hand was pretty great for the most part, aside from presentation annoyances related to the comet stars in the back 120 stars.

super mario 3d world was how i imagined a 3d mario game before i knew what super mario 64 was. like what super mario galaxy 2 is to super mario galaxy, super mario 3d world is every bit of excellence that super mario 3d land isn't, made for all audiences but specifically geared towards veteran players who know their stuff and desire new ideas.



I disagree on that. Story elements in SMG werent shoehorned or in the way of the player. They gave personality and life to a charming universe. Now I agree that SMG2 levels are better.

As for 3D World, this is where I highly disagree. SMG1 and 2 ARE what a 3D Mario game is. But 3D world ? Its the expension of a handheld game which tried to adapt 3D Mario platforming to a handheld. Thats why 3D World felt so off.
 

Peru

Member
3DLand is a bold masterpiece. Not enough credit given for its creative new ideas, basically turning the series on its head while really putting pure platforming back in the driver's seat. 3DWorld only builds on that, but that doesn't make it less excellent.
 

KingBroly

Banned
I liked the story elements in Galaxy 1. They didn't feel forced and was something the player went out of their way to see if they wanted.
 

Malus

Member
I don't see why Galaxy is getting grouped with 64 and Sunshine in the "Mario games with hubs" category. It really started the trend towards a more streamlined style.

Heck 3D World's hub felt more substantial to me than Galaxy's, save for the whole library bit.

If the 3D Land/World games end up being forgotten for any reason it'd probably be because of the presentation. Doesn't feel as bombastic as Galaxy or as unique as Isle Delfino. 64 gets a pass because it's the first.
 

Nanashrew

Banned
I dunno, I don't feel the story got that in the way of Galaxy 1. The Rosalina books were more out of the way and optional to read. Story elements still felt like they were in their usual places at the beginning and the end.

Now in Sunshine there were a lot of pianta, a lot of scenes and of course the excellent voice acting.
 

marmoka

Banned
I hope old dinosaurs in Nintendo, like Miyamoto, let young developers make the games they want the way they want, without conditioning anything at all. This news are great news for me. I'm getting more thirsty for the NX official announcement.

Grandpa Miyamoto created great games many years ago. I love Mario platforming games, Zelda is a great IP, and there are many more games to talk about. But unfortunately, he didn't do nothing good after Pikmin.

The rest are mediocre and forgettable games. There we have Wii Music (we will never forget that E3). Too much obsession for motion controls. The gamepad is practically useless, they don't even know how to justify it, and it's used in many games as obligatory for useless stuff. Ironically Pikmin 3 works better with motion controls than the gamepad. And Starfox Zero is having huge problems with controls. And remember Project Robot and Project Guard? Nobody gave a shit for those games after they were shown to the public.

Mr Miyamoto did great games, but his time is over. It's time for retirement before making everything worse than it is. Let young people do their best.
 

AniHawk

Member
I disagree on that. Story elements in SMG werent shoehorned or in the way of the player. They gave personality and life to a charming universe. Now I agree that SMG2 levels are better.

As for 3D World, this is where I highly disagree. SMG1 and 2 ARE what a 3D Mario game is. But 3D world ? Its the expension of a handheld game which tried to adapt 3D Mario platforming to a handheld. Thats why 3D World felt so off.

when i have to come back to the hub world and have rosalina tell me captain toad found something before i go off into a subsection of the hub world to click on a thing and then click on it some more before i can get into a level, it just adds to the degree of time i'm not playing a level.

she eats up valuable extra 'i should be playing this now' time after the unnecessary capturing the rabbit segment just so i could see the boring hub world turn on and learn more about why the story really actually matters. call new super mario bros. wii bland or whatever but i'm through several levels of that game before super mario galaxy's even done with its tutorial. that's bad game design, especially in a platformer. super mario galaxy 2 gets that shit done right quick and in a much more elegant way.

super mario 3d world was probably adapting 3d land and trying to bring a 2d feel into the 3d series more than 3d land did, but it felt so tight and good to play, like every action was deliberate. i could almost hear the click in each turn and pivot. and the ideas. just so many ideas. it wasn't conceptual like super mario galaxy 2, but they really made good use of their limitations.
 

DrWong

Member
I hope old dinosaurs in Nintendo, like Miyamoto, let young developers make the games they want the way they want, without conditioning anything at all. This news are great news for me. I'm getting more thirsty for the NX official announcement.

Grandpa Miyamoto created great games many years ago. I love Mario platforming games, Zelda is a great IP, and there are many more games to talk about. But unfortunately, he didn't do nothing good after Pikmin.

The rest are mediocre and forgettable games. There we have Wii Music (we will never forget that E3). Too much obsession for motion controls. The gamepad is practically useless, they don't even know how to justify it, and it's used in many games as obligatory for useless stuff. Ironically Pikmin 3 works better with motion controls than the gamepad. And Starfox Zero is having huge problems with controls. And remember Project Robot and Project Guard? Nobody gave a shit for those games after they were shown to the public.

Mr Miyamoto did great games, but his time is over. It's time for retirement before making everything worse than it is. Let young people do their best.
You're young I suppose so maybe you don't know how to articulate criticism without relying on useless "are you 65 old?".
 

Nanashrew

Banned
I hope old dinosaurs in Nintendo, like Miyamoto, let young developers make the games they want the way they want, without conditioning anything at all. This news are great news for me. I'm getting more thirsty for the NX official announcement.

Grandpa Miyamoto created great games many years ago. I love Mario platforming games, Zelda is a great IP, and there are many more games to talk about. But unfortunately, he didn't do nothing good after Pikmin.

The rest are mediocre and forgettable games. There we have Wii Music (we will never forget that E3). Too much obsession for motion controls. The gamepad is practically useless, they don't even know how to justify it, and it's used in many games as obligatory for useless stuff. Ironically Pikmin 3 works better with motion controls than the gamepad. And Starfox Zero is having huge problems with controls. And remember Project Robot and Project Guard? Nobody gave a shit for those games after they were shown to the public.

Mr Miyamoto did great games, but his time is over. It's time for retirement before making everything worse than it is. Let young people do their best.

Conditioning?

I mean, even though Koizumi was Miyamoto's protege since he joined Nintendo, Koizumi still likes story and comes from a different background in film. Not everyone at Nintendo has the same views as Miyamoto or other old guards. However, the gameplay first philosophy is still around and kicking as is the Nintendo way.
 

marmoka

Banned
You're young I suppose so maybe you don't know how to articulate criticism without relying on useless "are you 65 old?".

I feel young in the inside, but I'm not young. And I'm sorry, but his time is over. And many times the influence of being old is part of that. The industry has changed, but he has not adapted to those changes. He does not want to, he wants the industry to adapt to him, and that's why he's irrelevant right now. We know who he is for those games he did, not because of the games he does now. I don't care if he's 65 or 25, he's time is over anyway.
 
My appearance is a loophole

masahiro_sakurai.jpg
 

correojon

Member
Wasn't Splatoon made by the younger folk? This is great news! I love the old dudes, but they often get in the way with some of the franchises. A younger folk means a more modern Nintendo.

Young and fresh ideas + the Nintendo development method = Awesomeness ensured

Lol at people saying Myamoto should retire, Splatoon wouldn´t be what it is without his direct guiding. Same for A Link Between Worlds and many other recent titles. He´s the dev with the best curriculum ever and has proven time and time again to have an excellent understanding of what makes games fun, not using his knowledge to guide the younger devs would be a real stupid decission.
 

AniHawk

Member
I hope old dinosaurs in Nintendo, like Miyamoto, let young developers make the games they want the way they want, without conditioning anything at all. This news are great news for me. I'm getting more thirsty for the NX official announcement.

Grandpa Miyamoto created great games many years ago. I love Mario platforming games, Zelda is a great IP, and there are many more games to talk about. But unfortunately, he didn't do nothing good after Pikmin.

The rest are mediocre and forgettable games. There we have Wii Music (we will never forget that E3). Too much obsession for motion controls. The gamepad is practically useless, they don't even know how to justify it, and it's used in many games as obligatory for useless stuff. Ironically Pikmin 3 works better with motion controls than the gamepad. And Starfox Zero is having huge problems with controls. And remember Project Robot and Project Guard? Nobody gave a shit for those games after they were shown to the public.

Mr Miyamoto did great games, but his time is over. It's time for retirement before making everything worse than it is. Let young people do their best.

miyamoto is a great fucking designer. it is correct to say that not all of his concepts are fantastic, but he can get a project under control and deliver a fine result. yeah i don't really care about blowing in dkcr (or the rest of the game, but that's not actually his fault), and i think he might try too hard to stick to a concept when it's not working (star fox zero being a recent example).

but he's the guy who turned twilight princess from an overambitious possible disaster into the best 3d zelda. he and kondo knocked sense into the ead tokyo guys who were making super mario galaxy a baby game for babies, and had them make a cooler and more difficult game. then for its sequel, got the extra shit out of the way for what is basically the best 3d platformer (or at least, tied with mirror's edge). then he did it again for paper mario, a game sorely needing that sort of direction for a handheld release, especially after super paper mario (which was notable at the time for being the biggest single waste of potential in the company's 100+ year history).
 

jariw

Member
I hope old dinosaurs in Nintendo, like Miyamoto, let young developers make the games they want the way they want, without conditioning anything at all. This news are great news for me. I'm getting more thirsty for the NX official announcement.

Grandpa Miyamoto created great games many years ago. I love Mario platforming games, Zelda is a great IP, and there are many more games to talk about. But unfortunately, he didn't do nothing good after Pikmin.

The rest are mediocre and forgettable games. There we have Wii Music (we will never forget that E3). Too much obsession for motion controls. The gamepad is practically useless, they don't even know how to justify it, and it's used in many games as obligatory for useless stuff. Ironically Pikmin 3 works better with motion controls than the gamepad. And Starfox Zero is having huge problems with controls. And remember Project Robot and Project Guard? Nobody gave a shit for those games after they were shown to the public.

Mr Miyamoto did great games, but his time is over. It's time for retirement before making everything worse than it is. Let young people do their best.

Miyamoto hasn't made a game in a veeeery long time. He did not make the Project Robot/Guard prototype games. He wasn't the director or the producer of Pikmin 3. He wasn't the director or producer of Wii music. He isn't the director of Star Fox Zero, although he might be the producer for it.

Miyamoto is the General Producer of just about every Nintendo game, though.
 
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