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GamesRadar: Street Fighter V's backlash proves we value quantity over quality

entremet

Member
Or there is a bigger core/semi-core base than we give credit for, or Capcom just misprojected. I think the casual demographic size for japanese fighters is being overblown by GAF just to make an argument look good.


Blizzard RTS inherently appeals more (and rewarding) to casuals than Japanese fighters, with the latter's famous stigma of learning curve.

SFV would've never been green lit if it was as niche as you've been arguing in these thread.

SFIV was only green lit because an independent consulting firm audited there IP and saw they weren't maximizing the SF IP.

Your argument doesn't have much basis.

I do agree it's not gonna do crazy numbers like it's heyday. But what your arguing also contradicts what Capcom PR has directly said. They definitely want to grow the audience for this game.
 
It's almost as if using the trailer as evidence of absence is silly.

It's more like you're nitpicking details on a features trailer to prove your point. Arcade mode was never talked about, missing from every interview, missing from the features trailer, and conversely, the story mode was. The fact that story mode is shit was the big surprise, but only somewhat because we knew a dedicated real story mode is coming in june.
 

Rising_Hei

Member
For the price they should've released a somewhat cheaper version but make us pay for the story mode, or something like that :/

Still, the backslash feels dumb as hell, imo.
 

farisr

Member
If a trailer that goes over all of the modes in the game does not mention said mode...then one can easily infer that its not in the game..
1) The trailer was not going over all the modes. There's even a line at the beginning saying they're going to go over new features.

2) The fact that the trailer wasn't to show off all the modes is further cemented by the trailer not showing a traditional offline Versus mode.

Should one have inferred that traditional Versus wasn't going to be in the game at launch because they didn't show it in the trailer? No. Because the trailer itself stated it was going over new features. Hence the exclusion of Arcade mode meant nothing to people as Versus was also missing.
 
For the price they should've released a somewhat cheaper version but make us pay for the story mode, or something like that :/

Still, the backslash feels dumb as hell, imo.

But you're getting the story mode for free. If you waited until June when it comes out, the game would be cheaper, AND you'd get the story mode.
 

Rising_Hei

Member
But you're getting the story mode for free. If you waited until June when it comes out, the game would be cheaper, AND you'd get the story mode.

But then everyone online will have much more experience than i do and that's not cool.

(I made that argument thinking about what the best would be to make everyone happy, not thinking about my case)
 

Mik317

Member
For the price they should've released a somewhat cheaper version but make us pay for the story mode, or something like that :/

Still, the backslash feels dumb as hell, imo.

and people would have still complained about that. Hell that might have been worse to force the casual base to pay extra for a mode down the line. They needed to apparently be clearer to the masses who just buy shit at random without any previous knowledge of it about what was going to be missing day 1, and then anyone who needed that stuff could just wait. Making people who just want the game now pay extra , or now pay in installments, or force them to wait for the features they dont care about is stupid as hell.

Capcom bungled up a lot of things about this release in pure Capcom fashion but these "solutions" aren't solutions at all but rather "If I can't enjoy it, no one can". That's lame.
 
It's more like you're nitpicking details on a features trailer to prove your point. Arcade mode was never talked about, missing from every interview, missing from the features trailer, and conversely, the story mode was. The fact that story mode is shit was the big surprise, but only somewhat because we knew a dedicated real story mode is coming in june.
It's more like you're ignoring the contents of the trailer to prove your point. Was it really only somewhat of a surprise to have the story mode be 3 or 4 one round fights with easy AI that can be finished in an hour? That sounds pretty surprising in how bad it is. I don't know if I want to hinge my bets on them delivering anything of quality in June. But let's move on from the trailer.

How does your argument explain why there isn't versus CPU in the game? And me sifting through menus in training and going through survival is not versus CPU.
 
1) The trailer was not going over all the modes. There's even a line at the beginning saying they're going to go over new features.

2) The fact that the trailer wasn't to show off all the modes is further cemented by the trailer not showing a traditional offline Versus mode.

Should one have inferred that traditional Versus wasn't going to be in the game at launch because they didn't show it in the trailer? No. Because the trailer itself stated it was going over new features. Hence the exclusion of Versus mode and Arcade mode from that trailer meant nothing.

Yknow what, you're completely right, because the only thing I can think of to counter this is that it'd be absurd for the game to not have local play. Which brings to mind that me, personally, local play is the only true given for a competitive fighting game, because it's the equivalent of having an FPS in which you can shoot a gun.

In that case, my earlier point about early buyers remains. Anyone who was unsure as to what was there, or couldn't guarantee that what they wanted was in the game, should have waited the two hours it took for this stuff to become known and made a more informed decision.

The whole thing seems besides the point though, because the argument comes down to two different mentalities.

1. I paid 60 dollars and want a fully featured product day 1, and I dislike the over time release model of free updates.

2. Is one of the best fighters in recent memory, a game that you'll spend thousands of hours in, not enough? And the fact that it'll be coming with free updates over time is a bonus.

It's more like you're ignoring the contents of the trailer to prove your point. Was it really only somewhat of a surprise to have the story mode be 3 or 4 one round fights with easy AI that can be finished in an hour? That sounds pretty surprising in how bad it is. I don't know if I want to hinge my bets on them delivering anything of quality in June. But let's move on from the trailer.

How does your argument explain why there isn't versus CPU in the game? And me sifting through menus in training and going through survival is not versus CPU.

I don't know what to tell you, I wasn't surprised in the least. And people making the distinction between survival and arcade mode is baffling to me, they were always nearly the same thing, and both shit. They're both throwaway modes for people who don't want to fight real players.
 

Mik317

Member
1) The trailer was not going over all the modes. There's even a line at the beginning saying they're going to go over new features.

2) The fact that the trailer wasn't to show off all the modes is further cemented by the trailer not showing a traditional offline Versus mode.

Should one have inferred that traditional Versus wasn't going to be in the game at launch because they didn't show it in the trailer? No. Because the trailer itself stated it was going over new features. Hence the exclusion of Arcade mode meant nothing to people as Versus was also missing.

Except it went over all of the features that are in the game. On top of that Arcade mode is NOWHERE to be found on the menu at all. Doesn't take a rocket scientist here. VS CPU you have a point but Arcade mode not being there was mightly clear.

But hey this is just another thing people need to be directly told or else they'll just assume.

But then everyone online will have much more experience than i do and that's not cool.

(I made that argument thinking about what the best would be to make everyone happy, not thinking about my case)

I thought this group does not care about that much about online play...so who cares if they get passed up.
 

farisr

Member
Except it went over all of the features that are in the game.
Did you even read my post. NO IT DIDN'T. Feels like you're purposely doing this because your entire argument that hinges on that trailer goes down the drain.

I repeat. They. Did. Not. Show. Off. Versus. Mode. In. That. Trailer.

Hence it didn't go over all the features that are in the game.
 

entremet

Member
Except it went over all of the features that are in the game. On top of that Arcade mode is NOWHERE to be found on the menu at all. Doesn't take a rocket scientist here. VS CPU you have a point but Arcade mode not being there was mightly clear.

But hey this is just another thing people need to be directly told or else they'll just assume.



I thought this group does not care about that much about online play...so who cares if they get passed up.

You act as if everyone follows every single detail of prerelease hype. Those people are the minority.

It really seems that people are in this bubble and have a hard time understanding why people would feel like this.
 
I don't know what to tell you, I wasn't surprised in the least. And people making the distinction between survival and arcade mode is baffling to me, they were always nearly the same thing, and both shit. They're both throwaway modes for people who don't want to fight real players.
Really, you cant tell the difference from a mode full of one round fights where you don't regain health unless you spend score and sometimes that regained health isn't even full health from a mode where you fight potentially three round fights on a ladder with a boss that doesn't have you going in with less than full health for each match. It sure doesn't sound the same.

Or it's for people who can't go online and don't have a second player to play with. But really who the fuck cares about them right? Christ, I thought you were better than this Pat.
 

Mik317

Member
the fact that a bunch of you just buy games without any knowledge of what you are getting into it the weirdest shit to me

but do you, I'm tired of arguing this shit.

fuck it
 

farisr

Member
And people making the distinction between survival and arcade mode is baffling to me, they were always nearly the same thing, and both shit. They're both throwaway modes for people who don't want to fight real players.
I thoroughly enjoyed arcade mode with all the characters before going onto play 900+ hours of muliplayer in SFIV. I hate survival. They are separate modes for a reason. They offer different experiences. Survival is not a replacement for arcade.
 

entremet

Member
the fact that a bunch of you just buy games without any knowledge of what you are getting into it the weirdest shit to me

but do you, I'm tired of arguing this shit.

fuck it

I'm fine with the game.

I'm only criticizing the horrible messaging by Capcom PR.

I mean, not even an arcade mode? And a story mode that barely substitutes as a replacement?

This is basic stuff and Capcom couldn't even give fans that at launch.

And that's not even bringing up the matchmaking problems after 4 betas. At least with a functioning arcade mode, I could play that while they fix their online.

Look I love the game--I bought a PS4 for it--but to defend these choices so vociferously seems strange to me.

Capcom deserves the flack they're getting regardless how solid the base game.
 

Mik317

Member
the game will not still be $60 in June.

Are we really going to be pedantic about fucking everything?

The game already (temporarily) dropped to $50 at TRU recently.
 

Laughing Banana

Weeping Pickle
It must be so nice for the GamesRadar reviewer guy to not be too mad about the issues, considering unlike any of us he doesn't have to fork 60 bucks for it. If you get it for free, of course it's easy to think the content issues are not important.
 

NIGHT-

Member
Game should be no more than $40 in its current state. You guys got a lot of faith in the quality of their "road map". Just as bad as blind faith in season passes. I hope this trend doesn't continue
 

DR2K

Banned
But then everyone online will have much more experience than i do and that's not cool.

(I made that argument thinking about what the best would be to make everyone happy, not thinking about my case)

The ranking system would match you with people closer to your bp/skill.
 
It's not about Quantity in wanting more, it's about the fact that some things are standard and to not include them, is just incredibly stupid. Not CPU Practice or spectating lobbies?
Game should be no more than $40 in its current state. You guys got a lot of faith in the quality of their "road map". Just as bad as blind faith in season passes. I hope this trend doesn't continue

My biggest problem is people who argue in defense of what a clearly a mess a game.....a no benefit to them.

This video by Tarmack does a great job of explaining why this article is problematic and why Capcom have released an incomplete product.

https://youtu.be/kObZ-533id4

Good video. It's a perfect of example of the bad mentality of people have. You have no reason as a consumer to stick up for a game in such a state. In terms of Gameplay:
The play is fine
The game isn't
 
D

Deleted member 752119

Unconfirmed Member
My biggest problem is people who argue in defense of what a clearly a mess a game.....a no benefit to them.

I don't think most people are being super defensive (and a lot of those who are do it to troll people upset about it). And for those who only play local and/or online vs. mode their is the benefit of being able to buy and play now since they don't care about the missing modes anyway. The only really shitty part for them currently is the servers are still spotty, and missing some online features like spectating, lobbies for more than 2 etc.

I think most everyone would have preferred Capcom have all the content ready for the scheduled launch (at at least all but the story mode worst case), to not ber missing standards like Arcade Mode, Vs. CPU etc. Even if they don't play them, most acknowledge those are standards, and many people enjoy them.

Reasonable folks (like myself--at least I hope I come across that way) are just saying they're glad to be playing the vs. modes now, and those who want the other content can wait until it's out to purchase. Rather than it being delayed overall and making us wait too, when we won't play much of that content anyway, outside of the online features coming in March.

In general, I have no problem with this type of pseudo early access release when:

1. There's enough content at launch for me to want it then rather than waiting.

2. It's a publisher/dev I trust to come through on their release schedule.

Both of those are true for me with SFV. I'd get my $60 worth out of just online mode and the 16 launch characters. Much less knowing there will be six DLC characters this year, more in future years, and no need to buy an upgraded version of the game for balance updates and new characters like with SFIV.

Others mainly play offline and need to wait until the single player stuff is all out to assess if it's worth their money then, as it's clearly not now.

That's why I don't have a problem with this release approach as it just gives people a choice on when to buy, rather than making everyone wait until both the single player and multiplayer are ready for a genre where a decent chunk of the market really only plays one or the other.
 

Kyari

Member
the fact that a bunch of you just buy games without any knowledge of what you are getting into it the weirdest shit to me

I mean this pretty much describes the average consumer. Not everyone is savvy enough to research the product ahead of time, but even with research the lack of arcade mode, short nature of the prologue stories and no vs CPU mode came as a surprise to most.
 
I don't think most people are being super defensive (and a lot of those who are do it to troll people upset about it). And for those who only play local and/or online vs. mode their is the benefit of being able to buy and play now since they don't care about the missing modes anyway. The only really shitty part for them currently is the servers are still spotty, and missing some online features like spectating, lobbies for more than 2 etc.

I think most everyone would have preferred Capcom have all the content ready for the scheduled launch (at at least all but the story mode worst case), to not ber missing standards like Arcade Mode, Vs. CPU etc. Even if they don't play them, most acknowledge those are standards, and many people enjoy them.

Reasonable folks (like myself--at least I hope I come across that way) are just saying they're glad to be playing the vs. modes now, and those who want the other content can wait until it's out to purchase. Rather than it being delayed overall and making us wait too, when we won't play much of that content anyway, outside of the online features coming in March.

It's nice to know that the game was rushed out the door to quench the thirst for all the online warriors, while simple stuff like not being able to select rematch or character select in local multiplayer was overlooked. Just a wee bit of server problems, for a game that supposed to be connected online constantly.
 

Garlador

Member
I mean this pretty much describes the average consumer. Not everyone is savvy enough to research the product ahead of time, but even with research the lack of arcade mode, short nature of the prologue stories and no vs CPU mode came as a surprise to most.

It's almost as if having basic vs. CPU and Arcade Modes in 99% of all fighting games - nearly hundreds of releases - for well over 25 years straight has given people this weird mindset that something they've been accustomed to having for a quarter-century without fail should be included.

I wonder why.
 

The Adder

Banned
To quote myself:

Here's the thing. When the hell are people allowed to complain without fans screaming entitlement from the high heavens?

This si CAPCOM. They've been screwing over their customers for the better part of a decade now.

Fighters alone people let them get away with making players pay $5 each for Jill and Shuma Gorath who were complete ON DISK day one. What does Capcom do with this? They release a game with THIRTEEN 100% complete characters on disk and ready to roll but that they intended to sell piecemeal until they got caught. And there were still people defending this! If SFxT hadn't been such a shitty game, forcing them to walk it back due to poor sales, that would have been how Capcom fighters were made from then on. Hell, I have no doubt they're still doing it, if the 6 DLC characters for SFV aren't sitting complete on the disk I would bet money it's not because they aren't good to go. And maybe I'd lose that bet, but the company has given me no reason to give them the benefit of the doubt.

And that's just one aspect of one genre of game that Capcom makes. There have been a litany of terrible practices from this company for years now across the board. And when you give Capcom an inch with their anti-consumer business practices they always, always take a few miles.

So forgive me for not wanting the future of the Capcom fighter to be 4 characters, 2 stages, and online 1v1 with the rest to be added later. I have no intention of being a paying Alpha tester and I don't want Capcom to convince themselves and other companies that they can successfully get away with making us just that.

And no, it's not a slippery slope fallacy when you've already watched them greass the slide before.
 
It's almost as if having basic vs. CPU and Arcade Modes in 99% of all fighting games - nearly hundreds of releases - for well over 25 years straight has given people this weird mindset that something they've been accustomed to having for a quarter-century without fail should be included.

I wonder why.

Including every single home release of every Street Fighter game on every platform in the series' history. Why on Earth would people expect that trend to continue? That's like expecting the next Gran Turismo to include car tuning. Do your research!

This is such an absurd rationale. I get not caring if arcade mode is included because you personally don't care about it, but acting like other people are being ridiculous for complaining about the exclusion of a mode that has been part of Street Fighter since day 1 is just bizarre. It's not an unreasonable expectation that "vs CPU" would exist in a game series that has had it standard for over two decades. "Do your research" is just insulting.
 
based on steam sales number i really hope SFV sold well on PS4 if not then dang.....not even 500k sold at launch month. Financial future for this franchise is not looking good at all....

my data is based on the steam spy numbers someone told me in the review thread yesterday.
 
Why do people keep saying this. Are they slashing the price by $20 after 4 months?

Games can and often get their prices slashed in half after like 3 weeks, especially on PC. The price will have assuredly gone down at least somewhat, be that 5 dollars or 10 or 20, by June.

Really, you cant tell the difference from a mode full of one round fights where you don't regain health unless you spend score and sometimes that regained health isn't even full health from a mode where you fight potentially three round fights on a ladder with a boss that doesn't have you going in with less than full health for each match. It sure doesn't sound the same.

Or it's for people who can't go online and don't have a second player to play with. But really who the fuck cares about them right? Christ, I thought you were better than this Pat.

The arcade/mode survival thing, I don't know what to tell you. Unless we're talking about World Tour, Weapon Master, Tekken Force or VF4 Evos quest arcade, nearly every single player mode in a fighter has been just a lame diversion that often has unlocks behind it that force you to grind through them. You may see a big difference between survival and arcade but I sure don't, they're both lame modes.

As for the bolded, man we're not talking about RPGs here. We're not talking about adventure games. We're talking about an entire genre built on people playing against each other. I wouldn't tell someone without decent internet or local friends to get into MOBAs or arena based first person shooters, or hearthstone, or any other primarily multiplayer game either.

instead of going to the theaters to watch TFA, you can just wait until it shows up on netflix

Something like that, except the netflix release came with 10-15 minutes of extra scenes that couldn't be ready for the theatrical release. This is actually a really good example. I'm not sure why you're using it as a negative though, or maybe that's just my reading of it. Because you don't have to see TFA on release. This is a fighter too, I mean, you're not worried about spoilers are you?

There's this weird undercurrent of "if I dont get the game day 1, then everybody will be better than me in June when I'm still playing...but I don't care about online play really, I want to play singleplayer modes and then put the game on my shelf" If you primarily want to play the game for singleplayer, just wait a few months. Easy peasy. You get a cheaper game to boot.
 
Do you actually buy games? Most retailers do this once a game is no longer new...

I think based on the super low sales on PC so far I would think Capcom put this game 50% off in a month. Its a flop lets face it atleast on PC. No need to pretend. SO i agree with you that this game will be on sale sooner than later. All the SP crowd crying for story mode can get the game cheaper and their desired mode. Its a win win for them if they wait.
 

Bleepey

Member
Not even close... go explore the krypt, SF definitely isn't for you. Netcode was/is a mess and balance is nonexistent in NRS games. They are all about flashy nonsense and gimmicks

I hate when SF players repeat the balance is non existent crap. Look at the character diversity in MKX 2015:

Mortal Kombat X

1. cR|SonicFox (Outlaw Erron Black, Royal Storm Kitana)
2. AF0xyGrampa (Tempest Kung Lao)
3. cR|HoneyBee (Swam Queen D’Vorah)
4. YOMI|MIT (Kobu Jutsu Tanya, Covert Ops Sonya Blade)
5. PND|Ketchup (Sorcerer Quan Chi)
5. YOMI|DJT (Tempest Kung Lao)
7. JLA|Milky Situation (Noxious Reptile)
7. YOMI|Zyphox (Flame Fist Liu Kang)

9. Digit (Thunder God Raiden)
9. cR|WoundCowboy (Bone Shaper Shinnok)
9. EVB|BigD (Master of Souls Ermac, Relentless Jason)
9. YOMI.RM|Saltface (Ravenous Mileena)
13. YOMI|Slayer (Shaolin Kung Jin)
13. Hit Box|Tyrant (Heavy Weapons Jax)
13. EVB|DR Gross (Hollywood Cassie Cage)
13. CORN|DetroitBalln (Bone Shaper Shinnok)

http://shoryuken.com/2015/07/19/evo...argest-fighting-game-tournament-in-the-world/

MK9 2014

Mortal Kombat 9 — Results

1. RG|Sonic Fox (Sonya Blade)
2. IC|DAB88 (Liu Kang, Jax, Johnny Cage)
3. IC|DJT88 (Cyrax)
4. FNATIC|Perfect Legend (Kung Lao, Raiden)
5. GGA|16-bit (Kitana)
5. KIT|Forever King (Kung Lao, Kabal, Freddy Kreuger)
7. RM|CD Jr. (Jax, Kung Lao)
7. IC|WoundCowboy88 (Shang Tsung)

http://www.eventhubs.com/news/2014/...-fuudo-filipino-champ-flocker-mango-and-more/

I guess this is where the circle jerk over 3S begins I wonder who will win a tournament this time? Chun/Yun or Ken.
 

Oersted

Member
Games can and often get their prices slashed in half after like 3 weeks, especially on PC. The price will have assuredly gone down at least somewhat, be that 5 dollars or 10 or 20, by June.



The arcade/mode survival thing, I don't know what to tell you. Unless we're talking about World Tour, Weapon Master, Tekken Force or VF4 Evos quest arcade, nearly every single player mode in a fighter has been just a lame diversion that often has unlocks behind it that force you to grind through them. You may see a big difference between survival and arcade but I sure don't, they're both lame modes.

As for the bolded, man we're not talking about RPGs here. We're not talking about adventure games. We're talking about an entire genre built on people playing against each other. I wouldn't tell someone without decent internet or local friends to get into MOBAs or arena based first person shooters, or hearthstone, or any other primarily multiplayer game either.



Something like that, except the netflix release came with 10-15 minutes of extra scenes that couldn't be ready for the theatrical release. This is actually a really good example. I'm not sure why you're using it as a negative though, or maybe that's just my reading of it. Because you don't have to see TFA on release. This is a fighter too, I mean, you're not worried about spoilers are you?

There's this weird undercurrent of "if I dont get the game day 1, then everybody will be better than me in June when I'm still playing...but I don't care about online play really, I want to play singleplayer modes and then put the game on my shelf" If you primarily want to play the game for singleplayer, just wait a few months. Easy peasy. You get a cheaper game to boot.

Games like Hearthstone are primarly digital-only F2P titles.

Street Fighter V is a 60$ retail game.
 
Something like that, except the netflix release came with 10-15 minutes of extra scenes that couldn't be ready for the theatrical release. This is actually a really good example.
I'm not sure why you're using it as a negative though, or maybe that's just my reading of it. Because you don't have to see TFA on release. This is a fighter too, I mean, you're not worried about spoilers are you?

You changing my example, showcases how you don't understand it.

I guess this is where the circle jerk over 3S begins I wonder who will win a tournament this time? Chun/Yun or Ken.

Quality over quantity

/s
 
Games like Hearthstone are primarly digital-only F2P titles.

Street Fighter V is a 60$ retail game.

Honestly I'm not sure what your point is. My point is that competitive multiplayer games do poorly without competitive multiplayer. The price is irrelevant. And if it's not irrelevant to you, just wait for the price to go down and the features to go up until it hits your tipping point.

You changing my example, showcases how you don't understand it.



Quality over quantity

/s

Sorry then I really don't understand it. Is this about day 1 or the theatre experience?

EDIT: I've been thinking about it, and I still don't get it. If it's about the theatre experience being a superior one, then the analogy would make more sense that you'd wait a few weeks to see a movie not on day 1, at a nicer theatre that gave out free popcorn, instead of the place that was showing it day 1.

Is it about missing out on the early game, day 1 zeitgeist? If so, what community spirit were you going to be tapping into playing arcade mode by yourself?

Honestly, the more I think about it, the more I think the movie/theatre analogy is emblematic of the larger problem. Viewing the games release like an event, the big moment where you enjoy the thing and then go home or put it on a shelf. It's not that. It's the start of the life cycle of something that's going to last for 5-10 years.

I mean, when you boiil it down, your theatre analogy is the response to something I've been saying over and over, something that no one has addressed and it's just driving me crazy.

If you don't like the game as is, just wait. It'll get cheaper, and better over time. Why is everyone flipping their shit and acting like that's not a suitable response? Have you never waited for a game ever in your lifetime? Does everything need to be day 1 for you, and that day 1 needs to have all the features you personally desire, even if other people don't care? Just wait! That's all you have to do! You'll even save money!
 

Freshmaker

I am Korean.
It's nice to know that the game was rushed out the door to quench the thirst for all the online warriors, while simple stuff like not being able to select rematch or character select in local multiplayer was overlooked. Just a wee bit of server problems, for a game that supposed to be connected online constantly.

Honestly the converse upsets me far more.

https://www.youtube.com/watch?v=vHA3qSeOu4Y

SC2 had arguably tons of offline content that I didn't want to even touch. The online was absolute poo.
 
Quality over quantity

I just unlocked a trophy called:
770AWmT.png


Figuratively shot juice out my nose. It's like Capcom knew!

Also:
uetfGJS.png
 
Honestly, the more I think about it, the more I think the movie/theatre analogy is emblematic of the larger problem. Viewing the games release like an event, the big moment where you enjoy the thing and then go home or put it on a shelf. It's not that. It's the start of the life cycle of something that's going to last for 5-10 years.

I'm sure I'm going to see youtube advertisements for SFV 5-10 years from now of course.
 
I'm sure I'm going to see youtube advertisements for SFV 5-10 years from now of course.

Considering I imagine new characters or features will still be coming out at that time, I'm not sure if it'll be proper youtube adds, but I can deifnitely see season trailers coming out similar to the way Heroes of the Storm or Killer Instinct do it. But are you really invested in the fact that there'll be ads in the future or are you just trying to make a point by being smarmy? SF4 had a vibrant life that more or less just ended after originally releasing in 2009. SF5 was built from the ground up to be a platform, long term, single release. Why wouldn't it last or be supported as long? Hell third strike lasted a decade and that game didn't have any online or DLC.
 
That post

Even though I don't agree entirely I do understand your point and I don't think you're wrong in any regard.

I'm someone on the same level, all I need is a local and online versus with training mode and we're good. That's all a fighting game needs. Stuff like Arcade mode, Missions, Trials(especially) I do genuinely enjoy but I can live without. But to make it clear, I'm not that guy who is kicking up a stink for the sake of arguing. I am someone who plays competitively BUT I do enjoy doing special missions where special effects are added to a match or Trials n games like MvC, SF, MK and KoFXIII where doing combo and getting the achievements are fun as hell. Arcade mode is what I've always recommend to people since the computer has perfect inputs which makes it good to practice against. Sure you could do that in training mode, but even SFV training mode doesn't have CPU difficulty. As previously stated these are as standard within a fighting game now. They should be there.

That isn't even my biggest complaint though. The microtransactions and currency is BS as well as the clearly hidden costumes in the story mode that Capcom will charge for later, but the online aspect is just the worst. It's like they took a step back even on competitive play.
No rematch, no spectator, no easy invites to games, this CFN is just a mess and not to the fact that even playing with my friends locally, it will abruptly stop since we were disconnected from the server(in a local game). A game with 4 betas and it still doesn't work.

As I said before, when you're in a match, we're good. But everything else is so bad.
 

Tripon

Member
Even though I don't agree entirely I do understand your point and I don't think you're wrong in any regard.

I'm someone on the same level, all I need is a local and online versus with training mode and we're good. That's all a fighting game needs. Stuff like Arcade mode, Missions, Trials(especially) I do genuinely enjoy but I can live without. But to make it clear, I'm not that guy who is kicking up a stink for the sake of arguing. I am someone who plays competitively BUT I do enjoy doing special missions where special effects are added to a match or Trials n games like MvC, SF, MK and KoFXIII where doing combo and getting the achievements are fun as hell. Arcade mode is what I've always recommend to people since the computer has perfect inputs which makes it good to practice against. Sure you could do that in training mode, but even SFV training mode doesn't have CPU difficulty. As previously stated these are as standard within a fighting game now. They should be there.

Its in the options, 2nd screen of training mode. Set computer to CPU, and then level.
 
Considering I imagine new characters or features will still be coming out at that time, I'm not sure if it'll be proper youtube adds, but I can deifnitely see season trailers coming out similar to the way Heroes of the Storm or Killer Instinct do it. But are you really invested in the fact that there'll be ads in the future or are you just trying to make a point by being smarmy? SF4 had a vibrant life that more or less just ended after originally releasing in 2009. SF5 was built from the ground up to be a platform, long term, single release. Why wouldn't it last or be supported as long? Hell third strike lasted a decade and that game didn't have any online or DLC

Do you think there will be as many SF5 threads in Gaming Discussion in June as there are right now?

Were there that many SF5 threads in Gaming Discussion in October? 4 months in the past?

Is the guy who wrote the GameRadar article going to be writing about this game in June...was he doing it in October?

Gee it's like release date is special somehow. I can't figure it out
 
Even if you don't care about the offline modes or taining modes(seriously wtf capcom?!)
Why does it take 5 minutes to find me a match even when the servers are working?
 
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