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Giant Bomb Vive stream | What a Time to Be a Vive!

mrklaw

MrArseFace
Jeff sounded like if he had the room, he'd definitely get one. He almost seemed disappointed it wasnt' practical in his house. Which is pretty damn good.
 

DJ88

Member
I really enjoyed that final discussion on the couch. A very fair summation of everything they've seen and where VR is at currently.
 
Man, VR seems like a colossal waste of money right now. Maybe in a few years when there's some great games for it and the price comes down. Still enjoyed the stream though.
 
After seeing both streams, even if Jeff felt about the same with them when talking about the experience, the vive stream just had way more positive energy to me.

This has tempered my expectations but the things I felt good about showed great (job simulator, hover junkers, budget cuts) and have me excited to get my hands on them myself

I have 0 VR experience and think that the vive looks like the best one to jump in with

I think Jeff's cynicism is mostly due to the infeasibility of the set-up. If that wasn't an issue, and somebody was willing to pay that money for an early platform, then that person would likely have a very positive experience overall. The Oculus has a weaker lineup so far and doesn't yet have hand motion controls, but it is also $200 cheaper and doesn't require a lot of room. Personally, I'm probably going to wait a while until the price comes down since I don't have a ton of extra money to spend.
 

jaypah

Member
Still feeling good with my "1st gen PSVR 2nd gen Vive 2" plan.

Not a bad idea at all. By gen 2 there will be a ton of cool software for the Vive. Personally I'm a crazy person who married a crazy person so my wife ordered us a Vive (she also surprised me with a DK2 and GearVR over the last year and a half). We'll end up with a PSVR certainly, but for now I can't wait for the Vive to get here. So fucking pumped! Got a May ship date though so now we play the waiting game...
 
anyone watch it all with impressions on what to buy? they're all pricy atm, at least pricy in the sense of buying everything all at once

This is where I'm at.

So the stuff I've seen as "musts" or as close to musts so far.

Hover Junkers
Space Pirate Trainer
Playing through The Labs stuff
The Free stuff - Job Simulator, Fantastic Contraption
Vanishing Realms
The Gallery (biggest pill to swallow on price)
TheBlu
Light Repair Team looked fine at $5.

I may add one of the mini golf games. I have a 9 foot by 9 foot space in my office that I have cleared out and ready to use and I'm not just buying for myself, I have 2 elementary school age kids that I want to try it.

I'm older, space isn't much of an issue, and I'm into the tech, so, I can't wait. I also really love how especially the Vive just looks like an IRAD project.
 

Antiwhippy

the holder of the trombone
Man, VR seems like a colossal waste of money right now. Maybe in a few years when there's some great games for it and the price comes down. Still enjoyed the stream though.

Depends on what you're looking for.

Traditional, AAA games? Yeah, definitely.

Interested to see how VR is developing as more people get their hands on it? I'm super into that.
 

ToD_

Member
I agree with their final words. Space is going to be an issue for many people, myself included. My office, where my PC is located, is small. If I remove the chairs I just have about the minimum required available. I have larger rooms, but I'd rather not move the PC back and forth every single time I want to play a larger roomscale game. It's especially a hassle because of the lighthouses that need to be at a certain height, and will likely be mounted in my tiny office.

Regardless, I'm 100% on board with the Vive. I will no doubt move the PC to one of the larger rooms from time to time to play roomscale games. Just not very often. When it's in my office, I'll have a great headset for seated and standing experiences.

I'm an enthusiast, however, and understand the price/space concerns are very real for many other users.
 

kaskade

Member
Depends on what you're looking for.

Traditional, AAA games? Yeah, definitely.

Interested to see how VR is developing as more people get their hands on it? I'm super into that.

That's kind of how I feel. It does kind of suck that we won't have that AAA game for VR (whatever that may be). I just hope we have a steady stream of cool experiences for now.
 

taoofjord

Member
That's kind of how I feel. It does kind of suck that we won't have that AAA game for VR (whatever that may be). I just hope we have a steady stream of cool experiences for now.

Based off of how many developers are releasing stuff at launch I think we'll most certainly see a steady stream of games of increasing quality and scope. That's just the nature of a hardware launch coupled with new technology.

I find it super weird that anyone could be surprised by the lack of AAA games. It's so obviously not the time for those kinds of games to be made yet. VR is still super early and being released now for enthusiasts. The tech is there but the install base and design language isn't. HTC/Valve and Oculus never expected mass adoption this year. If AAA is what you're looking for then look at the PSVR for more complete, larger experiences, but I still wouldn't expect much of anything AAA for PSVR for another year or so past its launch.
 
Depends on what you're looking for.

Traditional, AAA games? Yeah, definitely.

Interested to see how VR is developing as more people get their hands on it? I'm super into that.

If that's what you're into, I guess I can understand. It just seems so ludicrously expensive right now. But then again, I'm a cheap fucking bastard so I say that about most things.
 

Dineren

Banned
Watching this also made me gobsmacked at how much oculus has dropped the ball.

This was my big takeaway. I don't think the room-scale stuff will end up being a big deal because of the space requirements, but the motion controls are huge.

That said I'm still futilely checking my email and credit card account hourly hoping for some kind of movement from Oculus or HTC, I don't care which at this point.
 
This was my big takeaway. I don't think the room-scale stuff will end up being a big deal because of the space requirements, but the motion controls are huge.

That said I'm still futilely checking my email and credit card account hourly hoping for some kind of movement from Oculus or HTC, I don't care which at this point.

I am in the same boat.
 

~Kinggi~

Banned
After seeing both streams, even if Jeff felt about the same with them when talking about the experience, the vive stream just had way more positive energy to me.

This has tempered my expectations but the things I felt good about showed great (job simulator, hover junkers, budget cuts) and have me excited to get my hands on them myself

I have 0 VR experience and think that the vive looks like the best one to jump in with

Im like 3 hours in and this stream is magnitudes more positive than the other one was. Only reason they probably werent as positive was they were tired by the end. There was a lot more genuine reactions of people being impressed during this stream.
 

Vire

Member
Just want to say I appreciate the long hours Giant Bomb puts in for these things. No other site had coverage like this for the VR devices.

They might not put out the reviews in a timely manner, but they make up for it with stuff like this.
 

chris121580

Member
Really enjoyed the stream today and as cool as the technology looks, I don't have a good enough video card for either VR system so I'm just going to wait for the PSVR. It doesn't sound like there are any must have games right now anyway although Job Simulator looks really cool
 

Krejlooc

Banned
Watching the beginning again, The Lab still has me laughing out loud. Why is Valve's humor always so spot on? Nobody makes games as funny as they do.
 

Monger

Member
Im like 3 hours in and this stream is magnitudes more positive than the other one was. Only reason they probably werent as positive was they were tired by the end. There was a lot more genuine reactions of people being impressed during this stream.

They were really positive about it at the end when they were talking about it. It's just a lot of hours and when you play everything, it's not all going to be great.
 

Krejlooc

Banned
Giant Bomb's play of Windlands was pathetic. They got the grappling hooks, then immmediately got stuck on the first tree and quit the game.

To give an equivalent, that's like quitting mario 64 immediately after entering the castle.
 

Myggen

Member
Giant Bomb's play of Windlands was pathetic. They got the grappling hooks, then immmediately got stuck on the first tree and quit the game.

To give an equivalent, that's like quitting mario 64 immediately after entering the castle.

They played it longer on the Oculus stream, but Jeff didn't do much better. That's why they quit out of it so fast this time around, the audience had already seen Jeff be bad at that game :)
 

Krejlooc

Banned
They played it longer on the Oculus stream, but Jeff didn't do much better. That's why they quit out of it so fast this time around, the audience had already seen Jeff be bad at that game :)

The game plays much differently with positional controllers than it does on the rift.

It also made them look silly because they were talking about things that are in the game. "This game should have an area where all you do is swinging."

That's, like, the entire rest of the game, beyond the initial tree they were failing at.
 
Giant Bomb's play of Windlands was pathetic. They got the grappling hooks, then immmediately got stuck on the first tree and quit the game.

To give an equivalent, that's like quitting mario 64 immediately after entering the castle.
Nintendo 64 had two games at launch in the US.

Vive has...a lot more than two.
 

Myggen

Member
The game plays much differently with positional controllers than it does on the rift.

It also made them look silly because they were talking about things that are in the game. "This game should have an area where all you do is swinging."

That's, like, the entire rest of the game, beyond the initial tree they were failing at.

They were talking about how they think it`s limiting that you can only grab onto trees, and not everything else in the environment, even though they understood the puzzle aspect of only being able to grab certain objects.
 

Krejlooc

Banned
They were talking about how they think it`s limiting that you can only grab onto trees, and not everything else in the environment, even though they understood the puzzle aspect of only being able to grab certain objects.

No they weren't, that was another conversation they had. They were talking about wishing there would be areas where all you did was swing rather than walk from platforms to platforms and jump.

That is what most of the game is like. The reason the part they were at wasn't like that is because they were still basically in the tutorial level.
 
Jesus these headsets make you look like a complete idiot.. I thought 3D glasses were bad. guess I'll be waiting.. PSVR seems the less idiot looking, what without all the Velcro straps and shit.
 
Jesus these headsets make you look like a complete idiot.. I thought 3D glasses were bad. guess I'll be waiting.. PSVR seems the less idiot looking, what without all the Velcro straps and shit.

You literally have lights strapped to your head, I'm not knocking it but it's the dumbest looking out of the three.
 

xxracerxx

Don't worry, I'll vouch for them.
No they weren't, that was another conversation they had. They were talking about wishing there would be areas where all you did was swing rather than walk from platforms to platforms and jump.

That is what most of the game is like. The reason the part they were at wasn't like that is because they were still basically in the tutorial level.

It wasn't an extended look of the game, it was a very brief play session to give the viewer a glimpse of the game. They had way too many games to play through to give much time to a game they already played for a bit on the Occulus stream.
 

Myggen

Member
No they weren't, that was another conversation they had. They were talking about wishing there would be areas where all you did was swing rather than walk from platforms to platforms and jump.

That is what most of the game is like. The reason the part they were at wasn't like that is because they were still basically in the tutorial level.

Nah, I think you misunderstood that conversation. They were discussing what I said and also that a good compromise would be that there could be some early levels where you could grab onto everything, and later in the game there could be challenges where you only grab onto trees and stuff. Something like that. They weren`t discussing what you`re saying, unless I completely blacked out. They certainly know that the game is all about swinging, I think Brad even mentioned on the Oculus stream that he had seen a video of someone doing that at a high level.
 
Oh maaaaan, the Job Simulator stuff is so good, especially when Jeff starts playing around with the camera! I would love to see them fool around with this some more.
 
Jesus these headsets make you look like a complete idiot.. I thought 3D glasses were bad. guess I'll be waiting.. PSVR seems the less idiot looking, what without all the Velcro straps and shit.

Dude if you care at all about your appearance then you'll want to stay faaaar away from VR.
 
A few takeaways from the bits of stream I watched:

1) I was actually surprised by how many "room-scale" games seemed playable with just standing-room space. That is to say that I assumed none of them would be playable by just standing and turning your body, so to see any that allowed this was pretty nice.

2) Same issue with the Oculus Rift launch lineup: way too many one-trick-pony games, retailing for extremely high prices. It's still early days, so maybe someone will come up with a great game built around VR. But this could also just be the second coming of waggle games: a library marked by lots of experimentation at first, but soon falling into the same easy gameplay tropes and a relative lack of new or deep experiences.

Despite the obvious promise, there appear to be some pretty fundamental barriers to widespread VR adoption, including the potential for motion sickness, the limitations imposed by room-scale requirements, and the varying pros and cons of different control schemes. These are all barriers that could be overcome (even room-scale, though for many people it'll never be a viable option in the home), but it's not really clear if publishers will take the time and expend the resources to figure this out or if it'll turn into the Wii/Kinect/Move all over again.

Vive at least has Valve to act as the Nintendo in the Wii analogy, pumping out games that actually take advantage of the hardware and are compelling experiences on their own merits. But Valve's a much smaller outfit than Nintendo and we don't even know what, if any, games they have in development for Vive. Oculus doesn't really have anyone that can be relied on to produce quality VR games. PSVR could surprisingly have the best slate of games available when it launches, but until we get some more details it's premature to say either way.

I'm definitely not saying VR is doomed; it seems like it's here to stay for the most part. Its status as Next Big Thing looks a bit shakier after the past week, though. Some really good games could go a long way towards alleviating that, and I look forward to seeing how things shake out over the coming months. Perhaps more traditional games like Dirt Rally will actually be the saving grace, or maybe it'll be some completely revolutionary new game that would be impossible without VR. Or maybe it'll be Tilt Brush, because that looks pretty sweet and I kind of want to play with it right now.
 

Nibiru

Banned
Still feeling good with my "1st gen PSVR 2nd gen Vive 2" plan.

This is where I'm at atm but I think we will see a second Oculus before we see a second Vive whichever comes first the second gen versions will be so much better.

PSVR just seems like the perfect compromise but who knows how impatient I'll be haha!
 
A few takeaways from the bits of stream I watched:


Vive at least has Valve to act as the Nintendo in the Wii analogy, pumping out games that actually take advantage of the hardware and are compelling experiences on their own merits. But Valve's a much smaller outfit than Nintendo and we don't even know what, if any, games they have in development for Vive. Oculus doesn't really have anyone that can be relied on to produce quality VR games. PSVR could surprisingly have the best slate of games available when it launches, but until we get some more details it's premature to say either way.

What What What? What nintendo games took advantage of the wii controls? wii sports and metroid. Thats all wii got. The controls were tacted on for like 99% of the wii games or they just shouldnt have been games on the wii anyhow. Shooting stars at crap on mario games and swinging your sword without 1 to 1 matching with zelda was not needed.
 
What What What? What nintendo games took advantage of the wii controls? wii sports and metroid. Thats all wii got. The controls were tacted on for like 99% of the wii games or they just shouldnt have been games on the wii anyhow. Shooting stars at crap on mario games and swinging your sword without 1 to 1 matching with zelda was not needed.

I suppose that's fair, though Wii Sports was a hell of a game for showing off motion controls, and arguably Nintendo made better use of the Wiimote than other publishers. (Yes, I know about Wii Party and Wii Music. "Better use" doesn't necessarily mean "great use.")

Let me rephrase, then: Nintendo was the only reliable source of critically acclaimed Wii games, so even when the post-launch Wii library felt like a letdown, people could at least say, "there's this Nintendo game coming out and I know that'll be good!" And for the most part, they would be right. (Forget that Wii Party ever existed. And Wii Music.)

Nothing like that seems to exist for any of the VR solutions right now. There's no game anyone can point to and say, "this will be a great game and it's in VR!" Eve Valkyrie was going to be that game for me, but it looks like it's faltered badly, between being a very simplistic dogfighting game and trying to be a free-to-play multiplayer game without really being free to play. Beyond that, I don't really know what the breakout VR hit will look like, and given how expensive these systems are, it's much harder to take the promise of VR gaming on faith than it ever was for motion controls.
 
I suppose that's fair, though Wii Sports was a hell of a game for showing off motion controls, and arguably Nintendo made better use of the Wiimote than other publishers. (Yes, I know about Wii Party and Wii Music. "Better use" doesn't necessarily mean "great use.")

Let me rephrase, then: Nintendo was the only reliable source of critically acclaimed Wii games, so even when the post-launch Wii library felt like a letdown, people could at least say, "there's this Nintendo game coming out and I know that'll be good!" And for the most part, they would be right. (Forget that Wii Party ever existed. And Wii Music.)

Nothing like that seems to exist for any of the VR solutions right now. There's no game anyone can point to and say, "this will be a great game and it's in VR!" Eve Valkyrie was going to be that game for me, but it looks like it's faltered badly, between being a very simplistic dogfighting game and trying to be a free-to-play multiplayer game without really being free to play. Beyond that, I don't really know what the breakout VR hit will look like, and given how expensive these systems are, it's much harder to take the promise of VR gaming on faith than it ever was for motion controls.

I think you are right in the fact we are a ways off from mega AAA games right now for VR. But I think this challenges the idea that only AAA are needed. I think you will go alot further with a lot less for now in that scope because there is a whole new way of looking at things literally and physically. This is Mario64 all over. Its all new and just the beginning but simple gameplay that is fun is all you need to get started.
 

Zekes!

Member
Any really cool games that they showed off today? I caught the stream long enough this morning to see Job Simulator and that was hilarious and seemed really cool.
 
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