eyeball_kid
Member
he didn't steal the Korvax Ship, he hacked the platform to call his own ship to land on it.
Nice catch, watching again he does say, "And now I can summon my ship." Wasn't paying attention before and thought the ship rose up from the platform.
I agree there's some stuff that looks a bit weird, and some of that might indeed change, but some of it might end up very much like what we've seen today.
I guess the equipment icons are passable, but the element icons just look too much like a 1990's atomic model 3D program. Should've just made those flat.
In any case, this game is weird in a generational tech kind of way, since it does some things differently (that makes a high toll on the performance without really looking like it should), it's got a mix of old and new artifacts, stuff that you generally shouldn't see much in current gen games (like the pop-in), but also you don't really have loading times etc.
Yeah, I'm sure they've had to go through a lot of pain optimizing the game because of the procedural generation tech. I remember Sean kind of bristling in one video where the term "pop-in" was used, and basically said "no it's generating the landscape". But to the end-user the 'why' is not important, just that it looks nice. I feel for him in that respect because they're doing amazing stuff with the proc-gen engine and scale it has allowed (and the lack of loading as you say), and I hope people will forgive the technical constraints once they play it.
I mean, they might have different props for different factions, so only the Korvax would buy from Space Ikea (if we assume the station is even Korvax controlled, it makes sense). But still, I wouldn't expect a lot of difference in that regard, I'm sure we'll see a lot of the same looking architecture and interiors throughout the game.
Hopefully the different factions/races will at least have different looks to their building interiors.
The scale is so crazy. When Sean looked up to remind you that there's an entire universe out there it's overwhelming considering they just spent 15 minutes on a single planet.
Even moreso when you look down that dot in the center of the image is the size of the demo area. It's insane. In fact, let's figure out how insane.
Let's say the world is roughly about 1300 pixels in diameter in this image. So assuming my math is right, the surface area of the world (A = 4 π r^2) would be 5,309,292 pixels. If we say the reticle dot that represents the land demo has an area of about 6 pixels, then the demo area we saw is only about 0.00011% of this world's surface.