For naming conventions, I only plan on using Roman Numerals, and Alpha, Beta, Gamma, etc, etc, for the end of planets, but the actual name of them I'm going to try to be original. I don't want to name my planets Vulcan, or Tatooine, or Hoth.
I will be naming them based off of the type of planet it is. So if it's a lush, jungle planet, I'll have a name for it that sounds exotic or lush, probably followed by a I, II, III, or Alpha, Beta, Gamma, Delta, and when those run out, >Name< Alpha I, >Name< Alpha II, etc, etc. If the planet is hot or cold, I'll try and come up with suitable names.
As for building structures, the only structures I'd want to be able to build are shelters. With the caveat that shelters are resource intensive to build. Like that that sheet metal they claim other buildings are made out of. If you want to build a shelter, it's going to cost a bit of that (ie, 20 Carite sheet to craft a small shelter). This shelter will only protect you from the cold and maybe acid rain, and it can be broken down, giving you back a certain amount of what you put in to build it (ie, cost you 20, when you break it down, you get 15 back, something like that). I don't want buildable structures that will take away from the challenge of survival, which is the games core. Perhaps you can build certain different types of structures that can protect you from various conditions (hot, cold, acid rain, poisonous, unbreathable atmosphere), but they don't last forever, and cost you precious resources, so you have to really be sure you want to camp there, or try and find a cave or building to hunker down in.
Being able to craft easy structures is going to take away a major component of the game, which is surviving the elements/creatures of the planet. I don't want that.
I will be naming them based off of the type of planet it is. So if it's a lush, jungle planet, I'll have a name for it that sounds exotic or lush, probably followed by a I, II, III, or Alpha, Beta, Gamma, Delta, and when those run out, >Name< Alpha I, >Name< Alpha II, etc, etc. If the planet is hot or cold, I'll try and come up with suitable names.
As for building structures, the only structures I'd want to be able to build are shelters. With the caveat that shelters are resource intensive to build. Like that that sheet metal they claim other buildings are made out of. If you want to build a shelter, it's going to cost a bit of that (ie, 20 Carite sheet to craft a small shelter). This shelter will only protect you from the cold and maybe acid rain, and it can be broken down, giving you back a certain amount of what you put in to build it (ie, cost you 20, when you break it down, you get 15 back, something like that). I don't want buildable structures that will take away from the challenge of survival, which is the games core. Perhaps you can build certain different types of structures that can protect you from various conditions (hot, cold, acid rain, poisonous, unbreathable atmosphere), but they don't last forever, and cost you precious resources, so you have to really be sure you want to camp there, or try and find a cave or building to hunker down in.
Being able to craft easy structures is going to take away a major component of the game, which is surviving the elements/creatures of the planet. I don't want that.