MissDeviling
Member
Seriously loving all the wildlife and even mech enemies we've seen so far. They fit so naturally in the world, just like the monsters in XII do.
I just love the way fire and blizzard look and work in this game.
And to think this is just the beginning we still haven't seen royal magic nor gotten a good look at thunder other than the platinum demo, we only got a glimpse of the magic mixing. Can't waitMe too. I miss these exaggerated magic effects. I'm currently playing through FF XII and my god the magic effects are so boring. Firaga, Blizzaga and Thundaga look like early spells from ther other FFs.
And to think this is just the beginning we still haven't seen royal magic nor gotten a good look at thunder other than the platinum demo, we only got a glimpse of the magic mixing. Can't wait
Is there a rehost of the "rendering techniques" vid? Seems to have been deleted
Weird, trying to watch it on mobile and it just says "unavailable".?? Still works for me. The video is unlisted so unless somebody here reported something, it sholdn't have trouble staying up.
Weird, trying to watch it on mobile and it just says "unavailable".
Great catchSomething just teleports in on the left side.
There should be a setting to enable it for mobile. Maybe it's disabled right now.
Maybe it's due to a copyright claim on the video. Like if they showed FFXV trailer footage they might have gotten auto copyright claimed by SE.
The original official Siggraph upload was hit with a copyright claim for Germany viewers. I re-uploaded it unlisted in the OP so I'm not sure why Garrett isn't able to view it. It should tell him if there was a copyright claim but he mentions it just says it's unavailable.
I have the same problem, can't view it on mobile, but it works on desktop
That's terrifying, lol.
That's terrifying, lol.
That's terrifying, lol.
That's terrifying, lol.
No, that's not terrifying, that's sooo adorable. Ambitious little Malboro following Noctis around trying to eat him.. awww
That's terrifying, lol.
That's terrifying, lol.
That's terrifying, lol.
Shouldn't today's talk be starting now?
Seems like it isn't streamed.
Seems like it isn't streamed.
That's disappointing. Apart from the rendering and physics one from Yesterday it was the one I was most anticipating.
Oh well at least we have the paper that summarizes it.
We're missing the character building talk from yesterday too.
http://s2016.siggraph.org/talks/sessions/building-character
Lmao wth prompto
As ridiculous as his battle style is, it's an insane technical achievement that they're able to blend all those animations so well. In most action games it looks like a bunch of characters playing animations at each other. But in this completely dynamic shot, it looks almost like someone purposefully animated this scene to work this way.
Like, if Prompto was in a fight scene in a cutscene or CG movie, I'd expect the fight to be choreographed like this(more polished of course, but this is damn close).
Lmao wth prompto
As ridiculous as his battle style is, it's an insane technical achievement that they're able to blend all those animations so well. In most action games it looks like a bunch of characters playing animations at each other. But in this completely dynamic shot, it looks almost like someone purposefully animated this scene to work this way.
Like, if Prompto was in a fight scene in a cutscene or CG movie, I'd expect the fight to be choreographed like this(more polished of course, but this is damn close).
When it works well, it's really impressive, yeah. But of course there will be moments of jank and jitter when too many characters are colliding and bumping into each other during combat etc. Nonetheless, extremely cool things they're doing with dynamic interactions.
The two devs yesterday even said Prompto was especially hard to implement because of his constant and hectic movement.
Lmao wth prompto
Lmao wth prompto
Lmao wth prompto