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New disappointment discovered : No Man's Sky (CrowbCat)

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213372bu

Banned
I literally just watched a family of Dinosaur like hunters chase down some goat esque grazers. Later in the same planet I saw some of dinosaurs from earlier but they were HUGE. it's fine to not like something, but Jesus, people are so quick to try and tell people they're wrong for liking something they like.

On PC I've seen skittish animals stand still as a pack of predators attack it and/or run into the nearest cave wall.

So no, I didn't have that experience.

I also sincerely doubt your experience was anything as intricate as the E3 demo.
 
In one of the videos someone asks him point blank if you can play with another player and he says yes, so it seems that multiplayer was working at some point. I hope they add it back so you could play with at least one friend.

Absolutely nothing in the released game hints at multiplayer even ever being on the table. You really do have to design your game around the feature and there is literally nothing.

They would have had to power scrub their entire code base, while also completely forgetting about all of their left over e3 scripting for some reason.

Multiplayer was never ever there. The "you'll likely never run into someone" line was just slight of hand...
 
Great video.
Loved the crashing compilation and ending.
In hindsight I think it's mindboggling how this game managed to get such tremendous hype from the media. Did they achieve that by constantly overpromising and being vague?
 

TheOfficeMut

Unconfirmed Member
The audacity of them to call themselves Hello Games when you can't even say hello to players in their only game.

I am offended!
 

QaaQer

Member
If I had to guess I would assume that they were originally planning for the game to be an arthouse thing where you just fly around and look at the results of the procedural generation and nothing more. But then Sony gets involved, mainstream attention gets way out of hand, and suddenly they're caught trying to make the game into something it clearly was never intended to be. I don't have a problem with arthouse experiences but I do have a problem with arthouse experiences that masquerade as actual games, or worse, fail in a misguided attempt to try to 'split the difference' between arthouse and game. That just ensures that you suck at both as opposed to being good at one.

If you could only fly around and explore and the game was $25 that would be great in my opinion; I'm all for diversity of experiences. But if you're going to just throw in a bunch of poorly implemented survival mechanics at the last minute to justify charging $60, then don't be surprised when the kid gloves come off.

Tbh, I started questioning Sony's approach to Indies after the bitter posting from the director of Everyone's Gone to the Rapture. Words like 'bullying' and phrases like 'worse time of my life' were used. NDAs, of course, will prevent detailed info from coming out.

IdK what Adam Boyes' role in any of this was, but maybe things will be different now that he is gone. He was head of Sony's indie thing, right?
 

Salvatron

Member
So, basically:
- HG/Sean Murray was trotted out to the press a lot, answered questions when they probably shouldn't have since they were still working on the game. (Seeing other players, for example.)

It's kind of a sad attempt to kick a developer who probably was forced into the limelight by a publisher who helped them up on their shoulders thinking this was going to be the next Minecraft.

To me it always seemed he was completely on board with playing the bashful/earnest/humblebro. To shift the overhype of the game to the publisher alone is too simplistic of an argument, especially when the dev is also board with marketing himself. What turned into a nervous first debut to the public was easily capitalized upon as marketing an "authentic" persona, a "real" person.

I've been in content marketing for 6+ years now as a designer and the amount of times I've heard project managers and producers say the words "real people" or referencing and proselytizing Humans of New York is disturbing. It worked well for this game because Sean pulled it off well. Even if he is as earnest as he comes off, I doubt he was naive to not know how effective a marketing strategy it can be to play it up. Check out the articles The Atlantic did on "real" people marketing and even their piece on method acting. It's the same reason why brands are courting popular instragram users (dubbed "influencers") to promote their products.
 

etta

my hard graphic balls
"Nobody really knows what a dinosaur looks like... no one has seen one in real life"


dead.
 
I wish the tons of other posters flooding every thread with concern/shit posting on the game would own up to never intending to buy it or play it in the first place.

Same thing happened to Battleborn with everyone jumping in to the circle jerk of hatred who never had any intention of buying/playing it.

People want to feel cool for hating on shit so now that people are bored with beating the dead horse that is Battleborn they've decided it's NMS turn now ¯\_(ツ)_/¯
 

Cels

Member
so we know that there is no way for players to see each other (judging from that longass thread that got closed)

but do animals actually eat each other or eat the vegetation?

and can you really play the game without gathering resources?
 
I forgot all about Brandon from GT trying to establish 'what this game is' and the rest of the crew piling in on him, lol.

As for the video in question? Masterfully put together.

I'm sure Hello Games are crying themselves to sleep at night after counting the boatload after boatload of sales.

What a wild ride this has been.
 

Pie and Beans

Look for me on the local news, I'll be the guy arrested for trying to burn down a Nintendo exec's house.
Its funny that Brandon Jones has since softened on the game and defended it once or twice. He was dead right to be sceptical back then because there really is fuck all to actually DO in No Man's Sky.

Upgrading your ship is one of the only pertinent goals and even then its just aesthetics and inventory slots. Its also either a dreary one by one crashed ship grind or grinding for millions and millions of units to buy one.

Then you find out the game only has troll endings and you hard quit like I did.

That gt live guy had me off the walls. I'd like to see more his rants.

Check out http://easyallies.com/
 

Moreche

Member
I'd like to know hoe Sean Murray feels about watching this shitshow go down?
Obviously the guy is a millionaire now built on lies but I'd love to know how he views all of this and his game?
 

sonto340

Member
On PC I've seen skittish animals stand still as a pack of predators attack it and/or run into the nearest cave wall.

So no, I didn't have that experience.

I also sincerely doubt your experience was anything as intricate as the E3 demo.
Absolutely not. Surprise surprise an e3 demo was staged.
I will never understand the pleasure some people get from telling people something they like is bad.
There's some people calling out the game for some admittedly obvious faults, and then there's stuff like this thread where it's people patting themselves on the back because some guy on the internet agrees with them.
Whatever, I should know better than to poke around in this thread any long than I already have.
 

blastprocessor

The Amiga Brotherhood
Never seen a CrowbCat video but this was brutal.

No doubt about it some of this was smoke and mirrors.

But this is the norm of the industry and given his experience working with AAA studios he knew the tricks of the trade.
 

TheOfficeMut

Unconfirmed Member
Same thing happened to Battleborn with everyone jumping in to the circle jerk of hatred who never had any intention of buying/playing it.

People want to feel cool for hating on shit so now that people are bored with beating the dead horse that is Battleborn they've decided it's NMS turn now ¯\_(ツ)_/¯

People are complaining about a game! Whatever will I do?!

Get over it.
 
The game is everything i expected to be and i like it.

Sean Murray is now the victim of people with silly expectations.

I feel bad for him.
 
giphy.gif


I'm so glad I didn't buy into the hype and dodged the bullet.

I was never planning to buy it anyway. >.>

I was interested for a small moment in time, then reality set in.
 

MUnited83

For you.
so we know that there is no way for players to see each other (judging from that longass thread that got closed)

but do animals actually eat each other or eat the vegetation?

and can you really play the game without gathering resources?

Haven't seen them eat. They do attack each other ocasionally.

No, you can't play the game without gathering resources.

The game is everything i expected to be and i like it.

Sean Murray is now the victim of people with silly expectations.

I feel bad for him.
Well, he's also the victim of his own lies, to be fair.
 
and can you really play the game without gathering resources?

If you never want to leave your starting planet, or get access to later mechanics, parts, and other life forms that you can speak to then technically yeah you can play the game without gathering resources.

The game is everything i expected to be and i like it.

Sean Murray is now the victim of people with silly expectations.

I feel bad for him.

Whether you like what came out or not isn't the issue when the video, which I assume you didn't watch, is about expectations that was said from, things that Sean said himself.
 
Thst had nothing to do with "what you do" in the game though. It was pretty clear early on that this was going to be a resource gathering game. Go from planet to planet, upgrading your equipment so that you can travel further and further, rinse/repeat. That's pretty much the game we got. Again, that's not to say the game can't be disappointed, there's aspects of it that have greatly disappointed me (the sluggish controls and convoluted menu/inventory systems for one) but it like others have said it definitelyfeels like people on both sides have let themselves get way too invested and attached to the game, the ones that bought into the hype and let their imaginations run wild and thought this would be the only game they'd ever need, and the ones that wanted so badly to see this whole thing blown up so they could be there to tell everyone "I told you so"! Somewhere in the middle there is some reasonable and interesting discussions to be had about NMS but the damage is already done and the game is so incredibly polarizing (and admittedly a lot of that is on Sony/Hello) that you'll probably never get any sane discourse.

How clear could it have been when even Hello Games were saying otherwise at one point? Knowing that the game features resource gathering doesn't tell the whole story either. It doesn't explain how it actually works, and certainly doesn't give an indication that it's virtually the only thing you can do in the game.

For me the entire game is smoke and mirrors, like most games, but because there isn't much going on you see through them much quicker with NMS than with other games. Once you do, the whole thing falls apart. It doesn't even feel like one huge connected universe. It feels like little clusters of 4 or 5 planets seperated by a loading screen that gives the impression of warp speed. For such a big game, it feels really small really quickly.
 
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