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New disappointment discovered : No Man's Sky (CrowbCat)

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Exile20

Member
That was one of the most savage things I have ever seen on the gaming side of Neogaf to date.

CrowbCat took no prisoners, damn.
 

Tecnniqe

Banned
I've had fun with the game, but this video was hilarious. It does make me a little sad that I paid full price for it, though.

Just imagine you paid $60 for the front row seats to experience everything that is happening outside the game itself.

Now you got your moneys worth :3
 

Moreche

Member
I think I'm at that point with gaming were I should just buy games over 6 months after release, with the season passes, lies and bugs, it's just not worth paying the release date prices anymore.
But the backlash to NMS is a wonderful thing to follow, I haven't laughed so much in a while.
 
I'm guilty of defending this game leading up to release, but now that I've played it I really wonder why so many people are apologizing for clear faults. I'm not saying the game is garbage, but it's much more limited in scope than what was shown off and there were a handful of outright lies about it.
 

Hasney

Member
That gt live guy had me off the walls. I'd like to see more his rants.

On the most recent podcast, NMS related again at 31:59

https://youtu.be/NEXnv_qEhW8

The first two Fable games piss on this from a tremendous height. How far in are you?

Around 12 hours or so. I can easily see myself playing this into the 3 figures, just play a couple of hours after work to unwind or when Overwatch/Rocket League start pissing me off.
 

StereoVsn

Member
They may be right but it's a small team of only 15 people, they don't have the resources of AAA productions. What they accomplished is already impressive enough.
What the hell does this have to do with lying about game features? They should have presented the game and the functionality it had vs feeding people bullshit to gain hose extra sales. I mean yeah, BS worked but then don't bring up the "small team" defense.

Again, this is a fully priced retail/digital game for $60 and not Steam EA for $20.
 

ZangBa

Member
I called all of this happening a long time ago while the majority fell into the hype. Too much reliance on procedural generation is a big red flag, and it shows.
 

213372bu

Banned
I agree with you, "questionable" was a generous take on my part. But I'm speaking more to the core gameplay loop. I went in expecting a resource gathering game and that's what I got, it's just not as good of one as I was expecting. That's not at all to excuse the lack of delivering on other promised features, don't get me wrong.

Yeah, sorry to single you out.

I meant it more towards other users I saw when the PC version released.
 

Salvatron

Member
I completely agree with the parts where you mention Murray was easy to market, but I still think he was shown to the press before he really had all of the answers to the hard questions. Namely the multiplayer issue, and just what it is you do in the game, aside from reaching the center of the galaxy. He knows how to evade certain questions, but I think he needs more media training in order to know how to dodge questions in a way that won't hurt him or his game.

Yeah, I bet you're right. His dodges were a bit... dodgy.
 

injurai

Banned
Hey Sean Murrey

UBFTL.gif
 

mishakoz

Member
Still having a blast 25 hours (or so) in and havent done any of the "story" stuff...

But I'm wrong. No, Ill admit it, Im happy Im able to enjoy this game but Im kind of wrong for doing so. I dont think its a bad game, just did not live up to promises and expectations, and in many ways the devs mislead the audience to believe that features were there that aren't, and Sean hasn't responded to the public apologizing or clarifying, which is what perturbs me the most.

I wont apologize for liking the game, but I have to say people are right to be pissed. Its pretty clear they did lie (deceive). Even if everything they had promised had been in the game, it still would have been lacking.

Its such a shame because Sean was I guy I wanted to cheer for, and Hello Games I wanted to succeed. But, not like this. This is success at the expense of true artistic pursuit. I dont know whether or not this is wholly political, or a cash grab, or they were just burnt out developing the game, but its pretty clear that it needed more time and absolutely needed to implement everything they talked about.

As it stands, Im probably going to put a few more hours in, get to the center, and get a badass ship and call it quits. I think thats pretty good for a game so im pretty satisfied.
 

DryvBy

Member
Except Indie games are usually far more revolutionary and innovative than any other type of game.

lol no they're not.

If you want to use a word like "usually" you go to where indie cames are primarily and that's the PC. And on PC, they're usually 8-bit roguelikes.
 

Kieli

Member
What the hell does this have to do with lying about game features? They should have presented the game and the functionality it had vs feeding people bullshit to gain hose extra sales. I mean yeah, BS worked but then don't bring up the "small team" defense.

Again, this is a fully priced retail/digital game for $60 and not Steam EA for $20.

People were pissed off at me for pointing that out. Although they were right that devs should be able to price games at whatever they feel like.

But there's precedence and history behind the pricepoints. There is a reason devs price things the way they should.

Undertale was worth $60 to me (and many others, probably), but Toby Fox didn't sell it for that much because it's an indie and looks like one.
 

Shai-Tan

Banned
Didn't people continue to buy Lionhead games while Molineux was there?

yep. I'd like to think Molyneux couldn't get away with his level of hucksterism today but people like me were pointing out that the marketing for this game was a lot like Black & White and Spore which both turned out to be sold on mostly smoke and mirrors; yet for months threads were full of people getting defensive when someone asked "what do you do in this game?" i.e. they're selling it on a tech demo and leading statements about possibilities.

To be fair to Molyneux Fable and Fable II were both decent games but I've never forgot buying Black & White day 1 and being utterly disappointed when the supervised learning AI performed horribly. Then Spore which had the only truly fun part of the game (procedurally animated creature creation) released for free, then it turning out to be a bunch of second rate minigames. Reviewers at least are getting better at responding to hype as reflected in the review scores. Black & White and Spore were both significantly over rated by critics.
 
The game is everything i expected to be and i like it.

Sean Murray is now the victim of people with silly expectations.

I feel bad for him.

Not quite the case. I don't think the game quite lived up to the vision he has previously expressed for it. The video in the OP shows some examples of what I'm talking about. Though I do feel bad for HG because I don't think they intended to lie, but more they couldn't fully accomplish what they were trying to achieve.

Personally, I'm mainly salty that the colors seem to look more washed out and less vibrant than what was shown in many of the earlier trailers. That fact alone is what's making me wait on this game. I havent seen any planet as visually appealing to me as a lot of the planets shown off pre release. Those would have been nice to explore.

The thing that's still most annoying about this NMS discussion is people who continue to question why people were ever hyped in the first place. A lot of people down and up on the game were hearing the same things, it's just simply that the concept appeals greatly to some, and sounds boring to others. Different things appeal to different people, and going by some posts in this thread, some still don't seem to understand that. And I don't know if many realize this, but a lot of people who had sky high hype for the game based on the reasonable expectation for it are playing and thoroughly enjoying it for what it is, because the concept proved to appeal to them that greatly.

The game at its core does play a lot like how Sean said it would, just at a lower quality level of execution that many would have liked. So it's not too far off base from how I thought the game would play, but there are elements that they clearly failed at achieving/implementing.
 

Flipyap

Member
Don't you need resources for your life support systems i.e. just to walk around? I don't own the game btw, that's what I've seen in some streams.
The quote about gathering resources referred to mining, which you can avoid by getting all the stuff you need through trading. You can get additional stuff to trade through combat or salvaging crashed ships. Even just flying around discovering stuff should provide enough income to buy all the fuel you need.
If someone is truly allergic to ever keeping "resources" in their inventory, every point of interest in the game contains boxes with batteries and shielding components which you can use to recharge your life support systems.
 

Lanark

Member
Even steam is trolling this game now. A couple of days after buying this game steam is now recommending me Spore.
 

Mihos

Gold Member
There's no doubt that Sean Murray promised and underdelivered a lot in this game, he is certainly on record stating a lot of things that just aren't true. The big difference between myself and most people in this thread, however, is I sincerely doubt the guy lied, I sincerely doubt that he was out to steal our money, I lean more towards giving him the benefit of doubt and believe he's just a guy with big dreams who tried really hard and, quite frankly, delivered something we haven't really seen before.

That does not forgive him for his mistakes or his over-promising, I am a fan of the game and plan on continue playing it, but I will still hold him accountable for fixing the glaring issues the game has and hopefully putting in some of the content he promised before, but the idea that he straight up maliciously tried to con everyone into buying this game is incredibly tired bullshit.

This game has developed a pretty passionate hate group, though, and I really don't feel like doing the "defend the developers" wank on here, so you all can have your little circle jerk.


Honestly, I like the game. But for me the hook is upgrading myself and my ship. Once I have maxed that out, which will probably be sooner than later, I will be done with it.

Of course I didn't follow any of the build up, so I had no expectation outside of flying around doing space stuff. If I had to choose one thing I dislike, is I expected the first aliens I encountered to give me quests, not just a 1 in 3 chance of picking the right answer. I wanted more of a loot game. I honestly don't care about getting an 'ending' any more than I care about an ending in an MMO... some good story arcs would have been cool and something they could have built off of. I am allied with one faction I think, but I am not really sure how or why that happened. I don't' care about multiplayer either, but if I happened into some dark souls type stuff, that would have been cool also.

I am playing on PC, and really the only technical issue I have is that after about an hour, the game suddenly slows to a crawl and I have to save and relaunch it. I haven't checked to see if it is a memory leak or something like that, it runs fine again after a restart for another hour or so.
 

Exile20

Member
I called all of this happening a long time ago while the majority fell into the hype. Too much reliance on procedural generation is a big red flag, and it shows.

screw procedural generated shit, give me purposely designed planets.

That was just a bullet point and marketing stint.
 

Juicy Bob

Member
Still having a blast 25 hours (or so) in and havent done any of the "story" stuff...

But I'm wrong. No, Ill admit it, Im happy Im able to enjoy this game but Im kind of wrong for doing so. I dont think its a bad game, just did not live up to promises and expectations, and in many ways the devs mislead the audience to believe that features were there that aren't, and Sean hasn't responded to the public apologizing or clarifying, which is what perturbs me the most.

I wont apologize for liking the game, but I have to say people are right to be pissed. Its pretty clear they did lie (deceive). Even if everything they had promised had been in the game, it still would have been lacking.

Its such a shame because Sean was I guy I wanted to cheer for, and Hello Games I wanted to succeed. But, not like this. This is success at the expense of true artistic pursuit. I dont know whether or not this is wholly political, or a cash grab, or they were just burnt out developing the game, but its pretty clear that it needed more time and absolutely needed to implement everything they talked about.

As it stands, Im probably going to put a few more hours in, get to the center, and get a badass ship and call it quits. I think thats pretty good for a game so im pretty satisfied.
What a very reasonable and agreeable post.
 
Price it accordingly then. I don't really care how many people made the game. I care about whether it's any good. Team size is irrelevant.

What the hell does this have to do with lying about game features? They should have presented the game and the functionality it had vs feeding people bullshit to gain hose extra sales. I mean yeah, BS worked but then don't bring up the "small team" defense.

Again, this is a fully priced retail/digital game for $60 and not Steam EA for $20.

I thought it was pretty obvious sarcasm.

The game is everything i expected to be and i like it.

Sean Murray is now the victim of people with silly expectations.

I feel bad for him.

Can't be a victim when you're fueling it.
 
I'm surprised there wasn't a clip on the monotony of the Atlas interfaces and the fulfilling conclusion
url]https://youtu.be/jQPbcffbQTk?t=30m28s[/url]
 

jman2050

Member
They may be right but it's a small team of only 15 people, they don't have the resources of AAA productions. What they accomplished is already impressive enough.

I don't even think it is to be honest. Their content generation systems are quite impressive, if only for the scale that they were shooting for, but I really don't think Hello Games has a good eye for game design.
 
Still having a blast 25 hours (or so) in and havent done any of the "story" stuff...

But I'm wrong. No, Ill admit it, Im happy Im able to enjoy this game but Im kind of wrong for doing so. I dont think its a bad game, just did not live up to promises and expectations, and in many ways the devs mislead the audience to believe that features were there that aren't, and Sean hasn't responded to the public apologizing or clarifying, which is what perturbs me the most.

I wont apologize for liking the game, but I have to say people are right to be pissed. Its pretty clear they did lie (deceive). Even if everything they had promised had been in the game, it still would have been lacking.

Its such a shame because Sean was I guy I wanted to cheer for, and Hello Games I wanted to succeed. But, not like this. This is success at the expense of true artistic pursuit. I dont know whether or not this is wholly political, or a cash grab, or they were just burnt out developing the game, but its pretty clear that it needed more time and absolutely needed to implement everything they talked about.

As it stands, Im probably going to put a few more hours in, get to the center, and get a badass ship and call it quits. I think thats pretty good for a game so im pretty satisfied.

Pretty much sums up my feelings 100% save for the last paragraph. I only just ever wanted to explore... and everything just more of the same repeating over and over after 20-40 warps/star systems. :( I wish I had the drive.
 

Gator86

Member
There's no doubt that Sean Murray promised and underdelivered a lot in this game, he is certainly on record stating a lot of things that just aren't true. The big difference between myself and most people in this thread, however, is I sincerely doubt the guy lied, I sincerely doubt that he was out to steal our money, I lean more towards giving him the benefit of doubt and believe he's just a guy with big dreams who tried really hard and, quite frankly, delivered something we haven't really seen before.

That does not forgive him for his mistakes or his over-promising, I am a fan of the game and plan on continue playing it, but I will still hold him accountable for fixing the glaring issues the game has and hopefully putting in some of the content he promised before, but the idea that he straight up maliciously tried to con everyone into buying this game is incredibly tired bullshit.

This game has developed a pretty passionate hate group, though, and I really don't feel like doing the "defend the developers" wank on here, so you all can have your little circle jerk.

Was he somehow not aware of the game's development? There's no multiplayer at all. He said shit like having to redesign the periodic table to account for how light would refract in the atmosphere. From what I've seen, there's nothing in the game even close to that. He was just throwing shit out there because it sounded good. So much of the stuff is either a fundamental disconnect from the game's development, unlikely for a team of 15, or some convenient fudging, not unlike our friend, Molyneux. Having big dreams /= permission to lie to hundreds of thousands of people to bilk them out of $60.
 
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