If the Neo isn't launching until November, then I don't get Andrew House's comments about Apple-like release schedule. A 2 month gap from announcement to release isn't "Apple-like."
Maybe he was talking about the PS4 slim because it looks like that is definitely releasing in September.
He definitely could have been talking about the PS4 Slim. The fact that the Slims are out in the wild means the availability should be within the next 3 to 4 weeks (basically within a month).
So a second gpu? Where have we heard that before?
Yep. We're entering into secret sauce/infinite power of the cloud territory.
If the power difference is enough, maybe we see a few more on Xbox than we have so far.
Well have to wait and see the difference first and how it translates to sales.
Someone will want to focus on a highest of high end game if a difference is there?
I cannot imagine a single scenario where a publisher enters into an exclusive agreement with Microsoft
without a humongous check. Four reasons:
1) Installbase. Assuming the PS4 doesn't stop selling and the Neo isn't a commercial flop, there will be over 50 million PS4's by next Fall. That's a number you don't ignore when thinking about making money.
2) The difference in power -- assuming Scorpio is 6TF and Neo is 4.2TF -- isn't significant enough to make the Neo version a moneysink and a nightmare to develop for. We're talking about differences in resolution, framerate, texture resolution, shadows, etc. This stuff is absolutely meaningful for a Digital Foundry comparison, but developers aren't going to avoid making a Neo version because they can
only hit 1080P 30fps.
3) Most games that will release next Fall and in 2018 are already in active development. Given how we've heard next to nothing about Scorpio's actual specs, it's safe to assume most 3rd-party games are being made for the X1 and not the Scorpio. Focusing on the highest-end console is therefore impossible because much like a trailer for a game that isn't in development (I'm looking at you Phantom Dust reboot), the console doesn't actually exist. Developers can't focus on something that doesn't exist.
4) The Rift hasn't penetrated the mainstream. If you're a developer and you're thinking "I want to make a game on a VR platform and make a boatload of money on it", the Rift isn't it. Depending on how PSVR pans out (after launch), it might not be it either. What this means is one of Scorpio's main selling point (Oculus VR) isn't going to rake in exclusives because 3rd-party VR exclusives will be a terrible idea for business. A year from now the three headsets will probably share the exact same library of 3rd-party games.
4.5) Let's assume the NX launches and is a success. Developers and publishers will then have more reasons to support "lower" powered hardware than higher powered hardware. To put that differently, it will make zero sense to make exclusives for a 6TF machine because the majority of hardware that sells will be <5TF. Remember: Publishers and developers are businesses that want to make money and won't do things that
won't make them money.