It's not the high framerate one. You can download it yourself. It's definitely above 1080p too.
Hey!.... I downloaded both videos from the Square Enix site days ago, I figured it may be the all bells and whistles mode, but I can't be sure because I would only be speculating. The most noticeable thing for me in the PS4.Pro footage is the improved anti-aliasing, pretty much all footage I've seen even on high end PC's showed really nasty shimmering on certain levels, but the PS4 version was especially clean. So maybe it is they have a nice TAA solution that cuts out the jaggies something fierce at the expense of a little blur.
I can even speculate further and say that I don't think the high framerate 1080p mode is going to impede on a good AA solution for TR on the .Pro, so it may very well be the high framerate mode on display here. One thing I do know is that the RX 480 can definitely run TR at about/above 60fps Ultra for the majority of a playthrough.
They are comparing a native 4k PC shot on ultra to a screenshot of PS4Pro which DF said all screenshots and footage is an inaccurate representation as you can't actually capture what PS4Pro does and capture equipment seems to give a soft washout look which isn't what it looks like in person.
And we don't know what it looks like in PRO 1080p mode
And plus ain't that what most PC gamers do, compare unplayable settings to playable console versions and claim it's 4k60fps.
lol, yes, pretty much....
People have to understand that these shots are not accurate, even the PS4.Pro videos I downloaded at the Square site are incredibly sharp with amazing IQ, and goodness, I hate shimmering and now it's gone here, and yep it looks pretty playable to me as well, unlike 1-20fps fps shots with VXAO and everything up the wazoo.
A 980 can average 30FPS maxed out on PC at 4K. That's definitely what PS4 Pro is aiming for.
I don't understand your argument - of course the PS4 Pro will look worse than a beefy PC running at native 4k. Noone is saying that the PS4 Pro is bad at that price for what it does/the specs.
It's just that the PC version (with a decent port) will always out do it. This isn't a big surprise, it's common sense and that come's from someone who's owned every Playstation and preordered a Pro.
What did I say that went against what you just said. I simply said that we don't know what we are comparing on the PS4.Pro side, as that version has 3 modes. Why is it fair to supposedly compare a 1080p mode game on pro to a native 4k game on PC with all the bells and whistles at 20fps?
We can wait for direct captures of the game that illustrates how it really looks at a high bitrate or we can inspect high quality PNG's. Of course, if the game is finished, that will certainly help, as persons can easily specify which mode they're capturing. I mean, even the videos I downloaded off the square site were not particularly large files, they're certainly full of compression themselves, but in motion it looked very sharp to me (in motion). I imagine with the extra dynamic of HDR and looking at these titles on your 4k screen, these comparisons here are certainly not ideal or paint the best picture.....
I will never suggest that a rx 480 will run any game that look better at 4k than a 980ti or 1070/1080 etc...but it's important to see the Pro's version in it's best light that shows HDR etc... against all those high end cards where high rate footage and captures are easily available.......In essence, perhaps we should wait to make those comparisons and see how close the .Pro really gets..
Where's onQ123 saying that the PS4 Pro will do 4K native more than we expect because 'uprendered' = native?
Ok let's be fair here, I'm not sure anybody here said uprendered=native, but prior to the Pro. was there any native 4k games on consoles? No, but we have heard that Elders Scrolls will be, TLOUR will be and I'm sure there will be many many more........
Persons questioned that 4k games would be rendered at ultra settings, maybe med settings at 4k native, but checkerboarded solutions and upscale solutions where the lowest allowed being 3200*1800 definitely allows better settings than just pure med settings prior to the upscale to 4k. With HDR in the mix with good AA solutions and hardware enhanced-checkerboard solutions, even non-native games will look much better than they ever did on consoles.