Please Sony, go with the 1080p and better graphics, you can't make it to 4K and you have to make too much sacrifice to obtain it.
Please Sony, go with the 1080p and better graphics, you can't make it to 4K and you have to make too much sacrifice to obtain it.
Are there any resolutions above 1080 that scale well with 4k?Because 1440p scales poorly with 4K displays and there's no 1440p TVs
Please Sony, go with the 1080p and better graphics, you can't make it to 4K and you have to make too much sacrifice to obtain it.
Please Sony, go with the 1080p and better graphics, you can't make it to 4K and you have to make too much sacrifice to obtain it.
Please Sony, go with the 1080p and better graphics, you can't make it to 4K and you have to make too much sacrifice to obtain it.
Please Sony, go with the 1080p and better graphics, you can't make it to 4K and you have to make too much sacrifice to obtain it.
Are there any resolutions above 1080 that scale well with 4k?
Are there any resolutions above 1080 that scale well with 4k?
You don't need an even multiplier for things to scale well anymore. 1440, 1600 or 1800p resolution will look far better scaled up to 4K than 1080p even though 1080 is an even multiplier.4K is 1080p (2K) doubled in both the horizontal and the vertical. There's no intermediary that scales well.
Some pretty harsh responses. Knowing how demanding the game is, it feels like the PS Pro version looks pretty darn nice. They're making the kind of cuts your would expect.
Yes please show me saying that uprendering = native
in fact if uprendering = native what would be the point of uprendering?
The doc talk about 1440P not looking much different from 1080P & that they would rather devs use more efficient rendering techniques like checkerboard rendering to get closer to 4K.
Checkerboard rendering is still rendering , if checkerboard rendering is use to render at 4K it is the resolution.
When your eyes see Rainbow 6 Siege what are you seeing only the 960x540 or are you seeing the 1920x1080 image that it's being used to help make?
You do understand that it's a 1920 x1080 frame made up of 4 960x540 frames & not 1 960x540 frame scaled across a 1920 x1080 frame right?
in fact if uprendering = native what would be the point of uprendering?
Ok
http://www.neogaf.com/forum/showthread.php?p=213888198&highlight=#post213888198
?
You made it sound like checkerboard rendering was just rendering the full resolution in different blocks, rather than recompositing previous frame information + guesstimating 2x2 blocks to fill 4x4.
Indeed.
I don't think this console is going to brute force it's way to 4K I think it's going to be by smart design & the main GPU will still be the same while there is hardware for pushing it to render at 4K.
Your doubts don't change it from happening, which it will, it might not be brute force native 4K but the output will be 4K resolution not upscaled but rendered.
Not up-scaled but up-rendered when the signal leave the PS4K it will be 8294400 different pixels not 2073600 different pixels scaled across 8294400 pixels.
Yes 4K games that's not indies.
If Sony waste their time making a new console for 4K & it can only do 4K indie games they are idiots.
If Sony try to brute force their way to 4K & not make the hardware in a way that it can perform more efficiently they are idiots.
They are not making a console for a new generation they are making a console for this generation with a higher resolution. they have one job to do & that's to make a console that can run at 4X the resolution of their current console & people really think they can't achieve this?
Nothing that you posted contradict what I said, I told people from the start that the new PS4 would do 4K using uprendering & I was attacked for it then the papers came out showing just that. You're trying to prove to me that this isn't the same thing as normal 4K doesn't make sense because I never said that but the fact is that when the final buffer is output it's going to be 4K or close to 4K. people claiming that my words are like Greenberg don't make sense either because he was talking about upscaling which has nothing to do with the output buffer.
Yes which is the point of checkerboard rendering in the 1st place.
but that final frame will have 1920x1080 pixels by using old pixels , new pixels & pixels computed from them both.
Why, would that make you feel better? PS4 and Xbox One S are not advertising itself as a 4K gaming console. Of course it's going to look better than old consoles, but is it going to deliver a good 4K experience is the question.Comparing PRO vs PC ??? While we should be comparing it VS PS4 and XboneS
A want that kind of comparations..
Agree, i think this 4K gaming push is one or two years too early. I'm starting to have doubts that even Scorpio will be able to deliver an uncompromised 4K experience within 12 months. Sony and Microsoft should've both just pushed out new consoles in 2018.the more we discuss 4k.......the more I realize the TV I have coming next monday is probably just going to be returned for a really nice low latency TV in 1080p. I'm starting to think they pushed the gun way to early on 4k. There are almost no options out there and any of the good sets to even hit the UHD Premium standard pretty much all start at like.....$2.5k
but then it even gets better!!!!
http://www.cnet.com/news/vizio-says-new-tv-certification-program-has-serious-problems/
Just tried Obduction and, unfortunately, it does not support HDR in its current form. Ah well.
So if I'm playing this on a 1080 Samsung on PRO, what setting gets me the best results? The 30fps locked setting with improved effects would be the way to go?
Posted this three pages back and no one has an opinion?
the more we discuss 4k.......the more I realize the TV I have coming next monday is probably just going to be returned for a really nice low latency TV in 1080p. I'm starting to think they pushed the gun way to early on 4k. There are almost no options out there and any of the good sets to even hit the UHD Premium standard pretty much all start at like.....$2.5k
but then it even gets better!!!!
http://www.cnet.com/news/vizio-says-new-tv-certification-program-has-serious-problems/
Posted this three pages back and no one has an opinion?
That's why they're putting effort into supporting and attempting to standardize reconstruction techniques instead of native or a simple upscale.
You know, for an overclocked 2013 console, it's pretty damn impressive it can manage this level of graphical fidelity.
I know its slightly blurrier than native 4k, but think about the specs here vs what a pc needs to pump out the native 4k, not to mention the cost.
If this is anything to go by, PS4 Pro checkerboard 4k will look great. If I get a Pro I'll probably be playing it on a monitor, not a huge tv, so it'll look nearly identical to 4k.
Rise of the Tomb Raider will have a 1080p ultra graphics mode. I have been extremely bitter about this game, but I might pick it up on Black Friday. SE and CD are doing a good job of mending fences....just don't ever do it again though.
How did any of them comments = uprendering is the same as native?
I just had to boot up Rise of The Tomb Raider on my Xbox One S and 4KTV. Damn, I said DAMN that game looks still good! Especially upscaled to 4K.
It all depends on preference. I hate jaggies so I tend to opt for higher resolution. If you want to play the game with effects maxed out and don't mind a slightly softer image than 1080p max is the way to go.Posted this three pages back and no one has an opinion?
I think there may be some misconceptions about how scaling works (I am NOT a expect!), but having IE 1440p which is twice+ the information of 1080p, I would seem it probably to see it resulting in a better IQ then 1080p.
I don't seem to remember people advocating 720p Tv's over 1080p Tv's last gen.
From personal experience/experimenting, higher res is almost always better (there are exceptions), even though it does not scale perfectly 1:2, 1: 4, etc.
How about your claims about "it's just a more efficient way to render 4k" ?
I'm actually kinda curious how an i3/RX480 combo will hold up against PS4pro...
Check out the YouTube video of rotr ps4 on a 4K video , it's amazing even moreI just had to boot up Rise of The Tomb Raider on my Xbox One S and 4KTV. Damn, I said DAMN that game looks still good! Especially upscaled to 4K.
Are there any resolutions above 1080 that scale well with 4k?
PS4 Pro has the same number of CU as RX 480, so 36CU, but because of it's low clockspeed, it's actually slower than RX 470.
Mark Cerny ? You mean the guy trying to sell PS4 Pro ? Damn, he couldn't possibly use nice words to make his upcoming product sounds nice, right ? Like "supercharged PC architecture" rendering "4k in an efficient manner".
This is no native 4k. This isn't an efficient way to render 4k.
Yes, 1800p for example and others. Although what res and what upscale/reconstruction technique a dev uses will depend on what suits their game's visual profile, as well as their performance, best. For example, to cite Jonathan Blow, I think he was saying that for a 1080p TV target spending less on resolution (e.g. 1440p ) and more on MSAA and LOD may be a better fit for improving The Witness's visuals overall than a higher resolution (e.g 1800p or 2x1080p).
Slower in clock-rate, but more powerful, lest anyone get confused.
LOL what is it doing then?
RX 470 has 32CU at 1200mhz. That's 4.9Tflops. The clockspeed far more than make up the 4 less CUs.
Let's say it's an efficient way to render at fauxK or 4Kinda
This isn't 4k. Plain and simple. IQ is far better than 1080p for sure. But also lesser than 4k.
Mark Cerny ? You mean the guy trying to sell PS4 Pro ? Damn, he couldn't possibly use nice words to make his upcoming product sounds nice, right ? Like "supercharged PC architecture" rendering "4k in an efficient manner".
This is no native 4k. This isn't an efficient way to render 4k.
.
saying it brings the best console experience for 4K tv is not saying it's rendering near 4k native resolution quality.
don't let fanboy put words in his mouth.
How many unique pixels are being rendered to the final frame? is it not ~8294400 in the games that are checkerboard 4K ? & what about the games that are native 4K on PS4 Pro?
Who said any of what you just said?
Don't forget that PS4 Pro has special sauce in it's bag
They come out & say that it's extra hardware that help achieve 4K level fidelity https://youtu.be/AJWD6RpAt6E?t=1m20s
You said it yourself: What about native 4K on PS4 Pro ?
Why is there indeed a distinction ? Temporal reprojection or whatever technique isn't native or "more efficient way to render at said resolution". It's a loss in IQ that you can notice. Why ? Because it's not native.
The fact that in the end, you get as much pixels doesn't matter if in the end, you got this result through approximations and tricks.
why push this when current data tell another story
No.How many unique pixels are being rendered to the final frame? is it not ~8294400 in the games that are checkerboard 4K ?
RX 470 has 32CU at 1200mhz. That's 4.9Tflops. The clockspeed far more than make up the 4 less CUs.
No.
With the checkerboard technique being discussed here, 4147200 samples are shaded per frame.
Please Sony, go with the 1080p and better graphics, you can't make it to 4K and you have to make too much sacrifice to obtain it.