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Let's Talk About PlayStation VR: List of Upcoming Titles

Espiox

Member
My headset is only Wireless. No 3.5mm Jack.

What I might have to do is set my PS4 to PCM (currently it is) > My Headphone breakout box > PSVR's Breakout box > TV

Set my Headphones to PCM 2ch.

tell PSVR to use TV's Speakers.. Which would be my Headphones in actuality.

Also my Headphones have a setting to make the sound also come out of the TV. (for Social stuff)

I just want Lossless sound to go with my VR. And if I don't sense a big difference, I'll just use my Sony Gold Headset.

You will not get the spacial 3D audio (crucial for good VR) unless you are connected to the 3.5mm port on the PS VR cord. Just use your Gold headset.

What's the point of it being lossless if it's not the correct audio? It's like trying to use your 4K TV instead of a VR headset because the resolution is better. VR is different - your existing AV equipment does not apply here.
 

excaliburps

Press - MP1st.com
I see, thanks for the correction, definitely appreciated.

Aaaand I stand corrected. LOL! I got confused with the two and yes, it's the same USB (mini). I checked again. Sorry! :( Yep, added cables needed confirmed.

Nice to know. Will go for those then if I get a game that uses the Move.

Check my comment above. Made a mistake and yes, it's the same socket as the old one.

Which will be up when? It's 5pm in Australia now and I'm gagging for PSVR press.

Erm, I actually got in hot water with Sony PR due to tweeting (and posting it here) and mentioning the date. Apparently, there was an embargo on when reviews will go up as well, which I forgot. xD
 

ffvorax

Member
So... good hearphones under (or near) 100€ to buy for the PSVR? Any suggestion?

I have some good hearpohones but are connected with a optical to the PS4... so I guess I need to change them...

I saw some Sony model on amazon.it like the MDR-XB950AP or the MDR-100AAP
But I'm no expert so...
 

Planet

Member
It is a different game, so it clearly won't. And come on! Don't be that cheap! Tumble VR costs $10 and is one of the very few games that features asynchronous multiplayer. Developers deserve warm meals...
 
So... good hearphones under (or near) 100€ to buy for the PSVR? Any suggestion?

I have some good hearpohones but are connected with a optical to the PS4... so I guess I need to change them...

I saw some Sony model on amazon.it like the MDR-XB950AP or the MDR-100AAP
But I'm no expert so...

I just bought the ZX660APs. They seem good and were relatively cheap. I don't need Bluetooth or noise-cancelling, but wanted a pair with 40mm drivers.
 
So... good hearphones under (or near) 100€ to buy for the PSVR? Any suggestion?

I have some good hearpohones but are connected with a optical to the PS4... so I guess I need to change them...

I saw some Sony model on amazon.it like the MDR-XB950AP or the MDR-100AAP
But I'm no expert so...

Shure SE215, the bass is a bit weak and requires a good fit to get the best out of them but for a sub 100£/€ they are the best I can think of. If you are prepared to put a bit more down I highly recommend the Shure SE315.
 

Afrikan

Member
You will not get the spacial 3D audio (crucial for good VR) unless you are connected to the 3.5mm port on the PS VR cord. Just use your Gold headset.

What's the point of it being lossless if it's not the correct audio? It's like trying to use your 4K TV instead of a VR headset because the resolution is better. VR is different - your existing AV equipment does not apply here.

Ok, if the 3.5mm port of the PSVR cord is the end all be all for 3D Sound with PSVR..

I should be able to connect this

CBL_TOS_MINI_35_2M_A_2.jpg

to it... and connect the optical cable to the back of my Headset breakout box.



and that should give me 2ch PCM uncompressed sound (Stereo). Correct 3D Audio, like you said.

since Optical supports uncompressed sound on 2 channels.

Oh well, just have to wait and see I guess.
 
I noticed the GameStop unboxing video guy said there are 9 demos on the demo disc. I thought there were 16 for the US version?

I think he was just going by the pictures on the back, which have 9 squares. There is supposed to be 18 according to Sony:
Allumette (Penrose)
Battlezone (Rebellion)
DriveClub VR (SIE WWS)
Eve: Valkyrie (CCP Games)
Gnog (KO_OP)
Harmonix Music VR (Harmonix Music Systems)
Headmaster (Frame Interactive)
Here They Lie (SIE WWS)
Job Simulator (Owlchemy Labs)
PlayStation VR Worlds (SIE WWS)
Resident Evil 7 biohazard — Kitchen Teaser (Capcom CO., LTD.)
Rez Infinite (Enhance Games)
Rigs Mechanized Combat League (SIE WWS)
Thumper (Drool)
Tumble VR (SIE WWS)
Until Dawn: Rush of Blood (SIE WWS)
Wayward Sky (Uber Entertainment)
Within

I just doubt they could picture them all on the box.
 

Planet

Member
Oh well, just have to wait and see I guess.
No, we don't, the facts around that have been known for months now.

The headset remote control in the cable has a 3.5mm port for regular analogue stereo headphones or ear pieces. It does not output digital audio for your receiver, you can stop dreaming of what you described.

The point that many, many people don't get is, we humans only have 2 ears. If you put the sound directly to those, there is absolutely no need for more than one source for each. With quality headphones, this is the perfect solution for threedimensional audio! Every setup with multiple speakers around you are just means to approximate that, and far inferior to what PS VR will do to your ears.

The breakout box receives the sound data for each object in the virtual world that emits any, alongside its 3D coordinates. Every bird that cries, every t-rex that roars, every gust of wind, every splash of water, all seperately. It then applies psychoacustic algorithms to mix up the way that sounds would reach each of your ears in a natural way. It factors in your head orientation, because that is very well monitored by the system. You just can't have any better sound than that.

Everyone trying to do anything else than putting on headphones (or ear pieces) - no matter how hard you try and how many high quality audio equipment you wire up - is actually murdering the acustic immersion.
 

kyser73

Member
Aaaand I stand corrected. LOL! I got confused with the two and yes, it's the same USB (mini). I checked again. Sorry! :( Yep, added cables needed confirmed.



Check my comment above. Made a mistake and yes, it's the same socket as the old one.



Erm, I actually got in hot water with Sony PR due to tweeting (and posting it here) and mentioning the date. Apparently, there was an embargo on when reviews will go up as well, which I forgot. xD

Ermahgerd! An embargoed embargo!
 
I wanna see PSVR vs GearVR vs Oculus vs Vive comparison on Image quality

I mean, you could hear different peoples opinions on it, Im sure it's already out there. But how would you actually capture that in a way that would be able to accurately show it?
 
No, we don't, the facts around that have been known for months now.

The headset remote control in the cable has a 3.5mm port for regular analogue stereo headphones or ear pieces. It does not output digital audio for your receiver, you can stop dreaming of what you described.

The point that many, many people don't get is, we humans only have 2 ears. If you put the sound directly to those, there is absolutely no need for more than one source for each. With quality headphones, this is the perfect solution for threedimensional audio! Every setup with multiple speakers around you are just means to approximate that, and far inferior to what PS VR will do to your ears.

The breakout box receives the sound data for each object in the virtual world that emits any, alongside its 3D coordinates. Every bird that cries, every t-rex that roars, every gust of wind, every splash of water, all seperately. It then applies psychoacustic algorithms to mix up the way that sounds would reach each of your ears in a natural way. It factors in your head orientation, because that is very well monitored by the system. You just can't have any better sound than that.

Everyone trying to do anything else than putting on headphones (or ear pieces) - no matter how hard you try and how many high quality audio equipment you wire up - is actually murdering the acustic immersion.
This is the basics.

To further extrapolate what virtual positional audio is and how it relates to how you hear things in real life and how it actually is a good option, I'll add how you process sounds in real life:

You cannot hear in 3D or surround. That's impossible with only 2 inputs.

Instead, what you PERCEIVE as direction is a combination of filtering, delay, diffusion, reverb, etc. As a sound from behind you sounds like it's behind you is due to how it bounces and diffuses with the environment around you before it hits your ears, of which, it will always hit ONE before the other. Your brain then places these sounds using spatial awareness.

The same sound will sound completely different in a cubed room with solid walls and no obstructions as the sound revolves around you - this happens via delay from reverb/echo, filtering by your body which absorbs and also deflects noise, audio traps in corners, cancellation as similar frequencies meet each other, etc.

Virtual surround/3D seeks to emulate this and can do so more accurately than a conventional surround setup with multiple speakers since most typical surround setups don't attenuate frequencies or use delay to enhance the audio - since the speakers exist in a room, the speaker placement and room handles this for you. While one might think this would be the way to go, I highly doubt your living room or viewing room is setup exactly like the starship you are on, the cave you are in, the deep sea dive you are doing, etc - the room characteristics will never change when the visual space will. This is where virtual surround beats out conventional surround - you can craft the audio engine for near perfect reproduction for geometry in-game which your living room can never do. Even if in-game audio is enhanced your room is just adding more color to it.

After gamimg on 7.1 and moving to headphones there is no going back, even virtual surround. There is zero competition in conventional systems when it comes to the spatial awareness afforded by headphones and even "decent" virtual surround.
 

Yakkity

Member
A bit of a PSA for UK gaffers, I've noticed today that Amazon are offering Prime members £2 off any pre-order games (orders placed after October 1st qualify). Not sure if this is old news, but anyway I've cancelled and re-placed my PSVR Worlds pre-order
 

Mokubba

Member
A bit of a PSA for UK gaffers, I've noticed today that Amazon are offering £2 off any pre-order games (orders placed after October 1st qualify). Not sure if this is old news, but anyway I've cancelled and re-placed my PSVR Worlds pre-order

Thanks for the heads up.
Is it now £22 for you or £24?
 

Mokubba

Member
£22 now. Sorry, forgot to state this is Prime members only. (edited my post to reflect this)

And what the hell, pre-ordered Rush of Blood for £12 :)

Damn, I don't have Prime.

I never heard any news about this though. Is there a link somewhere announcing this ?
 

N30RYU

Member
I mean, you could hear different peoples opinions on it, Im sure it's already out there. But how would you actually capture that in a way that would be able to accurately show it?
a VR sample picture and see how it looks in one and another.
I'm talking about the display not how well the ps4 does in VR.
 
You guys ready for the flood gates to open? I'm gonna have a hard day linking the reviews and quotes (and making it look good) to the Launch Thread, almost done xD
 
a VR sample picture and see how it looks in one and another.
I'm talking about the display not how well the ps4 does in VR.
Yeah but how are you getting the picture from the actual display? The OLED-RGB is going to look a lot different than my computer monitor
 

FelipeMGM

Member
Your link shows that Battlezone does have a platinum trophy. It's the first one on the list.

Why Rebellion, Why!!!!

Edit:

<3

Cheap game has a plat, full £50 game doesn't

Makes sense

E. Oh it does have one, good.

Well, in my defense can I at least say its kinda early out here?

Prob got confused with some other trophy list I was checking lol

Thanks for the correction guys
 
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