Insane Metal
Gold Member
Lol. Nice job ND.
Poorly worded, yes. Not necessarily inaccurate though. If you set your PS4 Pro to 1080p and load up the game, it performs worse than the base PS4. The misleading part is that this is still rendering at 1800p. I've acknowledged it in my OP. Please forgive me.
Really, all they need to do is add a mode that renders at 1080p with a solid 60fps, if possible, and I think any and all controversy would end.
And as mentioned before, it shouldn't be the case that Pro buyers can play the game only at a lower framerate, despite two available options.
I think most Ps4 pro games should be like Tomb Raider, we need options
1. 4K checkerboard at 30
2. Subsampling to 1080p from whatever and a locked 30 - could be same as 1.
3. 1080p and concentrating on 60 FPS, add whatever LOD / super sampling but primary is 60 FPS.
Some people prefer smooth 60 FPS, if its possible devs should allow this option at 1440p or whatever does the trick.
The funny thing to me about all this was before people were saying how easy and quick it's is to support the Pro. Some even played it off as just toggling a few things. That this is no drain on a developer at all. Now in this thread people are saying, man devs should really take the time to make sure everything works great. You can't have it both ways.
Poorly worded, yes. Not necessarily inaccurate though. If you set your PS4 Pro to 1080p and load up the game, it performs worse than the base PS4. The misleading part is that this is still rendering at 1800p. I've acknowledged it in my OP. Please forgive me.
Lol. Nice job ND.
Yet another Pro title that performs worse than OG PS4... and it seems the number of games performing worse gets larger and larger.
This is not acceptable IMO. Buying a Pro should mean better IQ and perfromance. 100% of the times. Its ridiculous to even suggest that these 2 things arent guarranteed.
The bottom line is that ND should allow to play at native 1080p to get the best performance. Right now the game render at 1800p on performance mode and downscale at 1080p.
A drop to 1440p is not required for a more consistent 60fps, if anything 1620p or 1800p checkerboarding will be more than fine. I'm thinking that 2160p checkerboarding will be just fine as well.......at solid 60fps...In TLOU:R though, given that the frame drops look to be peaking at a 20% drop(from that 60 target), it might be better to lower the super sampling quality for the high framerate mode. Maybe even play it safe, drop it down 2560X1440 (the midway point between 1080p and 4K) , this will still give some pretty phenomenal results for image quality and it should leave the game locked at 60 fps (unless there's another bottleneck happening) , heck, maybe the higher quality shadows could even be turned on then ? So just simply set this option as "performance". It can only be played at 60 fps / 1440p.
It's already doing that at 4k native with no dips with the best shadows..Pachinko said:Next have "quality" , this locks the framerate to 30fps , maxes out whatever detail settings are in place and runs the game at 4K , super sampling down to 1080p if required.
I honestly dono wtf is going on in this thread.
But I have a pro, and TLOU runs jaw-dropping amazing on the pro with the unlocked FPS.
Itr smoother, its pretty, and downright incredible.
I don't usually do or say this, but this is a terrible thread, and I dono what people are talking about.
50 FPS @ 1800 is incredible.
The thing is that I figured is that the pro was directed at the people who care about this stuff, because the majority of buyers don't own a 4k tv and don't care about a downsampled pictures eitherIts laughable.
The overwhelming majority of buyers will be simply unaware or uninterested in such minutia, and as such its kinda irrelevant outside of circles that obsess over such details.
Also from a practical standpoint, there's a perfectly reasonable argument to be made that a benefit available 100% of the time (resolution) is a better thing to focus on than minor fluctuations in frame-rate that manifest periodically.
Just because you don't care, doesn't mean it shouldn't for others. They should of still had an option available to play at 1080p 60FPS.
Reading some of these posts, it's no wonder Trump is going to be president.
I'd say for a quick and dirty patch, it's pretty awesome what have here. I mean come on now, 3200*1800 native render at 50-60fps, average in between or closer to 60fps. Have you seen how good it looks? and it plays awesome too...The funny thing to me about all this was before people were saying how easy and quick it's is to support the Pro. Some even played it off as just toggling a few things. That this is no drain on a developer at all. Now in this thread people are saying, man devs should really take the time to make sure everything works great. You can't have it both ways.
I'll take the higher resolution at 50-60fps coupled with better IQ and sharpness anyday, don't decrease resolution in the name of a few dips from 60....1440p will look way worse than 1800p.I honestly dono wtf is going on in this thread.
But I have a pro, and TLOU runs jaw-dropping amazing on the pro with the unlocked FPS.
Itr smoother, its pretty, and downright incredible.
I don't usually do or say this, but this is a terrible thread, and I dono what people are talking about.
50 FPS @ 1800 is incredible.
Over one game? Some of the others have better performance.If you run the native.4k mode it's solid 30fps. To each their own though.
I'm sorry but some are being a bit ridiculous with this. The real comparison to the OG PS4 would be TLOU running native 1080 on the Pro an OG with an unlocked FPS. You would see a substantial gain in performance on the Pro compared to the OG.
Comparing 1080p to 1800p fps dips is crazy. If the game ran 1800p on the OG PS4 it would be nowhere near the frame rate you see on the pro.
You can't choose to run 1080p native on the Pro. That's an option some here are asking
Reading some of these posts, it's no wonder Trump is going to be president.
Wait, wasn't this passed around as being one of the few native 4K titles? Was that wrong or did something change?
Same here. Played over an hour and didn't notice any problems.Can't say I noticed the frame drops when I tried it out briefly.
I played this last night at 60-50 fps and had a blast. I guess I couldn't notice the dips. Ohh well.
The thing is that I figured is that the pro was directed at the people who care about this stuff, because the majority of buyers don't own a 4k tv and don't care about a downsampled pictures either
Not that weird, they have a game to sell. ND is busy with developing a big piece of DLC and probably has the focus on that instead of making comprehensive patches for older games.Seems ND went for a minimal approach with the Pro. Odd to see a third party like Crystal Dynamics make a drastically better optimization with TR than a first party title.
Unbalanced hardware is unbalanced. The CPU is an anchor.
Is anyone seriously going to downgrade from 1800p to 1080p just because some scenes have a 2-4fps dips where before there wasn't? If those dips were from 30fps I could understand but from 60fps it's not that noticeable.
Then again the dips in 60fps mode on TLOU on standard PS4 hardware didn't bother me either. Certainly not enough to downgrade to the sluggish 30fps mode.
55fps avg. is better than 30fps. 1800p is better than 1080p. Why are these things "bad", why are people so hung up on having a "perfect" stat for a particular metric?
People? Mark Cerny.The funny thing to me about all this was before people were saying how easy and quick it's is to support the Pro. Some even played it off as just toggling a few things. That this is no drain on a developer at all. Now in this thread people are saying, man devs should really take the time to make sure everything works great. You can't have it both ways.
Some really hope so.Ummmmm guys....I have my Pro unopened...should I return? Is Pro doomed?????
Seems to me it's not as easy and quick as was said. I mean that's what It seems. If it was, we wouldn't have this thread. Or is it something that need to be implemented earlier on in development? I don't know much about developing games so that's why I'm asking. Any developers here with thier take on things? Is that easy ? Etc....The funny thing to me about all this was before people were saying how easy and quick it's is to support the Pro. Some even played it off as just toggling a few things. That this is no drain on a developer at all. Now in this thread people are saying, man devs should really take the time to make sure everything works great. You can't have it both ways.