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[Digital Foundry] New Scorpio Spec Leak: ESRAM Gone, GPU Features Revealed

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Is this when reality sets in for everyone who thought the Scorpio would outsell the XB1S and set sales records on fire?
It was never going to set the sales records on fire even if it was more powerful. They have to give you other incentives to buy the Scorpio other than "more power".
 

meanspartan

Member
I think what he means , We are hoping for Ryzen and vega , so that is not happening , but obviously it will be 6 tf , higher than Pro.

6 TF vs 4 TF is a 3:2 ratio (I know there is a lot more to it than TF of course). That is not unlike the difference between Ps4 and Xbox One. Until they prove otherwise, not sure it will really be that big of a difference, just like X1 vs Ps4 wasn't that much of a difference to my eyes for most multiplats.
 

leeh

Member
I'm going to be the shred of hope for anything a bit better, but keep in mind this whitepaper was written in 2016 just after the Scorpio was announced.

I'm presuming they spec'd out a PC build at that and did some tests, but in-terms of final hardware, you could get some differences there. Not saying anything major like..
6Tflop GPU with a Jaguar CPU...lol.

It's like me pairing my old Phenom II PC with a $600 Nvidia 1080.

Utter waste of money.
Yup...
 

jet1911

Member
I wonder if existing games we'll be able to take advantage of the power without having to be patched. That would be an interesting advantage over the Pro.
 

ethomaz

Banned
What are you talking about?
MS paper talks about a tech to use 30fps CPU processing (eg. animation) while the GPU runs at 60fps... so basically you will render the game at 60fps while the CPU part will be running at 30fps via interpolation.
 

Septic360

Banned
I’m not a big fan of Xbox One and a half. If we’re going to move forward, I want to move forward in big numbers. - Phil Spencer

So you equated this to Spencer saying "we are starting a whole new generation of consoles?"

Some context here- when rumours of a SIX teraflop console was in the works, people thought that was some fantastical wishful thinking.

A 45% power upgrade OVER THE PRO is still a big move forward.
 

0racle

Member
With this tidbit of info how much of a difference will we actually notice in comparison to the pro?

I get it, it has better hardware but "better" might not prove much visually aside from numbers given to us on what resolution it runs at.

Supersampled 1080p vs 4k rendering on these consoles should be very...Very similar right ? Almost hard to distinguish? I think if they allowed exclusives then this would be a much bigger issue.
 

geordiemp

Member
So if a game is 1800p on the Pro, it would likely hit 2160p on Scorpio.

No its not really much of a difference, once your in 4K, whether its true or 1800p or checkerboard, it all looks just as good to me on a 55 inch 4K tv.

We have 2 ps4 pro's and my son uses his on a W905 1080p, and with super sampling it looks great side by side to the 4K set.....to the point who cares for living room use.

For normal TV sizes 42 to 55, I am more concerned about frame rate with pro patches.

My interest in the Scorpio is more about undecided direction for VR (PSVR / Occulus or VIVE). I just dont know.
 

Bsigg12

Member
and how much of an improvement will the extra gigs of ram be?

Until we see something running on Scorpio hardware it's hard to say because the games do have to run on a base Xbox One. At the very least they can easily get to a 4K framebuffer.
 
That's what they're referring to as 'half-res' rendering. Which is a common practise regardless of 4K.

They also separately refer to 'sparse' rendering (i.e. checkerboard).

Obviously every title will use a different mix of techniques. But not every game is going to be native 4K (with 'half-res effects' or otherwise).

They are reffering those techniques for transparencies, AO, GI, shadows, not the opaque geometry buffer.

But yeah, not every game will be 4k, but the console seems to be speced so that a 900p game on xbone can be a native 4k on scorpio with higher quality settings (with the caveat of hal res effects)
 

AP90

Member
Spill those beans my friend

I dont get how Jaguar is going to run occulus games at 90 FPS unless its clocked insane.

Don't think MS will be able to run them jaguar cores any higher than PS4 Pros, maybe 2.4ghz or 2.5ghz
*w/grain of salt
at best, but that means it will prob run hot..
 

mrklaw

MrArseFace
Is this when reality sets in for everyone who thought the Scorpio would outsell the XB1S and set sales records on fire?

no.

This is perhaps where those hoping for an i5 CPU and magic 60fps start to understand that might not happen. Although the 'frame rate interpolation' is interesting.

It'll still be a great console serving up 4k games at higher quality than PS4 Pro, either natively or using checkerboard methods (and then having more GPU spare for enhancing other graphical aspects)

And if they're going the APU route it has a fighting chance of hitting at $399 (perhaps depending on ram and other costs)
 

Fuchsdh

Member
6 TF vs 4 TF is a 3:2 ratio (I know there is a lot more to it than TF of course). That is not unlike the difference between Ps4 and Xbox One. Until they prove otherwise, not sure it will really be that big of a difference, just like X1 vs Ps4 wasn't that much of a difference to my eyes for most multiplats.

Well, while it wasn't the only factor at play, "it makes multiplats looks slightly nicer" was a pretty effective advantage for PS4. With that said PS4Pro and Scorpio are higher-end price-wise, so I'm not sure Microsoft can leverage better multiplat performance the same way.

Did they? I remember this time last year Phil Spencer saying something like "we won't do half-steps" or words to that effect.

Here you go:
http://www.eurogamer.net/articles/2016-04-05-phil-spencer-plays-down-xbox-one-and-a-half-rumours

Depends on what your definition of "half steps" is. You could argue this entire generation was a half-step, given that we barely increased resolutions on a lot of titles compared to the "HD era" we were promised last generation.
 

Wollan

Member
$399 confirmed w/no Zen.
No ESRAM was a given, it's the root reason the XB1 lagged behind while launching day-and-date with PS4.
 

Lister

Banned
See this is what I don't get.

If, as Sony intimates, this mid gen refresh is to prop up console performance against the ever increasing performance of PC hardware, do these half steps really change that in any dramatic way?

The money spent in R&D, manufacturing, shipping, promoting and supporting these new "Pro" versions that only a small percentage of the player base will purchase, and possibly pushing the release of entirely new consoles out by another year or two, mean that PC hardware and PC performance will continue to outpace consoles anyway.

The people who care about that and jumped ship last gen, will either not come back or jump ship again in the end.

Seems weird to me to go to these lengths for the continued support of a super niche group of console gamers that basically wants their console gaming to be more like PC gaming, except not PC gaming.
 
What if the white paper from july 2016 was released on purpose to have us expect a lower spec when the scorpio is finally revealed?

WHAT IF THIS IS WHAT THEY REALLY WANT US TO THINK


totally joking, but the removal of ESRAM is the only big new thing we have here
 

EvB

Member
MS paper talks about a tech to use 30fps CPU processing (eg. animation) while the GPU runs at 60fps... so basically you will render the game at 60fps while the CPU part will be running at 30fps via interpolation.
Yeah I know, it was moreso his suggestion and presumed misunderstanding that it was actually some kind of motion interpolation like I TV would do.
 

Ombala

Member
If this is true Im having a hard time thinking that Scorpio isnt more then a panic reaction to PS4 Pro and thats rhe reason it got announced so early.
 

zewone

Member
It was never going to set the sales records on fire even if it was more powerful. They have to give you other incentives to buy the Scorpio other than "more power".

Why would this change that opinion for them?

Some bad trolling happening in here.

no.

This is perhaps where those hoping for an i5 CPU and magic 60fps start to understand that might not happen. Although the 'frame rate interpolation' is interesting.

It'll still be a great console serving up 4k games at higher quality than PS4 Pro, either natively or using checkerboard methods (and then having more GPU spare for enhancing other graphical aspects)

And if they're going the APU route it has a fighting chance of hitting at $399 (perhaps depending on ram and other costs)

People expected this to be a new gen when it sounds very comparable to the PS4 Pro. My point was that neither enthusiast model is ever going to outsell the cheaper versions, while others were under the impression they would.
 
Fixed that for you, it will still control and play like a 30 FPS game no ? Double frame rate but 30 FPS control kinda negates the whole 60 FPS benefit IMO

Still I think Ps4 pro is great and nice for MS to have an Xbox scorpio pro Elite, it will allow devs to fine craft dynamic scaling / checkerboard and the like (Infinite warefare / Watch dogs 2).
Not exactly, if they use the reported method the camera will control at 60 fps so on a FPS/TPS you will aim at 60 fps. Is the same system that is used to convert 60 fps to 120 fps for VR and in those cases is mainly to reduce lag.
 

mrklaw

MrArseFace
They are reffering those techniques for transparencies, AO, GI, shadows, not the opaque geometry buffer.

But yeah, not every game will be 4k, but the console seems to be speced so that a 900p game on xbone can be a native 4k on scorpio with higher quality settings (with the caveat of hal res effects)

resolution will become increasingly irrelevant. We already have lower resolution effects like shadows, alpha etc. We have dynamic resolutions to keep framerates solid when there is more going on on-screen.

4k and even frame rate interpolation is just a logical extension of that.
 
I'm fine with upscaled 4k in my non existant 4k TV while I'm getting high seetings like graphics. Also needs games and new console features.
 

deadstar72

Neo Member
Had already mentally prepared myself that there was no chance this was getting zen, so this is all sounding good to me. Should keep the price at a reasonable level too. Happy with how much better some games have looked on the pro vs og ps4, difference between slim xb1 and scorpio will be bigger so i'm sure it's going to be worthwhile. Looks like sony will reap the benefits of releasing a year earlier though
 

EvB

Member
I think a lot of people assumed this would be the case. ESRAM is such a bottleneck for the Xbox One.

The ESRAM itself is no the bottleneck, it's actually the main RAM which is.
The ESRAM is to mitigate the main ram being slow.
 

Nikodemos

Member
I still think VR games/functionality will be the exclusion. You be able to do VR anything on an Xbox One or Xbox One S.
This. You could run Oculus games on an Xbone Ultra (or whatever) if: (simultaneously) a) it has the 2.5 GHz version of the Cat CPU and b) you gut all CPU-intensive commands/tasks to their (acceptable) bare minimums.

It's absolutely impossible to run anything VR on the regular Xbone - at least not without degrading the game so much it ends up looking like an OG XBox title.
 
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