Cant see the difference between handheld and docked on a 160 inch screen 🤔
This doesn't make any sense.
Cant see the difference between handheld and docked on a 160 inch screen 🤔
Or maybe.
Stop worrying about resolutions.
Play games to play them.
Or maybe.
Stop worrying about resolutions.
Play games to play them.
Or maybe.
Stop worrying about resolutions.
Play games to play them.
I downloaded this on Switch last night and I'm really surprised to see anybody defending this. It looks straight up bad in portable mode, it's a huge disappointment. I've not had chance to try it out docked yet, is it any better?
What ? you must be drunk, GAF insisted heavily on telling me you can't see any IQ difference on the Switch screen cause it's so small!
Sad that peoples are just seeing X resolution and then extrapolate a shitload of things out of it. Temporal AA is a huge improvement in overall visuals over just numbers, as DF mentionned.
Ahh man, kind of torn between PS4 Pro and Switch. Do I go for 60fps or a portable mode... Starting to lean towards the Switch version.
Opinions. You know when people say "I can't see" what they really mean is "I don't think it looks bad". Pls
Either a game is good or it isn't. I mean I know it cool to get caught up in what is the resolution and framerate. Outside of that the questions are... is the game playable, good concept, enjoyable, challenging, or fun? If it has those other things then wtf are we talking about. No one wants to play a broken game but I that doesn't seem to be the case. Man I must be too old I just remember when people enjoyed good games.
People still enjoy good games... but this is a thread about performance and graphics.
It's a Digital Foundry thread.
~844x475 [undocked]
This thread is full of some rather intense and obvious apologoetica of the readily obvious switch hardware shortcomings. TAA negates resolution differnces? Yeah OK. Try that in a listwars thread, not a DF one please.
Off-topic but... Switch having so few games as a plus? That is an interesting way to view having no bc real library and a thin laznch lineup.
I just thought the resolutions felt like such random numbers. The game's shader and post-processing effects are what should be getting more attention.
I thought the whole point of their resolution and AA choices was that, in a foliage heavy game with little sharp details and soft texture work the pure definition of the image is a flawed metric, and the developers were clearly going for a CG, Pixar look.
Pixar used to render films at resolutions lower than 1080p, usually a bit below 900p just like the PS4 version. 35mm film does not resolve 1080p when projected (Usually between 720p and 900p once all is said and done, accounting for processing and optics) and neither does 2K digital projection. Fine art prints probably don't either, not that I really care when I print shit.
The point with this is, fine detail is just a metric of IQ in rendering, and this game looks super clean and fooled people into thinking it's 1080p. Post processing of images is here to stay, and we are going to see methods like this more and more going forward. I'd rather have precious GPU milliseconds devoted to great TAA that delivers a clean image than to more, extremely aliased pixels.
In other news, this bodes extremely well for multiplatform games on Switch.
I thought the whole point of their resolution and AA choices was that, in a foliage heavy game with little sharp details and soft texture work the pure definition of the image is a flawed metric, and the developers were clearly going for a CG, Pixar look.
Pixar used to render films at resolutions lower than 1080p, usually a bit below 900p just like the PS4 version. 35mm film does not resolve 1080p when projected (Usually between 720p and 900p once all is said and done, accounting for processing and optics) and neither does 2K digital projection. Fine art prints probably don't either, not that I really care when I print shit.
The point with this is, fine detail is just a metric of IQ in rendering, and this game looks super clean and fooled people into thinking it's 1080p. Post processing of images is here to stay, and we are going to see methods like this more and more going forward. I'd rather have precious GPU milliseconds devoted to great TAA that delivers a clean image than to more, extremely aliased pixels.
In other news, this bodes extremely well for multiplatform games on Switch.
We're not far from the killing point: "475p gives a more cinematic experience"
We're not far from the killing point: "475p gives a more cinematic experience"
yup, was one of the things criticized the most when some games on Vita ran at lower resolution than its screen. Now this issue seems to be non existant.I'd say it's easier to spot subnative res on a smaller screen as you're closer to it rather than it is on a big screen you're sitting far away.
This thread is full of some rather intense and obvious ”apologoetica” of the readily obvious switch hardware shortcomings. TAA negates resolution differnces? Yeah OK. Try that in a listwars thread, not a DF one please.
Off-topic but... Switch having so few games as a plus? That is an interesting way to view having no bc real library and a thin laznch lineup.
Simply because I will actually play the game versus it just sitting in an endless list of games
I'd say it's easier to spot subnative res on a smaller screen as you're closer to it rather than it is on a big screen you're sitting far away.
What ? you must be drunk, GAF insisted heavily on telling me you can't see any IQ difference on the Switch screen cause it's so small!
Extraordinary situations call for special explanations. Snake Pass is exceptionally low resolution for PS4. There is only a single game with worse resolution across the board, and it's in Early Access.I love how people are declaring that this game has to be poorly optimised or something despite the physics and animation stuff going on under the hood and the considerable amount of scene detail.
Sumo Digital is not a small studio. They're bigger than Sucker Punch, Platinum, The Coalition, etc. The internal team that worked on Snake Pass is not big, though.I think it's reasonable to have different expectations from a massive publisher like EA developing a retail game than a small studio like Sumo.
Very little of this is true, or even makes sense. Even when projected, 35mm film usually resolves a little more detail than 1080p. "Resolve 1080p" has zero meaning when applied to printing.35mm film does not resolve 1080p when projected (Usually between 720p and 900p once all is said and done, accounting for processing and optics) and neither does 2K digital projection. Fine art prints probably don't either, not that I really care when I print shit.
No, they didn't. Digital Foundry said nothing about AA being a reason for the lower resolution.Also your point about TAA makes absolutely no sense, that's something DF explicitly mentioned as a potential reason they went with a lower resolution.
No, they didn't. Digital Foundry said nothing about AA being a reason for the lower resolution.
We buy new systems to get better visuals, IQ and performance. So while we can also enjoy games that do not have the desired technical level, it is important to point it out because it may end with devs priorizing launching unfinished/unpolished games ,something that has happened many times, over quality. In fact many people some times wait until games get patches and are ploished enough to play it.
Cuningas de Häme;233037988 said:I buy them to get new games and new gameplay, preferably innovative. So please do not speak for everyone...
well, considering this is a technical thread and we talk about that...however games with new gameplay don't always need new hardware.You can stick with a NES if you wish. However new hardware usually means more power to bring better visuals, and that includes eye candy, resolution, framerate and physics.
ALso i speak for myself, despite being sure most expect better visuals with each new generation, or maybe i am wrong and all the people waiting for scorpio just want it for new gameplay whatever that means.
The one takeaway I got from this is that the developer was able to port an Unreal Engine game quickly. With more time the developer might have been able to squeeze a little bit more out of the switch portable version.
Cuningas de Häme;233037988 said:I buy them to get new games and new gameplay, preferably innovative. So please do not speak for everyone...
Or maybe.
Stop worrying about resolutions.
Play games to play them.
Yea it seems to me 720p may have been overkill for how powerful the Switch is.
I think his point was that since you can play the Switch anywhere, you are more incline to actually play it.
Eh, the resolution definitely could be better, but for a month port that made the simultaneous release of the other platforms is pretty good.They're gonna patch the game soonish so undocked should not look blurry after that. Docked definitely looks better though. The game is fun so most of the graphical nonsense kinda goes out of the window for me.
Yea it seems to me 720p may have been overkill for how powerful the Switch is.
Well, different use cases can exist, I think that is not suprising. Most likely there won't be any new releases for NES and I am pretty confident that people won't be satisfied with Scorpio when all MS offers are the already familiar and known titles with a slighty better performance or IQ.
it is always the overall experience, but that overall includes visuals, and despise them is just ridiculous.No, because it is not the graphics that is making me play this game it is the overall experience.
Is this a confirmed thing, or wishful thinking?
People only wanted it because their phones had it. Seemed like a highly ridiculous argument for a dedicated gaming device.And people wanted a 1080p screen lmao.
John has said in this thread that they had to hurry to get this out before going to EGX, so they decided on doing a partial analysis, with more to come after EGX.Hadn't seen anything about this game before this analysis, looks really relaxing! They didn't really go into much detail with the Pro version, unless I missed something?
https://twitter.com/SumoDigitalLtd/status/847032633011982340
I believe this confirms they are working on fixing the blurry look on Switch.
No, they didn't. Digital Foundry said nothing about AA being a reason for the lower resolution.
https://twitter.com/SumoDigitalLtd/status/847032633011982340
I believe this confirms they are working on fixing the blurry look on Switch.
Hmm, my cynicism tells me they were referring to the HD Rumble issue and not the blur, since a patch for the rumble just came out. I hope I'm wrong though.
Thanks, I'll probably get that then. Googled around to make sure it has R2/L2 and it does.
Good stuff.
Battery life is okay?
I'm tempted to get this in case I get aniPador tablet.
-apparently doesn't work with iPad.
Your one looks better though.
oh of course, but pretending that each new generation (that usually implies updated hw) doesn't mainly point to better visuals/sound and physics is kind of ridiculous.
If people didn't want better visuals wouldn't bspend their money toward new consoles and nes would still get games.
And i am sure most people waiting for scorpio, as well as those that bought a ps4 PRo , are looking exactly that: better visuals in one form or another. (and not sure but people with pro seem really satisfied for the most part)
it is always the overall experience, but that overall includes visuals, and despise them is just ridiculous.
https://twitter.com/SumoDigitalLtd/status/847032633011982340
I believe this confirms they are working on fixing the blurry look on Switch.
Haven't they gotten better visuals on a handheld yet still have the possibility to use it docked? No console can do this, of course not everyone needs it. Switch delivers far more progress in certain areas/ niches that MS and Sony currently can't and won't. I for one am slightly dissappointed in what I received until now on PS4 Pro (especially the noise level is dissappointing but that is another story) and if MS is just releasing their usual new Forza and Crackdown stuff I won't spend a penny for another XBox iteration (especially since I can get a much better visual performance on PC)... that would really be disappointing but I don't expect much regarding interesting new game concepts or IPs from them.
People want new games, want better visuals, and if new gameplay or experiences are part of that the better. That is what has moved the market so far.vTo summarize, people don't want just better visuals, they want new experiences and visuals can be a part of that.
I got the impression John was rather pleased with the end results of the game, what with his praise of the TAA and of several effects like water caustics. He doesn't seem to consider the resolution to be a damning thing for the game, at least judging from the video.They need to work on the blurry looking ps4 version.
It annoys how casual John is about the sub 900p resolution on the ps4, as if it's just acceptable. It's a little indie game, and the resolution is embarrassing.
I wish John would have called the developers out on this. It's a technical analysis, so call out the bullshit resolution. All the great AA in the world doesn't make up for the lack of proper optimization and native 1080p resolution.