Unpopular opinion i know but i really disagree, where's the challenge in beating an opponent that can't react? The challenge should be trying to deceive the opponent to gain a hit, not to mechanically learn predefined sequences of moves.
This is so misguided. Combos aren't even a huge part of winning in most fighting games. You can know all the most damaging, high-execution combos in the game, but someone with better fundamentals in neutral/footsies/defense will beat you consistently.
The problem that casuals have with combos is that they
1) dislike the punishing aspect of getting hit, and
2) dislike the idea that someone can put in the time to practice and get better damage output than them by learning combos.
But this is pretty much the essence of fighting games. I'm convinced that the only reason casuals hate combos is beacuse they don't want to have to learn the game to win at it.
which, of course, is silly
do they stop the person from blocking? I want a system that physical stops someone from blocking too much. I feel like it'd make these games better
if someone is blocking too much, it just means that your offense is bad / too predictible. But this is usually what throws and crossups are for.
If you know someone is going to block, they're susceptible to getting thrown.
If you know which way they're going to block (high/low) then you can go for an overhead/low mixup.
If you know they aren't going to anti-air you, then you can go for a crossup.