When there are games like Undertale, Stardew Valley, and Indivisible coming from either single developers or small teams who aren't funded by the biggest RPG publisher in Japan, I don't see why I should cut Tokyo RPG Factory any slack. Their single title released so far lacks charm, uniqueness, and polish. It screams of a school assignment project with the requirement of "make it feel sort of like old retro RPGs people loved (ie: Chrono Trigger)". I did not get the sense that anyone making it did it out of wanting to say anything personally or having a passion to create something worthwhile. This looks exactly the same.
Last year, from this same publisher, veteran loony designer Kawazu released SaGa Scarlet Grace. Like I am Setsuna, it was a zero-budget back to basics sort of RPG made in Unity by what seems like interns. No voice, no cutscenes or movies, just graphics presenting characters, the world, text dialogue, battles, and music. Yet it was a fantastic experience because every second of the game felt like content packed in with a specific intent, and everything comes together so well. That's what I expect out of games regardless of team size or quality, having something to say for itself. The only thing I am Setsuna said was "Alright we got our paychecks."