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Banned
literally from the first five seconds of the trailer I thought it was BG&E.
I knew what it was more or less immediately. I've never played BG&E and know virtually nothing about it.
literally from the first five seconds of the trailer I thought it was BG&E.
characters went from looking like this
To this...see the problem. This osn't just tech imporvements. This is a huge sway into the typical stylings we see in games these days...
It's honestly kinda sad that they need to pander to that sort of audience to get any sort of attention. Apparently hyper real dark and gritty with swearing is what the IP has to be in order to be greenlit. Frankly i wish it stayed dead.
It looks to me like the exact same concept, just through two different eras of gaming.Who said anything about typical. I just want consistency. Something faithful to the original. This is about as far from it as you can get.
characters went from looking like this
To this...see the problem. This osn't just tech imporvements. This is a huge sway into the typical stylings we see in games these days...
It's honestly kinda sad that they need to pander to that sort of audience to get any sort of attention. Apparently hyper real dark and gritty with swearing is what the IP has to be in order to be greenlit. Frankly i wish it stayed dead.
Theme of motherhood, character development, one of the best female protagonists in this medium without needing to be "strong", variety of encounters, an exciting and unique world, emotional investment, great pacing, phenomenal soundtrack, and the best text entry system for consoles ever.I am in the camp that BGE was just a sorta average game during the PS2 days, and never really saw what made it stand out.......but holy fucking shit this looks incredible
PSY・S;240371865 said:DEM COLORS
DAT VIBRANCY
Yeah, for sure but the cop chase and music were Fifth Element-like as well. Looks cool, nonetheless .To be honest, that's just what french sci-fi looks like by default. Including the talking pig and the f-bombs. Fifth Element was inspired by Valerian and the Metal Hurlant comics and so is BGE.
characters went from looking like this
To this...see the problem. This osn't just tech imporvements. This is a huge sway into the typical stylings we see in games these days...
It's honestly kinda sad that they need to pander to that sort of audience to get any sort of attention. Apparently hyper real dark and gritty with swearing is what the IP has to be in order to be greenlit. Frankly i wish it stayed dead.
It looks to me like the exact same concept, just through two different eras of gaming.
It's still a game set on a foreign planet with cities inspired by traditional architecture, hover cars, and anthropomorphic animals.
The look of the game and the way characters and scenes act more like a movie seems more 2017, that's all.
It had a charming world and story, and some pretty fun gameplay, plus it had a comfy vibe.
The art style, I thought,was always little too bland and safe.
This is a significant step up though, I agree.
I get the feeling this type of world is what Ancel envisioned from the start. It's just now there are the tools to realize it better.
PSY・S;240371865 said:DEM COLORS
DAT VIBRANCY
Adults in real life swear. Some swear a lot. It's not that big of a deal
I hate that its so grim-dark now.
Cool trailer but, yeah, everything points to this not being what I want out of a second BG&E.
"Seamless online playground" is about the biggest red flag you could put up for me.
I kinda get the spirit of what you're trying to say, but nothing about that trailer was grim dark, it was wonderfully colorful and full of whimsy and silly characters.
Rabbids start saying "fukin wot m8te" and shit then that would be an argument. This feels like they tried to ride the line of grim dark and whimsy and just came up with something puzzling.
If the monkey pulled out a shotgun and started killing everyone in that place and then pissed on the pig's corpse then I would be able to see eye to eye with the whole gritty or grimdark discussion.
I hate that its so grim-dark now.
when someone thinks art style just means colours and vibrancy *face palm*
Take your time with this, team BG&E2. This could be a very special adventure.
It looks to me like the exact same concept, just through two different eras of gaming.
It's still a game set on a foreign planet with cities inspired by traditional architecture, hover cars, and anthropomorphic animals.
The look of the game and the way characters and scenes act more like a movie seems more 2017, that's all.
So you think jade in the first game was stylistically proportioned and shaped because of tech limitations of the time, despite there being examples of realistically styled humans in other games from that time? i don't buy it. The game had style, the same way clone wars does in comparison to the live action movies. Humans shouldn't look like photo realistic humans in this world, and the animals should be way more stylised. Not look like some michael bay bebop/rocksteady rejects from his TMNT movies.