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Crackdown 3 (XB/PC, Sumo Digital) E3 Trailer out Nov 7th

Trup1aya

Member
WindingWarmBear.gif

I don't understand how we got the trailer we got, when the game does like this.

I'd still rather have seen MP footage but this is Crackdown.
 

S0L

SUMO DIGITAL
Popped back to see what folk were thinking now some actual gameplay footage is out there!

https://youtu.be/XSt-bqwS0zY

Crackdown 1 footage.

If you honestly think 3 looks like a last gen game, you either are a troll, or you need to see an eye doctor.

See this is interesting. Whenever we work on a classic IP we always try to capture the spirit and make it look how you remember it, we did this on Transformed and we are attempting to do it here.

In a way its great people think it looks like Crackdown as this is what we're aiming for!

It was always a bit comic book, hence the choice to go a little more stylised with the look. I think as we reveal new areas you'll see we've tried to make a much more diverse city than you've had in previous Crackdown games, but of course, this is the initial reveal so we dont want to ruin too many surprises...

Looking better but im still having a hard time with those animations. I understand the 1st game had this, but it was annoying even then but i reluctantly tried to ignore it, but it did bring the game down imo . 3rd game now, that twichy moonwalk-skating destroys the feeling of heaviness and power.

The boost jump, its lucklaster in its execution, theres no momentum to it, you just move forward faster, theres no feeling of propulsion transition in weight. Compared to something like Athem, which illustrates this perfectly.

giphy.gif


Im not expecting this level of detail, but please put some effort in Sumo, it looks half arsed.

I've seen a few comments on this. The first point to understand is we've tried to make a very reactive character, you can change direction almost instantly both on the ground and in the air, its more akin to making something more Japanese in nature. So we've tried to find the right mix between stylised poses, quick movement and try and avoid animation slowing down the ability to react quickly.

Its a challenge, not least when you can accelerate up to 60mph on foot and still need go be able to stop and turn on a dime.

The air-burst 'double jump' isn't actually designed to greatly extend your jump height or distance, its more of a saving throw when you're at low level to 'just make' a jump you may otherwise miss. As you level up you can use it to get further due to the increase in height, but this is still a platformer and about using the environment, not the means to fast travel ala Anthem. Thats not immediately apparent granted in videos, but it makes sense when you are hands on.

As with all things though, bear in mind the game is still very much in development, so everything will get more polished before we're done.

As I keep seeing people ask, yes the whole of Campaign can be played in 4 player Co-Op too. We're trying to bring the best parts of Crackdown back, we know folk love to play through the game together, so its a major part of the effort we're doing.

Nice to see people getting excited though. We have a genuine passion for the game, we've been working pretty hard to get this out in front of you and we're pushing like maniacs to make it worthy of the series.

I know the guys working on the 'other' side of the game are eager to show that off too, sorry to keep you all waiting on that front, but it was Campaigns turn this time!
 
Popped back to see what folk were thinking now some actual gameplay footage is out there!



See this is interesting. Whenever we work on a classic IP we always try to capture the spirit and make it look how you remember it, we did this on Transformed and we are attempting to do it here.

In a way its great people think it looks like Crackdown as this is what we're aiming for!

It was always a bit comic book, hence the choice to go a little more stylised with the look. I think as we reveal new areas you'll see we've tried to make a much more diverse city than you've had in previous Crackdown games, but of course, this is the initial reveal so we dont want to ruin too many surprises...



I've seen a few comments on this. The first point to understand is we've tried to make a very reactive character, you can change direction almost instantly both on the ground and in the air, its more akin to making something more Japanese in nature. So we've tried to find the right mix between stylised poses, quick movement and try and avoid animation slowing down the ability to react quickly.

Its a challenge, not least when you can accelerate up to 60mph on foot and still need go be able to stop and turn on a dime.

The air-burst 'double jump' isn't actually designed to greatly extend your jump height or distance, its more of a saving throw when you're at low level to 'just make' a jump you may otherwise miss. As you level up you can use it to get further due to the increase in height, but this is still a platformer and about using the environment, not the means to fast travel ala Anthem. Thats not immediately apparent granted in videos, but it makes sense when you are hands on.

As with all things though, bear in mind the game is still very much in development, so everything will get more polished before we're done.

As I keep seeing people ask, yes the whole of Campaign can be played in 4 player Co-Op too. We're trying to bring the best parts of Crackdown back, we know folk love to play through the game together, so its a major part of the effort we're doing.

Nice to see people getting excited though. We have a genuine passion for the game, we've been working pretty hard to get this out in front of you and we're pushing like maniacs to make it worthy of the series.

I know the guys working on the 'other' side of the game are eager to show that off too, sorry to keep you all waiting on that front, but it was Campaigns turn this time!

Thanks for the info! Game looks awesome. Was so excited to hear you guys were working on it! Amazing fit.
 
Popped back to see what folk were thinking now some actual gameplay footage is out there!



See this is interesting. Whenever we work on a classic IP we always try to capture the spirit and make it look how you remember it, we did this on Transformed and we are attempting to do it here.

In a way its great people think it looks like Crackdown as this is what we're aiming for!

It was always a bit comic book, hence the choice to go a little more stylised with the look. I think as we reveal new areas you'll see we've tried to make a much more diverse city than you've had in previous Crackdown games, but of course, this is the initial reveal so we dont want to ruin too many surprises...



I've seen a few comments on this. The first point to understand is we've tried to make a very reactive character, you can change direction almost instantly both on the ground and in the air, its more akin to making something more Japanese in nature. So we've tried to find the right mix between stylised poses, quick movement and try and avoid animation slowing down the ability to react quickly.

Its a challenge, not least when you can accelerate up to 60mph on foot and still need go be able to stop and turn on a dime.

The air-burst 'double jump' isn't actually designed to greatly extend your jump height or distance, its more of a saving throw when you're at low level to 'just make' a jump you may otherwise miss. As you level up you can use it to get further due to the increase in height, but this is still a platformer and about using the environment, not the means to fast travel ala Anthem. Thats not immediately apparent granted in videos, but it makes sense when you are hands on.

As with all things though, bear in mind the game is still very much in development, so everything will get more polished before we're done.

As I keep seeing people ask, yes the whole of Campaign can be played in 4 player Co-Op too. We're trying to bring the best parts of Crackdown back, we know folk love to play through the game together, so its a major part of the effort we're doing.

Nice to see people getting excited though. We have a genuine passion for the game, we've been working pretty hard to get this out in front of you and we're pushing like maniacs to make it worthy of the series.

I know the guys working on the 'other' side of the game are eager to show that off too, sorry to keep you all waiting on that front, but it was Campaigns turn this time!

I really don't think you need to be apologising for anything. I agree the game could have been shown better in the conference but what we've seen from the show floor and the daily show combined with your insight in this thread just reassures me that the good folk at Sumo have fucking nailed it, like you just seem to get what makes Crackdown special.

Keep up the good work and hopefully its not too long until we see dat cloud :)
 
I don't understand how we got the trailer we got, when the game does like this.

I'd still rather have seen MP footage but this is Crackdown.

It deserved a full walkthrough during E3 over SOT In my opinion. Im glad they're uploading videos on it now, but I was completely disappointed how they skimmed over it during the conference. Im there day 1 because Ive always been a fan, but I wanted to see what they've improved upon/have been working on since its announcement.
 

jelly

Member
I'm warming to it after seeing more game play, the map actually looks nicely made for the graphics used, it's not dull and the agency tower being twice as tall, oh yes, always made me feel weird jumping off the first one.
 
These GIFS alone are ten times better than that e3 campaign trailer.

Still doesn't look like a flagship game for the XBX power, but it looks like a Crackdown brought into current gen.

I still expected more of a jump, like redone animations, revamped vertical traversal and more physicality, but at least what makes Crackdown Crackdown doesn't look like it's being lost.

A question on the game systems though - in the original game taking each boss down had an effect on all of the other ones. So take the vehicle boss down and enemy vehicles were downgraded. take down their weapons guy and you got a similar result.

Is that kind of system still in place with Crackdown 3? I know about the gangs-fight-back systems (well, a little), but does dismantling each boss have those kind of larger scale effects?
 

DopeyFish

Not bitter, just unsweetened
A question on the game systems though - in the original game taking each boss down had an effect on all of the other ones. So take the vehicle boss down and enemy vehicles were downgraded. take down their weapons guy and you got a similar result.

Is that kind of system still in place with Crackdown 3? I know about the gangs-fight-back systems, but does dismantling each boss have those kind of larger scale effects?

yeah but they expanded on it and apparently if you annoy someone enough they'll come deal with you themself
 
Good yes good. This is good. So much better than the conference showing.

Hopefully we get batshit transforming cars confirmed. I presume there is daytime it's just not shown in the demos? At least the ones I've seen.
 

Chris1

Member
I don't understand how we got the trailer we got, when the game does like this.

I'd still rather have seen MP footage but this is Crackdown.
I think that there being no online/destruction only escalated the "hate" for the trailer further. I mean when Terry starts it off saying something about dropping buildings I was waiting to see some crazy destruction and it ends and I'm just like "Huh?"

Never played the first 2 Crackdowns so can't really compare but the only reason I was really interested in the game was the cloud stuff and I'm sure I'm not alone in that. Definitely a mistake not showing it off IMO
It deserved a full walkthrough during E3 over SOT In my opinion. Im glad they're uploading videos on it now, but I was completely disappointed how they skimmed over it during the conference. Im there day 1 because Ive always been a fan, but I wanted to see what they've improved upon/have been working on since its announcement.
I felt XB1X, SoT and SoW went on for far too long, they should have cut them all in half and gave Crackdown SP and MP a few minutes each.
 

EvB

Member
Good yes good. This is good. So much better than the conference showing.

Hopefully we get batshit transforming cars confirmed. I presume there is daytime it's just not shown in the demos? At least the ones I've seen.

Transforming car is confirmed

There are videos of daytime too
 

Trup1aya

Member

The last footage posted turned my frown upside down. Looks good man.

I think that there being no online/destruction only escalated the "hate" for the trailer further. I mean when Terry starts it off saying something about dropping buildings I was waiting to see some crazy destruction and it ends and I'm just like "Huh?"

Never played the first 2 Crackdowns so can't really compare but the only reason I was really interested in the game was the cloud stuff and I'm sure I'm not alone in that. Definitely a mistake not showing it off IMO
I felt XB1X, SoT and SoW went on for far too long, they should have cut them all in half and gave Crackdown SP and MP a few minutes each.

Yeah I agree. This Crackdown was poised to have more interested people than the first two, because MS went out of their way to increase its profile. I think the E3 demo should have shown the MPs potential, to cement the interest from new fans and excite old ones as well. Imagine how hype this thread would be if the trailer brought the house down (pun intended).

This footage posted recently is about what I'd expect from a next gen Crackdown sans destruction. So my excitement is back on that front. But I'm foaming at the mouth for MP footage.

The wait until gamescom is going to be a tough one (assuming that's when we'll see it next).
 

Shpeshal Nick

aka Collingwood
Popped back to see what folk were thinking now some actual gameplay footage is out there!



See this is interesting. Whenever we work on a classic IP we always try to capture the spirit and make it look how you remember it, we did this on Transformed and we are attempting to do it here.

In a way its great people think it looks like Crackdown as this is what we're aiming for!

It was always a bit comic book, hence the choice to go a little more stylised with the look. I think as we reveal new areas you'll see we've tried to make a much more diverse city than you've had in previous Crackdown games, but of course, this is the initial reveal so we dont want to ruin too many surprises...



I've seen a few comments on this. The first point to understand is we've tried to make a very reactive character, you can change direction almost instantly both on the ground and in the air, its more akin to making something more Japanese in nature. So we've tried to find the right mix between stylised poses, quick movement and try and avoid animation slowing down the ability to react quickly.

Its a challenge, not least when you can accelerate up to 60mph on foot and still need go be able to stop and turn on a dime.

The air-burst 'double jump' isn't actually designed to greatly extend your jump height or distance, its more of a saving throw when you're at low level to 'just make' a jump you may otherwise miss. As you level up you can use it to get further due to the increase in height, but this is still a platformer and about using the environment, not the means to fast travel ala Anthem. Thats not immediately apparent granted in videos, but it makes sense when you are hands on.

As with all things though, bear in mind the game is still very much in development, so everything will get more polished before we're done.

As I keep seeing people ask, yes the whole of Campaign can be played in 4 player Co-Op too. We're trying to bring the best parts of Crackdown back, we know folk love to play through the game together, so its a major part of the effort we're doing.

Nice to see people getting excited though. We have a genuine passion for the game, we've been working pretty hard to get this out in front of you and we're pushing like maniacs to make it worthy of the series.

I know the guys working on the 'other' side of the game are eager to show that off too, sorry to keep you all waiting on that front, but it was Campaigns turn this time!

I've loved what I've seen. Instantly reminded me of the original.

2 questions though.

1) No chance of 60fps on One X?

2) Will the load times be cleaned up? I mean, they were some serious ReCore levels of load time.

You seem to have taken some traversal cues from ReCore. Double jump dash.
 
Popped back to see what folk were thinking now some actual gameplay footage is out there!



See this is interesting. Whenever we work on a classic IP we always try to capture the spirit and make it look how you remember it, we did this on Transformed and we are attempting to do it here.

In a way its great people think it looks like Crackdown as this is what we're aiming for!

It was always a bit comic book, hence the choice to go a little more stylised with the look. I think as we reveal new areas you'll see we've tried to make a much more diverse city than you've had in previous Crackdown games, but of course, this is the initial reveal so we dont want to ruin too many surprises...



I've seen a few comments on this. The first point to understand is we've tried to make a very reactive character, you can change direction almost instantly both on the ground and in the air, its more akin to making something more Japanese in nature. So we've tried to find the right mix between stylised poses, quick movement and try and avoid animation slowing down the ability to react quickly.

Its a challenge, not least when you can accelerate up to 60mph on foot and still need go be able to stop and turn on a dime.

The air-burst 'double jump' isn't actually designed to greatly extend your jump height or distance, its more of a saving throw when you're at low level to 'just make' a jump you may otherwise miss. As you level up you can use it to get further due to the increase in height, but this is still a platformer and about using the environment, not the means to fast travel ala Anthem. Thats not immediately apparent granted in videos, but it makes sense when you are hands on.

As with all things though, bear in mind the game is still very much in development, so everything will get more polished before we're done.

As I keep seeing people ask, yes the whole of Campaign can be played in 4 player Co-Op too. We're trying to bring the best parts of Crackdown back, we know folk love to play through the game together, so its a major part of the effort we're doing.

Nice to see people getting excited though. We have a genuine passion for the game, we've been working pretty hard to get this out in front of you and we're pushing like maniacs to make it worthy of the series.

I know the guys working on the 'other' side of the game are eager to show that off too, sorry to keep you all waiting on that front, but it was Campaigns turn this time!

Thanks for the detailed answers.

Looking forward to playing this!
 

m23

Member
The trailer at the conference did not do favours for the game, but these gameplay clips have made me excited once again. Day one.
 

RoKKeR

Member
What the hell, those gifs look sweet. They should have cut together a quick/tight demo for the E3 conference rather than that weird trailer. Ah well.

To the developer posting in this thread, I do have a quick question - why the choice of 30fps for the campaign? Was it done entirely to hit the 4K mark on resolution? You were mentioning in this thread about wanting a very reactive gameplay experience, which IMO would be aided tremendously by a higher framerate. Just curious.
 
Pleasantly surprised at the gameplay. I kinda freaked out there for a while, but that e3 trailer doesn't do the gameplay justice. I'm in, and ready for some multiplayer craziness!
 
I'm optimistic for this game, and I want a Crackdown 4, but I do wish the animations were better than they are, and I'd like to see some more variety in climbing buildings, e.g. wall running and jumping and punching to create crevices and footholds.

This game looks gorgeous and like a lot of fun, and I hope it does well.
 

E92 M3

Member
As a HUGE fan of Crackdown (even liked the second one), I am very hyped for this game. And SO HYPED that Keys to the City is coming.

Now, all I need is the harpoon gun.

I remember buying the first Crackdown 3 days early and it was glorious. Will try to do the same with this game.
 
I'm optimistic for this game, and I want a Crackdown 4, but I do wish the animations were better than they are, and I'd like to see some more variety in climbing buildings, e.g. wall running and jumping and punching to create crevices and footholds.

This game looks gorgeous and like a lot of fun, and I hope it does well.

3 hasn't even released yet...
 
I've been waiting to scratch this itch for a long time and it looks like they nailed it. Can't say enough good things about this game and the positivity I'm feeling.

I really, really love Crackdown lol.
 

amardilo

Member
Seeing actual gameplay makes the game seem a lot better but I still think it's missing something visually.

As the MP and SP are made by different teams are the engines/tech and feel totally different? I'd hate it if the campaign didn't feel (movement, combat and other stuff) the same to MP.
 
Seeing actual gameplay makes the game seem a lot better but I still think it's missing something visually.

As the MP and SP are made by different teams are the engines/tech and feel totally different? I'd hate it if the campaign didn't feel (movement, combat and other stuff) the same to MP.

They are talking about the Xbox games on the GiantBomb stream right now, and the MS Studios Design Director for the game mentioned that they made sure that the sandbox (movement, combat, etc) was the same across the campaign and MP despite it being made by different studios.
 
After watching some good gameplay videos, I'm back to being very excited. Looks like it plays just like the Crackdown I know and love. Looking forward to it!
 

willbsn13

Member
They are talking about the Xbox games on the GiantBomb stream right now, and the MS Studios Design Director for the game mentioned that they made sure that the sandbox (movement, combat, etc) was the same across the campaign and MP despite it being made by different studios.

I wish I could watch that stream right now, can't tho.

Will there be a replay/reupload of it later tonight?
 
3 hasn't even released yet...

So? Crackdown is a fun game. Crackdown 3 seems to keep the same core mechanics, and that's great, and I hope it does really well, but I wanna see what the franchise can mean for Xbox beyond Crackdown 3. I'd like to see the franchise to stick around for a long time and grow.
 

Jumeira

Banned
Popped back to see what folk were thinking now some actual gameplay footage is out there!



See this is interesting. Whenever we work on a classic IP we always try to capture the spirit and make it look how you remember it, we did this on Transformed and we are attempting to do it here.

In a way its great people think it looks like Crackdown as this is what we're aiming for!

It was always a bit comic book, hence the choice to go a little more stylised with the look. I think as we reveal new areas you'll see we've tried to make a much more diverse city than you've had in previous Crackdown games, but of course, this is the initial reveal so we dont want to ruin too many surprises...



I've seen a few comments on this. The first point to understand is we've tried to make a very reactive character, you can change direction almost instantly both on the ground and in the air, its more akin to making something more Japanese in nature. So we've tried to find the right mix between stylised poses, quick movement and try and avoid animation slowing down the ability to react quickly.

Its a challenge, not least when you can accelerate up to 60mph on foot and still need go be able to stop and turn on a dime.

The air-burst 'double jump' isn't actually designed to greatly extend your jump height or distance, its more of a saving throw when you're at low level to 'just make' a jump you may otherwise miss. As you level up you can use it to get further due to the increase in height, but this is still a platformer and about using the environment, not the means to fast travel ala Anthem. Thats not immediately apparent granted in videos, but it makes sense when you are hands on.

As with all things though, bear in mind the game is still very much in development, so everything will get more polished before we're done.

As I keep seeing people ask, yes the whole of Campaign can be played in 4 player Co-Op too. We're trying to bring the best parts of Crackdown back, we know folk love to play through the game together, so its a major part of the effort we're doing.

Nice to see people getting excited though. We have a genuine passion for the game, we've been working pretty hard to get this out in front of you and we're pushing like maniacs to make it worthy of the series.

I know the guys working on the 'other' side of the game are eager to show that off too, sorry to keep you all waiting on that front, but it was Campaigns turn this time!

Hi S0L, i appreciate the reply, thank you for taking time to answer my concern. I understand there's design factors that feed into what we see here, and that theres continuous balancing required, its just that nuances and attention to detail is a significant part of the fun when taking control of the protagonist, it give texture to the world, the character is responsible for telling us how rich the world is, and that purely through reaction. Coming back to the double jump example with thrusters, why arnt the arms and legs reacting to the increase in resistance? Like being pulled back slightly? Why when picking up a car, the agents torso remain stiff and the legs move about like there's no weight, no change in animation on bottom and replaced agent's top half with what looks like paralysis, Road Runner legs. I do hope the team iron things out, fingers crossed, im cheering for you and the team. Thanks
 

DopeyFish

Not bitter, just unsweetened
People seem to care way too much about realism in a game where guys jump 5 stories, where they have rocket assault rifles and black hole guns and can throw large objects several km away.

The game is designed to be in your face and be over the top ridiculous.
 

TheChits

Member
Popped back to see what folk were thinking now some actual gameplay footage is out there!



See this is interesting. Whenever we work on a classic IP we always try to capture the spirit and make it look how you remember it, we did this on Transformed and we are attempting to do it here.

In a way its great people think it looks like Crackdown as this is what we're aiming for!

It was always a bit comic book, hence the choice to go a little more stylised with the look. I think as we reveal new areas you'll see we've tried to make a much more diverse city than you've had in previous Crackdown games, but of course, this is the initial reveal so we dont want to ruin too many surprises...



I've seen a few comments on this. The first point to understand is we've tried to make a very reactive character, you can change direction almost instantly both on the ground and in the air, its more akin to making something more Japanese in nature. So we've tried to find the right mix between stylised poses, quick movement and try and avoid animation slowing down the ability to react quickly.

Its a challenge, not least when you can accelerate up to 60mph on foot and still need go be able to stop and turn on a dime.

The air-burst 'double jump' isn't actually designed to greatly extend your jump height or distance, its more of a saving throw when you're at low level to 'just make' a jump you may otherwise miss. As you level up you can use it to get further due to the increase in height, but this is still a platformer and about using the environment, not the means to fast travel ala Anthem. Thats not immediately apparent granted in videos, but it makes sense when you are hands on.

As with all things though, bear in mind the game is still very much in development, so everything will get more polished before we're done.

As I keep seeing people ask, yes the whole of Campaign can be played in 4 player Co-Op too. We're trying to bring the best parts of Crackdown back, we know folk love to play through the game together, so its a major part of the effort we're doing.

Nice to see people getting excited though. We have a genuine passion for the game, we've been working pretty hard to get this out in front of you and we're pushing like maniacs to make it worthy of the series.

I know the guys working on the 'other' side of the game are eager to show that off too, sorry to keep you all waiting on that front, but it was Campaigns turn this time!

Thank you very much for the informative post.
 
Can you still target specific limbs, heads, tires, gas tanks, etc? Thought I spotted the ability to do that in the various videos, but it hasn't been highlighted yet.

Also, please tell me the agency vehicles are present AND that they transform. Not sure why they haven't shown those yet - it's only a friggin critical component of the experience.

Yes, I remember seeing on a interview during the first da the developer confirming that.
 

Risette

A Good Citizen
I've seen a few comments on this. The first point to understand is we've tried to make a very reactive character, you can change direction almost instantly both on the ground and in the air, its more akin to making something more Japanese in nature. So we've tried to find the right mix between stylised poses, quick movement and try and avoid animation slowing down the ability to react quickly.
thank god some developers get it

Animation priority makes a lot of western games a chore to play.
 
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