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Next-gen Racing Graphics Face-off | (Next-gen means current-gen)

Krayz

Member
In your example, the inclination of the ramp is what compensates the first bounce of the front of the car.

What bounce? Both front tires are pulled down as soon as the back tires land and stays on the ground all the way down the ramp. Which what the person I quoted said...

The 1st landing looks like the car is magnetically pulled to the ground as soon as back wheels touch it. The 2nd is perfect, though.

Nothing magnetical about it, it happens in real life, just as quick.

EDIT: Here is full video, https://youtu.be/7SjX7A_FR6g?t=43s
 

Synth

Member
DC uses a particle and fluid system to simulate rain and it's effects. FM uses textures.

One is undeniably more impressive technically.

Which one looks better is subjective.

That may be true for windscreen effects, but what Forza (especially Horizon, but even Motorsport to a lesser extent) does with wet weather regarding the surfaces you drive on is undeniably more technically impressive than Driveclub's simple shader and global grip reduction. Forza at least does a decent job of approximating the windscreen effects. I wouldn't say the same about Driveclub road surfaces.
 

TBiddy

Member
To be fair, you can't really cherry pick from an unreleased game

Was mostly referring to DC, to be honest. Some of the hyperbole in this thread regarding that game is astonishing. One could almost suspect that some people use DC as a weapon in a console war.

edit: see post above mine for an example
 

Stillmatic

Member
That may be true for windscreen effects, but what Forza (especially Horizon, but even Motorsport to a lesser extent) does with wet weather regarding the surfaces you drive on is undeniably more technically impressive than Driveclub's simple shader and global grip reduction. Forza at least does a decent job of approximating the windscreen effects. I wouldn't say the same about Driveclub road surfaces.
It's not just a simple shader in DC, puddle size for instance increase/decrease in size dynamically depending on the conditions. The clarity of puddles are even effected by wind speeds, which are also dynamic.
 

Hojaho

Member
Didn't read every posts here, but does FM7 have real time lighting ? Dan Greenawalt didn't seem to want to be very clear on the subject.
 

Synth

Member
It's not just a shader in DC, puddle size for instance increase/decrease in size dynamically depending on the conditions. The clarity of puddles is even effected by wind speeds, which are also dynamic.

Puddle size increasing/decreasing dynamically would be handled perfectly fine by a shader, just as the rain on Forza's windshield will dynamically change to reflect the speed and directions of the car. You're always clearly still driving on the flat road in Driveclub regardless of how heavy the rainfall is, and no one part of the road has a different property as a result of the rain from the rest. It's looks good, but on a technical level it's not comparable, and it doesn't make much sense to bring up the differences between how Driveclub and Forza handle rain in regards to the windscreen, whilst omitting the differences in how they handle in on the road... especially as that's pretty core to the act of racing in it.
 

MaLDo

Member
What bounce? Both front tires are pulled down as soon as the back tires land and stays on the ground all the way down the ramp. Which what the person I quoted said...



Nothing magnetical about it, it happens in real life, just as quick.

EDIT: Here is full video, https://youtu.be/7SjX7A_FR6g?t=43s


Is not the same landing on a flat terrain than on a slope. Suspension doesn't react the same because the applied forces are different. That's what I'm talking about. Ask a sky jumper what would happen if he landed on a plain.
 

Stillmatic

Member
Puddle size increasing/decreasing dynamically would be handled perfectly fine by a shader, just as the rain on Forza's windshield will dynamically change to reflect the speed and directions of the car. You're always clearly still driving on the flat road in Driveclub regardless of how heavy the rainfall is, and no one part of the road has a different property as a result of the rain from the rest. It's looks good, but on a technical level it's not comparable, and it doesn't make much sense to bring up the differences between how Driveclub and Forza handle rain in regards to the windscreen, whilst omitting the differences in how they handle in on the road... especially as that's pretty core to the act of racing in it.
Too much to go through, I've invested as much as I'm going to here. 👌
 
except you can go into cockpit view which removes the "excessive on lens rain drops" and the IQ is great, so that blows that little theory out the water eh? lol

Except the IQ is extremely varied and the cockpit view is like someone throwing buckets of water from each side of our windscreen, so that makes your tiny, microscopic theory pour down the drain eh? YOLO Lulz!!!!!1
 

velociraptor

Junior Member
Quick and dirty comparison

GT Sport


Forza 6


Project Cars


Assetto Corsa


IMO Assetto Corsa is the only one that doesn't look that hot tree-wise, they all look good enough though.

P.S: Project Cars and Assetto Corsa pics are both 4K resized to 1080p, PC max settings. Forza 6 is Xbox One version, all gameplay screenshots no photomode(assuming the GT Sport pic is a gameplay shot with no HUD?).
They all look pretty much the same.
 
They all look pretty much the same.

This is what this thread could have been narrowed down to in a sentence.

Nitpicking on meaningless details of games people either:
1. never have played and only seen screens and youtube videos of
2. or running on a plastic box which doesn't have their worshipped shrine of a multibillion company logo on.
 
This is a staggering difference.
No-one comes close to Polyphony when it comes to replays.

It's not just the replay. It looks pretty much an entire generation ahead while running on the same hardware.

And come on, DC's weather effects are simply unmatched. You can move the goalposts by bringing, for the millionth time, resolution and framerate into the equation, but the fact is that they are the best effects in a racing game right now. Its dynamic ToD lighting is also superior. It looks tons more natural than F7, which just cranked up contrast to make the lighting look deeper than it is.
 

dr guildo

Member
driveclub's weather effects are insane.

dcfinalrain9_2_by_vspectra-d89b7jw.gif


dcfinalraincompare2cut_by_vspectra-d89b4xs.gif

Still unmatched, and so far from the competition.
I will be honest, the first time I saw the DC weather's patch, I knew this thing wouldn't be surpassed during the whole gen.
 
from DF



doesn't look impressive to me

DC is inconsistent, looks good in rain but not amazing like some people believe in here

Cannot judge video games in still pics, no idea why people do, they look far better in motion on your TV. I also like how you cherry pick to underwhelming pics...DC never looks like that when you are playing it in motion..ever. It has nothing to do with people "Believing" anything, people have eyes and cans see, the game looks stunning.
 

Noobcraft

Member
Cannot judge video games in still pics, no idea why people do, they look far better in motion on your TV. I also like how you cherry pick to underwhelming pics...DC never looks like that when you are playing it in motion..ever. It has nothing to do with people "Believing" anything, people have eyes and cans see, the game looks stunning.
Driveclub would benefit greatly from a better AA solution (or higher resolution), more AF, and more motion blur samples. It does a lot of things very well but it has pretty terrible image quality.
 

c0de

Member
HAHAHAHA, good laugh bro. Asinine but funny post.

As expected, the experience is delivered in native 1080p with some impressive image quality gains courtesy of a complex anti-aliasing system that covers several bases. Evolution Studios uses a variety of anti-aliasing passes, including a post-process FXAA, temporal and pixel-based passes, along with further algorithms that work directly on materials themselves. Most edges appear clean and smooth giving the title a distinctly super-sampled appearance across many objects, although this level of quality doesn't quite extend across the entire scene.

As impressive as this sounds, unfortunately there are still some noticeable jaggies around the bodywork of the cars, on fences and some of the walls surrounding the track, where the post-process anti-aliasing algorithm appears to miss quite a few edges at certain angles. However, beyond these artefacts the results are generally excellent and a cut above most PS4 and Xbox One releases.

http://www.eurogamer.net/articles/digitalfoundry-2014-vs-driveclub
 

Gwyn

Member
Cannot judge video games in still pics, no idea why people do, they look far better in motion on your TV. I also like how you cherry pick to underwhelming pics...DC never looks like that when you are playing it in motion..ever. It has nothing to do with people "Believing" anything, people have eyes and cans see, the game looks stunning.

Fair enough still pics not the best way to show off the game

LaFerrari FH3 vs DC both 30fps and one is open world

FH3
https://youtu.be/_cA9fpRErD0

DC
https://youtu.be/hvNNqu8i6Zc

So as i said DC only looks good in cockpit+rain

Maybe i am blind ¯\_(ツ)_/¯
 
Cannot judge video games in still pics, no idea why people do, they look far better in motion on your TV. I also like how you cherry pick to underwhelming pics...DC never looks like that when you are playing it in motion..ever. It has nothing to do with people "Believing" anything, people have eyes and cans see, the game looks stunning.

Yet it does look that bad for me, but then again I play around on all types of systems when playing racing games.

Fanboy ignorance is a nice and blissful place to be, completely wipes out any form of objective angles when looking at games.
 
Fair enough still pics not the best way to show off the game

LaFerrari FH3 vs DC both 30fps and one is open world

FH3
https://youtu.be/_cA9fpRErD0

DC
https://youtu.be/hvNNqu8i6Zc

So as i said DC only looks good in cockpit+rain

Maybe i am blind ¯\_(ツ)_/¯

wait what really?

I mean, FH3's IQ is incredible, but Driveclub looks great in that video barring the horrible aliasing. The shading of the car in Driveclub in particular, looks much better.
 

Pif

Banned
So driveclub is still chugging along I see. I wonder if Team Evo's next project is gonna beat it in Overall quality all things considered.
 

Noobcraft

Member
So driveclub is still chugging along I see. I wonder if Team Evo's next project is gonna beat it in Overall quality all things considered.
I'd hope so with PC/more powerful SKUs available. Hopefully they have the budget and tools available to really impress visually.
 

TBiddy

Member
So driveclub is still chugging along I see. I wonder if Team Evo's next project is gonna beat it in Overall quality all things considered.

For some reason, Driveclub is used as a fortress for a number of warriors. It must not fall. Yes, DC does weather very good and utilizes the PS4 expertly. But it's not perfect. I swear to God, no matter how Forza 7, 8, 9 or 10 looks, people will still dig up old 150x150px gifs from DC and say "Look at how much better this weather is. DC craps on Forza!".
 

dr guildo

Member
For some reason, Driveclub is used as a fortress for a number of warriors. It must not fall. Yes, DC does weather very good and utilizes the PS4 expertly. But it's not perfect. I swear to God, no matter how Forza 7, 8, 9 or 10 looks, people will still dig up old 150x150px gifs from DC and say "Look at how much better this weather is. DC craps on Forza!".

Youtube is still your friend in the case you would know DC only through gifs :
https://www.youtube.com/watch?v=61ZcR3Fwnc8
Please, help yourself.

And share your feelings my friend...
 
For some reason, Driveclub is used as a fortress for a number of warriors. It must not fall. Yes, DC does weather very good and utilizes the PS4 expertly. But it's not perfect. I swear to God, no matter how Forza 7, 8, 9 or 10 looks, people will still dig up old 150x150px gifs from DC and say "Look at how much better this weather is. DC craps on Forza!".
Lol common! Dc has been known to have the best weather effects out of any racing game comparing it to Forza's latest effort is just what this thread is about. So we shouln't bring up DC because ppl will say it looks better than F7?
 

Hoo-doo

Banned
For some reason, Driveclub is used as a fortress for a number of warriors. It must not fall. Yes, DC does weather very good and utilizes the PS4 expertly. But it's not perfect. I swear to God, no matter how Forza 7, 8, 9 or 10 looks, people will still dig up old 150x150px gifs from DC and say "Look at how much better this weather is. DC craps on Forza!".

Nobody ever said DC was perfect. Not even close.

But when it all comes down to it, the visual package of Driveclub is yet to be matched. The dynamic lighting and weather system especially.

Other games certainly take the crown when it comes to image quality, framerate or other specific visual criteria. But still, very few of them look as good as Driveclub does in motion when it all comes together.
 
For some reason, Driveclub is used as a fortress for a number of warriors. It must not fall. Yes, DC does weather very good and utilizes the PS4 expertly. But it's not perfect. I swear to God, no matter how Forza 7, 8, 9 or 10 looks, people will still dig up old 150x150px gifs from DC and say "Look at how much better this weather is. DC craps on Forza!".

Kind of like your fortress, pot, kettle come to mind. Drive club looks amazing.....no need to be hurt by that and try to downplay and and proclaim it is all Bias...The game simply looks incredible, especially with weather. Digital Foundry ain't lying.

Funny part of your post, you brought up forza and are very defensive, maybe look at your own posts bro before criticizing others.
 

thelastword

Banned
It would be nice that there is a random localization of lightning a bit like that of DC <3

YzqGuiN.gif


source fresh 1080p home capture

https://youtu.be/LOvF_flZsZk
My goodness, why did SONY not keep EVO around....This is the best race graphics to have come so far this gen...I have never seen a game deliver an ominous tropical storm atmosphere like this before, it's insane how far ahead DC is relative to weather effects and lighting. Sony needs to give this game some love somehow tbh... Sequel or Pro patch, something needs to happen...
 
My goodness, why did SONY not keep EVO around....This is the best race graphics to have come so far this gen...I have never seen a game deliver an ominous tropical storm atmosphere like this before, it's insane how far ahead DC is relative to weather effects and lighting. Sony needs to give this game some love somehow tbh... Sequel or Pro patch, something needs to happen...

Even more impressive when you consider the entire weather system was (IIRC) added as a patch to DC - it wasn't even designed to be in at launch. The post release support by EVO was outstanding (and necessary to rebuild good will due to the launch server debacle).

A PS5 sequel in a couple of years would be amazing, although the way Forza Horizons is evolving it may well beat them to the punch with the next release or two.
 
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