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Nintendo addresses the Samus Returns Amiibo controversy (USGamer)

What good news ? That Nintendo locked a costume and difficulty behind a 15 dollars toy ?

Add to that it's $30 here (cannot buy single), not $15. Also if scalpers get to it which it seems has already happened it won't even be $30.

$30+ DLC that you might have to buy from third party scalpers. Awesome.

This kind of stuff is why Nintendo will forever be a great bet to invest in because it's fans are not only OK with this but actively defend this kind of shitty practice.
 

Petrae

Member
Add to that it's $30 here (cannot buy single), not $15. Also if scalpers get to it which it seems has already happened it won't even be $30.

Those things will move for at least $50 through resellers, and that's optimistic. Given the fact that scalpers know about the content that can only be unlocked through these toys, they will be easy sells to fans.

Between these amiibo and SNES Minis, scalpers and resellers are going to have a VERY happy holiday... at the expense of fans and gift-givers who just weren't fast enough (or could afford to have several family members and friends stand in line) to buy them at retail. They should be drafting Christmas cards to send to Nintendo.
 
Ah, this feeling of having been right all along *claps hands*

Like I said in the other topic already, people exaggerate. You only miss bonus content, not the actual planned game content. You just have to deal with it that a SUPER HARD MODE is being part of it. you still get your hard mode like in all other Metroid games.

"not planned content"... Man, these spins, what does this even mean? That they just pulled this entire playmode/costume out of thin air when they decided to have Amiibo from one day to the other? Whatever, you can call it anything you want. However, the actual problem remains, which is that it is undoubtly one thing for sure: on-"cartridge" DLC, behind the most convoluted paywall of the industry.
 
Those things will move for at least $50 through resellers, and that's optimistic. Given the fact that scalpers know about the content that can only be unlocked through these toys, they will be easy sells to fans.

Between these amiibo and SNES Minis, scalpers and resellers are going to have a VERY happy holiday... at the expense of fans and gift-givers who just weren't fast enough (or could afford to have several family members and friends stand in line) to buy them at retail. They should be drafting Christmas cards to send to Nintendo.

No need because the Nintendo fans who will happily buy those $50+ amiibos from the scalpers will still write Christmas cards to Nintendo telling Nintendo how much they love it.
 

Stoze

Member
Actually, I don't think there's been a single Metroid game where a harder difficulty was unlocked from the get-go, aside from the Prime Trilogy, which still had a harder difficulty to unlock after completing each game. Hell, Fusion has a straight-up region exclusive difficulty, since only Japan got a hard mode for that title.

Zelda is better about it, but it's still pretty spotty. You had to beat Skyward Sword and A Link Between Worlds to unlock Hero mode, but it's available from the get-go in the two HD remasters.
Yes, I know, this is why I said it's always been this way (minus the remasters). Unfortunately.
 
Not to the point of boycotts.

Given recent sales figures (down almost 75% year to year) and the insane number most people who like them own I don't know that we can say there was or wasn't. I boycott them myself. Even though I want a handful I refuse to support ridiculous anti-consumer behavior like this.
 

HYDE

Banned
Hey, people mad that super-extra-hard mode is locked behind a plastic toy, here's how to unlock your own super hard mode for free:
don't collect energy tanks

you're welcome
Winner...Chicken dinner or missile upgrades, etc.
 

CuNi

Member
"not planned content"... Man, these spins, what does this even mean? That they just pulled this entire playmode/costume out of thin air when they decided to have Amiibo from one day to the other? Whatever, you can call it anything you want. However, the actual problem remains, which is that it is undoubtly one thing for sure: on-"cartridge" DLC, behind the most convoluted paywall of the industry.

Yes, I don't think thats completely OK to pull that off! I may have worded that wrong!
On-"cartridge" and all this "on-disc" DLC sucks. But what I meant is, that it's not as bad as some bonus level, or additional content.

It's literally just a difficulty mode. Yes, still a shitty tactic to hide it behind a amiibo, but not nearly as bad as locking say SP content behind a amiibo or other things.

The super hard difficulty is a neat addition to the base game. You can enjoy the game just as much as all other Metroid games with the traditional hard mode. You miss out on nothing.
 
Nintendo has me by the balls. That being said, this doesn't bother me at all. People look at this as locking extra content away, and I look at this as "this content wouldn't exist without this toy". As someone who is really excited to have this toy on my shelf, I think it is very cool that this toy functions as more than just a neat display, and I think it's cool that the toy gives me more than just skins or other crap I don't care about in the game.

And to the person that mentioned that this is just as bad as apologists saying it's good that Nintendo doesn't drop their prices: Look, I never want to spend $60 on a game. But in early March, HZD and Zelda both came out. They were both huge games, and I was going to play one first. Am I going to spend $60 on the game that will be $60 for the next 3 years, or am I going to spend $60 on the game that will be $20 this Black Friday? I'm not saying it's good for consumers, but at least I don't feel guilty about buying in on a game day one with Nintendo.
 
Pro: There is a hard mode, meaning that the game has more content than we anticipated.

Con: The same amount of bullshit is still locked behind amiibo.
 

boiled goose

good with gravy
The problem could be mostly solved if amiibos were easy to find or if content was sold separately without figures.

Nintendo's horrible communication regarding amiibo availability and shipments doesn't help.

It's basically rare expensive dlc.

Because of this I dont mind using nfctags for on cartridge/disk amiibo locked content.

Any way we could form a GAF amiibo exchange and loaning group? So many amiibos just need to be tapped once to unlock shit.
 

MTC100

Banned
Nintendo has me by the balls. That being said, this doesn't bother me at all. People look at this as locking extra content away, and I look at this as "this content wouldn't exist without this toy". As someone who is really excited to have this toy on my shelf, I think it is very cool that this toy functions as more than just a neat display, and I think it's cool that the toy gives me more than just skins or other crap I don't care about in the game.

And to the person that mentioned that this is just as bad as apologists saying it's good that Nintendo doesn't drop their prices: Look, I never want to spend $60 on a game. But in early March, HZD and Zelda both came out. They were both huge games, and I was going to play one first. Am I going to spend $60 on the game that will be $60 for the next 3 years, or am I going to spend $60 on the game that will be $20 this Black Friday? I'm not saying it's good for consumers, but at least I don't feel guilty about buying in on a game day one with Nintendo.

Makes you wonder though... At what point did Nintendo change from being 4theplayers,they hardly look better than Sony at this point...
 

Petrae

Member
Makes you wonder though... At what point did Nintendo change from being 4theplayers,they hardly look better than Sony at this point...

No video game company really cares about the consumer. It's about revenue and profit, as it's always been. Nintendo was never any better than Sony, Microsoft, Activision, Warner Bros., or any of the other usual suspects that catch criticism when they make controversial decisions-- it's just that Nintendo is a bit late to the party (as always).
 
Not true but whatever helps you justify your plastic figurine purchase I guess

I haven't read through this whole thread, is there evidence that the mode would exist without the amiibo? I remember in Metroid Prime, you could get the fusion suit if you linked your GBA w/ Metroid Fusion with the cable to the GameCube. I feel like that wouldn't have existed without the game link cable, much like this. And I didn't need anything to justify the purchase. I love Metroid! I was going to buy the amiibo anyway
 

LordRaptor

Member
Not true but whatever helps you justify your plastic figurine purchase I guess

For this specific game, where you can literally see what is and is not included out of the box by looking at the template game it is remade from, how can you say that it is not true?

There was no difficulty select. There was no sound test. There was no gallery.

If this was pitched as a 3D remake of Metroid 2, why would any of those be added?
 

boiled goose

good with gravy
Yeah, a bonus suit and difficulty mode wouldn't be possible without $15 toys.

Thanks Nintendo!

That's the dlc conundrum. Does the content exist because it can be separately monetized or is it separately monetized because it can be?

Amiibo just makes it rare and annoying and expensive on top.

To me, the in game functionality for amiibo is nice and a good bonus to owning figurines. The galleries and mode just feel coersive
 
For this specific game, where you can literally see what is and is not included out of the box by looking at the template game it is remade from, how can you say that it is not true?

There was no difficulty select. There was no sound test. There was no gallery.

If this was pitched as a 3D remake of Metroid 2, why would any of those be added?



Hey, you know what, they should also make the 3D graphics tied to an Amiibo. After all, there was no 3D graphics there.

Sheeeeesh we're really reaching. How can someone be so forgiving with a company actively trying to steal money from ?

Btw, there were difficulty/sound test and galleries in later handheld entries. But yeah, Metroid 2 didn't, so it's okay to make these neat bonuses hidden behind: 1) A rare plastic toy 2) Under a 15 dollar paywall, if not more.
 

Slayven

Member
Nintendo being nintendo making shit clear as mud after gamers have largely accepted their fuckery

At this point you almost have to admire their batshit PR
 

boiled goose

good with gravy
For this specific game, where you can literally see what is and is not included out of the box by looking at the template game it is remade from, how can you say that it is not true?

There was no difficulty select. There was no sound test. There was no gallery.

If this was pitched as a 3D remake of Metroid 2, why would any of those be added?

We as consumers can't tell what would or wouldn't exist without additional monetization but your argument doesn't make sense
 

Petrae

Member
Hey, you know what, they should also make the 3D graphics tied to an Amiibo. After all, there was no 3D graphics there.

Sheeeeesh we're really reaching. How can someone be so forgiving with a company actively trying to steal money from ?

Stockholm syndrome: Feelings of trust or affection by a victim towards a captor.
 

Madame M

Banned
For this specific game, where you can literally see what is and is not included out of the box by looking at the template game it is remade from, how can you say that it is not true?

There was no difficulty select. There was no sound test. There was no gallery.

If this was pitched as a 3D remake of Metroid 2, why would any of those be added?

Not only that, but the original Game Boy version from 1991 didn't have an in game map!

I'm not sure what you're getting at.
 
Meh I don't see reason for outrage anymore, since the vanilla game will have a difficulty mode. It's kinda sounding like some people are just upset that amiibo have any DLC attached to them period, which is kinda missing the point of what amiibo are.
 

yuoke

Banned
Given recent sales figures (down almost 75% year to year) and the insane number most people who like them own I don't know that we can say there was or wasn't. I boycott them myself. Even though I want a handful I refuse to support ridiculous anti-consumer behavior like this.

I'm talking about boycotting the game.
 
Yes, I don't think thats completely OK to pull that off! I may have worded that wrong!
On-"cartridge" and all this "on-disc" DLC sucks. But what I meant is, that it's not as bad as some bonus level, or additional content.

It's literally just a difficulty mode. Yes, still a shitty tactic to hide it behind a amiibo, but not nearly as bad as locking say SP content behind a amiibo or other things.

The super hard difficulty is a neat addition to the base game. You can enjoy the game just as much as all other Metroid games with the traditional hard mode. You miss out on nothing.

You miss out on a new mode... You miss out on the more interesting way to replay this game, in a series that's all about replays and speedrunning. Nintendo games have also become way too easy, hard is usually normal mode since like Metroid Prime 3. As someone already suggested in this thread, it doesn't make sense to handwave this just because prior Metroid games didn't have this exact same thing. New games should add new things without locking them behind on disc DLC, that's the bare minimum to ask for. Especially when a 3DS project in the year 2017 certainly can't have had the kind of budget that would warrant this kind of milking.

If this was pitched as a 3D remake of Metroid 2, why would any of those be added?

No company has ever added new modes into a remake before. Only Nintendo could pull it off with the help of limited run toys.
 
For this specific game, where you can literally see what is and is not included out of the box by looking at the template game it is remade from, how can you say that it is not true?

There was no difficulty select. There was no sound test. There was no gallery.

If this was pitched as a 3D remake of Metroid 2, why would any of those be added?

Lol
 

SmokedMeat

Gamer™
That's the dlc conundrum. Does the content exist because it can be separately monetized or is it separately monetized because it can be?

Amiibo just makes it rare and annoying and expensive on top.

To me, the in game functionality for amiibo is nice and a good bonus to owning figurines. The galleries and mode just feel coersive

Were not talking about entire levels. A simple bonus suit and difficulty mode doesn't take a lot of resources. You used to get this stuff with your games. I don't believe it only exists to push a $15 toy.
 

VDenter

Banned
If it would come down to the content not existing or it being locked behind a overpriced toy. I would rather have it not exist at all. At least then i would know for a fact that i have the complete game. Still though i bet that all of these features that are currently locked would be in the game with no additional charge if amiibos did not exist. At worst they would be sold as DLC which would probably be three times cheaper anyway. Amiibos are without a doubt the worst of both worlds.
 
A lot of people are saying this amiibo will be limited run or rare. Is there evidence of that being true, besides past amiibo releases? It seems that right now the only truly hard to get amiibo are the Zelda ones, assumedly due to the unlocks in BOTW. I see Samus and Zero-Suit in stores all the time
 

CuNi

Member
A lot of people are saying this amiibo will be limited run or rare. Is there evidence of that being true, besides past amiibo releases? It seems that right now the only truly hard to get amiibo are the Zelda ones, assumedly due to the unlocks in BOTW. I see Samus and Zero-Suit in stores all the time

Local Amazon already has them sold out without a restock date. Sold out in 10-20 minutes after release.
 

LordRaptor

Member
Not only that, but the original Game Boy version from 1991 didn't have an in game map!

I'm not sure what you're getting at.

No company has ever added new modes into a remake before. Only Nintendo could pull it off with the help of limited run toys.

I don't see how someone can claim as an absolute fact that none of those features were added solely as things for an amiibo to unlock, they were all going to be there anyway but then they took them away to sell amiibos.

It seems pretty clear those were things added as amiibo unlocks, not things that were definitely going to happen regardless.
 
Yep, still shitty. I'd be totally OK with the amiibo unlocking this stuff if it was treated as an early unlock (sort of like a cheat code) rather than you needing the amiibo to have it period.
 
Oh well you still get a hard mode reward for beating the game. Still not great, but on the list on Nintendo transgressions, this is so low on the list.
 
Before it was just a matter of people gripping because they thought it was the only way to play the game in hard mode. Now people wanna gripe about the actual cosmetics you obtain? Get over yourselves. You had plenty of time after e3 to pre-order the Amiibo. I can respect people's argument that they don't like Amiibo. Does it make you any less of a fan of the series? Maybe. However if you want the unlocks that bad, find the Amiibo, buy them and sell them after you unlock everything. Or simply have a friend that has them, and scan them in your game. Wanna be super hardcore, and have the ultra hard mode experience? Collect the bare minimum in the game, and don't use the new melee attack a single time on hard. This is the dumbest case of "I don't want a solution, I want to be angry".
 

Petrae

Member
A lot of people are saying this amiibo will be limited run or rare. Is there evidence of that being true, besides past amiibo releases? It seems that right now the only truly hard to get amiibo are the Zelda ones, assumedly due to the unlocks in BOTW. I see Samus and Zero-Suit in stores all the time

Given that scalpers/resellers understand that these new amiibo have significant value (i.e. notable game content) attached to them, they will be more inclined to snap them up quickly. They can sit on them, then, as fans want them to unlock the post-game content, the amiibo can be sold at a significant premium.

Buy and control supply, demand builds, then profit. And Nintendo really cannot be trusted to meet demand for its products.

Before it was just a matter of people gripping because they thought it was the only way to play the game in hard mode. Now people wanna gripe about the actual cosmetics you obtain? Get over yourselves. You had plenty of time after e3 to pre-order the Amiibo. I can respect people's argument that they don't like Amiibo. Does it make you any less of a fan of the series? Maybe. However if you want the unlocks that bad, find the Amiibo, buy them and sell them after you unlock everything. Or simply have a friend that has them, and scan them in your game. Wanna be super hardcore, and have the ultra hard mode experience? Collect the bare minimum in the game, and don't use the new melee attack a single time on hard. This is the dumbest case of "I don't want a solution, I want to be angry".

I didn't know you had an account here, Mr. Fils-Aime. Welcome to GAF.
 

Madame M

Banned
I don't see how someone can claim as an absolute fact that none of those features were added solely as things for an amiibo to unlock, they were all going to be there anyway but then they took them away to sell amiibos.

It seems pretty clear those were things added as amiibo unlocks, not things that were definitely going to happen regardless.

There's no evidence either way, sorry bud.
 
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