Sosokrates
Report me if I continue to console war
U clearly dont think they are, so go waste somone else's time.343 studios doing fine?
U clearly dont think they are, so go waste somone else's time.343 studios doing fine?
Is it first person? From what I gathered it is 3rd person and is supposed to play like Control. I could be wrong though.
When key figures like the director are leaving before even the first gameplay trailer is released and you need to ask external developers like CD (fresh off the Avengers' bomba) to help it's clear there are issues.
And there have been multiple reports of Everwild being in dev hell as well.
Making games is not easy, especially under current circumstances.
We'll see what's happening with these games when they're finally showcased.
They said it's an FPS, but Perfect Dark has always had moments of third person also.
Oh gee, wonder how that happened?
Are you discovering why metacritic is shit?
There is always bias like this.
Being the highest rated publisher of the year is a good standard to have
The answer is simple. The guy is simply biased. HFW vs Halo infinite shows his intention.No, Stevivor was showing way more than a regular bias (which I wouldn't even call a bias, but a preference); you can prove they objectively scored specific games much lower than they likely would have otherwise if they were not PlayStation exclusives, when you look at their Souls series of reviews alone. The absolute vast majority would rank Bloodborne as one of the best (if not the best) Soulsborne-style game, and Demon's Souls remake was a very polished version of the PS3 original.
Why did Stevivor rate those games so low compared to virtually every other FromSoft Souls game, all of which also happened to be multiplatform? You can't find a consistent reasoning as to why, so that's very questionable. Again, having preferences when it comes to games is perfectly fine, we all have them. But when you let them become a negative bias that then gets used to push an agenda for console-warring by so-called professionals, you've gone too far.
I'm pretty sure there's at least one example of a review site doing this with an Xbox 1P game back in the past during XBO generation, and that wouldn't have been right, either. But at least we can spot an obvious case this time and consequences have been provided for such slimy practices.
Tbf the budget for Halo Infinite is ongoing because the initial scope (including Forge and co-op) is yet to be completed. And you're looking at a whopping 750 employees.wow, this is a really interesting. If it’s true then that’s cool and I’m intrigued to see how the game turns out.
also, to touch on the halo infinite budget number I keep seeing thrown around on this forum. That bullshit 500 million dollar rumour for halo infinite is one of the best rumours turned into reality I’ve seen for a long time. It’s a prime example of get some person on your random European podcast…not get any for of an actual gigure, make one up and have it stick and be turned into reality by the internet…..madness.
even when the rumour of 500 mill was debunked by industry insiders and stinkles, it’s still floating around and being used in comments about the game.
I’m convinced some people on here do nothing but this before posting:How can you win publisher of the year for games you didn't publish?
Psychonauts 2 was already deep in development before they got funding from MS, they helped but mostly financially towards the end of the projectWell Psychonauts 2 was still funded/published by XGS while Deathloop & Starfield aren’t.
For some games they never actually published and have nothing to do with and are not even on their platform.
Adding/removing low/high scoring games for Xbox while not doing the same for PlayStation.
Seems legit.
$$$$$$$$$$$$$$$$$$$$$$$
The answer is simple. The guy is simply biased. HFW vs Halo infinite shows his intention.
Plus most reviews avoid the hard answers, because these companies can refuse to give them copies in the future for them to review. This isnt just for gaming, but for entertainment industry too.
There was a channel that did interesting review model. He broke down the reviews in to multiple stages. Grade them each, according to these stages. Add all tallies, then get the medium. That is the score he gives for his reviews.
I wonder if it was a 'too many cooks in the kitchen' type of situation at The InitiativeIt's not normal for a lead to leave let alone a Game Director without a path of succession. Cory wrote the outline for new Nordic God of war, sequel and is not directing Ragnarok. But that project had successor who worked with Barlog on 2018 God of war. So it was a graceful transition. When its a new team, new tools, new studio, and new project starting all from scratch, you will as development gets figured out and watercooler communication melding starts doing its thing as people may or maynot click. You are going to see a revolving door on the project if these people never worked together. FOr the most part Initiative was all new from all over the industry.
When one of the leads last year left I thought maybe because their job was specific their work was done. But they literally went back to the studio they originally left from? So to me to be there so short I would have to take a large assumption that the team was not melding or working environment wise to what person from Insomniac is use to.
Now the main Game director left without co-director taking over. WHich is what happened for Halo infinite, lead who had been with them over MCC and halo 5 left, co-lead took over which I see was more or less for temp, then they got joe staten in because that project was in trouble. And now it seems it was a whole culture/studio issue in how they manage teams/projects.
Now we have 2 lead people in a year have left without a path of succession. The way they he left quietly means they didn't want to make it public. And that usually means he/she left on their own.
I guess all we can do is speculate until we see it this E3. If we dont see it this E3, and there is no chatter on the project then I guess we have our answer. If we do see it, and its a Halo Infinite scenario, I can guarantee you heads will be rolling within XBox not just Initiative.
I wonder if it was a 'too many cooks in the kitchen' type of situation at The Initiative
That many big names might make it more difficult for the studio to gel together or for everyone to be on the same page
There's something to be said with NBA teams that try to build an allstar roster, there has to be team chemistry for them to be great, even with the talent they have
Those are some great points and yeah the game director leaving before the finalized gold disc, can't be goodYea, but also I don't understand why bring in Crystal Dynamics unless you were going to meld well? Lead director came from there, and had a hand in bringing them on board? Why do that just late last year, then leave if you were one of the main people who helped facilitate the use of Crystal Dynamics for full on Production? I wonder if the game is going in another direction? Unless the guys work was done? But with a game director you are the main driver behind the wheel for teams, Producer meetings on if your teams are meeting goals. You also are the first last line of defence to get more time for your game. You report directly to people like Mattr Booty.
So to leave before the game comes to market in a Director position is a big red flag. But it could be Crystal Dynamics is fully taking over project hence other lead leaving last year? If thats the case then I don't know what to expect.
It's not normal for a lead to leave let alone a Game Director without a path of succession. Cory wrote the outline for new Nordic God of war, sequel and is not directing Ragnarok. But that project had successor who worked with Barlog on 2018 God of war. So it was a graceful transition. When its a new team, new tools, new studio, and new project starting all from scratch, you will as development gets figured out and watercooler communication melding starts doing its thing as people may or maynot click. You are going to see a revolving door on the project if these people never worked together. FOr the most part Initiative was all new from all over the industry.
When one of the leads last year left I thought maybe because their job was specific their work was done. But they literally went back to the studio they originally left from? So to me to be there so short I would have to take a large assumption that the team was not melding or working environment wise to what person from Insomniac is use to.
Now the main Game director left without co-director taking over. WHich is what happened for Halo infinite, lead who had been with them over MCC and halo 5 left, co-lead took over which I see was more or less for temp, then they got joe staten in because that project was in trouble. And now it seems it was a whole culture/studio issue in how they manage teams/projects.
Now we have 2 lead people in a year have left without a path of succession. The way they he left quietly means they didn't want to make it public. And that usually means he/she left on their own.
I guess all we can do is speculate until we see it this E3. If we dont see it this E3, and there is no chatter on the project then I guess we have our answer. If we do see it, and its a Halo Infinite scenario, I can guarantee you heads will be rolling within XBox not just Initiative.
Look again stop claiming anything as fact. The only fact is you have no idea what you are talking about, or what the impact would be over one person leaving. For all you know they moved onto a new project and it was the right time. He left after 4 years. Thats a long time in the tech industry. Games industryRepetition of arguments for what?
It is a fact
There is an axiom and a theorem
For example, there is a theorem that Sonic is a good movie, but it requires proof.
The departure of the director after four years of work is an oddity and can be alarming - this is an axiom. There is nothing to prove here.
Apparently you didn't read my post beforehand. Maybe stop console warring and read the post I originally wrote first, bud.I can’t tell if you’re being serious?
How is a game directors work even complete well before the game ships? Are you aware of what a director is?
Sure, but every publisher comes out and says sales disappointed or exceeded projections. It’s still the standard approach to all industries.There’s this thing called review scores and player count/MAUs that devs use as key metric.
Yes broLook again stop claiming anything as fact. The only fact is you have no idea what you are talking about, or what the impact would be over one person leaving. For all you know they moved onto a new project and it was the right time. He left after 4 years. Thats a long time in the tech industry. Games industry
All you want to do here is make it a negative sounding as possible because its xbox related, "its a fact". Most tech jobs have people moving to something new after 3 years. " Its a fact" that people on GAF make a big deal over every xbox studio departure, even though you see people leaving jobs at sony studios all the time.
I don't know why everyone assume that he left CD on good terms. Maybe MS bringing them to work on Perfect Dark is reason why he left now?Yea, but also I don't understand why bring in Crystal Dynamics unless you were going to meld well? Lead director came from there, and had a hand in bringing them on board? Why do that just late last year, then leave if you were one of the main people who helped facilitate the use of Crystal Dynamics for full on Production? I wonder if the game is going in another direction? Unless the guys work was done? But with a game director you are the main driver behind the wheel for teams, Producer meetings on if your teams are meeting goals. You also are the first last line of defence to get more time for your game. You report directly to people like Mattr Booty.
So to leave before the game comes to market in a Director position is a big red flag. But it could be Crystal Dynamics is fully taking over project hence other lead leaving last year? If thats the case then I don't know what to expect.
Look again stop claiming anything as fact. The only fact is you have no idea what you are talking about, or what the impact would be over one person leaving. For all you know they moved onto a new project and it was the right time. He left after 4 years. Thats a long time in the tech industry. Games industry
All you want to do here is make it a negative sounding as possible because its xbox related, "its a fact". Most tech jobs have people moving to something new after 3 years. " Its a fact" that people on GAF make a big deal over every xbox studio departure, even though you see people leaving jobs at sony studios all the time.
What about that player retention.U clearly dont think they are, so go waste somone else's time.
What about not being a troll.What about that player retention.
I don’t think highlighting Halo Infinite’s declining player base is troll like behaviour.What about not being a troll.
It's just been slowed down by working from home, they are heading back to Twycross soon.As far as Everwild, I did hear multiple times that Rare has created the world and concept but has no idea how to actually instill gameplay or what to do with it yet. So, I don't now what's going on with that.
They should have charged for it. People would feel more compelled to play it based on the investmentI don’t think highlighting Halo Infinite’s declining player base is troll like behaviour.
If I were a MS shareholder, or Phil Spencer or Satya Nadella I’d be asking huge questions of 343.
No matter which way you cut it, Halo’s online losing half its player base month on month is not good.
3k current players on Steam right now, for Microsoft’s flagship series that’s gone free to play, it isn’t good viewing. It’s actually shambolic. Apex Legends currently has 217k players on Steam right now. Halo is having its shit kicked in.
The content pipeline has been horribly mismanaged, to the point where I’m now convinced the game can’t recover.
I don’t think highlighting Halo Infinite’s declining player base is troll like behaviour.
If I were a MS shareholder, or Phil Spencer or Satya Nadella I’d be asking huge questions of 343.
No matter which way you cut it, Halo’s online losing half its player base month on month is not good.
3k current players on Steam right now, for Microsoft’s flagship series that’s gone free to play, it isn’t good viewing. It’s actually shambolic. Apex Legends currently has 217k players on Steam right now. Halo is having its shit kicked in.
The content pipeline has been horribly mismanaged, to the point where I’m now convinced the game can’t recover.
As far as Everwild, I did hear multiple times that Rare has created the world and concept but has no idea how to actually instill gameplay or what to do with it yet. So, I don't now what's going on with that.
The games quality is multifaceted and subjective. Have they delivered a mechanically sound and satisfying game? Yes. Have they delivered enough content? No.It is when the overall objective is to try and state a games quality.
Im mean yeah, halo infinite has poor player rentention, so what?
You can cherrypick faults with any game.
But the evidence supports halo infinite being a quality game and a success for the team. Could 343 improve? Absolutely, is 343 in terrible state? Fuck no, are they in a fantastic state? Fuck no, are they in a good state? Yes, they are.
Bit off topic still, but what are you sourcing this info from? All is well seems too distant a longshot based on the performance of a f2p GaaS game.It is when the overall objective is to try and state a games quality.
Im mean yeah, halo infinite has poor player rentention, so what?
You can cherrypick faults with any game.
But the evidence supports halo infinite being a quality game and a success for the team. Could 343 improve? Absolutely, is 343 in terrible state? Fuck no, are they in a fantastic state? Fuck no, are they in a good state? Yes, they are.
Yeah if you have a f2p game you need high retention rates so you can make back lots of money on mtx.What about that player retention.
I think Coalition Games, Playground games and yes, even 343i have proved that MS can churn out great games. I am not a big fan of Halo Infinite, but there is no doubt there is a quality game there. the GOTY awards speak for themselves.Starting to think there’s some issues. It is something I feel microsoft struggles with at their studios.
really hoping it turns out great but we will see. if there’s no gameplay this year from the big games they showed trailers for like 2 to 3 years ago im going to deffo start questioning their abilities to produce great games in a timely fashion.
You guys trying to paint this a certain way, simply put have no idea what his duties as game director were. Who he reported to, who he worked directly with, who he had influence over, how much control he had, and the list goes on. You're basing everything you state off assumptions about the role. I was in game development for 20 years, and can tell you the only fact is, roles and titles have different meaning, different expectations, across different companies. That is a fact!Yes bro
You opened me up
With Starfield being my most anticipated game of the year
But I hate xbox
Phil Spencer is the devil in the flesh
Game Director (Literally the brain of the whole game) and his departure - that's right. Bullshit. Personnel change. Every day happens.
Understand
I think Coalition Games, Playground games and yes, even 343i have proved that MS can churn out great games. I am not a big fan of Halo Infinite, but there is no doubt there is a quality game there. the GOTY awards speak for themselves.
That said, you have to wonder why the studio did not hire devs and become a full fledged studio after 4 years. Why is the game not even ready to show off after 4 years? Why is the director leaving the game without shipping it?
These are structural problems that Phil and others in the exec leaderships need to sort out. This studio is in LA where all the other major studios are. They shouldnt have had any issues staffing up. It's obvious MS has billions to spend on aquisitions. It's time to spend millions retaining talent and developing studios.
They didn't hired devs because they don't want to. Think about Initiative as experiment in game dev when basically everything outside prototyping and lead roles are outsourced.That said, you have to wonder why the studio did not hire devs and become a full fledged studio after 4 years. Why is the game not even ready to show off after 4 years?
Nah man i got as much stake on you with this one since the og trilogy made by bungie were the best games.What about not being a troll.
It's still doing well on Xbox (by far its main platform). It's slowly dropping though, lack of content is slowly killing it. Hope 343 get their shit together.I don’t think highlighting Halo Infinite’s declining player base is troll like behaviour.
If I were a MS shareholder, or Phil Spencer or Satya Nadella I’d be asking huge questions of 343.
No matter which way you cut it, Halo’s online losing half its player base month on month is not good.
3k current players on Steam right now, for Microsoft’s flagship series that’s gone free to play, it isn’t good viewing. It’s actually shambolic. Apex Legends currently has 217k players on Steam right now. Halo is having its shit kicked in.
The content pipeline has been horribly mismanaged, to the point where I’m now convinced the game can’t recover.
So you think 343 is in a bad state? I dont understand your point?Nah man i got as much stake on you with this one since the og trilogy made by bungie were the best games.
smfh
This shit should have never been some reboot. Make a new IP and move the fuck on man. I like the direction MS was trying to go, but my god.....let the team do a fucking new IP. I don't even believe the Perfect Dark IP even holds that much weight and I'd argue this would hold it back more then help.
So normally I don't go all doom and gloom on such things as I get people leave all the time, but a fucking game director leaving? Several leads leaving on a reboot like this is questionable, but I'd have to hear more and see more to put a judgement on whats going on. Maybe its nothing at all, maybe if it flops we had warnings though.
Ms pulled the wallet to buy the devs, now try to keep all the good people from going to other studio's. I feel that most devs don't like to be cut on funds, time and tools because the gamepass filosofy means average games, not great games.
Creative Director is a position similar to Director in films. They have the overall vision of said game. Sometimes have a hand in the games concept/inception/written story with examples to Cory barlog. But this position is the same position as halo infinite that sparked the article on its rocky development.
Not saying thats whats happening, but when someone like that leaves way before the game is going to release usually means difference of opinions or something didn't gell with said director on direction of project. Rarely do they leave mid production. Previous person who left last year was a lead for specific department at this studio. There work could have been complete, and since Crystal was coming in maybe it made no sense to stay?
But that lead left and literally went back to the same studio they had been with before.
To me it feels like the project has changed, and crystal is full taking over the entire project hence higher up people leaving.
As far as Everwild, I did hear multiple times that Rare has created the world and concept but has no idea how to actually instill gameplay or what to do with it yet. So, I don't now what's going on with that.
I don’t think highlighting Halo Infinite’s declining player base is troll like behaviour.
If I were a MS shareholder, or Phil Spencer or Satya Nadella I’d be asking huge questions of 343.
No matter which way you cut it, Halo’s online losing half its player base month on month is not good.
3k current players on Steam right now, for Microsoft’s flagship series that’s gone free to play, it isn’t good viewing. It’s actually shambolic. Apex Legends currently has 217k players on Steam right now. Halo is having its shit kicked in.
The content pipeline has been horribly mismanaged, to the point where I’m now convinced the game can’t recover.
I have no idea what game you were developing there.You guys trying to paint this a certain way, simply put have no idea what his duties as game director were. Who he reported to, who he worked directly with, who he had influence over, how much control he had, and the list goes on. You're basing everything you state off assumptions about the role. I was in game development for 20 years, and can tell you the only fact is, roles and titles have different meaning, different expectations, across different companies. That is a fact!
Stop pretending you know something with next to no evidence or information. That is the point I'm making.
Yes it is, you trying tobe sarcastic?So you think 343 is in a bad state? I dont understand your point?