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Halo |OT7| You may leave, Juices. And take Team Downer with you.

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My question for Spartan Ops:

Other than being smaller, and organized into an episodic delivery method, how are Spartan Ops missions different from Campaign?
Variety of Maps per episode. Different objectives. You begin with any Unsc or Covy weapon, AA, which I didn't see a single Spartan holding a prom weapon (at start), but that can change maybe in the final build or you are limited to Scatter shot, Light Rifle, and Prom Pistol, etc. In campaign coop it's said you play as all MC, but uncertain if that may change throughout the game.

SpOps has your own custom Spartan that you (might) play with a custom loadout such as the MP. Using specializations, tactical packages, etc. This is just speculation, but please correct it if any errors to them and I'll edit asap.
 
My question for Spartan Ops:

Other than being smaller, and organized into an episodic delivery method, how are Spartan Ops missions different from Campaign?

as far as i can tell.

Shorter mission times
Less story driven
More "Goal" orientated
More Action

While not a replacement for firefight it seems to serve the purpose firefight did somewhat.

Fight AI to a goal. I have no doubt a form of firefight wont be reintegrated into halo but when it comes back it needs to come back in force.

Objectives
Forgeable Environments
 

Pop

Member
It is an excellent ranking system, with poor feedback. Your claims to its innaccuracy are baseless or "a joke" as you put it.

Ok bro haha

There's no reason to be put in Silver when you only lost 5 games out of 32, especially when the ranking system is based off of wins/losses.
 

Tawpgun

Member
Your reading comprehension is excellent except for when it is not.

The system's ability to rank is a completely separate and distinct quality from its ability to attract players.

I interpreted it as "The system ranks people fine technically, but gives them poor feedback based on where exactly they stand."
 
People don't count Arena because not very many people use it. It can be as accurate as you'd like but if people don't use it then it isn't a good system, and hence why it isn't counted.
Only ignorant, illogical people would not count a ranking system as a ranking system. I don't know how to simplify it for you any further.
 

GhaleonEB

Member
Variety of Maps per episode. Different objectives. You begin with any Unsc or Covy weapon, AA, which I didn't see a single Spartan holding a prom weapon (at start), but that can change maybe in the final build or you are limited to Scatter shot, Light Rifle, and Prom Pistol, etc. In campaign coop it's said you play as all MC, but uncertain if that may change throughout the game.

SpOps has your own custom Spartan that you (might) play with a custom loadout such as the MP. Using specializations, tactical packages, etc. This is just speculation, but please correct it if any errors to them and I'll edit asap.

as far as i can tell.

Shorter mission times
Less story driven
More "Goal" orientated
More Action

While not a replacement for firefight it seems to serve the purpose firefight did somewhat.

Fight AI to a goal. I have no doubt a form of firefight wont be reintegrated into halo but when it comes back it needs to come back in force.
Right, you pick your Spartan and load out and play a large number of bite-sized, focused Campaign missions delivered episodically. I guess what I'm saying is, that sounds like a pretty small set of differences to me. I hope there's more to it.
 
Could you play 3 matches of Arena every day during a season and never get a ranking?
Yes. Every match would affect your ranking, but you wouldn't be able to reveal it until you met the minimum requirements.

I interpreted it as "The system ranks people fine technically, but gives them poor feedback based on where exactly they stand."
The feedback it gives is accurate, but it is slow --requiring days of playing to produce the final result (your divisional placement).
 
Right, you pick your Spartan and load out and play a large number of bite-sized, focused Campaign missions delivered episodically. I guess what I'm saying is, that sounds like a pretty small set of differences to me. I hope there's more to it.

I guess in a way, it should force 343 to be more creative. Hopefully, they can somehow implement creative level design and set pieces to really get the best out of the sandbox.

Ideally, I would like to see limited ammo, and also a shared pool of lives rather than infinite respawns in SO.
 
Right, you pick your Spartan and load out and play a large number of bite-sized, focused Campaign missions delivered episodically. I guess what I'm saying is, that sounds like a pretty small set of differences to me. I hope there's more to it.

I wouldnt count on it, Its essentially Mini Episodic Campaign from what i can tell, its billed as being "built for co-op" but i think id like to solo it for a better experience (no lag)

Its something im eager to get my hands on, i think its a shame we had to lose Firefight for SO because i was a huge FF and i even liked it in reach.

Hopefully with the likelihood that X720 will have bluray the increased disc space means we can have something like FF back, I understand that it requires unique maps and such but the actual coding and mechanics side of it could just be ported over from reach i assume (or at least the majority)
 
Either arena ranking sucks or it needs to learn to match me up against better competition. How do I go 70 for 77 with a 2 k/d and end up silver
 
Only ignorant, illogical people would not count a ranking system as a ranking system. I don't know how to simplify it for you any further.
a ranking system that doesn't get used might as well not be a ranking system. a bad ranking system might as well not be a ranking system. It's like if you went on vacation and the only hotel was a crackhouse, you would say there are no hotels in that town. Especially if your previous vacation was spent at the Bellagio
 

CyReN

Member
Are we about to start talking about ranks?

39Ceb.gif
 
Yeah it would be nice to know the finals, because I got to pick one for H4, and if I knew maybe I could start training one similar on Reach. /entitledneed (seriously though, it would be cool to see the final ones 314i)
I gave up on learning Recon. I can't give up Melee on RB, it's too good.

I liked my old avatar :(

But might as well change it to something Halo related...
Doesn't have to be Halo related, but demented potato head thing was disturbing.
 
Have we heard as to whether the active roster is in? I sometimes forget how ingrained that feature is in Reach; it will be sorely missed if it doesn't make it.

I'm not 100% sure, but I snuck around the menus and saw something that looked like it would serve the same or similar purpose. Don't take that as a confirmation though.
 
I usually don't agree with Hiredn00bs' posts, but wow are you guys twisting what he's saying so bad. This started as every online console halo has a ranking system: fact. Just because you don't like arena doesn't negate the fact that it's a ranking system.
 
as far as i can tell.

Shorter mission times
Less story driven
More "Goal" orientated
More Action

While not a replacement for firefight it seems to serve the purpose firefight did somewhat.

Fight AI to a goal. I have no doubt a form of firefight wont be reintegrated into halo but when it comes back it needs to come back in force.

Objectives
Forgeable Environments
Firefight matches are already more than short enough imo. But then again I'm into old school ODST style matches, and they are nowhere to be found in Reach's matchmaking.

I'm definitely looking forward to more objectives besides simply "hold down this fort, and stay within range of these two resupply lockers".

You might dig this one too.
 

Karl2177

Member
inorite: People start being logical in this bitch and we lose have the posts.

I agree with Kyle, by the way. If you're going to post like an imbecile, please don't bother responding to my posts.
Even you have said in the past that population is hugely dependent on how effective the ranking system is. Arena's population is low, which means that in its current form it isn't effective. We're not saying the algorithm isn't effective, it's just that Arena's current iteration is poorly thought out.
 

heckfu

Banned
Doesn't have to be Halo related, but demented potato head thing was disturbing.

Haha! When I was a kid we played with those all the time! It was a line of McNugget toys from McDonalds that came in a variety of uniforms and costumes. I'll have to find mine soon.
 

Tawpgun

Member
Yes. Every match would affect your ranking, but you wouldn't be able to reveal it until you met the minimum requirements.


The feedback it gives is accurate, but it is slow --requiring days of playing to produce the final result (your divisional placement).

So it's still a terrible ranking system. Sure it might be accurate, but when its so slow and obnoxious, people don't get the feedback they want. When that happens, people don't use the ranking system.

Not to mention you need to go into Arena to see what your rank is. You can't just look at someones service tag and see they're gold.

Either way, Zero has a point. People don't care nearly as much as they did when it was 1-50.
 
false

Keep 'em comin'.

Accurate? No lol, I shit on onyx kids all day. Anyone can get onyx because 12 people play it all you have to do is beat those 6 retards and 4 tryhards and you've made it.

That is of course unless you won 42/42 games and are given Gold.

Oh and the fact they had to change how it worked cause rewarding individual play in a team game is just so ironically bad that its actually suiting Bungie would do something like that.

Yes though Arena was so good.

Exploited? Noone wants to. Doesnt mean it cant be exploited. Guarantee an onyx player could team with three silvers and shit on gold kids all day to keep boosting his onyx. Guarantee noone would ever want to though.
 

Computron

Member
I do see where you're coming from, concerning the sandbox. With the TU, the majority of the sandbox becomes even more useless. However, I just cannot stand 100% bloom. I'd rather not use the Needle Rifle than to miss shots because the mechanics are so bad.

I think it is a problem of much wider scope than just the DMR and Needle Rifle, but I understand how some players would rather take 85% bloom and the sandbox hit if it meant the weapon they use the most would be just that much more consistent.

I just don't feel like the DMR, at the range that I use it most, is that much better with a %15 reduction in bloom and I really don't like what it does to player movement and the sandbox, especially in BTB maps.
I tend to avoid combat at the far end of my weapon's range and play more defensively. Hence why I still play vanilla a good chunk of the time.

I like MLG, it is pretty fun with no-bloom because it fits with the rest of the limited sandbox they already have. That includes the small maps with lots of cover.

I don't think that Bloom is a great way to limit weapon range. It does sometimes slow down the combat.
At the least it is not as good a way to limit weapon range as something like Halo 3's BR fanning 3-shot burst.
I love the ability to have the first shot hit targets out of your range, like how you could ping a sniper out of their scope, but not kill him when he is out of range.
But of course, their networking combined with the non-hitscan nature of the weapon were an issue sometimes.
I wonder what a non-hitscan BR would be like with perfect networking?
I never lanned BTB in Halo 3, I would be curious.

Anyway, those are my two cents on bloom in Reach.

------------------------------

Halo 4 on the other hand looks very promising with their Hitscan BR.
I just don't understand one thing, does it fan out like the Halo 3 one, or does it just drive your reticule upward? I have heard conflicting descriptions.
I also wanna hear about the Bloom changes on the DMR.

Next week?
 
Revised November bulletin.

"There's an a ranking system. A great system that has rarely been abused, so it must be good. It's called Stadium. Players of the popular Arena playlists will be familiar with it. Here's a Mister Chief picture"
 

Duji

Member
A team-ELO system is pretty much the best ranking system for online games (SC2, League). I really think Halo would greatly benefit from it. It solves the boosting issue as well.
 
FOV-Gate failed pretty spectacularly. I think we need to go back to grenades getting stuck in the textures tbh.
Can I ask if forge objects have uniform texture across them in terms of how grenades bounce? Cause in that trailer it looked like they have lots of little ridges and stuff
 
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