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Wii U Thread - Now in HD!

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I dont mean what is he referring to, I mean how are you all measuring "next gen visual effects". It's entirely down to opinion as to what constitutes next gen effects at this point, the the argument is utterly pointless.

/rant.

Pint?

You'll come to realize RVP isn't as great as he's made out to be soon enough. But all the best in their game today!

Ahhhh, we'll see. He can't be any worse than Rooney at scoring ;) Cheers.
 

The_Lump

Banned
All of our Nintendo threads will end this way as long as certain Nintendo fans continue to act like they're being victimized. Nintendo isn't being treated unfairly. Nor will it be unfair in the future to compare its capabilities to that of the new Sony/Microsoft consoles. Owners of PS3 and 360 deal with it too. Darksiders 2, Saints Row the Third, Sleeping Dogs are all "good for a console", but great on the PC. It's normal. It's not a conspiracy.

You sir, are a reasonable chap. I applaude.
 

Daschysta

Member
The hell? Seriously what happened here? Did everyone collectively lose their mind? The MGS reveal might have done more harm than good here, granted it is pathethic that Nintendo couldn't even get it for the WiiU.

I think a lot of people here need to stop taking everything so serious.

We pretty much know that the WiiU will be the same situation as the Wii again. Just that we will now get Vita ports instead of PSP ports. Yay. And again, Nintendo doesn't give two shits about that. It is obvious that their efforts to get 3rd parties on board was all talk, no action. That much I don't think anyone can deny. Iwata still seems to think that 3rd parties want to save money on new projects, when in fact they don't care how bloated a budget gets as long as they get the media attention and mindshare. If they want to save money they just disolve studios or merge them.
I think Iwata is a bit naive if he thinks that 3rd parties would chose a business model that is sustainable, but doesn't offer much headroom for aggressive expansion.
No 3rd party can allow themselves to fall behind the tech curve. Shiny graphics sell, and if you're not COD having dated graphics usually means you're shit out of luck in this market.

The WiiU seems like a philosopher among boxers. It tries to appeal by virtue instead of brute power, but it seems to me that the only innovation wanted is more power, and all the fluff that comes with it. This industry defines creativity by the fabric that displays it, not by the actual creative energy that was poured into it. Especially around hardware transitions this skewed idea that more power = more creative possibilities allways seems to be most persistent. Then the new hardware launches and for the most part the first year or so is plagued with boring unimaginative crap that is strong on the graphic fluff but weak at actually moving gaming forward.

I truly wonder if we'll see some big budget 3rd party games at all for WiiU. At most we'll see ports made by 10 to 15 college students done in a shed and high on terpentine.

Assassins creed suddenly became low budget and not a 3rd party? Cool!
 

test_account

XP-39C²
Cool. Releasing an app seems like a reasonable way for them to not include the licensing fees in the price of the system. Hope they do something like this.
Eventhough that it probably technical possible, i think it is very unlikely to happen. I think all hardware need to be Bluray certified, and the WiiU isnt.
 

RAWi

Member
So you've got to the point in the thread in which no one likes the opinion of the others? xD

That september 13th looks so far away.

Here a little question, I love the Paper Mario series, but the new one will be for a portable console (3DS). Do you think that Nintendo will begin to launch the series only for portables, or do you think there is a change for a Wii U game, in the future?

Just like it would be for Pokemon games, it would be awesome to be selecting the attacks and items from the Wii U Gamepad screen and watch all the show and battle go on at the TV, with a cleaner interface. Now I want a Pokeman game, haha.
 
So you've got to the point in the thread in which no one likes the opinion of the others? xD

That september 13th looks so far away.

Here a little question, I love the Paper Mario series, but the new one will be for a portable console (3DS). Do you think that Nintendo will begin to launch the series only for portables, or do you think there is a change for a Wii U game, in the future?

Just like it would be for Pokemon games, it would be awesome to be selecting the attacks and items from the Wii U Gamepad screen and watch all the show and battle go on at the TV, with a cleaner interface. Now I want a Pokeman game, haha.

I think a new Paper Mario is a given on the WiiU. After all this is the first portable Paper Mario release. The higher resolution should also allow for some great new gameplay elements that would've been impossible to display on SD screens.

And that's the key difference between Wii's and Wii U's situation. The tech situation isn't nearly the same. Not at all.

Too bad 3rd parties are still as interested as they were in the Wii. They simply don't care about including it in their business plans.
 

D-e-f-

Banned
Sorry if this has been asked but... Would it be possible for Nintendo to release a bluray "app" that enables bluray playback?
Or is that dependent on hardware?

Cool. Releasing an app seems like a reasonable way for them to not include the licensing fees in the price of the system. Hope they do something like this.

They never will. Never. That's as sure as the sun going up tomorrow.

Do we know the media types that the Wii U plays yet?

Wii U games on proprietary 25GB discs
Wii games

that's it.

No Blu Rays, No DVDs, No CDs, no MiniDiscs, No VHS, No UMD, No cassette tapes, No 5", 7", 10", 12" vinyl records, no HD-DVDs.

So no hope that my GC titles will still work? Bummer, but life goes on if true. Fortunately the one GC title I always return to (Pikmin) is getting the Wii U treatment. Whoot.

It's been confirmed ages ago that there will be no backwards compatibility to GCN. And I really doubt they'd re-release Pikmin yet again.

There was no NDA, there simply were no games at all to announce. I'd be glad to eat crow, but at this point you'd have to be pathologically optimistic to still believe that all this expected lineup is just not announced yet due to some sort of draconian NDA.

No need to present this as fact, though. When someone hinted that NDAs were expiring a few weeks ago it was clearly mentioned that this does not mean games would be announced immediately. Nothing has really changed.

All cards are still on the table, I don't really get why everyone is now going crazy right before the time when we could expect stuff to be announced at the earliest anyway.

Everybody just needs to calm down, honestly.
 

JordanN

Banned
There was no NDA, there simply were no games at all to announce. I'd be glad to eat crow, but at this point you'd have to be pathologically optimistic to still believe that all this expected lineup is just not announced yet due to some sort of draconian NDA.

I keep my expectations in check as right now the 3rd party support simply seems abysmal (with the exception of Ubisoft and 5th cell)
Japan is Nintendo's home country and they show strong favoritism to their people. I'm 99% sure there are alot of secret japanese games in the works for Wii U.

For example, who saw P-100 coming?
 

Lyude77

Member
So you've got to the point in the thread in which no one likes the opinion of the others? xD

That september 13th looks so far away.

Here a little question, I love the Paper Mario series, but the new one will be for a portable console (3DS). Do you think that Nintendo will begin to launch the series only for portables, or do you think there is a change for a Wii U game, in the future?

I hope they bring M&L to consoles and keep Paper Mario on handhelds. M&L is the superior series anyway. :p

Seriously though, I like having one Mario RPG per system (BiS was a good exception), so I hope one comes for Wii U instead of having two on the 3DS.

And yeah, stop arguing about silly stuff (not directed to you). We'll know more in 11 days - then we can say Nintendo have nothing/something.
 

D-e-f-

Banned
What exactly has Kojima said? If you were Nintendo would you still put Snake in Smash Bros?

Many many months ago he said something along the lines of "no plans for Wii U" in relation to stuff that was announced back then and he would want to do "something unique for the platform instead" if he were to make a Wii U title.

Go read the interview about the size of the team that is porting the game to WiiU, you'll understand what I mean.

That means nothing since a port obviously doesn't require the 700 people that are creating the game from scratch.
 
Look man, that 1080p discussion wasn't of any definitive hardware background which I don't normally follow every single bit of gameplay details or footage, since I don't plan buying it ofcourse.

That's why i don't usually discuss such topics, I just didn't expect those ports to be that shitty. It's not just ridicolous anymore, it's sad.

At least the hardware debate has some more level of accuracy from the game's debate and those basic topics any site likes to abuse.


The games debate are littered with false info, I knew there was no confirmation for anything but all these talks are always the analysis of given data and trying to be as accurate as possible.

So there's people telling it's curtains for me just on what I tried to give input on why it shouldn't be hard to get 1080p, technical point of view. Some of those points hold since I mentioned a number of different things.

I know I bugged the wrong topic I actually haven't been familiar about, so I backed out of the discussion which is basically the wright thing to do when defeat was obvious. I wasn't even there to argue about it, it was just a coin toss, most people expected 720p because of their views of how powerful WiiU is, ... one of the points was common sense if it gets ported to a more powerful system then devs would try to improve a bit ... but no it's even more cheap that it can possibly be.

There is also the Arkham City 1080p thing that i wouldn't said if I wouldn't heard sites reporting about it that a DEV from Ubisoft said that!
It shouldn't be my fault if they spread that kind of BS around, that not speculation anymore, that's false claims or lies.

I'm know im way behind, holy shit this thread is moving fast !!! and i didn't see what you posted in the other thread so please don't take this as an attack.

If you have a gaming PC, download fraps and then run a graphically impressive current generation game on medium settings.

Run it at 720p and take note of the FPS, then change the resolution to 1080p, unless you have a GTX 560Ti + (not familiar with Radeon GPU's) the framerate will in most cases tank (about a 30% drop usually).

My point is running games at 1080p resolution takes a massive amount of resources from the GPU, it also generates a lot more heat inside the system.

If developers have to chose between the new engines with much improved character models, texture detail, larger worlds, better A.I. along with improved next gen effects like fire, smoke, explosions, lighting, depth of field ect at 720p / 60fps or 1080p / 30fps then im sure you know what they will chose.

There is also the massive issue for all three companies regarding heat, the more you tax the GPU, the more heat it will pump out meaning that again 720p will win out.

It's my opinion that from a cost, performance and heat perspective all three next gen consoles will run games at 720p native resolution, sure there will be the odd game that runs at 1080p like Scribblenaugts but no graphically intensive games will.

Also the average person can't tell the difference and at the end of the day HD is HD to 95% of consumers even tho in technical terms 1080p is over twice the detail of 720p.
 
Many many months ago he said something along the lines of "no plans for Wii U" in relation to stuff that was announced back then and he would want to do "something unique for the platform instead" if he were to make a Wii U title.



That means nothing since a port obviously doesn't require the 700 people that are creating the game from scratch.

It means however that the WiiU is and probably will remain an afterthought for 3rd parties.

ZombiU is one of the most ambitious WiiU titles and yet it has a very small budget.
 
Many many months ago he said something along the lines of "no plans for Wii U" in relation to stuff that was announced back then and he would want to do "something unique for the platform instead" if he were to make a Wii U title.
If the new Metal Gear game really will have PS3 and 360 versions I don't see why Wii U wouldn't get it as well. That's a franchise that could really benefit from the pad with all the gadgets and stealth.
 

Stewox

Banned
Here are some quick shots about the latency of HDTV configuration used at PAX for ZombiU

zombiu-hdtv-delay-pax12.jpg


It's 30FPS video.

It's 4 frames of delay, maybe a bit more since 30FPS video isn't that as accurate but we're not even sure if ZombiU runs more than 30FPS anyways, also note that GamePad runs in 60FPS so i think it's its a few miliseconds more than I will caluclate:, you need at least 120FPS, but normally for these kinds of tests at least 240 is recommended.

So 1000 divided by 30 is 33,333333333333333333333333333333

4 frames means the latency is give or take ~133.3ms - I'm not sure precisely if the last frame should be fully taken in account because it could be somewhere in the middle of 33.3 or just at the end, so this is not at all accurate.


That is ridicolously huge and how many of those visitors don't talk about it much or I didn't notice, ofcourse eurogamer did measure an LG HDTV with about 117ms lag, but even they didn't had a 240FPS camera, it was probably 60FPS, but I didn't researched that my self, but in the end of the day, for gamers don't worry all those HDTVs have crap config and it's clear that nintendo does not use the sync mehanism yet that will be required when the system is released.

Remember that the Game Mode does not take out all the latency, at best only half of it, expensiver models may have a bit better ratio though but still the better HDTVs also have more processing added on top so it's not clear across the board, you better test the HDTV you have your self: http://hardforum.com/showthread.php?t=1327679



EDIT: Sorry for big pic it would mess up all the fine quality if resized it.
 

IdeaMan

My source is my ass!
I think it’s wise to clear the state of our knowledge on Wii U total ram after having read a lot of posts on that, and introduce all the scenarios that are plausible, while waiting for an official answer (in the form of a spec sheet, doubtful, or a study of a retail unit). There is a new tidbit included.

Things we know

  • First

    In a v4 dev kit context (so a semester from now at least), it seems the boxes contained 3GB of ram.

    This pool was divided in:

    - 1GB for debug
    - 1GB that wasn't accessible for developers, as i explained (through math formulas, etc) in February. It seems this pool was different that the one for debugging. My sources, based on a mix of info and maybe a part of assumptions, thought this pool was reserved for the "OS", the system software layer, meaning all the functions of the system, from the files loaded into the memory(surely of a limited size) and the room it needs for the features (online, suspended mode, multi-tasking, etc).
    - 1GB for games, the pool developers were able to tap into for their projects.

    -->This is why i hinted at a "huge" space apparently set aside for the "OS", but without indicating the amount because it was a work-in-progress number, that would surely be different and reduced once Nintendo would have finalized this part of the Wii U.
    -->Hence the "at least" 1GB for games repeated since several months: devs have 1GB as a sure thing, but they would likely have additional ram for their titles once the OS development would finish and reasonably requires less than this second unusable 1GB pool.

    Besides, at this time, some third-parties got hearsays that the retail unit will have 2GB, and it was linked to this status of the dev kit memory: 1GB for games, 1GB for the system functions, and the 1GB for debug going away. But all this info was relevant a long time ago, for the previous dev kits, and what matters is that 1GB were always implied for games.

    Refer to all my posts in WUST 2 for this.


  • Second

    We know thanks to different sources, like vgleaks, and also lherre, that at a moment, Nintendo informed developers that the "amount of memory available for their applications will settle between 1GB and 1,5GB", or that dev kits will have "up to 3GB of main memory (CAT-DEVs only). Note: retail machine will have half devkit memory" (quote of vgleaks). It seems that since a long time ago now, this quantity available for games is settled at 1GB (nothing new in the latest rumors we've heard).


  • Third

    We've heard from multiple devs interviews that the RAM is one of the strongest point of the system compared to current gen, that the amount is far superior. Some even hinted also at this 2GB quantity.


  • Fourth (new tidbit)

    It seems devs can simulate "retail condition" in the dev kits. It means they are able to develop their titles within the confine of a ram pool deprived of a certain quantity of ram reserved for the OS. Concretely, let's say the Wii U got 1,2GB of ram, the OS in retail condition requires 250MB, then the developer will have 950MB of ram for its game. It's crucial for them to calibrate the performances of their projects, their framerate, they can't aim for a smooth 30 fps based on 1,2GB, then be warned by Nintendo at the last minute that the retail units would remove nearly 300MB of this pool, with subsequently a noticeable decrease in frame per second.


Ensuing scenarios concerning Wii U ram

  • Scenario 1

    Wii U will have 2GB of total memory, 1GB for games, and 1GB for the system functions. It's likely some of this pool will be unlocked for games later, like for 3DS, once all is optimized.


  • Scenario 2

    Wii U will have 1,XGB of total memory, 1GB for games, and 0,XGB for the system functions. Now, how many ram those will necessitate to run ?

    Sub-scenario 1
    - Considering the dual screen and asymmetric setup of the console, all the features, voice chat, internet, multi-tasking and suspended mode, which seem pretty demanding in ram (maybe a few hundred of MB ?)
    - The OS is stored in a 512MB of NAND flash, why allocating such an amount if all the files the system needs for now occupy like 20MB ? At the very least, the OS is small for the moment but Nintendo future-proofed the Wii U for expected big system updates that would be installed on this storage memory. It could hint toward a noticeable quantity of data loaded from this storage to the ram (not 512MB obviously but maybe 50MB for the OS files ?)

    In this sub-scenario (with XXMB for the OS + maybe XXXMB for the functions), it's plausible Nintendo will need a rather considerable quantity of ram for all this software layer (OS + features) in addition to the 1GB for games, so maybe we'll look at a 1,5GB amount.

    Sub-scenario 2
    Even with all those functions, Nintendo managed to optimize their imprint on the ram. How ?

    - Either they simply succeed in reducing the memory the average functions running in background while playing will take (for example, they would need only 50MB).
    - Or they found a clever solution involving the SLC NAND where the OS is stored, as it's a higher-quality type of NAND than most other Flash (MLC), with higher speed, for writing, etc. So a bit like when windows use the HDD to extend its RAM, but faster thanks to the SLC nature.
    - A combination of both or other solutions

    Well, in this case, the Wii U could have 1,1/1,2GB of total ram. It's uncommon to see such weird numbers, but not impossible.


  • Scenario 3

    The combination of the first elements (1GB apparently locked for games) and the fourth one (simulation of the retail conditions) could mean that the Wii U will have 1GB of ram total. So the final dev kits may have only 2GB (1GB for debug, 1GB usable), and this weird pool of 1GB in the previous ones was just a safe room while they were in the process to decide if “applications” will have 1GB or 1,5GB. And by saying 1GB for games, it's a roughly number, so devs would really dispose of let’s say 950MB, while 50MB is used by the "OS". And it would still be presented as "1GB for applications" as it's very close to that number.

    This situation would be achievable thanks to the optimizations explained above, so even if this scenario isn't pleasant, the consequences for games won't be noticeable as they would still have roughly 1GB dedicated for them, it's just that in the scenario 1 and 2, we could have expected, although with no certitudes, that during the Wii U lifespan, developers would be granted of some additional space.

    However, the way the information about the memory is presented "1GB for applications" may either hint that another pool exists (for other things than "applications", so for all the services, etc.) but is simply not documented as it's not usable by devs so not relevant, or that by "applications", they mean games and the rest, so that's indeed 1GB total.

Conclusion

This is a summary of what we know of the Wii U ram case. A lot is still unknown, mainly how Nintendo will handle the operating system and all the services, so the most pertinent approach is to wait. But keep in mind that this company builds rather balanced systems, and the Wii U memory was never presented as a limitation by any of my sources or other news we got since one year, quite the contrary, so it will prove enough for most (not all because well, some devs always require moar) of the games tailored for the platform.
 

cyberheater

PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 Xbone PS4 PS4
If the new Metal Gear game really will have PS3 and 360 versions I don't see why Wii U wouldn't get it as well. That's a franchise that could really benefit from the pad with all the gadgets and stealth.

They had a fair bit of time to get the Fox engine running on PS360. Not sure they would think it's worth it getting it to run on WiiU.
 
1GB of RAM as a total amount would be even more well, disappointing.

Taking the Eurogamer article strictly literally would require the presence of some amount of RAM beyond 1GB.

Personally now that I think of it, 1GB might not surprise me too much. It would even further explain why the launch ports (and exclusives such as Zombie U) dont seem to show much evidence of extra RAM beyond PS360 (although the mere fact they are ports matter as well). If Nintendo reserves a ~couple hundred MB's of that, and then you are going to use more RAM because of the 2nd screen, you might only end up with 100 or 200 MB's of extra usable RAM compared to PS360. Enough to matter, but not initially or greatly.

IF the system is using DDR3 and only ends up with 1GB it would seem like another huge fail On Nintendo's part. According to my chart DDR3 might cost ~$4 a GB wholesale. Although there may be other expenses involved with different bus configurations.

However IF Nintendo only went with 1GB, I expect they figured the rest of the system is not really powerful/fast enough to use more anyway, so it was pointless. Just like a PC card with 2GB of RAM and the lowest GPU possible would be pointless.
 

RAWi

Member
I hope they bring M&L to consoles and keep Paper Mario on handhelds. M&L is the superior series anyway. :p

Seriously though, I like having one Mario RPG per system (BiS was a good exception), so I hope one comes for Wii U instead of having two on the 3DS.

And yeah, stop arguing about silly stuff (not directed to you). We'll know more in 11 days - then we can say Nintendo have nothing/something.

Oh yes, M&L Series is brilliant, last game (Inside Bowser) was awesome. However, I do would love that Paper Mario stays as a console game, rather than it being only for portables. As well as M&L Series staying as a portable game. Yet, it would be quite interesting to see a game of M&L in the Wii U or any future console :D
 

D-e-f-

Banned
It means however that the WiiU is and probably will remain an afterthought for 3rd parties.

While that may or may not be true, the size of the port team does not indicate that at all. Which is exactly the same thing I said before. But there is no pulling you out of that pessimistic hole today, is there?
 
If the new Metal Gear game really will have PS3 and 360 versions I don't see why Wii U wouldn't get it as well. That's a franchise that could really benefit from the pad with all the gadgets and stealth.

It's all about ROI. Just because they can doesn't mean it would be profitable.

There's also the issue of retooling their new engine to work on Wii U. There's that expense too.
 

test_account

XP-39C²
Here are some quick shots about the latency of HDTV configuration used at PAX for ZombiU

http://shrani.si/f/2s/22/1himyxEi/zombiu-hdtv-delay-pax12.jpg

It's 30FPS video.

It's 4 frames of delay, maybe a bit more since 30FPS video isn't that as accurate but we're not even sure if ZombiU runs more than 30FPS anyways, also note that GamePad runs in 60FPS so i think it's its a few miliseconds more than I will caluclate:, you need at least 120FPS, but normally for these kinds of tests at least 240 is recommended.

So 1000 divided by 30 is 33,333333333333333333333333333333

4 frames means the latency is give or take ~133.3ms - I'm not sure precisely if the last frame should be fully taken in account because it could be somewhere in the middle of 33.3 or just at the end, so this is not at all accurate.


That is ridicolously huge and how many of those visitors don't talk about it much or I didn't notice, ofcourse eurogamer did measure an LG HDTV with about 117ms lag, but even they didn't had a 240FPS camera, it was probably 60FPS, but I didn't researched that my self, but in the end of the day, for gamers don't worry all those HDTVs have crap config and it's clear that nintendo does not use the sync mehanism yet that will be required when the system is released.

Remember that the Game Mode does not take out all the latency, at best only half of it, expensiver models may have a bit better ratio though but still the better HDTVs also have more processing added on top so it's not clear across the board, you better test the HDTV you have your self: http://hardforum.com/showthread.php?t=1327679



EDIT: Sorry for big pic it would mess up all the fine quality if resized it.
Excuse my ignorance, but what is the off-scren 30fps video suppose to prove here?
 
Ideaman.

Do you still have 'sources' ?, it's just we haven't had anything new from you since the day before E3.

Surely if your in contact with someone with a Wii U devkit it would be pretty easy for them to tell you how much Ram it has and what they have been told to expect for the retail box and OS.

Any new info on the GPU power ?, still closer to 500GFLOPS than 1TFLOP i assume.

Obviously the CPU is much more complicated.

Cheers if you have any answers :).
 
1GB of RAM as a total amount would be even more well, disappointing.

Taking the Eurogamer article strictly literally would require the presence of some amount of RAM beyond 1GB.

Personally now that I think of it, 1GB might not surprise me too much. It would even further explain why the launch ports (and exclusives such as Zombie U) dont seem to show much evidence of extra RAM beyond PS360 (although the mere fact they are ports matter as well). If Nintendo reserves a ~couple hundred MB's of that, and then you are going to use more RAM because of the 2nd screen, you might only end up with 100 or 200 MB's of extra usable RAM compared to PS360. Enough to matter, but not initially or greatly.

IF the system is using DDR3 and only ends up with 1GB it would seem like another huge fail On Nintendo's part. According to my chart DDR3 might cost ~$4 a GB wholesale. Although there may be other expenses involved with different bus configurations.

However IF Nintendo only went with 1GB, I expect they figured the rest of the system is not really powerful/fast enough to use more anyway, so it was pointless. Just like a PC card with 2GB of RAM and the lowest GPU possible would be pointless.

I think that article said 1GB "usable for games". So if that's the case you wouldn't have to worry about the OS eating into that. Im thinking it's gonna be 1.5 total, with 1gb for games and the rest for the OS.
 
Excuse my ignorance, but what is the off-scren 30fps video suppose to prove here?

he's estimating how bad the image lag is on that model TV. in most of these things you'll see stuff happens on the gamepad BEFORE the TV, because the TVs generally have a good amount of image lag, and the Wii U pad has about one frame of image lag (which is very good). it doesn't say anything technically about the Wii U, just what kind of TVs Nintendo are demonstrating them on.
 

test_account

XP-39C²
he's estimating how bad the image lag is on that model TV. in most of these things you'll see stuff happens on the gamepad BEFORE the TV, because the TVs generally have a good amount of image lag, and the Wii U pad has about one frame of image lag (which is very good). it doesn't say anything technically about the Wii U, just what kind of TVs Nintendo are demonstrating them on.
I see. But since it is a video stream, everything in that stream will be affected. So if there is a 4 frame delay, it will be a 4 frame delay on the TV and on the controller, since they are both part of the same video stream.
 
Here are some quick shots about the latency of HDTV configuration used at PAX for ZombiU
It's 30FPS video.

It's 4 frames of delay, maybe a bit more since 30FPS video isn't that as accurate but we're not even sure if ZombiU runs more than 30FPS anyways, also note that GamePad runs in 60FPS so i think it's its a few miliseconds more than I will caluclate:, you need at least 120FPS, but normally for these kinds of tests at least 240 is recommended.

So 1000 divided by 30 is 33,333333333333333333333333333333

4 frames means the latency is give or take ~133.3ms - I'm not sure precisely if the last frame should be fully taken in account because it could be somewhere in the middle of 33.3 or just at the end, so this is not at all accurate.


That is ridicolously huge and how many of those visitors don't talk about it much or I didn't notice, ofcourse eurogamer did measure an LG HDTV with about 117ms lag, but even they didn't had a 240FPS camera, it was probably 60FPS, but I didn't researched that my self, but in the end of the day, for gamers don't worry all those HDTVs have crap config and it's clear that nintendo does not use the sync mehanism yet that will be required when the system is released.

Remember that the Game Mode does not take out all the latency, at best only half of it, expensiver models may have a bit better ratio though but still the better HDTVs also have more processing added on top so it's not clear across the board, you better test the HDTV you have your self: http://hardforum.com/showthread.php?t=1327679



EDIT: Sorry for big pic it would mess up all the fine quality if resized it.

Video Dispels Wii U GamePad Latency Worries

http://www.youtube.com/watch?v=mM_jlMy3F3Y

Write up: http://multiplayerblog.mtv.com/2012/08/29/video-dispels-wii-u-gamepad-latency-worries/


1GB of RAM as a total amount would be even more well, disappointing.

Taking the Eurogamer article strictly literally would require the presence of some amount of RAM beyond 1GB.

Personally now that I think of it, 1GB might not surprise me too much. It would even further explain why the launch ports (and exclusives such as Zombie U) dont seem to show much evidence of extra RAM beyond PS360 (although the mere fact they are ports matter as well). If Nintendo reserves a ~couple hundred MB's of that, and then you are going to use more RAM because of the 2nd screen, you might only end up with 100 or 200 MB's of extra usable RAM compared to PS360. Enough to matter, but not initially or greatly.

IF the system is using DDR3 and only ends up with 1GB it would seem like another huge fail On Nintendo's part. According to my chart DDR3 might cost ~$4 a GB wholesale. Although there may be other expenses involved with different bus configurations.

However IF Nintendo only went with 1GB, I expect they figured the rest of the system is not really powerful/fast enough to use more anyway, so it was pointless. Just like a PC card with 2GB of RAM and the lowest GPU possible would be pointless.

Wisspel has spoken about RAM 'numbers' in a 'balanced' system. Numbers in balanced systems or architectures might not have the same impact as other architectures.
 

IdeaMan

My source is my ass!
1GB of RAM as a total amount would be even more well, disappointing.

Taking the Eurogamer article strictly literally would require the presence of some amount of RAM beyond 1GB.

Personally now that I think of it, 1GB might not surprise me too much. It would even further explain why the launch ports (and exclusives such as Zombie U) dont seem to show much evidence of extra RAM beyond PS360 (although the mere fact they are ports matter as well). If Nintendo reserves a ~couple hundred MB's of that, and then you are going to use more RAM because of the 2nd screen, you might only end up with 100 or 200 MB's of extra usable RAM compared to PS360. Enough to matter, but not initially or greatly.

IF the system is using DDR3 and only ends up with 1GB it would seem like another huge fail On Nintendo's part. According to my chart DDR3 might cost ~$4 a GB wholesale. Although there may be other expenses involved with different bus configurations.

However IF Nintendo only went with 1GB, I expect they figured the rest of the system is not really powerful/fast enough to use more anyway, so it was pointless. Just like a PC card with 2GB of RAM and the lowest GPU possible would be pointless.

Nonetheless, you have to take into account the fact that all developers who talked about the Wii U memory never criticized it, blamed it for some hypothetic difficulties they would have met. Quite the contrary according to different interviews we read on that matter. And my sources are positive on that department as well. So it seems ram won't be a problem for titles suited for the system. I did this little assessment to summarize what we know, how things were at a certain time, how they may have evolved, and the three possible scenarios concerning ram. I think we can't delve into this subject far moar until we'll have concrete info surely at release, and it would be better to talk about other components.
 

IdeaMan

My source is my ass!
Ideaman.

Do you still have 'sources' ?, it's just we haven't had anything new from you since the day before E3.

Surely if your in contact with someone with a Wii U devkit it would be pretty easy for them to tell you how much Ram it has and what they have been told to expect for the retail box and OS.

Any new info on the GPU power ?, still closer to 500GFLOPS than 1TFLOP i assume.

Obviously the CPU is much more complicated.

Cheers if you have any answers :).

I can't obviously be too precise, to protect my sources. But they said me further things yes, all very positive, i talked about some of it in this post and after.
 
I see. But since it is a video stream, everything in that stream will be affected. So if there is a 4 frame delay, it will be a 4 frame delay on the TV and on the controller, since they are both part of the same video stream.

nope. the TV is displaying behind the Wii U pad, because the Wii U pad has much lower image latency than most HDTVs.
 

test_account

XP-39C²
nope. the TV is displaying behind the Wii U pad, because the Wii U pad has much lower image latency than most HDTVs.
Maybe i misunderstood, but i thought he ment 4 frames delay on the video stream itself, trying to use the video stream to add additional latency on top of everything else.
 

The_Lump

Banned
nope. the TV is displaying behind the Wii U pad, because the Wii U pad has much lower image latency than most HDTVs.

As much an indication of the woefully high latency in LCD panels when they aren't set up right, as it is the Wii U/GamePad's impressive tech.
 

Stewox

Banned
[*]Scenario 2

Wii U will have 1,XGB of total memory, 1GB for games, and 0,XGB for the system functions. Now, how many ram those will necessitate to run ?

Sub-scenario 1
- Considering the dual screen and asymmetric setup of the console, all the features, voice chat, internet, multi-tasking and suspended mode, which seem pretty demanding.
- The OS is stored in a 512MB of NAND flash, why allocating such an amount if all the files the system needs for now occupy like 20MB ? At the very least, the OS is small for the moment but Nintendo future-proofed the Wii U for expected big system updates that would be installed on this storage memory. It could hint toward a noticeable quantity of data loaded from this storage to the ram.

In this sub-scenario, it's plausible Nintendo will need a rather noticeable quantity of ram for all this software layer in addition to the 1GB for games, so maybe we'll look at a 1,5GB amount.

Sub-scenario 2
Even with all those functions, Nintendo managed to optimize their imprint on the ram. How ?

- Either they simply succeed in reducing the memory the average functions running in background while playing will take (for example, they would need only 50MB).
- Or they found a clever solution involving the SLC NAND where the OS is stored, as it's a higher-quality type of NAND than most other Flash (MLC), with higher speed, for writing, etc. So a bit like when windows use the HDD to extend its RAM, but faster thanks to the SLC nature.
- A combination of both or other solutions

Well, in this case, the Wii U could have 1,1/1,2GB of total ram. It's uncommon to see such weird numbers, but not impossible.

Just to clear out:

NOT ALL of the data in EITHER storage gets ever loaded into RAM at the same time. Suspend Mode shouldn't allow multitasking, they you'd go open up every program and just spam the multimedia stuff that would require substantially more reserve, I hope suspend mode is just checking message updates and a few tiny things.

I now see what's the problem here, I should have point out this sooner:


Everything except the KERNEL gets UNLOADED from the RAM once the GAME is launched. Kernel shouldn't take more than 50MB.

It takes like less than 30MB on X360 and they could do even better.


We're talking about the stupid OS as a whole, triple-decked terminology, just start using proper terms "OS in this case measn that OS some other thing OS another here and there" no wonder it gets confusing and I'm not bugging now I can see this is a explanation post, OS is all of the space it takes in it's 512MB separate flash storgae. It can be 10 GIGs and it doesn't matter how big the OS is, most of the size is from the UI - images, animations, and ofcourse the SOUND files.


The suspend mode is the thing of worry. That mode will have to load the OS assets up for you to navigate, so I hope it's just a few megs.

It's definitely not like ALT-TABBING out of the game, this not the case what I'm saying it should work, we don't know what's the real case, thus many scenarios debated. Windows has always stuff loaded when you play games or whatever.

I just hope focus it's not made for suspend mode, this feature is king's comfort, spoiled, feels such a criminal way to waste precious RAM.


The suspend is making some kind of RESERVE that could carry over to the retail, it's all about the damn Suspend Mode. Ofcourse it falls into the OS category that's why this term keeps repeating but I'm trying to be specific for the sake of C-L-A-R-I-T-Y.

Suspend scenarios explained:
-Well I'll finish this and post it when Im done since updating constantly doesn't work in a fast paced thread. I'll post a new post with links referencing this one and all those relevant ones from past pages.
 

Nightbringer

Don´t hit me for my bad english plase
I believe that the problem is in the API that forces to recode several parts of the gaming engines, if I am not wrong this happened with GCN, Wii and 3DS, the use of OpenGL don't give full access to the GPU capabilities.
 

Hoo-doo

Banned
When random sentences and words get bolded and underlined, you know the fun times are over. It's serious business time. :)
 

RedSwirl

Junior Member
UE4 makes a big deal out of light bouncing off of all surfaces realistically and stuff like that (global illumination or whatever that was called). Lens flares are hardly anything new.

It's been speculated from videos that Nintendo Land might actually have that kind of lighting, or at least lighting of a grade not seen on current gen consoles.
 

chris3116

Member
If the new Metal Gear game really will have PS3 and 360 versions I don't see why Wii U wouldn't get it as well. That's a franchise that could really benefit from the pad with all the gadgets and stealth.

It's easy to answer. Kojima knows that there's no market for Metal Gear on Nintendo platforms. The Fox engine could run on Wii U it's so obvious since the next PES will come to Wii U and it will use the engine but he won't do anything on it. Kojima is also a huge Sony supporter. Also, there's the excuse about the 3rd party companies that think that people that buy a Nintendo console is to only buy Nintendo games.

Nintendo could try to get this game on Wii U but it's up to konami and Kojima to answer this request. But there's no market for Metal Gear on Wii U.
 

IdeaMan

My source is my ass!
Just to clear out:

NOT ALL of the data in EITHER storage gets ever loaded into RAM at the same time. Suspend Mode shouldn't allow multitasking, they you'd go open up every program and just spam the multimedia stuff that would require substantially more reserve, I hope suspend mode is just checking message updates and a few tiny things.

Yep, i said "files loaded into the memory", it's obvious the operating system in itself, the files that constitutes it, don't take 512MB of storage, and won't requires 512MB of ram to run. Some files stored on the NAND will be loaded into the ram, they will surely take a dozen of MB like i explained in my scenarios (stating numbers like "20MB"). All this matter is clear (OS files = surely XXMB in the ram, system features = maybe XXXMB in the ram, so system software layer/services = OS + features = XXMB + XXXMB = maybe XXXMB required in the ram pool) and you shouldn't focus on that (well, i know you wanted to talk about that to a few users since a moment but my post isn't the best suited for your explanation :p).

But as you said, even if it's only 15mb of files loaded into the memory, how much more ram it will need to run voice chat, the DRC camera, all the online infrastructure, miiverse, notifications, the dashboard quickly accessible, suspended mode, and other functions ? This is the real question.

So your contribution would be more valuable concerning the SLC NAND. Do techies around think that Nintendo could manage to have 1GB of ram total, 950MB for games, 50MB for the "OS", with all the expected system features working while playing, the multi-tasking, the suspend mode, etc ? Could the dedicated flash be of any help for that ?
 
Considering how cheap Ram is (someone said $4 for 2GB's ?), i think Nintendo is being truly stingy if the console only has 1.5GB of Ram and 500MB of it is 'reserved' for the OS.

Do they actually know this console has to last until possibly 2018 ?...

I was happy with 2GB of overall Ram with 500MB reserved for the OS but 1GB of Ram for games is pretty hard to take and puts the final nail in the coffin for the WU getting next generation multi platform ports imo considering PS4 will more than likely have 2GB's of GDDR 5 Ram or 4GB's of GDDR 3 Ram and the 720 between 6-8 GB's of Ram (call it 4GB's as 2GB's will most prob be reserved for mini Windows 8 / Kinect 2).

First it was a weak GPU when compared to PS4 / 720 (500 GFLOPS), then complaints about the CPU's power and now the news that it will only have 1GB of Ram for games...

If like me you love Nintendo and want to play all of their exclusives in HD then great but i would warn against anyone buying WU as their main system next gen as i really can't see it even getting 'downports' of most of the big triple a multiplatform games.
 

Lonely1

Unconfirmed Member
NOT ALL of the data in EITHER storage gets ever loaded into RAM at the same time. Suspend Mode shouldn't allow multitasking, they you'd go open up every program and just spam the multimedia stuff that would require substantially more reserve, I hope suspend mode is just checking message updates and a few tiny things.

I now see what's the problem here, I should have point out this sooner:

Everything except the KERNEL gets UNLOADED from the RAM once the GAME is launched. Kernel shouldn't take more than 50MB.

...
Actually, next console OSes are going to be more like "ALT-TABing" in windows. On the 3DS, you can pause the game at any moment and load a web browser. That system has 32MB reserved out of 128MB total and does little more than that extremely basic web browser. What's the minimum requirement to run a reasonably featured web browser? Over 100MB? Then there's the other functions that the Systems is supposed to do while-in-game, like access to the mii-verse and video chat. That's why reserving 512MB is not that far fetched.

Considering how cheap Ram is (someone said $4 for 2GB's ?), i think Nintendo is being truly stingy if the console only has 1.5GB of Ram and 500MB of it is 'reserved' for the OS.

This again...

It would not surprise me if it was just 1GB. I think Nintendo want to make this thing as cheap as possible.

Of course you wouldn't.
 

magash

Member
Considering how cheap Ram is (someone said $4 for 2GB's ?), i think Nintendo is being truly stingy if the console only has 1.5GB of Ram and 500MB of it is 'reserved' for the OS.

Do they actually know this console has to last until possibly 2018 ?...

I was happy with 2GB of overall Ram with 500MB reserved for the OS but 1GB of Ram for games is pretty hard to take and puts the final nail in the coffin for the WU getting next generation multi platform ports imo considering PS4 will more than likely have 2GB's of GDDR 5 Ram or 4GB's of GDDR 3 Ram and the 720 between 6-8 GB's of Ram (call it 4GB's as 2GB's will most prob be reserved for mini Windows 8 / Kinect 2).

First it was a weak GPU when compared to PS4 / 720 (500 GFLOPS), then complaints about the CPU's power and now the news that it will only have 1GB of Ram for games...

If like me you love Nintendo and want to play all of their exclusives in HD then great but i would warn against anyone buying WU as their main system next gen as i really can't see it even getting 'downports' of most of the big triple a multiplatform games.

Console RAM is different from PC RAM
 
There was no NDA, there simply were no games at all to announce.

People that believe Nintendos shitty E3 was just part of some masterplan (because it is supposed to be obsolete all of a sudden... what?) are in for a rude awakening. Well, maybe not. Anyone who still passionately defends this mess Nintendo calls the WiiU might just find even more excuses after the september thing will not bring any new game announcements. I already see the hope that will be put into these Direct things afterwards and after these also not deliver, E3 will abrubtly be called the savior again.
Japanese support is officially still under wraps, but I'm not holding my breath for any stellar lineup (that would be needed right now) if they do not even care enough to have a Japan-specific conference for that. Sudas new game has been reconfirmed PS360 only, I don't see such a title at Nintendos Japan unveiling tbh.
I personally hardly even give a shit about Western 3rd parties with their unbearable library of embarassing cinematic anti-games, but it sure makes you wonder what Nintendo has been doing exactly if they didn't even go out to get themselves mere ports of upcoming games. Because the biggest joke is that there are not even substantial Nintendo games with a certain amount of effort that would make up for all this. (And these are what you'd usually expect from a goddamn, brandnew Nintendo console) It's pretty much Pikmin for at least 6 months and as long as they do not present anything further, I must also assume the worst for anything beyond launch window.
 
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