Same here. I have giant man claws and it's a perfect controller. People are just biased/jaded it's the only explanation. 360/Wii/Move/DS3 controls all feel fine to me, the rest of you are just uncoordinated man-children.
lmao
Same here. I have giant man claws and it's a perfect controller. People are just biased/jaded it's the only explanation. 360/Wii/Move/DS3 controls all feel fine to me, the rest of you are just uncoordinated man-children.
I just don't get the necessity of asymmetrical sticks. It's not even something tailored for shooters since the aiming is still on a stick that's placed lower. If your thumb can handle that, why can't it handle the other? Either way the stick placement doesn't make a big difference for me, but I prefer the d-pad staying on top because ultimately that's where a d-pad's most comfortable for me regardless of the scarcity of use it has for some.
It is absolutely not time for a controller change. There is no time for a controller change for PlayStation home consoles. The DualShock design has stuck around for three generations because it works phenomenally well, and because there's no reason whatsoever to have a new controller every generation when the one you already have is perfect.
They can fix some things about the DS3, like the triggers, but the shape and size are perfect as-is, and the button placement itself is timeless.
Seriously, though -- any gamer who can't get comfortable with a DualShock 3 isn't really a gamer. Fifteen years is way more than enough time to acclimate to a controller design.
Sony just needs to make 2 different DS's. One for us normal PS gamers and one for people who like to play shootahs.
I dig it.Did a quick 'shop of what I'd like to see.
Obviously there is lots of unnecessary space around the left stick when you just swap them over like that, and is too close to the d-pad which probably doesn't have quite enough space around it, but that can be adjusted nicely.
Triggers shaped the correct way is a no-brainer.
Come on Sony, sort it out.
Exactly. Dont change it (or improve it) and remain incredibly stubborn and stuck in your old ways Sony. Just like you are regarding pricing. Cause that's been working so well for you.
It would cost them a lot more.Would there be any disadvantage to just having multiple SKUs with different sizes?
I dont think there would be any real benefit.Would there be any disadvantage to just having multiple SKUs with different sizes?
Did a quick 'shop of what I'd like to see.
Obviously there is lots of unnecessary space around the left stick when you just swap them over like that, and is too close to the d-pad which probably doesn't have quite enough space around it, but that can be adjusted nicely.
Triggers shaped the correct way is a no-brainer.
Come on Sony, sort it out.
The 360 Blops pad has the best 360 dpad I've ever used. It's only wired though.I kind of hate the DS3. I was okay with the shape of the DualShock 1 & 2, and I use the DualShock 3 just fine, but the 360 blows it out of the water (with the exception of the d-pad which is pretty crappy on both controllers, but less so on the DS3). The sticks feel awful & the triggers feel like mush. I seriously hope they change things next generation. It's a 15 year old controller, based on one that's much older than that. Get with the times, please.
Great for rage fits. No more broken controllers/players injured from thrown controllersInflatable controller, blow up to desired size.
It's perfect the way it is.
Great for rage fits. No more broken controllers/players injured from thrown controllers
Yeah, that's a common complaint. The duke was too big, the Dualshock is too small.The Dualshock has a form factor that feels like it was designed for an Asian woman's hands. It's too small.
Make it bigger, or at least the area where you hold it. Recolour the buttons (but keep the shapes if you must), then you'd have a solid current gen controller.
So would you throw the 360 controller into the mix for needing a change also?
Have to disagree with you on that one, Opiate. If maintaining a standard control scheme across several hardware iterations automatically led to stagnation in game design, PC games with their kb/mouse controls would have been creatively bankrupt decades ago.
Arbitrarily changing control schemes to try to breathe new life into game design has always struck me as a band-aid, a quick fix that does nothing to address the underlying problem. You can easily innovate in the gameplay space with the controllers we have now. That more companies aren't doing that is more a reflection of the hidebound state of the industry today than any supposed hardware limitations.
I heard you like shops so I...Did a quick 'shop of what I'd like to see.
http://i.imgur.com/GVAkQ.png
Obviously there is lots of unnecessary space around the left stick when you just swap them over like that, and is too close to the d-pad which probably doesn't have quite enough space around it, but that can be adjusted nicely.
Triggers shaped the correct way is a no-brainer.
Come on Sony, sort it out.
Two more buttons without even changing the form factor. "That will never work. I will always accidentally trigger one of the buttons because my finger is always on it." It will work just fine with proper contouring. This is the same exact idea used in mice for over a decade now.
There's so much MORE room for improvement. The stuff we have now is just lazy.
To the people who said the the dpad on the dualshock is perfect: have you ever used a dpad that isn't the dualshock or the 360 controller one? Playing a fighting game for more than 1 hour with that cursed thing makes a freaking callus... this never happens with any Nintendo or Sega's dpads.
Fix L2 & R2 triggers to prevent slippage. Everything else is fine.
Happy with the design they have stuck with, I don't know if there is really any room for improvement. D-pad is the best we have had since the saturn days.
I'd replace with clickable capacitive strip instead (or scroll wheel).
It might just have been the placement, but Gamecube's was hideous for heavy dpad use.
Yeah, that's a common complaint. The duke was too big, the Dualshock is too small.
It's perfect the way it is.