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SONY needs to change the controller for the PS4

I just don't get the necessity of asymmetrical sticks. It's not even something tailored for shooters since the aiming is still on a stick that's placed lower. If your thumb can handle that, why can't it handle the other? Either way the stick placement doesn't make a big difference for me, but I prefer the d-pad staying on top because ultimately that's where a d-pad's most comfortable for me regardless of the scarcity of use it has for some.

It's never made any sense to me. Some people say it's good for shooters because asymmetrical layout feels 'natural', uh..
It does make sense for action games which rely one analog stick and 4 face buttons, but even Nintendo has thrown that out the window now.
 
It is absolutely not time for a controller change. There is no time for a controller change for PlayStation home consoles. The DualShock design has stuck around for three generations because it works phenomenally well, and because there's no reason whatsoever to have a new controller every generation when the one you already have is perfect.

They can fix some things about the DS3, like the triggers, but the shape and size are perfect as-is, and the button placement itself is timeless.

Seriously, though -- any gamer who can't get comfortable with a DualShock 3 isn't really a gamer. Fifteen years is way more than enough time to acclimate to a controller design.

Exactly. Dont change it (or improve it) and remain incredibly stubborn and stuck in your old ways Sony. Just like you are regarding pricing. Cause that's been working so well for you.
 
Sony just needs to make 2 different DS's. One for us normal PS gamers and one for people who like to play shootahs.

I play RPGs/Platformers/etc. on my PS3 way more than I play shooters. I literally had to buy a new PS3 controller, one with the analog stick in the RIGHT place (where the d-pad is on the original DS3), because of how bad the left analog stick was. I instantly found the new controller way more comfortable. Much more accurate too.
 

xJavonta

Banned
Did a quick 'shop of what I'd like to see.

GVAkQ.png


Obviously there is lots of unnecessary space around the left stick when you just swap them over like that, and is too close to the d-pad which probably doesn't have quite enough space around it, but that can be adjusted nicely.

Triggers shaped the correct way is a no-brainer.

Come on Sony, sort it out.
I dig it.
 

Just Lazy

Banned
Make the DS slightly bigger (not by much), give it dedicated R3 &L3 buttons instead of them being on the stick's and I'm happy.
 
Exactly. Dont change it (or improve it) and remain incredibly stubborn and stuck in your old ways Sony. Just like you are regarding pricing. Cause that's been working so well for you.

Can you point us to a real study (and i'm not talking about GameFaqs polls) that suggests that the Dual Shock is a major hurdle for new buyers of the PS3? You could easily find research that showed that a large amount of people weren't buying PS3's because of its high price, but I very much doubt that you'll find the same about the controller.
 

Zertez

Member
I have big hands and I like the DS controller. I do have the clip-on for the triggers though, so hopefully they will make that small change.
 

Lambtron

Unconfirmed Member
I kind of hate the DS3. I was okay with the shape of the DualShock 1 & 2, and I use the DualShock 3 just fine, but the 360 blows it out of the water (with the exception of the d-pad which is pretty crappy on both controllers, but less so on the DS3). The sticks feel awful & the triggers feel like mush. I seriously hope they change things next generation. It's a 15 year old controller, based on one that's much older than that. Get with the times, please.
 

Raptor

Member
Did a quick 'shop of what I'd like to see.

GVAkQ.png


Obviously there is lots of unnecessary space around the left stick when you just swap them over like that, and is too close to the d-pad which probably doesn't have quite enough space around it, but that can be adjusted nicely.

Triggers shaped the correct way is a no-brainer.

Come on Sony, sort it out.

Perfect.
 

xJavonta

Banned
I kind of hate the DS3. I was okay with the shape of the DualShock 1 & 2, and I use the DualShock 3 just fine, but the 360 blows it out of the water (with the exception of the d-pad which is pretty crappy on both controllers, but less so on the DS3). The sticks feel awful & the triggers feel like mush. I seriously hope they change things next generation. It's a 15 year old controller, based on one that's much older than that. Get with the times, please.
The 360 Blops pad has the best 360 dpad I've ever used. It's only wired though.
 
Inflatable controller, blow up to desired size?

I'm sticking on believing DJmizuhara knowing what he was talking about as he has good sources in Sony and that the controller will be very different. But Sony could always backtrack again.
 

Raonak

Banned
Move's triggers and curviature + Vita's Dpad = perfecto.

goddam i love vita's dpad. doing EWGFs in tekken like a boss.
 

klee123

Member
For the genres I play, the DS3 are pretty much the perfect controllers for me.

Besides the triggers which I will admit are better on 360, I much prefer every other aspect of the DS3.

The most obvious ones for me are:

1.The shoulder buttons are much superior to the bumpers on the 360 pad.
2. The face buttons are flat which are great for action games unlike the rock hard curved buttons on the 360 pad
3. D-pad. Just no comparison really.
 
Sony needs to use the better quality plastics and weight from the PS1 controller, otherwise it's just about perfect.

Instead of moving the the left analog stick where the D Pad is, developers should be making 2D games and utilizing that amazing D pad.
 

Fox Mulder

Member
Great for rage fits. No more broken controllers/players injured from thrown controllers

i know someone that goes through a controller a week from that shit. Hell actually argue with the 12 year old retards on there too. I make fun of him for getting pissed off over CoD.
 

Duxxy3

Member
If Sony doesn't want to get shit on again next generation in this country, yes, they absolutely need to change that controller.

I love my PS3 but if given the choice between a 360 controller and a DS3 for today's western games - the 360 controller wins in a landslide.
 

Haunted

Member
The Dualshock has a form factor that feels like it was designed for an Asian woman's hands. It's too small.
Yeah, that's a common complaint. The duke was too big, the Dualshock is too small.

Make it bigger, or at least the area where you hold it. Recolour the buttons (but keep the shapes if you must), then you'd have a solid current gen controller.


I'm excited to see what they're imagining for next generation, though. Lots of options, lots of possibilities.
 

Opiate

Member
So would you throw the 360 controller into the mix for needing a change also?

Oh definitely. The generic controller (let's just start at dual analogs) is 20 years old now. Most of the new ideas which can be explored with it have been explored.

Have to disagree with you on that one, Opiate. If maintaining a standard control scheme across several hardware iterations automatically led to stagnation in game design, PC games with their kb/mouse controls would have been creatively bankrupt decades ago.

Arbitrarily changing control schemes to try to breathe new life into game design has always struck me as a band-aid, a quick fix that does nothing to address the underlying problem. You can easily innovate in the gameplay space with the controllers we have now. That more companies aren't doing that is more a reflection of the hidebound state of the industry today than any supposed hardware limitations.

I do think it has stagnated PC game design, as well. The only thing going for the PC is that it's an open platform which allows for more creative projects at the lower end, a la Minecraft.

I think you believe I'm suggesting that no innovation is possible without a new controller. That's not my point. There are other ways to innovate -- for example, online/network play led to lots of gaming innovations over the last decade -- but interface is one major way to innovate that has gone dramatically under explored. As we reach the limits of innovation through other means, I think interface innovation needs to take the forefront.
 

Mindlog

Member
Did a quick 'shop of what I'd like to see.
http://i.imgur.com/GVAkQ.png

Obviously there is lots of unnecessary space around the left stick when you just swap them over like that, and is too close to the d-pad which probably doesn't have quite enough space around it, but that can be adjusted nicely.

Triggers shaped the correct way is a no-brainer.

Come on Sony, sort it out.
I heard you like shops so I...
Stick placement is not my primary concern, but I added a small (minimal) change I would like to see. I would also elongate the shoulder buttons to fit the index finger better, but that's more than 1 second to shop :effort:
Behold L2/R2 (they're above LT/RT):
ugUlp.png

Two more buttons without even changing the form factor. "That will never work. I will always accidentally trigger one of the buttons because my finger is always on it." It will work just fine with proper contouring. This is the same exact idea used in mice for over a decade now.

There's so much MORE room for improvement. The stuff we have now is just lazy.
 

LeleSocho

Banned
To the people who said the the dpad on the dualshock is perfect: have you ever used a dpad that isn't the dualshock or the 360 controller one? Playing a fighting game for more than 1 hour with that cursed thing makes a freaking callus... this never happens with any Nintendo or Sega's dpads.
Actually the only good dpad sony ever made is the Vita one which is very good.
 
Two more buttons without even changing the form factor. "That will never work. I will always accidentally trigger one of the buttons because my finger is always on it." It will work just fine with proper contouring. This is the same exact idea used in mice for over a decade now.

There's so much MORE room for improvement. The stuff we have now is just lazy.

I'd replace with clickable capacitive strip instead (or scroll wheel).
To the people who said the the dpad on the dualshock is perfect: have you ever used a dpad that isn't the dualshock or the 360 controller one? Playing a fighting game for more than 1 hour with that cursed thing makes a freaking callus... this never happens with any Nintendo or Sega's dpads.

It might just have been the placement, but Gamecube's was hideous for heavy dpad use.
 

Dance Inferno

Unconfirmed Member
I'm completely happy with the PS3 controller as is. I love the 360 controller as well, but I don't think one is better than the other. 360 controller is superior for shooters, but PS3 controller is superior for action adventure games. I would much rather play DMC on a PS3, for instance, and the PS3 pad is generally considered the better fighting game pad.
 

DocSeuss

Member
It could use tighter sticks, a more ergonomic grip, buttons that are more angled towards your thumbs rather than away, better triggers, and it could stand to weigh more--it's too easily broken.
 

CLEEK

Member
Without the 3rd party trigger add-ons, the DS3 is an appalling controller. With them, it's my preferred controller, by far.

The 360 pad is perfect for games that require sticks and triggers (FTP, driving etc) but unsuited for games that need traditional controls, or, woe betide, use of the d-pad. Any games that make heavy use of the face buttons give me thumb ache. Rounded face buttons are a terrible thing.

I find the DS3 fine for FPS, TPS and driving games. Not as good as the 360, but perfectly usable. It is an all round pad, that is well suited to play digital (as in, not analogue) games. One common complaint of the Dual Shocks is the main reason it works with all games. The position of the left stick and d-pad. As soon as you shift a d-pad to a secondary position (as per the 360 pad, Gamecube, 3DS etc), it makes it far harder to control. In the can of the 360 pad, the d-pad is only good for quick selects in games - even menu navigation and text entry is a ball ache. The 360's d-pad is as much of a design disaster as the whole RRoD saga.

The obvious improvements for the DS4 would be to have concave triggers and to have the Vita's amazing d-pad. I also love the Vita's smaller, flatter face buttons. Other than that, same size, same lay out.
 

.la1n

Member
Happy with the design they have stuck with, I don't know if there is really any room for improvement. D-pad is the best we have had since the saturn days.
 
I think there is room in the back to add two more shoulder buttons for a total of six. They would lye naturally on your middle fingers from the standard DS3 grip but the back would protrude some more to compensate. What do you guys think.

Side view of DS3:
v7Zt2.png


The two buttons would be closer to the middle of the controller not at the sides like the top ones.
 

genjiZERO

Member
The DS is perfect. It's the most parsimoniously designed controller given the needs of the various types of games. It's sized for both adults and children.
 

Psy-Phi

Member
Sony's in a pickle. There's enough people that like it the way it is and don't like it the way it is on both sides. Personally I like it the way it is, and definitely do not want to see the stick leave it's symmetric location. A better (the vita's) D-Pad and triggers that don't make your fingers slip off of it would be nice, but I've fixed the shoulders with those hella cheap snap-on buttons (and honestly they're only good for racing games where you have to hold the button for extended periods of time, otherwise in a game like Dark Souls or Killzone, I have no problems with the triggers). Still, that add-on shouldn't have even had a need to exist in the first place.

Honestly I still want to hold the batarang version in my hands to feel how comfortable or uncomfortable it is. I don't think I'd be opposed to more grip.
 

CLEEK

Member
Yeah, that's a common complaint. The duke was too big, the Dualshock is too small.

No, no, no. The size of the 360 pad is another reason why it isn't suited for all game types. The entire ergonomics of the 360 pad makes it comfortable when using sticks/triggers, but this goes out of the window when you shit your hand positions slightly to use stick/d-pad and face buttons.

For the same reason, I prefer the Classic Controller over the Classic Controller Pro, due to its size. The bigger form factor means it doesn't feel as comfortable when playing old VC games.
 

LuchaShaq

Banned
If the DS4 doesn't change I will not buy a ps3 assuming a third party controller will fix it.

The first good ps3 controller was the 100$!!! madcatz one that came out this year.

Not waiting that long again to fix my issues with a controller.

Too small
too light
symmetrical sticks
insanely loose analog sticks
garbage triggers
Convex analog sticks WTF????


No thanks!
 
A better d-pad and L/R2 buttons are all I want, though even then I don't really need them to change it. I certainly don't want the general shape of the controller to change.
 

fi1ip

Member
Change triggers, slightly modify thumbsticks and use better quality plastic.

There you have it, a perfect controller.
 

KingJ2002

Member
they tried... remember the boomerang?


it's not happening. They'll improve on the controls... but they won't release anything radical.
 
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