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Forza 4 |OT| Where Porsche Are Driven

G Rom

Member
Great design H3rTz ! :)

forza221rfpy9.jpg


forza23180qd5.jpg


forza24kdqzi.jpg
 

gragy10

Member
Damn - first shot of the Sauber is beautiful.
Looking fwd to getting back into this now I've got a 360 again.
Anyone still doing gaf league races? Despite being pretty shite (a top 6 result always felt like a win) the league races last year were some of the most fun i've had on a multiplayer game
 

saladine1

Junior Member
Nothing major, but an artist from Turn 10 has said that he/she has been working on an "upcoming title" for a while now.

Surely that doesn't mean FM5 for 360 does it..?
 

Mascot

Member
Nothing major, but an artist from Turn 10 has said that he/she has been working on an "upcoming title" for a while now.

Surely that doesn't mean FM5 for 360 does it..?

I'd hazard a guess that most of Turn 10 have been working on FM5 since the start of this year.
 

sneaky77

Member
Nothing major, but an artist from Turn 10 has said that he/she has been working on an "upcoming title" for a while now.

Surely that doesn't mean FM5 for 360 does it..?
I guess we may get a forza launch title. I think they can benefit from the extra yr but well see. it may be pgr lol.
or rsc3 (I wish)
 

saladine1

Junior Member
I'd hazard a guess that most of Turn 10 have been working on FM5 since the start of this year.


Work on Fm4 probably finished up around what..August '11?

The initial stages of concepts,ideas and brainstoriming for FM5 probably started after Christams '11 early '12?

That kept on going 'till a recruitment drive for various positions at Turn 10 started appearing at around July which included new vehicle modellers starting their jobs in August '12 according to a site I frequent.

Next gen consoles should be hitting late '13 so it seems they have plenty of time to come up with a completely new career mode, Bathurst, Spa, Rain and night..!


On another note, regarding sound, the actual exhaust/engine notes in FM4 are second to none, I've stated that many times. The fidelity is quite amazing with each rpm in the rev range captured brilliantly.

However, I felt that the straight cut gear whine and the 'naturalness' of turbo spool and bov needed a little work.
Yet, I was just playing PGR 4 (yes, PGR again in a Forza thread) and the straight cut gear whine in say the M1 Procar is simply amazing!
I forgot all about it somehow. It sounds so realistic it's not funny. Apples and oranges to say the least.

Then, the turbo spool and bov in PGR4 sounds so natural, like everything works uniformly whereas in FM4, it sort of sounds like seperate files glued together somewhat.

And, in certain cars, there's a sputtering effect that comes out of the exhaust on an overrun or downshift, somewhat similar
to the sounds in my often posted Ferrari F40 LM video.

Of course, as we all know, Nick Wiswell was responsible for PGR's audio work. Perhaps, there wasn't enough time to incorporate the same effects into FM4 who knows, but after replaying PGR4 I'm certain that Wiswell knows exactly what's what and that he and his audio team will deliver unto us an audio experience unlike any other...

Sorry for the ramblings but it's 4.am here, and i'm sleepy as shit..
 
Work on Fm4 probably finished up around what..August '11?

The initial stages of concepts,ideas and brainstoriming for FM5 probably started after Christams '11 early '12?

That kept on going 'till a recruitment drive for various positions at Turn 10 started appearing at around July which included new vehicle modellers starting their jobs in August '12 according to a site I frequent.

Next gen consoles should be hitting late '13 so it seems they have plenty of time to come up with a completely new career mode, Bathurst, Spa, Rain and night..!


On another note, regarding sound, the actual exhaust/engine notes in FM4 are second to none, I've stated that many times. The fidelity is quite amazing with each rpm in the rev range captured brilliantly.

However, I felt that the straight cut gear whine and the 'naturalness' of turbo spool and bov needed a little work.
Yet, I was just playing PGR 4 (yes, PGR again in a Forza thread) and the straight cut gear whine in say the M1 Procar is simply amazing!
I forgot all about it somehow. It sounds so realistic it's not funny. Apples and oranges to say the least.

Then, the turbo spool and bov in PGR4 sounds so natural, like everything works uniformly whereas in FM4, it sort of sounds like seperate files glued together somewhat.

And, in certain cars, there's a sputtering effect that comes out of the exhaust on an overrun or downshift, somewhat similar
to the sounds in my often posted Ferrari F40 LM video.

Of course, as we all know, Nick Wiswell was responsible for PGR's audio work. Perhaps, there wasn't enough time to incorporate the same effects into FM4 who knows, but after replaying PGR4 I'm certain that Wiswell knows exactly what's what and that he and his audio team will deliver unto us an audio experience unlike any other...

Sorry for the ramblings but it's 4.am here, and i'm sleepy as shit..

Very interesting stuff!!
 
Hi all,

Our latest Forza 4 Community Bounty Hunt event is now up and running in-game with the bounty this time being......ME! :)

Full details on how to get involved can be found in the below link. I'm a good driver but definitely beatable, so it could be an excellent chance for you to pick up a Unicorn!

http://forums.forzamotorsport.net/forums/1/5859074/ShowThread.aspx

I'm going to give it a shot. These Bounties are a great way to mix it up as I make my way through the Event List. I hope the voting swings in favor of the R32 Skyline, though!
 

SarBear

Member
I'm getting faster, in the top 500 now!

Thanks for the GWD sessions, man. I tried winning a couple DLC codes, but alas I failed. Fuckers in the lobby had scripts or something. I'm pretty damn good with getting the codes copied and applied within 2.5 seconds, but it was less than 1 second.
 

saladine1

Junior Member
So, FM5 should be the next game from Turn 10 and i'd like to start some suggestions and wishlists for their next game. Probably too late for anything but i'm going to post them regardless.
The ideas and suggestions may be dumb, not doable or downright rubbish but whatever. It's what i'd like to see..

Long ass post incoming..

-UPGRADES-

*True cockpit stripouts(Steering wheel changes, seat upgrades, custom mounted gauges, dash upgrades) as seen in NFS SHIFT.
*The ability to pick and choose components rather than "stage 1", "stage 2"..etc packages.
*More individual parts to choose from.
*Visible front mount Intercoolers and Oil Coolers.
*The ability to choose more than 3 turbo or supercharger options. The ability to choose turbo compressor size and supercharger pulley size.
*The ability to manually custom mod carburettor with jet sizing and powervalves..etc.
*Proper wide drag wheels and tyres or 'tubs' in the rear. Proper skinny tires or "cheesecutters" for the front.
*Transbrakes for drag racing.
*Nitrous Oxide upgrades.
*Perhaps a "build your own motor" mode using generic sized blocks.
*Blowers and superchargers poking through the bonnet.

-TUNING-

*The ability to manually re-programme the ECU/Engine Management System for injected motors.
*The ability to manually tune the carburettor, re-graph the distributor and tune the timing for carburettor motors.
*Boost controllers.
*A fully fledged working Dynamometer(dyno) and the ability to tune on the fly as seen in NFS Underground 2.
*A proper detailed dyno graph.
*The ability to tune individual corner suspensions.


-CUSTOMIZATION-

*Wide body kits and wheel arch flares.
*The ability to add stickers on windows.
*Choosing exhaust tip sizes.
*A better choice of kits and spoilers.
*More old school wheels.
*Actual manufacturer markings on tires as seen in NFS SHIFT.
*More paint options, (two tone, marble, candy, matte, pearlecent..etc)
*Basically, I want to see car culture in a big way.

-AUDIO-

*Preferably,exhaust note changes depending on upgrades as heard in FM2. A hard task to accomplish with the amount of cars so I wouldn't be disappointed with an enhanced DSP system that can include pitch changes.
*Exhaust sputtering, crackling. Better rumble and pop sounds.
*Gearbox/engine oscillation/judder when changing gears in auto/auto manual mode. The gearbox should jolt when accelerator is depressed or when backing off from higher revs.
*Imperfect shifting effetcs for stock or production cars with minimal mods, then better shifts when fully upgraded.
Add a neutral gear in between shifts as seen in GTR or rfactor.
*Enhanced cockpit resonance. A full blown race car or a production car turned race car, should sound menacing in the cabin.
*REAL automatic shifts when in automatic shift mode.
*Gearbox shifting effects should change depending on gearbox. Sequential boxes should 'bang' into gears.
*Louder BOV and wastegate chatter.Proper gearbox whine with pitching effects dependant on revs.Louder turbo spooling and s/charger whine.
*Enhanced reverb and doppler.
*There should be a more instant response to throttle depression especially in higher loads.. As it stands now, there's too much of a delay each time I rev the car. Take a look at other games including NFS, GTR 2, Rfactor..etc to see the difference.

-GAMEPLAY ADDITIONS-


*There should be a better drag racing mode based on reality. This includes, real staging sequences, proper working trees, the ability to lift the car or 'wheelie' from
acceleration. The chassis should twist and turn depending on torque and horsepower. The crowds need to be bigger and perhaps an announcer of some sort. Really make it
a true drag race meet atmosphere.

*There should be a better, dedicated drifting mode for the drifters. Just copy the D1 events and you should be fine. Make it a spectacle.

*How about objective based racing scenarios. Kind of like what EA did with the Fight Night series. As an example, create a situation where you need to catch
up in the final lap from far behind. Obviously, you can come up with very interesting and varied scenarios.

*The track surfaces really need to reflect reality. More bumps, cracks, undulation, anomalies..etc for a better real life experience.

*Dynamic time of day and weather for a varied racing experience. Or, at least a wet surface of sorts if rain isn't doable.

*Debris,sand,dirt,rubber marbles on the track for unexpected surface change.

*The track day/motorsport racing atmosphere really needs to be recreated in FM. I'm talking track marshalls, grid girls, tv crews, pit crews, big crowds, rubbish and debris
on track side and grand stands, banners and flags, helicopters overhead, sponsors and advertising..etc. At the moment, FM feels lifeless and boring. Needs excitement.

*Immersion is very important. I need to feel like i'm a racing car driver. I would like to see better hand/wheel animations,driver reacting to crashes, period style
clothing, a little more craziness in the cockpit, perhaps even some radio chatter.

*Let us know which cars came with aids such as ABS,TC,SM..etc. I mean, driving a Ford Pinto with ABS,TC,SM..etc isn't authentic so there should be an
indicator of sorts letting players know this.

*How about using filters to simulate time period races as seen on TV. Use a black and white filter for the 50's cars, then washed out/basic colour filters for the 60's,
and whatever the 70's and 80's looked like. It would be a unique feature.


*The racing itself needs to be more authentic. AI should behave more like a real life driver rather than, well...AI. There should be more rubbing and overtaking,
more aggression from the drivers.I want to sweat and work hard for my win. I want heart pumping action as seen in NFS SHIFT.

*Damage should be enhanced to include crumpled panels, broken glass, hanging panels, overheating engines, blown turbos and tires, oil and water leaks, blown motors..etc.
I would like to see a more realistic rolling of cars as seen in NFS SHIFT.

*I would like to see penalties for bad upgrade and tuning applications. I mean, adding 1000 horsepower to the motor without a transmission,clutch,flywheel,differential
..etc upgrades should make the car hardly move. The clutch will just slip and boxes,axles,diffs would break. this needs to be implemented for a simulation game.
NFS SHIFT has this feature and works very well.

*Vehicle degradation and maintenance.

*The ability to actually see my car modifications take place in real time. We already see that now with wheels, suspension but it would be nice to see this happening
to the engine and driveline as well. So, opening the hood to see turbos,manifolds,superchargers,ignition system,headers..etc being swapped out. Then, turning the
car over to see diff, sway bars,exhaust systems,trans,tailshaft etc..mods being swapped out as well.

*"BUILD YOUR OWN ENGINE" mode using generic engine blocks. A 4,6,8,10 or 12 cylinder block with the ability to build the motor from scratch. There's a program/game
called "Automation Game" that let's you design a car and engine from scratch. Here's link:

Website: http://automationgame.com/
Youtube video: http://www.youtube.com/watch?v=ryaZHUPqW-o

*Turbo lag needs to be simulated much better. I really want to feel the lag then the rush of power thereafter.

*Torque needs to be simulated better. After adding a stroker kit for example, my dyno torque and power curves don't really change shape. Other mods should alter the shape
of the curves and not only for it just to go up.


OTHER-

*A proper,dedicated garage for your cars. The ability to service the cars in your dedicated garage(change plugs,leads,filters,oils..etc) after a race and to detail the
cars(washing,waxing.etc) for photomode.

*The ability to test drive a car before buying would be a great addition as seen in Gran Turismo series.


*A biography of not only the manufacturers in the game, but also of all the cars and tracks as well. This will no doubt increase awareness and appreciation for any
given track or car. It would also be amazing if the biographies were audio based instead of text, a sort of interactive experience as it were.

*A more detailed description of the vehicles specs such as wheelbase,track, suspension type, type of gearbox,differential ratios, compression ratio, if it's
carburettor or injection, wheel and tyre information..etc.

*Perhaps add a 'manager/agent or mechanic to guide you through the game as seen in the Toca series.

*A visual or audio tutorial system describing the upgrades and tuning options in the game. This will be aimed at the beginner but would also benefit the veteran.

*Perhaps bigger fanfare before each race. I'm going to partake in a meet so I want it to feel important,and exciting. So instead of, "today, you are going to
Laguna seca", you include a TV style hype up for the race describing the track, the cars involved in the race and perhaps, even some sort of on track rivalry or
a 'who to watch out for' type of scenario.

*I would love to see a historical mode of sorts detailing interesting information on legendary drivers, tracks, cars, events in history, firsts in automotive technology,
and other facts and tid bits. Create an appreciation for the automotive world.

*Offer more, bigger, better incentives for winning races. How about 'unique upgrades' or 'unique custom parts' for not only winning a race but winning by a big margin.
Maybe even some sort of 'museum cards' as seen in Gran Turismo.

*Make acquiring,unlocking or winning cars a more interactive or celebrated affair as seen in Gran Turismo.
 

amar212

Member
*The ability to test drive a car before buying would be a great addition as seen in Gran Turismo series..

You could never test-drive a car prior to purchasing in any Gran Turismo game with exception of few cars that were always available in Arcade modes.

I can recall the first Test Drive Unlimited as one of the best - if not the best - games that had great "Pre-Purchase" options, including test drive.

The cars were sold at actual 3D dealerships, you could walk around them, check the details, sit inside in interactive animation, turn on the engine, rev the engine and open and close the windows to experience differences in sound of exhaust.

Also you could choose not only outer color, but also vast combinations of interior coloring and later tuning parts.

It is something that all driving games should have.
 

saladine1

Junior Member
lol, sorry, it was supposed to be TD . Don't know why I said GT. I probably have GT on the brain..need GT6..

I'm surprised why games don't feature this element more often. I loved doing this in TD. It was so enjoyable..
 

Seanspeed

Banned
To be fair, you can drive every car in the game without buying it. Its not a direct 'test drive' option, but you dont ever have to buy a car without knowing how it'll drive/sound.
 

Mascot

Member
helicopters

And hot-air balloons, and blimps. And cable-cams.

Did you mention animated pit crews, drive-through penalties, flags, grid demotions for bad driving/crashing during qualifying? Those if not.

Nice post. Let's hope Turn 10 are watching. And let's hope they play Shift and recognise the best bits.
 

Shaneus

Member
And hot-air balloons, and blimps. And cable-cams.

Did you mention animated pit crews, drive-through penalties, flags, grid demotions for bad driving/crashing during qualifying? Those if not.

Nice post. Let's hope Turn 10 are watching. And let's hope they play Shift and recognise the best bits.
I think if we've learnt anything, it's that Turn 10 don't watch... and if they do, they don't do anything about it. We'd be knee deep in tracks by now if they did.
 

saladine1

Junior Member
BADNED, any hints, riddles, vague passes regarding FM5 for this year?

Give us something man!

Amar, do you have any poems for us that feature rain and birds?
 

Shaneus

Member
BADNED, any hints, riddles, vague passes regarding FM5 for this year?

Give us something man!

Amar, do you have any poems for us that feature rain and birds?
It's gonna be like Ridge Racer for the Vita, where you buy a base game with a small number of tracks and moderate number of cars, but you later buy more cars and more tracks.

Wait, that's exactly like FM4... except without the extra tracks.
 

Seanspeed

Banned
I think if we've learnt anything, it's that Turn 10 don't watch... and if they do, they don't do anything about it. We'd be knee deep in tracks by now if they did.
They'll listen all day long about what cars to include. But thats it.

It's gonna be like Ridge Racer for the Vita, where you buy a base game with a small number of tracks and moderate number of cars, but you later buy more cars and more tracks.

Wait, that's exactly like FM4... except without the extra tracks.
To be fair, FM4 does not have a 'small' number of tracks, nor just a 'moderate' amount of cars. Car selection was pretty big to begin with. Track selection was good for the most part, but it needs to be expanded. This day and age, people get bored of the same old. Can you imagine Call of Duty never coming out with map packs or anything? People would be pissed and stop playing. There's a lesson to learn there Turn 10....
 

Shaneus

Member
To be fair, FM4 does not have a 'small' number of tracks, nor just a 'moderate' amount of cars. Car selection was pretty big to begin with. Track selection was good for the most part, but it needs to be expanded. This day and age, people get bored of the same old. Can you imagine Call of Duty never coming out with map packs or anything? People would be pissed and stop playing. There's a lesson to learn there Turn 10....
Obviously exaggeration was used for effect :p

But no exaggeration, part of the reason I bought Horizon was because it was basically like a whole lot of little track packs for Forza 4. I shit you not. I like the Forza physics/handling/feel. I like the Forza cars. I like the Forza aesthetic. I don't like the fact that FM4 is SEVERELY restricted in just how many locations you can drive (and even then, a good portion of locations only have two or three variants you can race on) compared to pretty much every other driving game. I honestly hope they do something about that because it's my one major problem with the game. When it surely must be obvious to them and nothing is done about it (and there's zero communication from the developer on the subject) you really do have to wonder what the fuck is going on over there.
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
The last word in that post, "break", starts with B. What else starts with B?

Bathurst

was also posted in the horizon thread... which just had the rally dlc release. rally will also be in fm5. damn, so excite!
 

fozzy

Member
A random guy posted an application to join our cod clan on our website. He mentioned that he dabbled at F4.

My ears pricked up and told him to chuck me a FR cos I thought I was pretty quick at hotlapping (some top 150 times, but haven't played for months)

Checked his times and I literally added one of the fastest on the game. So many fast times. Especially the cone challenges where he was mostly number 1.

And that's my funny Forza story :lol
 

saladine1

Junior Member
FM5 is all I want to see at E3.
I predict epic awesomeness of colossal magnitude. There, I said it.

Mate, that's all I want to see too.

I can just see it now..Greenawalt with a Gandolf style beard striding onto the stage beaming with confidence along with his trademark smirk..."Here at Turn 10 we love cars. We want to turn car lovers into.....oh fuck it, just roll the tape"...

..Video rolls...heartbeat effects...black screen...fade in....Bathurst..at night..in the rain...fade out to black..end
Greenawalt slowly turns around..walks off the stage..Pimp style. Fucking done.
 

SarBear

Member
To be honest I personally would like to see another 5.


I will see maybe I have a spare one somewhere.



You're awesome! Even if you don't have one, thanks for looking. All I ask is that you pass the word on that even though Forza 5 needs more tracks........all will be forgiven from Forza 4 if the 2004 SVT Cobra makes it in the new iteration. That's it. Seriously, I'll close down the hate page I created. Call off the goons. Recall the propaganda. I'll even stop playing Gran Turismo 5.
 

BADNED

Member
You're awesome! Even if you don't have one, thanks for looking. All I ask is that you pass the word on that even though Forza 5 needs more tracks........all will be forgiven from Forza 4 if the 2004 SVT Cobra makes it in the new iteration. That's it. Seriously, I'll close down the hate page I created. Call off the goons. Recall the propaganda. I'll even stop playing Gran Turismo 5.
You have a PM!
 

Shaneus

Member
are you... hinting at PGR5!?
I think my heart just skipped a beat. I wasn't sure what that meant when he wrote it... as in, I thought another five games total or something. But if he was actually referring to another game that's due for a fifth iteration, that may be it.

But that's just saying he would like one, not that there is one coming (though if there is, hooooly shit. But only if Playground are handling it and not T10. Strange, huh?).
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
I think my heart just skipped a beat. I wasn't sure what that meant when he wrote it... as in, I thought another five games total or something. But if he was actually referring to another game that's due for a fifth iteration, that may be it.

But that's just saying he would like one, not that there is one coming (though if there is, hooooly shit. But only if Playground are handling it and not T10. Strange, huh?).

BADNED drops hints. another 5 must mean a different franchise on its 5th iteration. BADNED likes racers. pgr would be on its 5th game. pgr has always launched with a MS system. pgr was rumored to be in development (though i had assumed that became horizon).

mindblown.gif
 

rvy

Banned
Where is Forza 4 Ultimate Collection? Seriously. I mean, I'm enjoying the borrowed game, but I wanted to get one for myself.
 

Shaneus

Member
BADNED drops hints. another 5 must mean a different franchise on its 5th iteration. BADNED likes racers. pgr would be on its 5th game. pgr has always launched with a MS system. pgr was rumored to be in development (though i had assumed that became horizon).

mindblown.gif
Suits me. Right now it'd probably be the only reason I'd by the Nextbox given I'm pretty happy with what the 360 + PC is providing (driving game-wise). Bring it on, Playground!

PS. Feel free to make this the intro music again. I'd also kill for a way to play PGR1 and 2 at proper framerates without having to dig out my original console. 60fps PGR is best PGR (5 has to be 60fps on Nextbox pls). PGR1 had horrible slowdown and PGR2 had this black screen bug which meant a few crucial menu screens were completely black :/
 
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