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Fallout 3 and New Vegas mod discussion

Raptomex

Member
Mine has 1gb.

You can tell I'm bitter :(
I've never in my life had a PC that was able to run modern games maxed out flawlessy until this year. It's been fun but my card is already getting outdated which is really pissing me off. I'll do another upgrade a little after GTA 5 comes out. I always have my consoles.
 

Wanny

Member
This is pretty much my final setting with SweetFX.

fallout32012-10-2411-8gbda.png


Code:
   /*-----------------------------------------------------------.
  /                      Choose effects                         /
  '-----------------------------------------------------------*/

// Set to 1 for ON or 0 for OFF
#define USE_SMAA_ANTIALIASING 1 //[0 or 1] SMAA Anti-aliasing : Smoothens jagged lines.
#define USE_LUMASHARPEN   1 //[0 or 1] LumaSharpen : Also sharpens the antialiased edges which makes them less smooth - I'm working on fixing that.
#define USE_BLOOM         0 //[0 or 1] Bloom : Makes bright lights bleed their light into their surroundings (relatively high performance cost)
#define USE_HDR           1 //[0 or 1] HDR : Not actual HDR - It just tries to mimic an HDR look (relatively high performance cost)
#define USE_TECHNICOLOR   0 //[0 or 1] TECHNICOLOR : Attempts to mimic the look of an old movie using the Technicolor three-strip color process (Techicolor Process 4)
#define USE_DPX           1 //[0 or 1] Cineon DPX : Should make the image look like it's been converted to DXP Cineon - basically it's another movie-like look similar to technicolor.
#define USE_LIFTGAMMAGAIN 1 //[0 or 1] Lift Gamma Gain : Adjust brightness and color of shadows, midtones and highlights (avoids clipping)
#define USE_TONEMAP       1 //[0 or 1] Tonemap : Adjust gamma, exposure, saturation, bleach and defog. (may cause clipping)
#define USE_VIBRANCE      1 //[0 or 1] Vibrance : Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.
#define USE_CURVES        1 //[0 or 1] Curves : Contrast adjustments using S-curves.
#define USE_SEPIA         0 //[0 or 1] Sepia : Sepia tones the image.
#define USE_VIGNETTE      0 //[0 or 1] Vignette : Darkens the edges of the image to make it look more like it was shot with a camera lens. May cause banding artifacts.
#define USE_DITHER        0 //[0 or 1] Dither : Applies dithering to simulate more colors than your monitor can display. This lessens banding artifacts (mostly caused by Vignette)
#define USE_SPLITSCREEN   0 //[0 or 1] Splitscreen : Enables the before-and-after splitscreen comparison mode.


   /*-----------------------------------------------------------.
  /                  SMAA Anti-aliasing settings                /
  '-----------------------------------------------------------*/

#define SMAA_THRESHOLD 0.12           // [0.05 to 0.20] Edge detection threshold
#define SMAA_MAX_SEARCH_STEPS 16      // [0 to 98] Determines the radius SMAA will search for aliased edges
#define SMAA_MAX_SEARCH_STEPS_DIAG 6  // [0 to 16] Determines the radius SMAA will search for diagonal aliased edges
#define SMAA_CORNER_ROUNDING 0        // [0 to 100] Determines the percent of antialiasing to apply to corners.

// -- Advanced SMAA settings --
#define COLOR_EDGE_DETECTION 1        // [0 or 1] 1 Enables color edge detection (slower but slightly more acurate) - 0 uses luma edge detection (faster)
#define SMAA_DIRECTX9_LINEAR_BLEND 0  // [0 or 1] Using DX9 HARDWARE? (software version doesn't matter) if so this needs to be 1 - If not, leave it at 0.


   /*-----------------------------------------------------------.
  /                       LumaSharpen settings                  /
  '-----------------------------------------------------------*/
// -- Sharpening --
#define sharp_strength 0.400   // [0.10 to 3.00] Strength of the sharpening
#define sharp_clamp    0.035  // [0.000 to 1.000] Limits maximum amount of sharpening a pixel recieves - Default is 0.035

// -- Advanced sharpening settings --
#define pattern 4        // [1|2|3|4] Choose a sample pattern. 1 = Fast, 2 = Normal, 3 = Wider, 4 = Pyramid shaped.
#define offset_bias 1.0  // [0.0 to 6.0] Offset bias adjusts the radius of the sampling pattern.
                         // I designed the pattern for offset_bias 1.0, but feel free to experiment.
                           
// -- Debug sharpening settings --
#define show_sharpen 0   // [0 or 1] Visualize the strength of the sharpen (multiplied by 4 to see it better)


   /*-----------------------------------------------------------.
  /                       Bloom settings                        /
  '-----------------------------------------------------------*/
#define BloomThreshold 20.25 //[0.00 to 50.00] Threshold for what is a bright light (that causes bloom) and what isn't.
#define BloomPower 6     //[0.0000 to 8.0000] Strength of the bloom
#define BloomWidth 0.0142    //[0.0000 to 1.0000] Width of the bloom


   /*-----------------------------------------------------------.
  /                        HDR settings                         /
  '-----------------------------------------------------------*/
#define HDRPower 1.2150  //[0.0 to 8.0] Strangely lowering this makes the image brighter
#define radius2  0.85  //[0.0 to 8.0] Raising this seems to make the effect stronger and also brighter


   /*-----------------------------------------------------------.
  /                      TECHNICOLOR settings                   /
  '-----------------------------------------------------------*/
#define TechniAmount 0.11        //[0.0 to 1.0]
#define TechniPower  2.8         //[0.0 to 8.0]
#define redNegativeAmount   0.88 //[0.0 to 1.0]
#define greenNegativeAmount 0.88 //[0.0 to 1.0]
#define blueNegativeAmount  0.88 //[0.0 to 1.0]


   /*-----------------------------------------------------------.
  /                      Cineon DPX settings                    /
  '-----------------------------------------------------------*/
#define Red   8.5  //[1.0 to 15.0]
#define Green 9.0 //[1.0 to 15.0]
#define Blue  9.6  //[1.0 to 15.0]

#define ColorGamma    2.5  //[0.1 to 2.5] Adjusts the colorfulness of the effect in a manner similar to Vibrance. 1.0 is neutral.
#define DPXSaturation 1.725  //[0.0 to 8.0] Adjust saturation of the effect. 1.0 is neutral.

#define RedC   0.38850  //[0.6 to 0.2] 0.3875
#define GreenC 0.4100  //[0.6 to 0.2] 0.415
#define BlueC  0.365  //[0.6 to 0.2] 0.365 

#define Blend 0.46    //[0.0 to 0.1] How strong the effect should be.


   /*-----------------------------------------------------------.
  /                      Lift Gamma Gain settings               /
  '-----------------------------------------------------------*/
#define RGB_Lift  float3(0.9575, 0.99, 0.99500)  //[0.000 to 2.000] Adjust shadows for Red, Green and Blue
#define RGB_Gamma float3(1.02500, 1.02, 0.9525)  //[0.000 to 2.000] Adjust midtones for Red, Green and Blue
#define RGB_Gain  float3(0.9525, 0.9900, 0.9800)  //[0.000 to 2.000] Adjust highlights for Red, Green and Blue


   /*-----------------------------------------------------------.
  /                        Tonemap settings                     /
  '-----------------------------------------------------------*/
#define Gamma 1.0250        //[0.00 to 2.00] Adjust midtones

#define Exposure 0.00    //[-1.00 to 1.00] Adjust exposure

#define Saturation 0.01  //[-1.00 to 1.00] Adjust saturation

#define Bleach 0.00      //[0.00 to 1.00] Brightens the shadows and fades the colors

#define Defog 0.010  //[0.00 to 1.00] How much of the color tint to remove
#define FogColor float3(0.2575, 1.1025, 0.355) //[0.00 to 1.00, 0.00 to 1.00, 0.00 to 1.00] What color to remove - default is blue


   /*-----------------------------------------------------------.
  /                       Vibrance settings                     /
  '-----------------------------------------------------------*/
#define Vibrance 0.14 //[-1.0 to 1.0] Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.


   /*-----------------------------------------------------------.
  /                        Curves settings                      /
  '-----------------------------------------------------------*/
#define Curves_contrast -0.1275  //[-1.0 to 1.0] The amount of contrast you want

// -- Advanced curve settings --
#define Curves_formula 7      //[1|2|3|4|5|6|7] The constrast s-curve you want to use. 


   /*-----------------------------------------------------------.
  /                         Sepia settings                      /
  '-----------------------------------------------------------*/
#define ColorTone float3(1.40, 1.10, 0.90) //[0.00 to 1.00, 0.00 to 1.00, 0.00 to 1.00] What color to tint the image
#define GreyPower  0.11                    //[0.0 to 1.0] How much desaturate the image before tinting it
#define SepiaPower 0.58                    //[0.0 to 1.0] How much to tint the image



   /*-----------------------------------------------------------.
  /                       Vignette settings                     /
  '-----------------------------------------------------------*/
#define VignetteRadius 1.00   //[-1.00 to 3.00] lower values = stronger radial effect from center
#define VignetteAmount -1.00  //[-2.00 to 1.00] Strength of black. -2.00 = Max Black, 1.00 = Max White.
#define VignetteSlope 8       //[1 to 16] How far away from the center the change should start to really grow strong (odd numbers cause a larger fps drop than even numbers)
#define VignetteCenter float2(0.500, 0.500)  //[0.00 to 1.00] Center of effect.


   /*-----------------------------------------------------------.
  /                        Dither settings                      /
  '-----------------------------------------------------------*/
//No settings yet, beyond switching it on or off in the top section.

//Note that the checkerboard pattern used by Dither, makes an image harder to compress.
//This can make your screenshots and video recordings take up more space.


   /*-----------------------------------------------------------.
  /                     Splitscreen settings                    /
  '-----------------------------------------------------------*/
#define splitscreen_mode 1  //[1|2|3|4|5]  1 = Vertical 50/50 split, 2 = Vertical 25/50/25 split, 3 = Vertical 50/50 angled split, 4 = Horizontal 50/50 split, 5 = Horizontal 25/50/25 split

You need imaginator. 3 blue 2 orange.
http://fallout3.nexusmods.com/mods/16875

I also have a custom weather .esp for some zones. Might share it sometime later...
 

MasLegio

Banned
apparantly FOMM is a proper piece of shit software that crashes more often than a newly released game from Obsidian

is there a working alternative or a way to stop it from crashing almost everytime I try to do something in FOMM?
 

zkylon

zkylewd
apparantly FOMM is a proper piece of shit software that crashes more often than a newly released game from Obsidian

is there a working alternative or a way to stop it from crashing almost everytime I try to do something in FOMM?
FOMM has barely ever crashed for me, but it's a discontinued and somewhat deprecated program, so don't expect much in the way of support.

Try Nexus Mod Manager if you don't like FOMM and be more specific if you want actual help.
 

MasLegio

Banned
FOMM has barely ever crashed for me, but it's a discontinued and somewhat deprecated program, so don't expect much in the way of support.

Try Nexus Mod Manager if you don't like FOMM and be more specific if you want actual help.

yep, found it 5 minutes later

strange though that FOMM is more downloaded than NMM

only downloaded FOMM since it is on most downloaded list at nexus
 

zkylon

zkylewd
yep, found it 5 minutes later

strange though that FOMM is more downloaded than NMM

only downloaded FOMM since it is on most downloaded list at nexus
I like FOMM better, personally. NMM is too bloated and has a lot of icons that aren't all that intuitive and like I said, I never had any issues with FOMM.
 

MasLegio

Banned
got hold of the 4-D Storage Device Gen. IV as the world of pain starter box warehouse option

feels like cheating the game getting this thing at the beginning of the game. Is this something that I can receive as a part of a hard quest later on making me more entitled to it?

will restart a new char and not select this starter kit for now

also I have selected sawyers mod and project reality but there are no ingame way of knowing if they are active like with FOOK. how do i know these are active?
 

Wanny

Member
For anyone interested, I uploaded my enb + sweetFX + custom weather configs for Fallout 3.
It's far from perfect but it'll do for now. I'll come back to it some other time.

My configs
http://www.mediafire.com/?7x5rp53c9cs1cna

Use this if you want darker interiors
http://fallout3.nexusmods.com/mods/16935

Grab FO3 enbseries d3d9.dll here
http://www.enbdev.com/download_mod_falloutnv.htm

If you think something looks funky you can always ask me what to change and I'll help you out. Almost everything can be configured. It's just a matter of time...

Credits : Modder Midhras on Nexus for his enb as a base point.
http://fallout3.nexusmods.com/mods/18107

screenshot30241wdjru.png


screenshot42404ddjz6.png


screenshot46862hpkc1.png


screenshot56040v2j6c.png


screenshot718687njw0.png


screenshot859244cji5.png


screenshot87011gejfd.png


screenshot991086jj1q.png


screenshot110299zlkdd.png


screenshot112858emjh1.png


With different grass

screenshot22759aqjyc.png


screenshot18201lgd0l.png
 

Perkel

Banned
Those look amazing man, i'm guessing those are for F3 only, not New Vegas?


People play fallout 3 in Fallout New Vegas. It's called Requiem and there is manhole at east of new vegas which leads to Fallout 3 world (with all quests areas etc) there are few bugs but it is very very very solid.
 

Wanny

Member
Those look amazing man, i'm guessing those are for F3 only, not New Vegas?

Well good news and bad news! :p
I finally got enb + sweetFX working in FNV along with NVSE + 4gb LAA. (some people might not understand me there LOL)

Bad news. Don't try my FO3 settings with it as it's not pretty at all. It's utterly ugly.

I might come up with a FNV configs too if I can have decent results and if people are interested in them...


LOL quite funny when I reread it... should have said black colors.
 

UrbanRats

Member
People play fallout 3 in Fallout New Vegas. It's called Requiem and there is manhole at east of new vegas which leads to Fallout 3 world (with all quests areas etc) there are few bugs but it is very very very solid.
Wait, what? How does that work? SO should i download F3 or NV? Also what mods do i use then?
Well good news and bad news! :p
I finally got enb + sweetFX working in FNV along with NVSE + 4gb LAA. (some people might not understand me there LOL)

Bad news. Don't try my FO3 settings with it as it's not pretty at all. It's utterly ugly.

I might come up with a FNV configs too if I can have decent results and if people are interested in them...

Cool.
I have both F3 and NV on steam but played neither, i had NV last year and started that one, but i had modded it too much and for my first playthrough, there was just too much shit to keep track of, also i had broken the difficulty i think, bottomline, uninstalled it after a couple of hours worth of play time and jumped into Skyrim that had just came out.

Now i wanted to get back into either one of the two, and i hear NV is better under almost any parameter, though after much consideration i decided to install F3 first and play with that one a bit, so i don't have to downgrade to it later on.
So by the time i'm done with F3, maybe you'll have found good ENB settings for NV. :p

Anyhow, downloading F3 from Steam as we speak, i'll check out the Op then and, mind giving me a very quick rundown of how sweetFX works? I only used ENB in GTA4, basically.
Installed it, now to install every other mod. :p
 

MasLegio

Banned
just installed project nevada and my weight limit has increased from 100 to 150 as well as ed-es limit that also has increased.

What did this?

has it overwritten any other mods settings?

am using FOOK, jsawyer etc


anyway to remove stuttering?
I am getting carsick playing NV right now. Have tried the stutter removal mod but it does not seem to work.
Is there a page with a good description on how to fix it?
 

Perkel

Banned
just installed project nevada and my weight limit has increased from 100 to 150 as well as ed-es limit that also has increased.

What did this?

has it overwritten any other mods settings?

am using FOOK, jsawyer etc


anyway to remove stuttering?
I am getting carsick playing NV right now. Have tried the stutter removal mod but it does not seem to work.
Is there a page with a good description on how to fix it?

Fook nevada and Jsawyer ? Dude only one of them. Each of them change how game work so using all of them will get you bugs and pretty much none of them will be working as intended.

Leave only one of them
 

MasLegio

Banned
Fook nevada and Jsawyer ? Dude only one of them. Each of them change how game work so using all of them will get you bugs and pretty much none of them will be working as intended.

Leave only one of them

which one?

and why?

Of what I have read I think I prefer project nevada over jsawyer. Any reason to choose sawyer?
 

MasLegio

Banned
I can use project nevada and fook without any noticable problems. Will there be problems later in the game?


also I found out the cause of my horrible lag issues. The culprit was FNV Project reality.

This mod makes the game lag really bad. I do not have the d9-fix installed so that is not the problem. Any other fix or do I have to use another mod?

Are there any good similar mods that can replace this one?
Should I replace it with Nevada skies?
and what version of Nevada Skies? lots of files, very confusing.
 

zkylon

zkylewd
Project Nevada+FOOK work fine. If I remember correctly you don't need a patch or anything.

As for Nevada Skies, I really like it, specially the non-URLWfied version. That'll look nice and work ok with the two above.
 

MasLegio

Banned
Project Nevada+FOOK work fine. If I remember correctly you don't need a patch or anything.

As for Nevada Skies, I really like it, specially the non-URLWfied version. That'll look nice and work ok with the two above.

I need to activate both data and vanilla for it to be active?

unless I activate vanilla mod nskies do not show under plugins in nexus mod manager
 

Trojita

Rapid Response Threadmaker
Thanks for everyone that contributed to this thread. I'll have to go through everything on here and nexus to see what mods I want to use. I'm probably going to play Fallout 3 over again and New Vegas for the first time.

I played Fallout 3 and got to the
water purifying
storyline along with a lot of the side quests finished, but I didn't pick it up again and I remember having problems with using mods in the game and then not using the same ones in the game.
 

Wanny

Member
what mods did you use?

did you have any special .ini settings?

Custom ENB + SweetFX + nice grass from Vurt + custom weather .esp + NMC textures.
Not much ini tweaks except ugridtoload=7 and more grass.

I want to add some extra visual candy effects but I don't know what I should change. Would like to create a better sunny feeling without bleeding whites too much, but without shadows it's quite hard to achieve that actually. There is not enough contrasts...
 

BigTnaples

Todd Howard's Secret GAF Account
So just now using ENB, and I have an issue being that ENB only loads if I launch via Steam, if I use the 4GB launcher, it does not load.


Help?
 
Custom ENB + SweetFX + nice grass from Vurt + custom weather .esp + NMC textures.
Not much ini tweaks except ugridtoload=7 and more grass.

I want to add some extra visual candy effects but I don't know what I should change. Would like to create a better sunny feeling without bleeding whites too much, but without shadows it's quite hard to achieve that actually. There is not enough contrasts...

Can you share those ENB and SweetFX settings? I would love to test them out.
 

Horse Detective

Why the long case?
Stupid question incoming:

Do texture/visual mods only have a purpose if you are able to run the game on maxed settings?

My rig is very mediocre, but the screenshots here make me drool.
 

zkylon

zkylewd
Stupid question incoming:

Do texture/visual mods only have a purpose if you are able to run the game on maxed settings?

My rig is very mediocre, but the screenshots here make me drool.
They do come at a heavy performance cost, if that's what you're asking. Specially SSAO, depth of field, 4096x4096 textures for everything, stuff like that.
 

MasLegio

Banned
Is there a mod that allows me to use m/k and xbox controller at the same time?

I prefer using the controller but would like to be able to use mouse and keyboard, especially keyboard, at some times in the game.
 
Fook nevada and Jsawyer ? Dude only one of them. Each of them change how game work so using all of them will get you bugs and pretty much none of them will be working as intended.

Leave only one of them

Project Nevada and Jsawyre work fine together as long as you don't use the rebalance module for PN. In fact, I use Project Nevada + JSawyer + Cirosan's Classic Overhaul.
 

Horse Detective

Why the long case?
They do come at a heavy performance cost, if that's what you're asking. Specially SSAO, depth of field, 4096x4096 textures for everything, stuff like that.

Would it be possible to take full advantage of these visuals, and somehow maintain performance by fiddling with the settings? Like reduce quality of distant objects or something
 

zkylon

zkylewd
Would it be possible to take full advantage of these visuals, and somehow maintain performance by fiddling with the settings? Like reduce quality of distant objects or something
Not very likely, ENB is all post-processing so if you think of your rig as 'mediocre' chances are your FPS will tank. Good news is usually ENB looks super gross in actual gameplay, and Nevada Skies plus lite texture mods like POCO BUENO already look pretty decent without completely killing your framerate.
 

Horse Detective

Why the long case?
Nevada skys did not hurt my fps at all, but I did experience a serious problem with it.

A certain weather effect turned the sky into a series of numbers and letters, like a blue nightmarish version of the matrix, or that scene in the digimon movie. Also, i had to disable raining and sandstorms because the grain effect on both would just freeze in mid air while the sound continues.
 

MasLegio

Banned
thougt the game was really dark and started looking for mods to fix it




until I took off my sunglasses....

I have the +2 perception perk for wearing glasses so I need glasses, tried reading glasses but that made things worse.

So now I am on the hunt for regular glasses
 

BigTnaples

Todd Howard's Secret GAF Account
Anyone?


I get near instant crash when loading without the 4GB launcher but I can't get ENB to launch with it....
 

Wanny

Member
Wanny, can you post the ENB and SweetFX settings you were using for New Vegas? Those looked really great.

Not sure. I had to look hard for great screenshot spots because otherwise it just looks ok. I'm not satisfied myself so I'm waiting for enb author to release more stuff for Fallouts (hopefully shadows!).
 

Kukuk

Banned
Heya, does anyone know of a way to adjust brightness of interiors while using ENBseries for New Vegas? I'm using this config here, and it looks fantastic for exteriors, but interiors are way, way, way too dark.

falloutnv20130111024456.jpg


Any help would be greatly appreciated.

Also, just because, some eye candy.
2b93b65bfnv2.jpg

falloutnv201301101507.jpg


It looks really neat when sandstorms blow through.
3bcf4ab7fnv4.jpg

891d587cfnv5.jpg

a3fed189fnv6.jpg
 
I'm looking to restart New Vegas sometime early this week. I'm looking for a mostly vanilla gameplay experience, unless there are some essential bug fix and convenience mods, other than that I'm looking to clean up the look with some texture packs.

I see this texture mod is popular on the Nexus, but I see that it deviates quite a bit from the original in a lot of cases. I'm not particularly attached to the developers look to be honest so is this texture mod well done? Are there any other mods people would suggest? I'm trying to stay away from major gameplay changing mods and modded equipment and weapons for this playthrough. I'm also avoiding ENB because I feel like I would spend way too much time tweaking and I'd rather not deal with the performance hit.
 

moojito

Member
I don't know about essential, but the darker nights and electro city add a tonne of atmosphere.

On another note, I can't help but wonder if a slightly more mission and loot-centric approach would benefit future fallout games. I'm not talking full out mmo fetch me 5 bear asses quests, but sometimes I find myself struggling for quests in the wasteland.
 

Perkel

Banned
I don't know about essential, but the darker nights and electro city add a tonne of atmosphere.

On another note, I can't help but wonder if a slightly more mission and loot-centric approach would benefit future fallout games. I'm not talking full out mmo fetch me 5 bear asses quests, but sometimes I find myself struggling for quests in the wasteland.

Struggling in FNV ? Vanilla game is shower of guns and ammo even more than F3.


Damn i remember how buying desert eagle in F1/2 or simple armor was hard when you started game. And actually barter was very essential to actually have normal prices.

Shotgun shells ? Better prepare your inventory for serious sellout. Only later when you had chance to repeat some random fight you could earn a lot of money but otherwise it was constant fight with your budget.

F2 changed things everything was actually more achievable.
 
Struggling in FNV ? Vanilla game is shower of guns and ammo even more than F3.


Damn i remember how buying desert eagle in F1/2 or simple armor was hard when you started game. And actually barter was very essential to actually have normal prices.

Shotgun shells ? Better prepare your inventory for serious sellout. Only later when you had chance to repeat some random fight you could earn a lot of money but otherwise it was constant fight with your budget.

F2 changed things everything was actually more achievable.

I thought he was suggesting randomly generated quests because he's struggling to find new quests at some point. Something like Skyrim's random quest system, where you get work from inn keepers to go after a random giant or dragon or whatever. I think it's a worthwhile feature but it can't be the only solution for encouraging exploration.
 

moojito

Member
Yeah, I'm pretty sure I mentioned it before, but there are all these areas have nothing in them that could really use some guy dishing out a quest or two. Also, different kinds of armour, etc. Without wanting it to turn into borderlands, I reckon the '+5 guns' sheriff's duster I got right at the start of the game will see me through to the end. Some variety would be nice.
 

Perkel

Banned
Yeah, I'm pretty sure I mentioned it before, but there are all these areas have nothing in them that could really use some guy dishing out a quest or two. Also, different kinds of armour, etc. Without wanting it to turn into borderlands, I reckon the '+5 guns' sheriff's duster I got right at the start of the game will see me through to the end. Some variety would be nice.

FNV has ton of quest imo. Especially with DLC to see everything (just quests) you need at least 30-40 hours.
 
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