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New 'The Last Of Us' previews, screens and video

Replicant

Member
I foresee lots of "OMG this game is so cheap / poorly designed / too difficult" etc type posts, with respect to the one hit kills from the clickers lol.

Well, nothing that we haven't heard/said in regards to Uncharted's Crushing mode. :p
 

Endo Punk

Member
Don't know about anyone else but this sounds like the best survival horror this gen. The devs dont like to use the word 'horror' because gamers have become pussies this gen lol.
 
I foresee lots of "OMG this game is so cheap / poorly designed / too difficult" etc type posts, with respect to the one hit kills from the clickers lol.

Sessler pointed out that it's a controversial move among journalists, but he loved it because of the tension that it creates. It seems to cause you to really take those enemies seriously.
 
a7qudm.gif


That's one large gunshot wound.
 

StuBurns

Banned
The GT stuff is really rad. This looks like everything I've wanted someone to make for the whole generation, god damn.
 

Rubixcuba

Banned
Game looks interesting, seems to be a bit familiar in terms of Zombi U in how they are approaching survival horror which is a very good thing.
 

ekim

Member
Thank you for posing that uninterrupted footage! Really shows how nerve wracking the game is going to be; my toes were clenched super hard ha

oh god... I'm afraid that this game will also end up unplayed like Amnesia and Downpour (yes, I'm a Sissy)...

--
I guess, the Clickers don't react to light?
 

nib95

Banned
oh god... I'm afraid that this game will also end up unplayed like Amnesia and Downpour (yes, I'm a Sissy)...

--
I guess, the Clickers don't react to light?

They can't see at all. The fungus grows from out of orifices, in this case the mouth and eyes.
 

JaseC

gave away the keys to the kingdom.
Port begging? Never even heard of the term. People get on here and try coax a port out of developers?

That's a little.....Pretentious to say the least.

Port begging is essentially the expression of one's desire to see a game on platforms other than those already confirmed/indicated.
 

StuBurns

Banned
A PC SKU would be prettier, but who knows, there's another platform that it logically could be released on that would also help a great deal in that matter.
 

Loudninja

Member
Gamespot preview
You'll spend much of your time crouched, moving silently and trying not to give away your position. Being stealthy and smart is key, but the common stealth game behavior of memorizing enemy movement patterns doesn't work here. These twitchy, miserable wretches behave unpredictably, lurching in this direction or that, so distracting them with a tossed brick or bottle before sneaking past them (or sneaking in for the kill) is a particularly handy tactic. If you can creep up behind a runner, you can strangle it to death or execute it instantly with a shiv (another tool crafted from scavenged items), and if you find yourself face-to-face with one, Joel's brawling skills and his ability to hit really hard with pipes and other heavy objects can usually keep you alive.

It does not sound all that help at all really
Luckily, Joel has a gift for situational awareness; by sitting still and listening carefully, he can sense the locations of nearby Infected, who remain visible (even through walls) until you slip out of "listen mode" and start moving again. But while useful, this is no silver bullet for taking care of the Infected. It's still you--not Joel--who has to keep track of how the Infected respond to your behavior once you stop listening and start acting. One group of Infected, roaming around in the gloom of a disused subway station, repeatedly got the better of me as I tried to use a shotgun to take out a clicker, which gave away my position and led to me being swarmed by runners.

http://www.gamespot.com/the-last-of...acing-the-infected-of-the-last-of-us-6403325/

Yeah this is going to be intense.
 

gibration

Member
Not sure how I feel about 'Listen mode'. The fact that there's no footage of it leads me to believe that it'll go through some changes as development goes on.
 

Dennis

Banned
Hyper hype

But I wish they would have made it a PS4 launch game instead.

In fact, why didn't Sony pay them to to that?

Winning the next-gen battle for the core gamer in one move.
 

Mr. Fix

Member
Hyper hype

But I wish they would have made it a PS4 launch game instead.

In fact, why didn't Sony pay them to to that?

Winning the next-gen battle for the core gamer in one move.

Coming from someone who isn't planning on buying a PS4 for (probably) 2 years, I think they made the right choice with this one.
 
Gamespot preview

Again
listen mode
dont sound all that helpful

http://www.gamespot.com/the-last-of...acing-the-infected-of-the-last-of-us-6403325/

Yeah this is going to be intense.

so listen mode can only be activated by sitting still and automatically deactivated when you start moving again. it's a fair compromise I guess, I wonder why other games like batman, splinter cell, hitman doesn't use it like that. ot maybe they did? I haven't played those games, just remember people complain about them a lot.
 

Fjordson

Member
That twangy music in the GT segment sounds awesome based on what I can make out. Based on the theme and these little snippets I have a feeling the soundtrack is going to be great.

Oh, the game itself looks pretty good as well :p
 

StuBurns

Banned
so listen mode can only be activated by sitting still and automatically deactivated when you start moving again. it's a fair compromise I guess, I wonder why other games like batman, splinter cell, hitman doesn't use it like that. ot maybe they did? I haven't played those games, just remember people complain about them a lot.
MGS4 does exactly that, or maybe that's what you mean by only mentioning the non-Metal Gear stealth games.
 
I suppose they don't respond to the torch because of their poor eyesight? seems they would still notice differences in light intensity. The runners aren't blind, are they? The clickers are I think...
 
MGS4 does exactly that, or maybe that's what you mean by only mentioning the non-Metal Gear stealth games.
I'm not even thinking about metal gear when I type that, it's just that seeing through wall seems like trend in recent 'stealth' games and I remember it is really being hated in here.
 
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