There was no input lag in KZ2.
Yes there was. It was proven and honestly it broke the game IMO.
There was no input lag in KZ2.
- control points are placed generously, at least in the demo. he didn't had to start far away after dying.
Since when does playing a game necessarily need to be "fun" 100% of the time?
so much for survival horror..
Input lag = wieght has to be the dumbest thing to come out of this gen.
I don't know... There have been a lot of really stupid things coming out of this gen. However, it is one of them.
well yeah i thought about the delay but really i dont see the point in doing that so thats why i didnt think it could be that...
thanks for replying, TLOU sounds great otherwise.
Sessler: "As careful, as you have to be it's still a fast paced game."
Neil Druckmann: "That's the thing we always wanted to keep. You can go in guns blazing, you can stealth...all those things have to be fun."
Oh god, Derrick will lose it hearing about this trying to be a hybrid stealth action game
This is not a big FU to AAA games, this is another AAA game if that is true. You should not be able to go full action in an actual survival game.
I'm waiting for someone to have the balls to not cater to every brain dead asshole on this planet.
I'm sure the 5 seconds you go in guns blazing will be worth it.Andrew Yoon from Weekend Confirmed after playing the clicker segmentI saw a lot of game over screen's for every journo playing the game. You play this game like Uncharted you are fked. Planning is crucial and essential to progress
Input lag is game ruining, the fact that people defend it boggles my mind.
For Killzone 3, Guerrilla's developers are aiming to keep the unique sense of weight in the game while ramping up the accuracy and responsiveness of the controls. We talked to Game Director Mathijs de Jonge to get a better idea of the considerations involved with the redesign.
"Our first priority when we started working on the controls for Killzone 3 was to listen closely to Killzone 2's players - what they liked, what they disliked, and how they felt things could be improved," Mathijs says. "Accuracy and responsiveness consistently came up as the top issues. At the same time, a lot of players were saying they loved the weighty feel."
That might sound contradictory, but one doesn't have to preclude the other. "For the most part, the unique sense of weight in Killzone 2 comes directly from the first-person animations, not from the control scheme," Mathijs explains. "The speed of movement and the way the camera bobs up and down are consistent with the view of a person carrying around heavy equipment."
When the team went back to the drawing board, they began by exhaustively analyzing every aspect of the underlying system, taking into consideration factors like input lag, acceleration and dead zone [the amount of movement on the analog stick required to produce a reaction in the game –Ed.] and how each affected the overall gameplay. Their findings were used to make improvements to the accuracy and responsiveness of the controls.
The results so far have been very encouraging. "Right now it's still a work in progress," Mathijs says, "but we're definitely getting there. We’ve recalibrated the dead zone to be more responsive and significantly reduced the input lag, resulting in far better accuracy. Best of all, we've managed to retain that sense of weight that set Killzone 2 apart from other shooters. I can't wait for people to try it out."
Input lag potentially worse than day one UC3 sounds like a borderline deal breaker in a game like this. If I'm trying to shoot, you can bet your ass I want it to count.
It isn't something they choose...
High input lag is a result of engine programmers failing miserably at their goals.
The kz2 'patented' 'weight' was a desperate marketing spin.
It is infuriating to see people fall for it and I can only imagine how people like Carmack must feel when they have worked for most of their careers on reducing it when they see someone parroting marketing speak and defending/praising a game like killzone 2
This is not a big FU to AAA games, this is another AAA game if that is true. You should not be able to go full action in an actual survival game.
I'm waiting for someone to have the balls to not cater to every brain dead asshole on this planet.
Input lag, boo-hoo. If that's a dealbreaker for some (most) people, then the game isn't for you. Just like KZ2.
Translation: you suck at games.
Killzone 2 definitely had input lag--almost 150ms. Guerrilla tried to deny this for a while but later ended up patching it. I think most dedicated players learned how to play with that and actually preferred the pre-patch controls.
I wouldn't be worried about the input lag in TLoU because it may actually suit the game.
I'm sure the 5 seconds you go in guns blazing will be worth it.
Also the original trailer I believe was what they ment by action.
It still blows my mind that ND had no idea they shipped a game with funky aiming controls and had to have outsiders come in and help them figure out what was going on. Not to mention nearly any of the initial reviews for the game called this problem out either. Yet the minute the game came out, gaf was all over the issue.I wonder if Uncharted 3's control issues are a better comparison? If so it could indeed be bad news.
DRM also comes to mind as something that is being defended at the moment.
Believing that input lag = weight... You'd have to be as retarded as those that ate the marketing tripe that 'rumble was last gen'. The response time if KZ2 was universally delayed, right down to the title screen, the pause and options menus, you name it.
Pretty sure menus aren't supposed to 'weigh' anything. And if it takes as long as it does for a bullet to fly out of your gun after you pulled the trigger in real life as it does in KZ2, then, fuck.
What's there to deny? Sometimes games include features, or deliberate hindrances, that fit the idea and the gameplay, and might make them more realistic. Everything doesn't have to be made according to the lowest common denominator (ie. CoD), but unfortunately in some cases the developers bend over due to the whiners' outcry (ie. GoW:A trophy outrage).
The thing is, was that a deliberate decision, that just backfired due to the CoD crowd? It wouldn't be the first time a game featured a deliberate hindrance of some sort.
So yeah, what's your opinion on Grand Theft Auto 4's input lag?
It still blows my mind that ND had no idea they shipped a game with funky aiming controls and had to have outsiders come in and help them figure out what was going on. Not to mention nearly any of the initial reviews for the game called this problem out either. Yet the minute the game came out, gaf was all over the issue.
Here we go again, low input lag the lowest common denominator?
Attack the argument not the poster is the rule on gaf
For people wondering why I get agressive, it's because the people defending this are only doing so because they haven't the slightest clue about what they are talking about.
It's like getting lectured by an 11 year old on sex, and kids say the darnest things.
What I meant was, that everything doesn't have to be made according to what the mainstream likes the most at the moment, namely CoD. It just leads to everything being watered down, and having no personality of their own.
Hang on a sec. KZ2 has weight. It also has input lag. The problem comes when people confuse the 2. The reason KZ2 has weight and atleast contributed to the illusion of weight - Heavy recoil, slower animation ( aim down sight in KZ2 has a longer animation than say a COD ), turn speed ( crucial reason ) and massive use of motion blur.
What it did have was also input lag which was most certainly a problem. KZ2 most certainly had weight not because of input lag.
The thing is, was that a deliberate decision, that just backfired due to the CoD crowd? It wouldn't be the first time a game featured a deliberate hindrance of some sort.
What I meant was, that everything doesn't have to be made according to what the mainstream likes the most at the moment
Congrats for the dumbest post of the month. Not liking input lag = sucking at games ? Seriously ?Input lag, boo-hoo. If that's a dealbreaker for some (most) people, then the game isn't for you. Just like KZ2.
Translation: you suck at games.
IF you get enough ammo in this game to go in "guns ablazin'," I'm not buying it.
IF you get enough ammo in this game to go in "guns ablazin'," I'm not buying it.
IF you get enough ammo in this game to go in "guns ablazin'," I'm not buying it.
But what if the game is still fun? Do you ONLY play survival horror games?
Hmmm.
Input Lag? healing QTEs?
I'm starting to think this game isn't going to be for me. Personally, for games, realism usually has an inverse relationship with fun. And I want my games to be about fun.
I'm still interested, for now.