There'd be nothing fun about another modern TPS.
Even if it plays differently from every other modern TPS out there? Why does ammo have to be scarce? Can't it be different in other ways?
There'd be nothing fun about another modern TPS.
Believing that input lag = weight... You'd have to be as retarded as those that ate the marketing tripe that 'rumble was last gen'. The response time if KZ2 was universally delayed, right down to the title screen, the pause and options menus, you name it.
Pretty sure menus aren't supposed to 'weigh' anything. And if it takes as long as it does for a bullet to fly out of your gun after you pulled the trigger in real life as it does in KZ2, then, fuck.
I think I remember an article awhile back where naughty dog said it wasn't survival horror.
Even if it plays differently from every other modern TPS out there? Why does ammo have to be scarce? Can't it be different in other ways?
Fix this shit GG!
- while playing the demo he never had to save ellie from the infected, she also never died in the demo playthrough. he was impressed by her self-preservation.
Hmmm.
Input Lag? healing QTEs?
I'm starting to think this game isn't going to be for me. Personally, for games, realism usually has an inverse relationship with fun. And I want my games to be about fun.
I'm still interested, for now.
Even if it plays differently from every other modern TPS out there? Why does ammo have to be scarce? Can't it be different in other ways?
yeessss. this is the game i've been waiting for my whole life.... well atleast the crafting/battle system..
fingers crossed.
Believing that input lag = weight... You'd have to be as retarded as those that ate the marketing tripe that 'rumble was last gen'. The response time if KZ2 was universally delayed, right down to the title screen, the pause and options menus, you name it.
Pretty sure menus aren't supposed to 'weigh' anything. And if it takes as long as it does for a bullet to fly out of your gun after you pulled the trigger in real life as it does in KZ2, then, fuck.
Why do people automatically hate input lag? It worked well for KZ2.
Congrats for the dumbest post of the month. Not liking input lag = sucking at games ? Seriously ?
But what if the game is still fun? Do you ONLY play survival horror games?
I'm pretty sure its done on purpose. They dont want this game to be a twitchy shooter.
Where did it say QTEs? Am I reading the wrong OP?
in order to stop losing health, you have to get the bullet out of the wound, disinfect it with alcohol or antiseptic and bind the wound. all by holding the r1 button one by one.
Well, the line that says:
Sounds like it could be QTE-ish. Do you hold R1 or do you hit it with a prompt "one by one"? Either way it sounds like it's wasting the player's time when walking over a health pickup or using a bandage with one button would be far quicker. If I wanted to spend time doing that shit I would have bought Trauma Center.
Again, this just applies to me. I realize a lot of you enjoy this sort of thing. I don't.
Not believing lag = weight means your mental capacity is not where it should be.
I really hope ND stick to their guns on this one and keep all the "hardcore" stuff in there. I want to heal, I want to move at a slower pace, I want scarce ammo supply, I want bullets to do harm, I want things to actually matter.
Why do people automatically hate input lag? It worked well for KZ2.
It seems like this combined with the other big changes are in fact so new that players have no reaction but to hate because they haven't experienced it yet. They already had an idea of how The Last of Us would play out, and this new info doesn't seem to fit that vision of quick shooting.
I don't want to be that guy but...
https://twitter.com/Neil_Druckmann/status/311873472877969408
What a shame :/
I don't want to be that guy but...
https://twitter.com/Neil_Druckmann/status/311873472877969408
What a shame :/
I don't want to be that guy but...
https://twitter.com/Neil_Druckmann/status/311873472877969408
What a shame :/
at one time in the development process of tlou there was a command interface for ellie but was kicked after testing it. naughty dog doesn't want it to be a tactical shooter and it also would be inappropriate to command ellie because of her character... a kid who has her own mind, a potty mouth and doesn't always listen bravely. it would kill this character if a command interface would be integrated.
This is why I don't understand why everyone is listening to him. I'll just wait.Hasn't Secretarial Dog made up shit in the past about this game?
There goes all the credibility Secretarial Dog had lol
I can't believe the magazine is lying... just WOW.
Someone from Germany here who can confirm the narrative written in the M! Games Magazine?
They even have a Interview section with Neil Druckmann and Bruce Straley, where Bruce said following:
He hates how in a video game you get these adrenalin shots when injured and the health would immediately be back to 100% without actually stopping the blood loss. So they created this damage and health system to put consequences in gameplay.
Neil Druckmann is quoted saying following in the interview:
And he also mentions that he has a just a few months old daughter in context to a question where he asked what he thinks about the criticism of the gun-using kid, ellie.
All a lie?
Wait a minute... the notes in OP aren't from the magazine article? What's going on here?!
Who is responsible for toying with my emotions!
EDIT: Oh my god!! I missed the "source who has played the game" from OP. Disappointed!
Apparently some of this info is from Secretarial Dog who was also posting info in the other TLoU thread, which was debunked in that same thread.
Not sure how much of his info was debunked, but the dude has no credibility yet to make a thread based on his claims or "inside" info.
You sure it's the magazine that's lying?
100%
The issue is still available. I got the magazine right next to me. Mods can ban me immediately if this isn't written in the magazine.
So, can someone please from germany second this informations?