scrapplejoe
Banned
cboat fail
cboat fail
Care to explain how?cboat fail
Why? He never said, that the downclock rumor was true.
n terms of what this all means with regards multi-platform titles launching on both next-gen consoles, our information suggests that developers may be playing things rather conservatively for launch titles while dev tools are still being worked on. This is apparently more of an issue with Xbox One, where Microsoft developers are still in the process of bringing home very significant increases in performance from one release of the XDK development environment to the next. Our principal source suggests that performance targets are being set by game-makers and that the drivers should catch up with those targets sooner rather than later. Bearing in mind the stuttering performance we saw from some Xbox One titles at E3 such as Crytek's Ryse (amongst others), this is clearly good news.
Why? He never said, that the downclock rumor was true.
Care to explain how?
The article does not mention anything about yields.
So the XBO is more capable than the PS4 if this article is true?
Would be interesting to see.
So did the 360.
Another interesting quote:
Another interesting quote:
Aren't the 192 GB/s and 176 GB/s numbers representative of the total data that can pass through the memory per second? That number is calculated with capacity in mind right? I'm pretty sure, so it means that the MS memory solution can pass more data through it than the Sony solution? I certainly know it doesn't mean that each bit can move 192 GB/s through it.
Another interesting quote:
But in a world where Killzone: Shadow Fall is utilising 800MB for render targets alone, how difficult will it be for developers to work with just 32MB of fast memory for similar functions?
cboat fail
Good. I don't understand why people wouldn't want this to be true. The stronger the Xbox One is, the better multiplatform games are going to look considering developers typically cater to the lowest common denominator.
its good news for everyone i if this is true, don't know why some of you want this to be false.
more like thuway fail.
So it looks like DF is predicting the difference to present itself as a resolution difference. Is there a particular reason for that, and does it have more to do with the GPU or RAM? I'd assume that's the GPU difference.As the performance levels of both next-gen consoles are something of a moving target at the moment, differences in multi-platform games may not become evident until developers are working with more mature tools and libraries.
At that point it's possible that we may see ambitious titles operating at a lower resolution on Xbox One compared to the PlayStation 4.
Well, finding out strange things in the process is a success for CBOAT rumor.They seem to not have idea of what they are doing.They very well could have found out the effective bandwidth was half instead of double.cboat fail
No one did add both bandwidths... read the article.
I think this quote speaks for the most part. Optimizing games for the Xbone will be a much harder task then PS4 due to the ESRAM implementation. In other words, PS4 will be much easier to develop for compared to Xbone.
The best new in that article is that xbone dev kits are still getting significant performance improvements upon each release and the developers think they will match their targets without much problem.
Is he the one who stated the downclock rumor?
Neither of them are any more complex than the 360 was.
That's true of everything though, tools and kits improve very quickly at a launch of a new console.The best new in that article is that xbone dev kits are still getting significant performance improvements upon each release and the developers think they will match their targets without much problem.
Funny that none of this seemed to show in @ E3 where MS pretty much cleaned up on the awards thanks to TitanFall and Forza.
My bad. I'm a little high right now.
Well then now MS just needs to free up more RAM, and things will get even closer. I'm still very doubtful of the play MS is doing with the ESRAM, but games will do the talking.
Good article.
Interesting that they underestimated the ESRAM that way. Although it's still only 32MB (which I assume matters). I'd love to hear a mature explanation of how all of this factors in though.
So it looks like DF is predicting the difference to present itself as a resolution difference. Is there a particular reason for that, and does it have more to do with the GPU or RAM? I'd assume that's the GPU difference.
he is.
What you expected games to be optimised at e3 for either console?.Funny that none of this seemed to show in @ E3 where MS pretty much cleaned up on the awards thanks to TitanFall and Forza.
so the XBOX 1 is now more powerful than the PS4? good news for Microsoft
I still have no idea what DDr, GDDR5,EsRam etc... means.
No. Not at all.so the XBOX 1 is now more powerful than the PS4? good news for Microsoft
True that it is only a theoretical number and it comes from Microsoft but it is still a pretty big leap. The console will still have lower average bandwidth between the two pools than PS4 but this will help a lot.
No, just that the eSRAM pool could have more bandwidth but there is a lot less of it than the GDDR5 in PS4. PS4 still has the better GPU and more fast RAM available to games.
EDIT: Nevermind. Doesn't help the "discussion" at all.
Wait what, is this even possible? MS's hardware designers didn't even know the capabilities of something they designed? I smell bullshit.
so the XBOX 1 is now more powerful than the PS4? good news for Microsoft
he is.
I wouldn't expect those awards to be for graphics.Funny that none of this seemed to show in @ E3 where MS pretty much cleaned up on the awards thanks to TitanFall and Forza.