No, it does not need more RAM.
From my limited knowledge I would say yes, if you want to apply AA to the framebuffer which is stored in the RAM.
No, it does not need more RAM.
Yeah but next gen wont run with 8xMSAA we may be lucky with 2xMSAA.
Yea, keep telling yourself that. As far as I'm concerned, the power gap is huge. It's big on the spec sheet and it's even bigger when comparing the design.
Probably only on the PS4 - I think that multiplats will use the ESRAM on the X1 to apply AA and afaik the 32 MB will allow 2xAA for free - I'm not sure if this is constrained to the targetted FPS but I would say yes.
With the ram available I expect 4xAA to be a popular choice. But that's not taking in to account all the new graphical features these games are going to be pushing that Crisis 3 doesn't. See new Unreal demo's.
AA has nothing to do with it.From my limited knowledge I would say yes, if you want to apply AA to the framebuffer which is stored in the RAM.
It's disappointing that there's no evidence of MSAA in PS4 titles yet, even with 176GB/s and 32 ROPS devs are focusing on the wrong things.
Can't wait for this generation to start, then PCs will finally become obsolete due to that massive amount of GDDR5. No PC can follow that at such a low price point, we'll be gaming in 8k at the end of the generation on the PS4 with all that power. Man it's going to be so awesome watching the salt unfold.
You will be disappointed. Very, very disappointed.
Finally, trust me when I say I'm more qualified to make an assessment of the technology. I know what I'm talking about.
Lol, you of all people is talking. Dude, your history of well documented. I have read a lot of your posts and they are quite lol worthy. Finally, trust me when I say I'm more qualified to make an assessment of the technology. I know what I'm talking about.
It's disappointing that there's no evidence of MSAA in PS4 titles yet, even with 176GB/s and 32 ROPS devs are focusing on the wrong things.
With the ram available I expect 4xAA to be a popular choice. But that's not taking in to account all the new graphical features these games are going to be pushing that Crisis 3 doesn't. See new Unreal demo's.
Oh okay then
small or not. i will buy my games on the system that will look/play better.
i will not settle down for inferior port. even if it was just a little. period.
What... if you truly believe that, you wouldn't play multiplatform games on a console in the first place. Logic?He doesn't say the difference is small, just that the difference between the platforms isn't that big compared to the overall increase in processing power with this generation versus the last.
In RAM alone, the PS4 has a huge advantage - in addition, the PS4 also has a significantly more powerful GPU (50% or more).
Absolutely this - it is why I bought most of my multi-platform games on 360 this generation, and why PS4 will most likely be the platform of choice next generation.
AA has nothing to do with it.
You would not need more RAM unless you are storing a lot of past frames for motion blur or the like and even then a frame at 1920x1080 is not huge by itself.
paging bish...
You had your hands on both consoles from a dev perspective?
Maybe not more but you would have to write more often when you're targetting 60FPS. That's why I asked, if you can write/read to/from the RAM in parallel on the PS4 or if you have to switch context every time and thus lose cycles.
PS1 = 3.5 MB IIRC
PS2 = 40 MB, 11.43x, 16x for main RAM only
PS3 = 512 MB, 12.8x
PS4 = 8192 MB, 16x
Lol, you of all people is talking. Dude, your history of well documented. I have read a lot of your posts and they are quite lol worthy. Finally, trust me when I say I'm more qualified to make an assessment of the technology. I know what I'm talking about.
Judging by this in 7 - 8 years we will have gaming machines with 80 GB (10x) to 128 GB (16x) of RAM. Sounds crazy.
Hey feel free to say what you want but this is what I study everyday and it's what pays my bills.
So 7gb for the ps4 confirmed then?
This makes no sense to me.
Artists & coders spend a HUGE amount of time squeezing their assets into available VRAM. Dropping the resolution and detail in textures until the fuckers finally fit and both parties can settle on a compromise.
Now they don't have to do that, the textures can be used raw, anytime you go up to a noticeboard in a game you should be able to read every note. They can use the raw assets now without having to spend time and money reducing them to fit inside 256/512mb or less.
Seems like a huge time & money saver to me. Geometry isn't a problem either, zbrush & tesselation saves time there, and our poly count is already high, this isn't like the SD-HD jump where a whole new level of modeling had to be learned.
So is the PS3 memory
Nope read, I said I'm more qualified to assess the capabilities of the technology than the sage guy.
You need to back that up.
Monsters University used 20GB of data per frame.As many people have always said regarding the exponential increase in RAM availability forever, I still have trouble imagining what we could possibly ever use all that RAM for, but historical trends indicate we will use it... somehow.
So... you're not qualified at all if he is your benchmark. Got it.
Monsters University used 20GB of data per frame.
Coincidentally, this is when Pixar moved on to Global Illumination (of course, this is waaaaaay better than the GI used in games).
What has this to do with ps4 and x1 memory?
That's when running current gen ports lol. Crisis 3 running 8xMSAA on Ultra uses up to 3gb vram even at just 1080p.
Back what up. The part where I said I'm more qualified to assess the tech, except the sage guy has access to the consoles which I highly doubt the it would put us on the same footing to assess the technology. Based on the information provided and ones education, one of us will be better able to assess the technology in front of us.
Lol, you of all people is talking. Dude, your history of well documented. I have read a lot of your posts and they are quite lol worthy. Finally, trust me when I say I'm more qualified to make an assessment of the technology. I know what I'm talking about.
If you're not a dev or know a dev working on actual hardware then it's all just bull.
512mb
This is what a VRAM bottleneck looks like:
VRAM is really a very complicated thing .
No. You're just blowing it out of your arse.
I don't care about your educational background. I've a background in Electronics and Electrical Engineering. I can only guess at the differences between Xbox One and PS4. You're doing the same.
Unless you know someone who is working on actual hardware. It's all just guess work.
What... if you truly believe that, you wouldn't play multiplatform games on a console in the first place. Logic?
Call bull all you want. I'm not a developer who has access to console software but I do develop software.
Then I can't see how you can state so categorically that there is going to be a huge performance difference.
I do believe we are missing several pieces of this puzzle because so far, some of the Xbox One's launch games look better then what's on PS4. If the PS4 was really that much more powerful and easy to develop for as we have been lead to believe on GAF then that simply should not be the case.
Then I can't see how you can state so categorically that there is going to be a huge performance difference.
I do believe we are missing several pieces of this puzzle because so far, some of the Xbox One's launch games look better then what's on PS4. If the PS4 was really that much more powerful and easy to develop for as we have been lead to believe on GAF then that simply should not be the case.
Good for you. It's not guess work. We have been provided with several documents pertaining to both consoles and using the information we have available, then an evaluation can be made. Seeing that I have a background in software engineering and computer graphics(almost graduated) then I can make an assessment and come to a conclusion that my peers will agree with. Like I said, it's a big difference. There is a difference in raw power and a fundamental difference in the design principle. This in turn affects how you develop for both machines.
Watch them complaining later.
"Our game sucks because that amount of power is not enough, if only we had more!"
I like the console experience of not worrying about specs and how they relate to a single game - but between different consoles, I still want to play the superior version: It's why the PS4 is more exciting to me.
Judging by this in 7 - 8 years we will have gaming machines with 80 GB (10x) to 128 GB (16x) of RAM. Sounds crazy.