SpicyKeychain
Neo Member
I would certainly much prefer that the playing field in video games was more level (less emphasis on sexy/pointless,disproportionately endowed women), but there are all kinds of audiences and there is one for this kind of mini-game. Some people like sex, some like boobs and titillating fantasy. If it wasn't so frustratingly prevalent in this form of entertainment, I don't think there would be such a reaction, so it's definitely not a bad thing to be more aware of content like this. It'd be great for that passion to be applied to making other kinds of games too, though.
I agree with this. Regardless of what I think about this gigolo mode (don't think it's really in good taste, tbh), I think a crucial aspect to the evolution of a medium for widespread acceptance is its ability to offer dimensions while catering to different demographics and audiences. Michael Bay exists comfortably within the same medium as Lars Von Trier and Alfonso Cuaron, for example.
And by acceptance, I don't mean "approval", I mean acceptance into everyday life to a point where people don't second-guess why they like a certain thing. They simply like it.
I don't know. I think movies and books reached their respective evolutionary apexes before the advent of social media, where any content deemed objectionable wouldn't have been pushed into the limelight with such immediacy via systems that incentivize quick looks and snap judgments.
The creators within their respective mediums came under scrutiny by other creators (ie. Richardson's "Pamela, or Virtue Rewarded" getting lampooned by Henry Fielding's "Shamela") first, allowing for more of a reflexive dialogue as opposed to the quick fire execution squads we have now. That's not to imply there's no room for critics, quite the opposite. I just wish critics could take the entire spectrum of the medium they analyze as a whole, which doesn't seem to be happening.