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New Ryse: Son of Rome combat vidoc and singleplayer footage

KOHIPEET

Member
Well I would say it animates better for sure, and GoW 3 will always look incredible. But in terms of graphics, this is clearly above any current gen game. Maybe aspects of Beyond impress me more, but the visuals on display are very impressive to me.

Of course I expect whatever SSM is cooking up to be more impressive, but this looks damn good.

Yup, indeed. In terms of resolution, dexture detail and effects quality, Ryse smashes GOW3. In GOW3 the dynamism of camera control was the thing that blew me away. I hope SSM will continue to experiment with camera in whatever game they're cooking.
 

cripterion

Member
Looks shit.

1347919736_smh.gif
 

jem0208

Member
Yeah, those are 50mbps 30fps direct feed gameplay scenes from the trailers, but not interrupted by montage :)


==
Some framegrabs from one of the trailers:

iqIUuX55Rk1pP.png

ibpwwesamOY7gd.png

ibh9L7ioNuurTq.png

iIQ8J8oeK0KRl.png

iTPn8otq2oHeh.png

The level of detail in this game is absolutely crazy!

Everything about it looks absolutely fantastic.
 

Fezan

Member
From the comments in this thread i was expecting some thing extra ordinary but got disappointed
But i Seriously wih this game is good. we need more action adventure slashers
 

Cragvis

Member
Its unavoidable, because this is long animation that is performance captured and cant be modified in real time.

Real time...cut scene...gameplay?

thats a thing now huh.

Maybe they shouldnt have such long animations. Or have it play a different one if player is < x feet from barrier.
 
Not hard, it's easy find this kind of animations in every Ryse video. :)

Yea, have fun with that. It shows desperation because the things you point to don't even happen all the time at all. It's a few odd bugs/glitches here and there. You ignore the moments where it doesn't happen at all, in an attempt to give the impression that this kind of thing happens all the time.

When you've seen the same playbook over and over, it becomes predictable and tired after awhile.

Exactly . In game graphics are not mind blowing.

Yep, keep telling yourself that lol. The footage shown is nothing short of amazing. I laugh at that kind of attack on this game, especially since the in-game models are the same exact ones as those in cutscenes and are the same graphical fidelity. They just don't focus on them nearly as much during gameplay, because, well, you can't outside of quick transitions in executions. Whatever model is shown in the cutscenes are what the player plays with in real-time.
 

bidguy

Banned
this looks so good
wish you could turn off the qte and let the execution happen automatically like OT in ninja gaiden 2

they would look amazing without these stupid slowdowns
 

abadguy

Banned
You can always tell when an Xbox game looks really good here when you see a bunch of posts reaching hard to find anything wrong with it and downplay how good it looks.
 

KKRT00

Member
Maybe they shouldnt have such long animations. Or have it play a different one if player is < x feet from barrier.

They shouldnt, i agree. I dont think executions was good idea, but its design decision and already made assets, so why should they throw it away?
You cant fix it, so why complain about it in every thread since E3? Nothing changed and will change in that matter.

And many games with longer kills also have similar problems, You can check any game with 'glich' search on youtube.

---
Exactly . In game graphics are not mind blowing.

Exactly the same models as ingame. Download direct feed footage, there are closeups to Marius and he looks identically to Story cutscenes.
 
You can always tell when an Xbox game looks really good her when you see a bunch of posts reaching hard to find anything wrong with it and downplay how good it looks.

Yep!

this looks so good
wish you could turn off the qte and let the execution happen automatically like OT in ninja gaiden 2

they would look amazing without these stupid slowdowns

You CAN do that. You can turn off the colored prompts telling you which button to press. You don't even have to press a single button during any of the executions for them to complete automatically. The executions do happen automatically. You couldn't fail them even if you tried. They just happen. Also, if you want, you don't even have to trigger any if you don't wish to do so.
 
While the graphics are looking better then current gen, it's nothing like the story trailer was

ryse-son-rome-story-trailer.jpg

Don't really agree, it's just zoomed out most of the time so obviously you don't see the same amount of detail. There are parts in the footage where the person playing focuses the camera on Marius's back and there's an incredible amount of detail similar to this shot. It's comparable to how people are saying NBA 2K14 doesn't look as good as the trailer because you don't play a close up of Kobe's face.
 

PBY

Banned
Fuuuck this looks awesome.


Gonna wait on reviews tho to hear about the gameplay. Makes me kinda wish I had a Xb1 preordered. Oh well. I can wait a few months.
 

Fezan

Member
Yea, have fun with that. It shows desperation because the things you point to don't even happen all the time at all. It's a few odd bugs/glitches here and there. You ignore the moments where it doesn't happen at all, in an attempt to give the impression that this kind of thing happens all the time.

When you've seen the same playbook over and over, it becomes predictable and tired after awhile.



Yep, keep telling yourself that lol. The footage shown is nothing short of amazing. I laugh at that kind of attack on this game, especially since the in-game models are the same exact ones as those in cutscenes and are the same graphical fidelity. They just don't focus on them nearly as much during gameplay, because, well, you can't outside of quick transitions in executions. Whatever model is shown in the cutscenes are what the player plays with in real-time.


They shouldnt, i agree. I dont think executions was good idea, but its design decision and already made assets, so why should they throw it away?
You cant fix it, so why complain about it in every thread since E3? Nothing changed and will change in that matter.

And many game with longer kills also has similar problems, You can check any game with 'glich' search on youtube.

---


Exactly the same models as ingame. Download direct feed footage, there are closeups to Marius and he looks identically to Story cutscenes.
You guys got me wrong. I still think the game looks beautiful. but the story trailer before was step above this. Yes i know they have same models in cutscene and ingame but small things can make a huge difference. just look at ND games cut scene.
 
Don't really agree, it's just zoomed out most of the time so obviously you don't see the same amount of detail. There are parts in the footage where the person playing focuses the camera on Marius's back and there's an incredible amount of detail similar to this shot. It's comparable to how people are saying NBA 2K14 doesn't look as good as the trailer because you don't play a close up of Kobe's face.

Pretty much this. All cutscene models in this game are the same exact graphics fidelity and model as the ones used in gameplay. There's zero difference between them, so focusing on the characters and saying how much better the cutscene graphics look by comparison doesn't make much sense. They can't give you a close up of the player's face or various details at all times during gameplay like they maybe would in a cutscene, because you need to be able to play the game.

You guys got me wrong. I still think the game looks beautiful. but the story trailer before was step above this. Yes i know they have same models in cutscene and ingame but small things can make a huge difference. just look at ND games cut scene.
Also i would like to add that animation are very much improved. they dont look clunky any more at least in SP

For overall complexity of the scene maybe, but Naughty Dog's cutscenes use higher quality and fidelity character models than the ones used in gameplay. All Ryse models, even enemies, are 100% the same inside or outside of a cutscene.

Hey, he is just playing it fair, like those dudes in Assassin's creed :D

Same exact thing happens in batman. Oh, and characters don't always do that in Ryse. Footage shows, even in MP, that there will be times when 2 or more are attacking you at exactly the same time. Potentially more so when you include ranged attacks from archers or catapults.
 

KKRT00

Member
You guys got me wrong. I still think the game looks beautiful. but the story trailer before was step above this. Yes i know they have same models in cutscene and ingame but small things can make a huge difference. just look at ND games cut scene.
Also i would like to add that animation are very much improved. they dont look clunky any more at least in SP
Cutscenes will always look better than gameplay, because they are cutscenes, they are tightly controlled set pieces, with more detailed animations, totally controlled camera angles, physics and lighting conditions.
 
Yea, have fun with that. It shows desperation because the things you point to don't even happen all the time at all. It's a few odd bugs/glitches here and there. You ignore the moments where it doesn't happen at all, in an attempt to give the impression that this kind of thing happens all the time.

When you've seen the same playbook over and over, it becomes predictable and tired after awhile.



Yep, keep telling yourself that lol. The footage shown is nothing short of amazing. I laugh at that kind of attack on this game, especially since the in-game models are the same exact ones as those in cutscenes and are the same graphical fidelity. They just don't focus on them nearly as much during gameplay, because, well, you can't outside of quick transitions in executions. Whatever model is shown in the cutscenes are what the player plays with in real-time.

dat art of writing a lot without saying much.
 

bidguy

Banned
Yep!



You CAN do that. You can turn off the colored prompts telling you which button to press. You don't even have to press a single button during any of the executions for them to complete automatically. The executions do happen automatically. You couldn't fail them even if you tried. They just happen. Also, if you want, you don't even have to trigger any if you don't wish to do so.

nah man you got me wrong. my issue is the zoom in and the slowdown.

this is how ng2 does it. once you delimb an enemy you can run up and press Y for an obliteration

fast forward to 2:10
http://www.youtube.com/watch?v=7JHvyWA3WJA&desktop_uri=%2Fwatch%3Fv%3D7JHvyWA3WJA&app=desktop
 

Fezan

Member
For overall complexity of the scene maybe, but Naughty Dog's cutscenes use higher quality and fidelity character models than the ones used in gameplay. All Ryse models, even enemies, are 100% the same inside or outside of a cutscene.
.

Cant Find a link but ND themselves said that in game and Cutscene models are same. only difference is Lightning and AA.

Things i noticed.:
Looks like Ryse is not using tessellation.
Blood looks like it has fluid base physics could be wrong tough .
Also attacks have weight now when it connects. May be due to using some physics engine. Very noticable in night time footage when you block an attack and are bounced back.
Also i would like to add that animation are very much improved. they dont look clunky any more at least in SP.
Previously Enemy body showed Scars where the swords were hit that's not the case any more. but i m not sure about this
 

KKRT00

Member
Cant Find a link but ND themselves said that in game and Cutscene models are same. only difference is Lightning and AA.

Things i noticed.:
Looks like Ryse is not using tessellation. // it is using tessellation and PoM
Blood looks like it has fluid base physics could be wrong tough . // nope, normal particles
Also attacks have weight now when it connects. May be due to using some physics engine. Very noticable in night time footage when you block an attack and are bounced back.
Also i would like to add that animation are very much improved. they dont look clunky any more at least in SP.
Previously Enemy body showed Scars where the swords were hit that's not the case any more. but i m not sure about this
.
 
I'll say one thing for threads like these. They help improve the overall experience on GAF substantially lol. In threads like these you usually easily pile up a list of posters to ignore. Already had Zatoichi on ignore for some reason, don't remember why, but it had to be for a good reason.

Cant Find a link but ND themselves said that in game and Cutscene models are same. only difference is Lightning and AA.

Things i noticed.:
Looks like Ryse is not using tessellation.
Blood looks like it has fluid base physics could be wrong tough .
Also attacks have weight now when it connects. May be due to using some physics engine. Very noticable in night time footage when you block an attack and are bounced back.
Also i would like to add that animation are very much improved. they dont look clunky any more at least in SP.
Previously Enemy body showed Scars where the swords were hit that's not the case any more. but i m not sure about this

Enemy bodys still display scars from strikes, but they are difficult to see at all times during real gameplay. This was confirmed just last week during an MP stream of the game. Believe it or not, the attacks have always had that weight to them ever since E3 when an in depth interview on combat was done. The slide back animation from a shield block is new, however. I first noticed its appearance in the newest MP builds.

It seems to happen under two situations. When blocking a shield push attack from an enemy, it causes the player to slide back, and when blocking the more powerful attacks from those bigger enemies.
 

Kurt

Member
For overall complexity of the scene maybe, but Naughty Dog's cutscenes use higher quality and fidelity character models than the ones used in gameplay. All Ryse models, even enemies, are 100% the same inside or outside of a cutscene.
.

Want to see some prove first. Because it's cleary a big differents between the story trailer and the ingame. Again the game has better graphics than current gen, don't discussing that part.

Close up or not, the slow motion effects are also close up in the ingame footage and looks nothing like this.
http://www.entdepot.com/2013/10/18/new-ryse-son-of-rome-story-trailers-screenshots-released/
 

Cragvis

Member
I'll say one thing for threads like these. They help improve the overall experience on GAF substantially lol. In threads like these you usually easily pile up a list of posters to ignore. Already had Zatoichi on ignore for some reason, don't remember why, but it had to be for a good reason.

I agree, its always best to only hear from people that have the same opinion as you.

Unless you mean people that throw insults around, then yea.
 

spannicus

Member
You can always tell when an Xbox game looks really good here when you see a bunch of posts reaching hard to find anything wrong with it and downplay how good it looks.

seems like it. damn this game looks amazing, why all the boring comments especially when you have not played it? stop and enjoy these x1 graphics people, this game will consume me. Crytek rocks
 

Fezan

Member

Sure about tessellation . there doesn't seem to be the case like during castle gameplay on broken wall

Enemy bodys still display scars from strikes, but they are difficult to see at all times during real gameplay. This was confirmed just last week during an MP stream of the game. Believe it or not, the attacks have always had that weight to them ever since E3 when an in depth interview on combat was done. The slide back animation from a shield block is new, however. I first noticed its appearance in the newest MP builds.

It seems to happen under two situations. When blocking a shield push attack from an enemy, it causes the player to slide back, and when blocking the more powerful attacks from those bigger enemies.

Yes scars are there. Apparent in night time video.
and have to disagree that attacks before had weight. it may have been the case but it looked horrible before and very unnatural. After E3 i completely threw this game uder the rug. but now the combat seem very better.

Just hope they mix it up with platforming and other stuff.
 
Really nice visuals but the gameplay looks so vanilla. It actually reminds me of that cruddy Conan game we got a few years back.
 
I agree, its always best to only hear from people that have the same opinion as you.

Unless you mean people that throw insults around, then yea.

Nope, I always, always have discussions with people I disagree with. It's the blatant trolls and troublemakers who try to disrupt decent discussion of a game that I place on ignore.
 

ironcreed

Banned
This reminds me so much of the level in Lord of The Rings: Return of the King where you have to protect the wall in Minas Tirith. I fucking loved that game. Hype rising for Ryse, screw what the previews say.

Yeah, I can tell by looking at it that I will have an absolute blast with it. Like I said before, I think most of the criticisms are coming from people who are just jaded as hell with good old hack n' slash fun. But I'm not. I'll always love games like this and am not expecting someone to come along and reinvent the wheel. It looks more than fine for what it is.
 

RayMaker

Banned
I thought it was Thruway that said that?

whoops my bad. its hard to keep track of everything.

The cboat and thruway, always end up in the same threads.

still, dat downgrade,


---------
Iam taking the mickey from when ppl siad there was going to be X1 downgrades
 
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