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PS4 UI demo at Hong Kong event

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164d263f_ibxFWGla38dwbC.gif
 

TheKayle

Banned
Please don't mistake design for decoration.

I absolutely loathe anything animated or involving transition animation in a UI, which is why I dislike everything about the Xbone UI - it's always so damn busy and saying 'Hey! Look at me! I'm like an attract sequence!.'

For me this continuation of the PS3s XMB design philosophy is a joy to behold.

thats scary..and hypocrite....an UI like everything else need to be usefull,attractive,beauty and this mean ALSO decorated....

your argoument could be used for everythign and if ppl was thinkin like this (but in the reality no one do) we was playing still textual games
 

USC-fan

Banned
system wars ui edition. lol like it fucking matters.

it just a bunch of icons for shortcuts. long as its fast it doesnt matter.
 

dezzy8

Member
I only watch the first couple of minutes but it looks slow compared to the xbox one's UI. I wish that could have kept it simple like the PS3.
 
Did people want a metro style UI or some shit? PS3's UI is very simple and intuitive, and this looks to follow on the same path. I like it.
 

Static Jak

Member
Nice, simple and fast. That's all I want.
I'm going to start up the PS4 and I'll either go to messages, marketplace or start up a game.
I don't want a load of stuff cluttered on the screen that I'll use once or twice at best.
 
Xbox UI is very flat, which seems to be the fashionable thing in UI at the moment. To be fair, when I create UI for work I prefer the flat look, but there's a line where flat becomes opaque to a user and UX suffers. To me metro designs in win 8 and xbox one cross that line. The XMB's strength is that it gives you a sense of where you are within the UI scheme. Flat, maximised panes don't do that well.
 
I don't like how long it takes for some of the icons/squares to load.

Aside from that, I really anjoy it. Simple and to the point, just like the XMB.
 

TheKayle

Banned
What are you even talking about, first of all? There are multiple aspects of design, are you talking about usability or art choices?

sorry the screenshot that i should post is this.....the screen where u trim

upload-studio.png



both do the same things...both aspect.one is unactrative/ugly one is good designed
 

gofreak

GAF's Bob Woodward
Looks really slow it might be an old build hope is not like this on the 27th of nov...

Only thing that looks slow there is the loading of data off the network, which hopefully will be better at home. Actual load/switching of game/apps looks fast.

(Although it wouldn't surprise me if the web browser rendering ends up not being super fast ...)
 
sorry the screenshot that i should post is this.....the screen where u trim

upload-studio.png



both do the same things...both aspect.one is unactrative/ugly one is good designed
So ...I'm gonna ask again. Which aspect are you talking about? Usability or aesthetics, because there is a different answer for both??
 

terrier

Member
looks okay, being fast and responsive is top priority and that seems to be accomplished. As for aesthetics, i am a fan of old XMB, so these overcrowded UIs from PS4 and XBO aren't what i would choose, but this is what we got. I can see them evolving over time too, so i am sure that at the end of the generation both consoles UI will look different.

As for loading times, i guess some data needs to be downloaded from the internet, and that will affect ui performance on both devices every now and then, unless it catches data in the background.

I'd like to see the internet explorer , i hope it is a big improvement over ps3 one, i must be with that amount of ram available.
 
sorry the screenshot that i should post is this.....the screen where u trim

upload-studio.png



both do the same things...both aspect.one is unactrative/ugly one is good designed

Yet you still haven't said one aspect that makes a good design. Just saying "well, this one is better" doesn't mean that either are good
 

kyser73

Member
thats scary..and hypocrite....an UI like everything else need to be usefull,attractive,beauty and this mean ALSO decorated....

your argoument could be used for everythign and if ppl was thinkin like this (but in the reality no one do) we was playing still textual games

Please explain to me how I'm being hypocritical.

Good design is beautiful in and of itself, without the need for decoration & frilly pants.
 

TheKayle

Banned
Yet you still haven't said one aspect that makes a good design. Just saying "well, this one is better" doesn't mean that either are good

in a screen where a user need 4 buttons and a video?

u know what do the difference in the design? ..the colours the buttons design the icons..the fonts....

if u talk with a designer everything in the ps4 ui look ..."meh"..from the font to the choice of colors...to the manu shapes..to the icons ...

ps4-ui-3.jpg


wtf guys are you defending this talented design masterpiece?!?!
 

wapplew

Member
Things I like about Sony approach.

App feed: Just like Vita live area, we can get news and other info just glance through the app feed. Save a lot of time to load into the game and see if your friend beat your high score.

Massage, notification,friend list, trophy and party all under the same hood at main screen. Again, no need to go into separate app to get latest info preview within main screen, very convenience.

It might look empty, but all the function actually pack into the main screen, which save a lot of unnecessary click.
 

Dragon

Banned
People stop quoting TheKayle please. Thanks!

Is there anything new in that video? It's 25 minutes, and there was already a Hong Kong UI walkthrough a few weeks ago I thought.
 

Jarsonot

Member
Well the PS4 screenshot shows visually frames from times in the entire clip. If I was going to trim it out from point A to point B I'd have a better idea of where to start, because I could visually reference where I wanted to start from looking at the whole clip.

The Xbox version just has a bar, and looks like once you DO pick out a start and stop point it shows those frames, which is useful - but how do you know that's where you wanted to start and stop without navigating the whole clip? There's no reference point.

Sony's looks more useful. Form follows function.
 

Tsundere

Banned
in a screen where a user need 4 buttons and a video?

u know what do the difference in the design? ..the colours the buttons design the icons..the fonts....

if u talk with a designer everything in the ps4 ui look ..."meh"..from the font to the choice of colors...to the manu shapes..to the icons ...

ps4-ui-3.jpg


wtf guys are you defending this talented design masterpiece?!?!
You do realize that all you've been posting are old, outdated mockups from the very early build of the firmware right?

Or maybe perhaps that's the only way your post even passes as acceptable?
 

fsckdev

Banned
The good news is software isn't set in stone like the hardware. Sony can constantly iterate the UI if people are unhappy with it.
 

kyser73

Member
in a screen where a user need 4 buttons and a video?

u know what do the difference in the design? ..the colours the buttons design the icons..the fonts....

if u talk with a designer everything in the ps4 ui look ..."meh"..from the font to the choice of colors...to the manu shapes..to the icons ...

ps4-ui-3.jpg


wtf guys are you defending this talented design masterpiece?!?!

You're talking about decoration, not design. It's a very common mistake to make since the word 'design' is misused all the time.
 

Cornbread78

Member
O Goodness, the amount of fanboy bull$hit already in this thread is making me want to throw up first thing in the morning. Good God console warrior, holy crap.....
 
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