didn't Spencer just say something recently that shows Microsoft still feels the only reason it didn't work was how they tried to share the message and not the message itself?
that's the problem, they still don't get it
Exactly right, they definitely dont get it. And they likely wont ever get it with this current group in leadership positions at MS.
Short term, I'm enjoying both consoles. Titanfall, for example, is a blast (especially given that for me there's literally nothing else on the console I want to play...I finished Ryse in 7 hrs and, well, meh).
But, I'm under no delusions: Titanfall itself is a bit of a trojan-horse experiment, in my estimation, to gauge the viability of "online required" game sales. Theres absolutely no reason Respawn couldnt have included an offline mode a la the Left 4 Dead series. And for all we know, they may have wanted to but my guess is EA decision-makers forced the "only online" thing 100%. The AI of the grunts/spectres is absolutely brain-dead, so any claims of "the magical cloud" being necessary to offload AI computation are a straight up joke. More likely this is just a smoke screen to cover up the fact that Titanfall is a "tip of the spear" harbinger of things to come should the sales be good enough. When you step back and look at the big picture, its obvious MS and EA (and likely Activision) were all behind the online only DRM push from the start. They all stand to gain from it, at the expense of consumers rights and pocket-books. Credit Sony for at least holding off to gauge public reaction. Meanwhile, EA (and MS) are still pushing the idea, but as Titanfall shows rather than implement it hardware side, they will implement it game by game.
It's a bit of an irony that I'm enjoying Titanfall so much (despite its glaring technical and design flaws), and yet am happy the sales are projecting out as underwhelming or even disappointing. I dont think I've ever rooted against a game I find this fun and addictive. The problem is that as a proof of concept the long term implication of Titanfall hitting COD sales numbers is a major problem for gaming and gamers.
So, its no surprise gamers are leaving the Xbox eco-system in droves to buy the system that at least for now doesnt force DRM (and happens to be cheaper/more powerful to boot). And perhaps its a good sign that Titanfall is selling less than expected. But you can bet this wont be MS's or EA's last attempt to trojan-horse anti-consumer DRM onto our consoles. The fact of the matter is I hate their philosophy but had literally nothing else to play on my new Xbone, so felt like I had to buy it to justify the console purchase. Its a blast, yes, but I'm already questioning its long term viability for me due to a lack of SP campaign/story-line. Its a fun but ultimately hollow/shallow game universe with no meaning beyond the next kill. So, once there are more games to play on PS4 that presumably wont require online access or paying for XBL Gold, I will likely drop Titanfall pretty quickly. Hell, I'm only on there now because I have a handful of Gold 7 and 14 day passes...I hate paying for Gold...so am not sure if I'll bother with Titanfall even after my passes are all used up in a couple months.
In other words, MS has a perception problem in a few different ways in that the public doesnt want to buy what they are trying to sell, even if their leadership seems incapable or unwilling to accept this fact for now. I'm one of the exceptions who bought the system and game anyway. But they cant win a console race or even have a successful platform/ecosystem selling to the exceptions. They need to make the system more appealing to a lot more people. DRM is just one of the many perception problems MS is dealing with (others being price, power, forced/useless Kinect, a cavalier attitude towards gamers, etc...).