VFX_Veteran
Banned
This is just silly statement to make because you can't prove that did not do any research.
Do you really not see what you is be doing ?
You talk about how the engine might not be using PBR , we get info it does use it and now you saying you don't like how there PBR system works\looks .
You comparing a demo that was rush out in 2 to 3 week to a final game and UC4 still has 10 to 11 months to go .
No.. don't get it twisted. You saw slides that asked what is PBR and what they were trying to achieve. Truth be told, if I was in that meeting, I would have gone into specifics. I could easily show a microfacet model of Blinn with a Lambertian diffuse model and call it PBR. Guess what? neither of those models are physically plausible. I stated that I needed more info. I'm not denying they haven't implemented PBR, but if they did, it looks pretty darn subtle compared to the other games that have clearly used it.
And please stop with the demo rushed out and only 2 to 3 weeks to final stuff. If you can claim this game looking better than all others, then that means you already open the door for comparisons.